* Implement a few Mx* functions / add data types
* added more information, fixed formatting issues
* further cleanup
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Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
* ci: no need to do a final cd
* MxDSAction has a setAtomId method
* Implement the MxOmniCreateParamBase destructor inline
Because of this, ISLE should no longer have to compile mxomnicreateparambase.obj.
I didn't modify isle.mak, because I don't have the MSVC 4.20 GUI set-up.
* Replace 256 with sizeof(...)
* Format DefWndProc calls in WndProc
* Replace magic mask in WNDPROC with macro's
* Replace magic numbers in main.cpp with macro's
* MOUSEMOVE notification id is 10 instead of 0x10
* Lowercase all windows includes such that mingw32 on Linux can find these
* Convert ISLE/res/isle.rc to utf-8, and add a comma needed by mingw32
* mingw32 cannot use a enum without previous declaration
* minor adjustments
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Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
* add test to compare assembly between functions
* ci: use abs path of wget
* ci: fix shell disambiguity
* ci: ensure capstone is installed
* ci: ensure correct filenames
* use better source for lego island files
* give me an idea of what the dir structure looks like
* make wine path function
* improved script and project
* fixed script on windows
* print debug info because now it literally only doesn't work on fucking github actions
* better source path resolving
For some reason, nmake compiles produce different symbols. I wonder if this affects the accuracy of the decomp.
For some reason the decomp version is doing the first xor in
EnableFullScreen with the operands swapped. The source code and
the original binary both have m_flags ^ e but the decomp binary has e ^
m_flags. This gives the same result but it is not a 100% match in the
binary. I'm not sure why the compiler is doing this or how to
change it but the other inaccuracy with the function is fixed.