#ifndef LEGOCAMERALOCATIONS_H #define LEGOCAMERALOCATIONS_H #include "decomp.h" #include "mxtypes.h" // SIZE 0x60 struct LegoCameraLocation { MxU32 m_index; // 0x00 const char* m_name; // 0x04 float m_position[3]; // 0x08 float m_direction[3]; // 0x14 float m_up[3]; // 0x20 const char* m_edgeName; // 0x2c undefined4 m_unk0x30; // 0x30 float m_unk0x34; // 0x34 undefined4 m_unk0x38; // 0x38 float m_unk0x3c; // 0x3c undefined4 m_unk0x40; // 0x40 undefined4 m_unk0x44; // 0x44 undefined4 m_unk0x48; // 0x48 undefined4 m_unk0x4c; // 0x4c undefined4 m_unk0x50; // 0x50 undefined4 m_unk0x54; // 0x54 undefined4 m_unk0x58; // 0x58 undefined4 m_unk0x5c; // 0x5c }; extern LegoCameraLocation g_cameraLocations[70]; #endif // LEGOCAMERALOCATIONS_H