Commit graph

235 commits

Author SHA1 Message Date
itsmattkc
66a010a19f move inlined MxDSObject::SetAtomId to main header
We've confirmed that, despite a function being declared inline, msvc will still make a conventional call in some circumstances. As such, I feel like this is warranted because it's most likely what a developer would have actually written.
2023-06-22 00:45:56 -07:00
Christian Semmler
fa8e4523bd
isle: match Isle::Tick and FindExistingInstance (#32)
* match Isle::Tick and FindExistingInstance

* add offset comments

* inline Isle::Tick

* move inline MxDSObject, remove mx.cpp
2023-06-21 15:18:37 -07:00
Joshua Peisach
2644be3ca6
MxTimer matching (#29)
* MxTimer::Start - swap instruction order

Technically, isRunning is set after getting the real time according to the pseudo code,
which i guess is fine, you dont know it started until it really started

* MxTimer - finish tweaking to match assembly
2023-06-21 00:37:46 -07:00
Christian Semmler
124a5ddaa3
isle: Accuracy improvements (#27)
* Isle::Isle 100% accuracy

* Isle::~Isle 100%

* improve accuracy of ReadReg functions

* refactor

* fix Isle::ReadRegBool

* fix Isle::ReadRegInt

* empty commit to reset GH action

* fix Isle::SetupLegoOmni
2023-06-21 00:30:46 -07:00
MS
6207d1f775
add more MxString functions (#31) 2023-06-21 00:30:07 -07:00
Christian Semmler
0ab8fc52d2
lego1/isle: Add MxDSObject, implement SetObjectName, adjust MxDSAction (#20)
* add MxDSObject, implement SetObjectName, adjust MxDSAction

* add a TODO

* update project files

* add WIP MxDSObject stuff

* merge

* update project file

* add addresses and SetAtomId

* switch addresses

* remove comment since it's fixed now (?)

* refactor

* update project file

* refactor into separate unit

* refactor into separate unit

* rename unit to avoid NMAKE issue

* rename param

* add last missing piece to Isle::Close

* fix spelling

* merge

* use union hack
2023-06-19 17:18:53 -07:00
itsmattkc
dafe66191c mxomni: fixed minor inaccuracy 2023-06-19 10:56:53 -07:00
Christian Semmler
0b3d1abe66
fix wrong video param flag interfaces (#26) 2023-06-19 09:20:36 -07:00
Christian Semmler
5c440b5878
lego1: implement more of LegoNavController (#16)
* implement more of LegoNavController

* merge

* use MX_FALSE

* file file perms

* added Timer(), GetTime to LegoNavController

* add a comment about SetControlMax

* remove colon

* add commented out dtor

* revert inheritance for now so we don't accidentally break the interface to ISLE.exe later

* add missing include

* update project files

* update project files

* fix main.cpp

* add offsets

* update project files

* fix line endings

* fix a bug thanks to ASM checker

* add addr for Timer()

* updated project file
2023-06-19 01:34:58 -07:00
itsmattkc
f8263a3ef8 implemented some parts of MxOmni and LegoOmni 2023-06-18 23:19:40 -07:00
ecumber
526c6af1f6
Implement a few Mx* functions / add data types (#25)
* Implement a few Mx* functions / add data types

* added more information, fixed formatting issues

* further cleanup

---------

Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-06-18 22:36:07 -07:00
Anonymous Maarten
6e18d1b41f
ISLE and mingw32 fixes (#18)
* ci: no need to do a final cd

* MxDSAction has a setAtomId method

* Implement the MxOmniCreateParamBase destructor inline

Because of this, ISLE should no longer have to compile mxomnicreateparambase.obj.
I didn't modify isle.mak, because I don't have the MSVC 4.20 GUI set-up.

* Replace 256 with sizeof(...)

* Format DefWndProc calls in WndProc

* Replace magic mask in WNDPROC with macro's

* Replace magic numbers in main.cpp with macro's

* MOUSEMOVE notification id is 10 instead of 0x10

* Lowercase all windows includes such that mingw32 on Linux can find these

* Convert ISLE/res/isle.rc to utf-8, and add a comma needed by mingw32

* mingw32 cannot use a enum without previous declaration

* minor adjustments

---------

Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-06-18 21:45:25 -07:00
itsmattkc
bba513c525 cleaned up mxomnicreateparambase
I remember there being a reason why I included MxOmniCreateParambase in ISLE, but testing now it doesn't seem to be what I thought (or maybe other factors are influencing it now). Indeed it seems this is unnecessary now.
2023-06-18 21:29:25 -07:00
itsmattkc
a746a28702 legoinputmanager: fixed enum 2023-06-18 21:02:00 -07:00
itsmattkc
2a93655f06 added even more definitions 2023-06-18 20:56:55 -07:00
itsmattkc
319b52f248 added more definitions
Also clarify .exe on script because Wine cares about that
2023-06-18 20:50:32 -07:00
Christian Semmler
170ca99390
forgot updated viewmanager.h 2023-06-18 14:02:16 +02:00
Christian Semmler
30989aec9c
add Lego3DManager and related, fix a function signature 2023-06-18 13:45:39 +02:00
Christian Semmler
258b7f861e
remove a space 2023-06-17 22:05:40 +02:00
Christian Semmler
b51d74f642
fix broken MxOmniCreateParam ctor interface 2023-06-17 22:03:09 +02:00
Christian Semmler
e6f8da256f
perfect SetDeviceName 2023-06-15 16:22:48 +02:00
Thomas May
fdbaf454aa Merge remote-tracking branch 'upstream/master' into mxautolocker 2023-06-14 01:31:57 +01:00
Thomas May
14b14f88a5 Make sure we're using MX_TRUE/MX_FALSE 2023-06-14 01:26:24 +01:00
Thomas May
a925aec046 lego1: implement MxTimer + dependencies 2023-06-14 01:22:42 +01:00
Christian Semmler
3a4a985fd0
formatting 2023-06-13 20:45:02 +02:00
Christian Semmler
422340f113
lego1: bootstrap LegoNavController implementation 2023-06-13 20:17:20 +02:00
MattKC
dec959f194
Merge pull request #11 from foxtacles/isle-mxcriticalsection
lego1: Add MxCriticalSection implementation
2023-06-12 13:12:06 -07:00
itsmattkc
fa06782e08 improved accuracy of MxVideoParamFlags
This is probably an MxBool, and probably all of the other functions here also take an MxBool
2023-06-12 13:04:46 -07:00
Christian Semmler
0bfb88837e
use LF line ending 2023-06-12 20:46:44 +02:00
Christian Semmler
fba95658b5
lego1: add MxCriticalSection implementation 2023-06-12 20:43:19 +02:00
Christian Semmler
7ff3acebb3
remove execute bits on files 2023-06-12 18:05:43 +02:00
itsmattkc
279d626279 import all functions from lego1 exports
This declares a bunch of classes and functions for us, as well as fixes some declarations that were slightly incorrect (e.g. missing "virtual", etc)
2023-06-11 18:03:54 -07:00
itsmattkc
03fcad0bd2 added some legoomni functions and named some isle global vars 2023-06-10 22:11:05 -07:00
itsmattkc
8ff739c6d3 name some functions in mxticklemanager 2023-05-21 21:45:25 -07:00
itsmattkc
d4e2fb8d8a reorganized repo, implemented mxcore 2023-05-05 02:54:17 -07:00