Christian Semmler
e59d684f37
Implement/match actor Create functions ( #949 )
2024-05-24 14:44:09 -04:00
Christian Semmler
63719ef689
Implement/match Isle::CreateState and related ( #948 )
2024-05-24 20:07:36 +02:00
Christian Semmler
1633118f68
Implement/match Isle::UpdateGlobe ( #947 )
...
* Implement/match Isle::UpdateGlobe
* Change function access
2024-05-24 19:16:04 +02:00
Christian Semmler
db90807d53
Implement/match LegoPathActor::ParseAction ( #946 )
...
* Implement/match LegoPathActor::ParseAction
* Fix naming
* Space
2024-05-24 19:07:45 +02:00
Christian Semmler
6774784b37
Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 ( #945 )
...
* Implement/match LegoPathActor::VTable0xa4
* Implement/match LegoPathActor::VTable0xa8
* Name enum constants
2024-05-22 14:09:06 -04:00
Christian Semmler
8fee73c525
Implement/match LegoPathStruct ( #944 )
...
* Implement/match LegoPathStruct
* Rename some nums
* Consistent naming
* Naming
* relax regex
* Name some functions
* Improve naming
* Rename
2024-05-21 15:03:50 -04:00
Christian Semmler
bc91fd2189
Implement/match LegoPathActor::SwitchBoundary ( #943 )
...
* Implement/match LegoPathActor::SwitchBoundary
* Rename var
2024-05-20 20:27:00 +02:00
Christian Semmler
7538988f50
Implement LegoPathActor::VTable0x9c ( #942 )
...
* Implement LegoPathActor::VTable0x9c
* Add annotation
2024-05-20 18:27:54 +02:00
Christian Semmler
3342464321
Implement/match LegoPathController::FUN_1004a240 ( #941 )
2024-05-20 17:34:31 +02:00
Christian Semmler
fb16b2c896
Implement/match LegoPathBoundary::FUN_100575b0 ( #939 )
2024-05-19 21:41:07 +02:00
Christian Semmler
c8a0e4cf8d
Implement LegoPathActor::VTable0x68 ( #938 )
...
* Implement LegoPathActor::VTable0x68
* Fix naming
2024-05-19 20:22:53 +02:00
Cameron
d106aada11
basic name improvements ( #930 )
...
* basic name improvements
* clang-format
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-18 15:20:05 -04:00
Christian Semmler
732de04433
Implement/match PlayCamAnim and CameraTriggerFire ( #935 )
...
* Implement/match PlayCamAnim and CameraTriggerFire
* Fix type
* Name var
2024-05-18 20:43:19 +02:00
Christian Semmler
c1c78cb8aa
Implement LegoAnimationManager::FUN_10064010 ( #933 )
2024-05-18 18:26:32 +02:00
Christian Semmler
aab6a17d2f
Implement/match LegoAnimationManager::FUN_10064120 ( #932 )
...
* Implement/match LegoAnimationManager::FUN_10064120
* Fix naming
* Fix parentheses
2024-05-18 17:48:07 +02:00
Christian Semmler
c92341527e
Implement/match FUN_1003ef00 and related ( #931 )
2024-05-18 03:42:21 +02:00
Christian Semmler
5fe0b7e0bb
Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 ( #929 )
2024-05-17 21:58:35 +02:00
Christian Semmler
710f07e632
Implement/match LegoAnimationManager::FUN_10064380 ( #928 )
...
* Implement/match LegoAnimationManager::FUN_10064380
* Fix naming
* Revert
2024-05-17 14:21:48 -04:00
Christian Semmler
ed782980ec
Implement/match LegoAnimationManager::FUN_10063d10 ( #927 )
2024-05-17 16:20:04 +02:00
Christian Semmler
02c4aad33e
Implement/match LegoAnimationManager::FUN_10064b50 ( #926 )
2024-05-17 16:05:06 +02:00
Christian Semmler
3c89cbe4e1
Implement/match LegoLocomotionAnimPresenter ( #925 )
2024-05-15 21:29:00 +02:00
Christian Semmler
9a05edd0a7
Implement/match LegoLoopingAnimPresenter ( #924 )
2024-05-15 20:34:36 +02:00
Christian Semmler
29a0e32739
Implement/match remaining LegoHideAnimPresenter functions ( #923 )
...
* Implement/match remaining LegoHideAnimPresenter functions
* Fix type
* Fix marker
* Fix type
2024-05-14 20:50:37 +02:00
Christian Semmler
e32e06321a
Rename _countof to sizeOfArray ( #921 )
2024-05-14 16:35:22 +02:00
Christian Semmler
95ed90aacb
Implement/match some LegoHideAnimPresenter functions ( #920 )
2024-05-14 16:15:35 +02:00
Christian Semmler
a1be306df7
Implement/match LegoPathBoundary ctor/dtor ( #919 )
...
* Implement/match LegoPathBoundary ctor/dtor
* Add missing BETA annotation
2024-05-14 15:42:44 +02:00
Christian Semmler
0b2d4914ee
Match LegoVideoManager::Destroy ( #918 )
2024-05-14 14:36:44 +02:00
Christian Semmler
939c09139f
Match LegoOmni::Destroy and related ( #917 )
...
* Match LegoOmni::Destroy and related
* Write COMPAT_MODE macro differently
* fix lint issue
2024-05-14 14:13:27 +02:00
Christian Semmler
ccf33575db
Implement/match LegoPathController::FUN_10046050 ( #916 )
2024-05-13 14:39:43 +02:00
Christian Semmler
5f34d2e877
Implement/match LegoPathController::AddActor and RemoveActor ( #915 )
...
* Implement/match LegoPathController::AddActor and RemoveActor
* Fix types
2024-05-13 12:46:59 +02:00
Christian Semmler
91fe09af3c
Implement various small LegoPathController functions ( #914 )
...
* Implement/match LegoPathController::Tickle
* Implement various small LegoPathController functions
* Add 0x10046b30
2024-05-12 21:30:34 +02:00
Christian Semmler
b6fc8e27b1
Implement/match LegoPathController::Tickle ( #913 )
2024-05-12 21:10:26 +02:00
Christian Semmler
dcaa07cc49
Implement/match LegoPathController::Create and Init ( #911 )
2024-05-12 20:33:20 +02:00
Christian Semmler
f88f7b115e
Implement/match LegoPathController::ReadBoundaries ( #908 )
...
* Implement/match LegoPathController::ReadBoundaries
* Allow spawn
2024-05-11 19:55:28 +02:00
Christian Semmler
1f0a2a50ce
Implement/match LegoPathController::ReadEdge ( #907 )
...
* Implement/match LegoPathController::ReadEdge
* Fix
* Rename
* Add 100482b0
* Rename
2024-05-11 19:45:13 +02:00
Christian Semmler
09394c3512
Implement/match LegoPathController::FUN_10047b30 ( #906 )
...
* Implement/match LegoPathController::FUN_10047b30
* Fix delete
2024-05-11 18:57:07 +02:00
Christian Semmler
f442f1a2f7
Implement/match LegoPathController::Read ( #904 )
...
* Implement/match LegoPathController::Read
* Add size asserts
2024-05-11 18:23:18 +02:00
Christian Semmler
5df947dbb9
Implement/match LegoPathController::FUN_10045c20 and LegoPathController ctor ( #903 )
...
* Implement/match LegoPathController::FUN_10045c20 and LegoPathController ctor
* Remove obsolete struct
2024-05-11 15:32:11 +02:00
Christian Semmler
c77dd44105
Implement/match LegoCharacterManager::FUN_10083b20 and FUN_10085180 ( #902 )
2024-05-11 14:13:27 +02:00
Christian Semmler
d9a82323ca
Implement/match LegoAnimationManager::AddExtra ( #901 )
...
* Implement/match LegoAnimationManager::AddExtra
* Rename member
* Fix param names
* Remove space
2024-05-10 20:07:38 +02:00
Christian Semmler
a1388adcd7
Refactor camera locations and other structs, name functions based on BETA ( #900 )
...
* Refactor camera locations and other structs, name functions based on BETA
* Add size assert
* Fix member name
2024-05-10 16:23:47 +02:00
Christian Semmler
f5ffd3aba3
Implement/match LegoAnimationManager::FUN_100627d0 ( #899 )
2024-05-10 15:11:35 +02:00
Christian Semmler
172db7b5d8
Implement/match LegoAnimationManager::FUN_10062710 ( #897 )
2024-05-09 22:32:06 +02:00
Christian Semmler
556cbdaab3
Implement/match LegoAnimationManager::FUN_10062650 ( #896 )
...
* Implement/match LegoAnimationManager::FUN_10062650
* Shorten code
2024-05-09 22:24:45 +02:00
Christian Semmler
9ae2acbea8
Implement/match LegoAnimationManager::ModelExists ( #894 )
...
* Implement/match LegoAnimationManager::FUN_10062520
* Name function
2024-05-09 21:53:13 +02:00
Christian Semmler
5629eb3c85
Implement/match LegoAnimationManager::FUN_100623a0 ( #893 )
2024-05-09 21:33:48 +02:00
Christian Semmler
001b46b2ab
Implement/match LegoAnimationManager::FUN_10062110 ( #892 )
...
* Implement/match LegoAnimationManager::FUN_10062110
* Fix param name
* Return other value in stub
2024-05-09 18:49:43 +02:00
Christian Semmler
36d681fde4
Implement/match LegoAnimationManager::FUN_100617c0 ( #891 )
2024-05-09 16:30:34 +02:00
Mark Langen
55299229c2
LegoBuildingManager Round 2 ( #890 )
...
* LegoBuildingManager Round 2
* 100% match most of the remaining methods, only
Tickle and FUN_10030630 remain.
* The interesting finding is that the curious
members of the LegoBuildingManager form a short
embedded fixed-length array used to store info
about current animation of buildings.
* I saw that you removed the SetY which I had
added to MxMatrix. Agree that this method
doesn't make sense on MxMatrix, however I've
added it back to Matrix4. I see the pattern of
setting / getting the Y component used in enough
places that I doubt they were just hoping they
remembered the subscript correctly every time.
Let me know if you agree or still don't think it
makes sense to include.
* Formatting
* Order
* Satisfy name checker
* Add beta annotations and adjust style/naming
* Make function STUB
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-09 15:57:38 +02:00
Christian Semmler
5c8249f334
Implement/match LegoAnimationManager::FUN_10061530 ( #889 )
2024-05-08 16:28:32 +02:00