Commit graph

24 commits

Author SHA1 Message Date
Christian Semmler
bee101b1f4
Add clang-tidy readability-redundant-inline-specifier (#1060)
* Add clang-tidy readability-redundant-inline-specifier

* fix

* Update CONTRIBUTING.md

* format

* fix
2024-07-05 01:06:32 +02:00
DmitriLeon2000
3b3ac07cac
Rename LegoEdge::GetOpposingPoint to LegoEdge::CWVertex (#977) 2024-05-30 20:04:06 -04:00
Christian Semmler
60b747d7b2
Implement/match LegoPathBoundary::FUN_100586e0 and FUN_10057fe0 (#962) 2024-05-28 17:20:23 +02:00
Christian Semmler
6774784b37
Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945)
* Implement/match LegoPathActor::VTable0xa4

* Implement/match LegoPathActor::VTable0xa8

* Name enum constants
2024-05-22 14:09:06 -04:00
Christian Semmler
8fee73c525
Implement/match LegoPathStruct (#944)
* Implement/match LegoPathStruct

* Rename some nums

* Consistent naming

* Naming

* relax regex

* Name some functions

* Improve naming

* Rename
2024-05-21 15:03:50 -04:00
Christian Semmler
bc91fd2189
Implement/match LegoPathActor::SwitchBoundary (#943)
* Implement/match LegoPathActor::SwitchBoundary

* Rename var
2024-05-20 20:27:00 +02:00
Christian Semmler
fb16b2c896
Implement/match LegoPathBoundary::FUN_100575b0 (#939) 2024-05-19 21:41:07 +02:00
Christian Semmler
23cc82c532
Implement/match LegoPathBoundary::Intersect (#937) 2024-05-19 17:24:09 +02:00
Christian Semmler
aab6a17d2f
Implement/match LegoAnimationManager::FUN_10064120 (#932)
* Implement/match LegoAnimationManager::FUN_10064120

* Fix naming

* Fix parentheses
2024-05-18 17:48:07 +02:00
Christian Semmler
29a0e32739
Implement/match remaining LegoHideAnimPresenter functions (#923)
* Implement/match remaining LegoHideAnimPresenter functions

* Fix type

* Fix marker

* Fix type
2024-05-14 20:50:37 +02:00
Christian Semmler
ccf33575db
Implement/match LegoPathController::FUN_10046050 (#916) 2024-05-13 14:39:43 +02:00
Christian Semmler
91fe09af3c
Implement various small LegoPathController functions (#914)
* Implement/match LegoPathController::Tickle

* Implement various small LegoPathController functions

* Add 0x10046b30
2024-05-12 21:30:34 +02:00
Christian Semmler
f88f7b115e
Implement/match LegoPathController::ReadBoundaries (#908)
* Implement/match LegoPathController::ReadBoundaries

* Allow spawn
2024-05-11 19:55:28 +02:00
Christian Semmler
1f0a2a50ce
Implement/match LegoPathController::ReadEdge (#907)
* Implement/match LegoPathController::ReadEdge

* Fix

* Rename

* Add 100482b0

* Rename
2024-05-11 19:45:13 +02:00
Christian Semmler
f442f1a2f7
Implement/match LegoPathController::Read (#904)
* Implement/match LegoPathController::Read

* Add size asserts
2024-05-11 18:23:18 +02:00
Christian Semmler
5df947dbb9
Implement/match LegoPathController::FUN_10045c20 and LegoPathController ctor (#903)
* Implement/match LegoPathController::FUN_10045c20 and LegoPathController ctor

* Remove obsolete struct
2024-05-11 15:32:11 +02:00
Mark Langen
55299229c2
LegoBuildingManager Round 2 (#890)
* LegoBuildingManager Round 2

* 100% match most of the remaining methods, only
  Tickle and FUN_10030630 remain.

* The interesting finding is that the curious
  members of the LegoBuildingManager form a short
  embedded fixed-length array used to store info
  about current animation of buildings.

* I saw that you removed the SetY which I had
  added to MxMatrix. Agree that this method
  doesn't make sense on MxMatrix, however I've
  added it back to Matrix4. I see the pattern of
  setting / getting the Y component used in enough
  places that I doubt they were just hoping they
  remembered the subscript correctly every time.
  Let me know if you agree or still don't think it
  makes sense to include.

* Formatting

* Order

* Satisfy name checker

* Add beta annotations and adjust style/naming

* Make function STUB

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-09 15:57:38 +02:00
Christian Semmler
51adf75b9b
(Refactor) Use more forward declarations (#881)
* Use more forward declarations

* Use more forward declarations

* Add more forward declarations

* Fix
2024-05-03 18:19:12 +02:00
Nathan M Gilbert
ada83989b1
Implement LegoPathActor::VTable0x88 (#787)
* Implement LegoPathActor::VTable0x88

* Implement FUN_1002ddc0

* Fixes and match

* refac

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-04-11 13:35:15 +02:00
Nathan M Gilbert
507cd0cff4
Refactor/Implement/Match LegoEdge (#786)
* Refactor/Implement/Match LegoEdge

* Reorder annotation

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-04-09 11:25:24 +02:00
Nathan M Gilbert
3839b3278c
Implement/match LegoExtraActor::VTable0x94 (#759)
* Implement/match LegoExtraActor::VTable0x94

* attempt to fix gcc

* WIP fixes

* Match

* Match

* Match

* add TODO

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-30 12:18:15 -04:00
Nathan M Gilbert
1e3ca11886
Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-26 18:51:52 +01:00
Christian Semmler
53e2353f78
Implement LegoLOD::Read and related (#634)
* WIP

* Fix

* Remove bogus

* Fix

* Match

* Fix

* Remove TODO
2024-03-07 20:57:17 +01:00
Christian Semmler
f6e44b1c1b
Implement LegoROI::Read and geom library (#627)
* Implement LegoROI::Read and geom library

* Match

* Match

* Fixes

* Fix
2024-03-05 18:38:53 +01:00