Commit graph

6 commits

Author SHA1 Message Date
DmitriLeon2000
34e09c2bb3
Clean up Destroy pattern everywhere, fix missing overrides (#202)
* Rename MxMusicPresenter function vtable38

* Rename MxMusicPresenter function vtable38

* MxMediaPresenter, MxMusicManager and MxMusicPresenter
* Refactoring Destroy functions

* MxMediaManager & MxMusicPresenter

* Fix some vtable declarations, more renames

* Fix MxEventManager

* More rename fixes

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-13 18:43:45 +02:00
Misha
8281e195f7
Implement MxOmni Start/stop timer (#181)
* Implement start/stop timer

* Mark StartDirectSound as stub

* remove accidently committed files
2023-10-07 19:12:59 +02:00
Christian Semmler
5164ef1a54
Refactor MxOmni/LegoOmni headers to use forward declarations (#148)
* Refactor MxOmni/LegoOmni headers to use forward declarations

* Fixes

* Fix build

* Fix deps
2023-10-07 17:30:04 +02:00
Joshua Peisach
2d45914ddf
MxSoundManager: dtor, destroy, update types (#164)
* MxSoundManager: dtor, destroy, update types

Also make MxThread's destructor public

* Minor adjustments

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-05 09:47:37 +02:00
Anonymous Maarten
302b3f66f0
Get Isle building on MinGW32 (#63)
* Add MxUnknown100dc6b0::~MxUnknown100dc6b0 stub

* Declare destructor of MxOmni and MxTransitionManager in class

* inline attribute must go first

* Stub LegoState::Vtable0x14 for Act3State

* MxStreamer::VTable0x14 is not an override

* Stub MxEntity::Destroy for LegoState::Destroy

* Stub MxUnknown100dc6e0 for MxSoundManager

* ::ClassName and ::IsA are const methods

* methods in the class body don't need a namespace

* MxSoundManager subclasses MxUnknown100dc6e0

* LegoInputManager subclasses MxPresenter

* NotificationId is an enum, and does not need __declspec(dllexport)

* Fix final #endif of legoomni.h and mxobjectfactory.h

* Add const alternative for LegoOmni::Create and MxVideoParam, only available for MinGW

* Alternative approach to MinGW compatibility

* MinGW on Linux is case sensitve

* Don't delete a member variable. C++ automatically destructs member variables

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Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
2023-07-01 23:53:54 -07:00
Cydra
07912eb05a
Class layout for LEGO1 classes (#43)
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now.

* Converted pseudocode into real code!

* Created a bunch more classes and added more information to exisiting ones
Did not error check, this was pushed just for reference

* More classes and implementation details. Still not checked for any errors

* Fixed code and decided on a way to handle virtual table stubs

* Some additional fixes

* More smaller fixes

* Added classes to project and made it compile

* Fixed function adresses that caused the python script to fail

* More classes and virtual function resolves. Builds and compares fine.

* Again more classes and virtual function resolves. Builds and compares fine.

* No clue, I guess forced update for line endings

* Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output.

* line ending change

* rename GetClassName/IsClass

Mirroring recent changes from master

* further conform to current master

* update project

* cleanup

* project only updates when you close msdev

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Co-authored-by: Cydra <cydra95@gmail.com>
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-06-29 01:10:08 -07:00