* Add LEGO1.DLL resources
* Rename smack files to lowercase
This fixes casing issues with mingw on Linux
Also use double quotes for #error
* cmake: dxguid must come after dinput
* cmake: create LEGO1.DLL instead of libLEGO1.DLL, when using mingw
* act3actor.h was not including mxcore.h, and using incorrect override
* g_mcoreCount seem to be signed integers
* LegoCameraController: return references to static data in stub functions
* Include string.h, stdlib.h and stdio.h for use of libc functions
* Override MxAtomId::operator!=
* Fix use of STL's std::map + std::vector
* Fix template functions for mingw
* iterator object is used after the for loop
* IDirectDrawSurface::BltFast's first 2 arguments are x/y coordinates, not pointers
* Add stub ViewLODListManager::Lookup
* Fixes
* Format
* Remove unnecessary COMPAT_CONST use
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Improve accuracy of MxOmni::CreatePresenter
* Update mxactionnotificationparam.cpp
* Match to 100%
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Start MxDisplaySurface::SetPalette()
* Add Counting functions, more on SetPalette
* Finish base implementation of SetPalette and begin cleanup
* clang-format
* Fixes/improvements
* Format
* Fix naming
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Parser refactor:
- Handling LIRBARY and STRING markers
- Extracting global variable name for future comparison
- Marking function static variables
- More fluent error messages
* String constants annotated with STRING
* fix variable name
* Should compare LIBRARY markers
* push changes
* improve match of SwapBuffers
* rename function
* Improve match of MxDSBuffer::FUN_100c67b0
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement/match rest of MxSmkPresenter
* Fix include guard
* Update mxregion.cpp
* Match MxRegion::VTable0x18
* Fix
* Fix matches
* Remove class name
* implement EnableFullScreenMovie and FUN_100ba640
* Match MxDisplaySurface::FUN_100ba640
* Match LegoVideoManager::EnableFullScreenMovie
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Bootstrap MxSmack
* Add comment about incorrect structure
* Fix naming
* Fix name
* Add a comment about SDK
* Add names from Smacker SDK
* Use SMACK.LIB and interface
* Use RAD.H defined types
* Use different commets
* Fix member offset
* Update mxsmack.cpp
* Implement/match more of MxCompositePresenter
* Use parameter to `DeleteAll` instead of separate function
* StartAction match
* Implement/match rest of MxCompositePresenter
* Move annotation
* Add parameter name
* Merge
* Remove junk
* Move annotation
* Fixes
* Open discussion
* Move annotations of header-implemented functions back to `.h` files
* Adjust `README.md`
* Relocate annotation
* linter
* Comment markers in headers only, rename script, update github actions
* type hint compat
* Rename github action, better argparse for linter
* Type hints, working test for byname ignore
* Move annotation
* CI rename and enable warnfail, enforce mode always on
* Two step linting
* or one step
* continue on error
* two jobs instead
* Fixes
---------
Co-authored-by: disinvite <disinvite@users.noreply.github.com>
* LegoWorldList
* Refactor list cursors
* Add decomp markers for list cursors
* Fix decomp markers
* MxRegionListCursor edit to prevent accuracy drop
* Better fix for MxRegionListCursor
* Bootstrap decomp of D3DRM rendering code
* This PR kicks off work on decompiling the D3D Retained Mode (D3DRM)
rendering part of the codebase.
* High level overview:
* There is a base IMxDirect3DRMObject class which all of the D3DRM
rendering objects inherit from. Its only virtual method is one to get
the underlying object handle.
* A hierarchy of abstract classes inherits from this base class, which
I've called "IMxDirect3DRM<class>". These classes only have pure
virtual methods on them and don't contain any data.
* Each one of the abstract classes has exactly one concrete
implementation, which I've called "MxDirect3DRM<class>". These classes
have exactly one piece of data, which is a pointer to the underlying
D3D Retained Mode object.
* If the classes need to store additional data, they store it in a
userdata blob which is attached to the D3DRM object rather than the
additional data being stored in the class itself.
* I've worked out about twice this many classes related to D3DRM
rendering so far but the PR was getting large enough as is, so I'm
cutting it here for now.
* I decomped sufficiently many methods of these classe to convince
myself that the above observations are correct. About 60% of the
decomped methods here are perfect matches, including at least one
non-trivial method per class.
* Formatting
* Restructure changes using Tgl naming / details
* Restructure the changes to use the naming that we know from Tgl.
* Fill in some parts of the implementation I couldn't initially figure
out using the details from Tgl (got more 100% matches).
* Move d3drm link requirement
* Fixups FloatMatrix -> FloatMatrix4
* Fix order
* Full fix for ordering problems
* Put back accidentally removed include.
* Fix call which should have been Release
* Use new and delete for DeepClone
* Missing Tgl:: on CreateRenderer
* Revert change to bool return value.
* Rename Something -> Unk
* Return paramter naming convention to what Tgl used
* Add scalar ddtor to verify inline destructor
* Fix order
* Change malloc/free -> new/delete in Tgl
* Remove duplicate destructor.
* Check all inline destructors
* Fix dtor comments
* Third time's the charm
* Alphabetical sort
* Decomp adjustments
* Add d3drm files to clang-format
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Adjustments to "decomp" language
* Fix a comment
* Fix accidental clang-formatting
* Fix order
* Fix order
* Remove junk
* Fix OFFSET
* Adjustments based on new suggestions
* Annotate globals
* Globals in ISLE
* More globals
* Merge from parser2 branch
* Allow prepending space for exact marker match
* To eliminate noise, require the 0x prefix on offset for marker match
* fix test from previous
* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise
* FUNCTION to SYNTHETIC where needed
* Missed marker conversion on SetAtomId
* pylint cleanup, remove unused code
* Fix unexpected function end, add more unit tests
* Be more strict about synthetic name syntax
* Revert "Missed marker conversion on SetAtomId"
This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2.
* Revert "FUNCTION to SYNTHETIC where needed"
This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8.
* Implicit lookup by name for functions
* Fix VTABLE SYNTHETIC and other decomp markers
* Get vtable class name
* Vtable marker should identify struct
* No colon for SIZE comment
* Update README.md
* Update README.md
* Update CONTRIBUTING.md
* Update README.md
* Update README.md
* Update CONTRIBUTING.md
* Update README.md
* Update CONTRIBUTING.md
* Fix destructor/annotation
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
---------
Co-authored-by: disinvite <disinvite@users.noreply.github.com>
* MxFlcPresenter: vtable70
* begin work on MxFlcPresenter's m_unk64
* Add another function that makes use of the FLIC header
* Remove space
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement/match remaining MxWavePresenter functions
* Name m_unk65
* Match WriteToSoundBuffer
* Remove header
* Match StreamingTickle
* Name more variables
* Give names to some things
* First commit of order tool
* More flexible match on module name. Bugfix on blank_or_comment
* Report inexact offset comments in verbose mode. Bugfix for exact regex
* Refactor checkorder into reusable isledecomp module
* Find bad comments in one pass, add awareness of TEMPLATE
* Refactor of state machine to prepare for reccmp integration
* Use isledecomp lib in reccmp
* Build isledecomp in GH actions, fix mypy complaint
* Ensure unit test cpp files will be ignored by reccmp
* Allow multiple offset markers, pep8 cleanup
* Remove unused variable
* Code style, remove unneeded module and TODO
* Final renaming and type hints
* Fix checkorder issues, add GH action and enforce (#2)
* Fix checkorder issues
* Add GH action
* Test error case
* Works
* Fixes
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement ViewROI and base classes
* Clean up Orientable header
* Move tgl to tgl subdirectory, and use target_include_directories
* Move classes to submodules
* Fix some missed references
* Fix/match UpdateWorldData
* Renaming / removing MxTypes / refactoring
* Consistent naming for Matrix
* Adjust format action
* Add Vector3/Vector4 to Data vector
* Add TGL comment
* Add a comment about Matrix4Impl
* Add ROI comment
---------
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>