* Adjustments to "decomp" language
* Fix a comment
* Fix accidental clang-formatting
* Fix order
* Fix order
* Remove junk
* Fix OFFSET
* Adjustments based on new suggestions
* Annotate globals
* Globals in ISLE
* More globals
* Merge from parser2 branch
* Allow prepending space for exact marker match
* To eliminate noise, require the 0x prefix on offset for marker match
* fix test from previous
* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise
* FUNCTION to SYNTHETIC where needed
* Missed marker conversion on SetAtomId
* pylint cleanup, remove unused code
* Fix unexpected function end, add more unit tests
* Be more strict about synthetic name syntax
* Revert "Missed marker conversion on SetAtomId"
This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2.
* Revert "FUNCTION to SYNTHETIC where needed"
This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8.
* Implicit lookup by name for functions
* Fix VTABLE SYNTHETIC and other decomp markers
* Get vtable class name
* Vtable marker should identify struct
* No colon for SIZE comment
* Update README.md
* Update README.md
* Update CONTRIBUTING.md
* Update README.md
* Update README.md
* Update CONTRIBUTING.md
* Update README.md
* Update CONTRIBUTING.md
* Fix destructor/annotation
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
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Co-authored-by: disinvite <disinvite@users.noreply.github.com>
* Only include decomps
* One more function
* Add offset to endOfVariables
* Remove leftover header
* Use undefined where applicable
* Fixes, refactorings
* Fixes
* Fix calling convention
* Added offset comment
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement MxTransitionManager::EndTransition and GetCurrentWorld
* Match EndTransition
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* implement some of MxTransitionManager
start working on MxTransitionManager::StartTransition
add TransitionType enum
implement/match MxTransitionManager::GetDDrawSurfaceFromVideoManager
implement/match global function SetAppCursor
* remove offset comment from mxomni.h
* remove misc offset comments from mxtransitionmanager.h
* address feedback
* merge m_unk20-24 into pad
* LegoEntity parse action string
* Reduced size assert for MxEntity
* remove override keyword for LegoEntity function
* Move global strings to new define.cpp file
* define MxLong/MxULong
The "long" type has different sizes on different platforms, and this may cause issues.
* use DWORD to match RegQueryValueExA arg
* Add MxUnknown100dc6b0::~MxUnknown100dc6b0 stub
* Declare destructor of MxOmni and MxTransitionManager in class
* inline attribute must go first
* Stub LegoState::Vtable0x14 for Act3State
* MxStreamer::VTable0x14 is not an override
* Stub MxEntity::Destroy for LegoState::Destroy
* Stub MxUnknown100dc6e0 for MxSoundManager
* ::ClassName and ::IsA are const methods
* methods in the class body don't need a namespace
* MxSoundManager subclasses MxUnknown100dc6e0
* LegoInputManager subclasses MxPresenter
* NotificationId is an enum, and does not need __declspec(dllexport)
* Fix final #endif of legoomni.h and mxobjectfactory.h
* Add const alternative for LegoOmni::Create and MxVideoParam, only available for MinGW
* Alternative approach to MinGW compatibility
* MinGW on Linux is case sensitve
* Don't delete a member variable. C++ automatically destructs member variables
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Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now.
* Converted pseudocode into real code!
* Created a bunch more classes and added more information to exisiting ones
Did not error check, this was pushed just for reference
* More classes and implementation details. Still not checked for any errors
* Fixed code and decided on a way to handle virtual table stubs
* Some additional fixes
* More smaller fixes
* Added classes to project and made it compile
* Fixed function adresses that caused the python script to fail
* More classes and virtual function resolves. Builds and compares fine.
* Again more classes and virtual function resolves. Builds and compares fine.
* No clue, I guess forced update for line endings
* Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output.
* line ending change
* rename GetClassName/IsClass
Mirroring recent changes from master
* further conform to current master
* update project
* cleanup
* project only updates when you close msdev
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Co-authored-by: Cydra <cydra95@gmail.com>
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
Was intended as a simple code improvement, however it also seems to make WinMain, MxString::operator=, MxDSFile::Open 100% (all of which just needed registers to be switched around)
* implement more of LegoNavController
* merge
* use MX_FALSE
* file file perms
* added Timer(), GetTime to LegoNavController
* add a comment about SetControlMax
* remove colon
* add commented out dtor
* revert inheritance for now so we don't accidentally break the interface to ISLE.exe later
* add missing include
* update project files
* update project files
* fix main.cpp
* add offsets
* update project files
* fix line endings
* fix a bug thanks to ASM checker
* add addr for Timer()
* updated project file
* Implement a few Mx* functions / add data types
* added more information, fixed formatting issues
* further cleanup
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Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>