Christian Semmler
7edad07d18
Implement/match LegoEntity::GetWorldPosition/Direction/Up ( #672 )
...
* Implement/match LegoEntity::GetPosition/Direction/Up
* Rename
2024-03-13 20:29:28 -04:00
Ramen2X
aaee10949e
implement Hospital::Notify(), Enable(), VTable0x64() ( #670 )
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* implement Hospital::Notify(), Enable(), VTable0x64()
* function order
* Fix HandleClick
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-13 16:32:20 -04:00
Ramen2X
a9a564b25e
implement/match Hospital::~Hospital() ( #669 )
2024-03-13 15:10:53 -04:00
Christian Semmler
0f2aee1849
Implement/match LegoPointOfViewController::SetEntity ( #668 )
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* Implement/match LegoPointOfViewController::SetEntity
* Fix order
2024-03-13 19:03:30 +01:00
Christian Semmler
0623e6a766
Implement/match LegoPointOfViewController::Tickle ( #667 )
2024-03-13 18:46:20 +01:00
Ramen2X
beb30e80ea
slight style tweaks to legogamestate and related members ( #666 )
2024-03-13 13:17:20 -04:00
Ramen2X
4aafc435f5
implement/match Hospital::Create() ( #665 )
2024-03-13 11:45:27 -04:00
Christian Semmler
06080b6492
Changes to GasStation::Create based on beta debug build ( #664 )
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* Implement/match LegoAnimNodeData::FUN_100a0990
* Change GasStation::Create based on beta debug build
2024-03-13 16:38:38 +01:00
Christian Semmler
02838d0f57
Implement LegoAnimNodeData::GetRotation ( #661 )
...
* WIP
* Improve matches
2024-03-12 18:21:58 +01:00
MS
e3d7188ec9
Use AUTOLOCK macro ( #660 )
...
* Use AUTOLOCK macro
* MxAutoLock
* Remove semicolon
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2024-03-12 15:23:50 +01:00
Ramen2X
b0483000d8
TransitionNone() -> NoTransition() ( #659 )
2024-03-11 21:23:31 -04:00
Ramen2X
9207d1cb28
remove redundant MxU16 cast in MosaicTransition()
...
mistake, but it gets optimized out anyways
2024-03-11 17:37:45 -04:00
Ramen2X
121708a574
match MxTransitionManager::MosaicTransition() ( #658 )
2024-03-11 17:33:43 -04:00
Ramen2X
6dfee432ea
rename MxTransitionManager transitions ( #655 )
2024-03-11 04:57:58 -04:00
Ramen2X
c28c2aeb52
fix regressions ( #653 )
2024-03-10 12:45:46 -04:00
Ramen2X
7fad763699
refactor script enum structure ( #649 )
...
* add autogenerated action headers
* refactor police
* refactor infocenter
* refactor jukebox
* refactor regbook
* format
* scope headers in namespaces instead
* attempt to dynamically build headers ignore list in ncc
* correct whitespace in naming.yml
* fix wrong folder
* fix accidental extra newline in cmakelists
2024-03-10 17:08:21 +01:00
Christian Semmler
d090b449d1
Add CalcWorldBoundingVolumes ( #651 )
2024-03-10 15:29:16 +01:00
Christian Semmler
8069923651
Refactor files based on beta debug build ( #645 )
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* Rename LegoUnkSaveDataWriter -> LegoCharacterManager
* Refactor mxomni into mxomni/mxmisc
* Refactor legoomni into legoomni/misc
* Resolve deps
* Refactor atom
* Refactor mxutil
* Refactor mxio
* Rename/relocate files
* Fix format
2024-03-09 21:07:52 +01:00
Christian Semmler
c62469fef4
Implement/match LegoPartPresenter::ReadyTickle ( #644 )
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* Implement/match LegoPartPresenter::ReadyTickle
* Remove space
2024-03-09 19:11:34 +01:00
Christian Semmler
6fa4a0dbec
Implement/match LegoPartPresenter::Store ( #643 )
2024-03-09 19:03:21 +01:00
Christian Semmler
9f875d01e5
Implement/match LegoPartPresenter::Read ( #642 )
...
* WIP
* Match
* Remove TODO
* Fix
2024-03-09 18:27:53 +01:00
Christian Semmler
9e2f37e7ca
Implement LegoTexturePresenter::Read and Store ( #641 )
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* LegoTexturePresenter::Read
* Implement LegoTexturePresenter::Store
* Rename
* Fix naming
2024-03-09 16:49:13 +01:00
Christian Semmler
fb800db862
Implement OrientableROI::FUN_100a46b0 ( #640 )
...
* Implement OrientableROI::FUN_100a46b0
* Fix
2024-03-09 03:52:42 +01:00
Christian Semmler
a12146f52f
Implement/match LegoEntity::VTable0x34 ( #633 )
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* Implement/match LegoEntity::VTable0x34
* Change parameter name
* Fix order
2024-03-06 20:12:20 +01:00
Christian Semmler
71bcd4c771
Implement/match LegoEntity::SetWorldTransform and ResetWorldTransform ( #632 )
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* Implement/match LegoEntity::SetWorldTransform and ResetWorldTransform
* Add param name
2024-03-06 19:25:45 +01:00
Misha
3897e9c015
Add JailEntity class ( #630 )
...
* Add JailEntity class
* Update legoobjectfactory.h
* Update jailentity.h
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-05 16:05:38 -05:00
Christian Semmler
a93e2ae0d3
Implement/match LegoEntity::SetLocation ( #629 )
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* Implement/match LegoEntity::SetLocation
* Remove comment
2024-03-05 20:31:57 +01:00
Christian Semmler
3b2bd0e9d4
Implement/match LegoEntity::SetROI ( #628 )
2024-03-05 19:35:28 +01:00
Christian Semmler
f6e44b1c1b
Implement LegoROI::Read and geom library ( #627 )
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* Implement LegoROI::Read and geom library
* Match
* Match
* Fixes
* Fix
2024-03-05 18:38:53 +01:00
MS
ec1fcce08c
Data comparison tool ( #618 )
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* Parse cvdump TYPES section. Add datacmp tool.
* Corrections
* Use static
* Revert "Use static"
This reverts commit e0a4324e004e83565a9880e457c588ed0cf71931.
* Handle partially initialized variable
* Shuffle order of legounksavedatawriter
* Revert "Shuffle order of legounksavedatawriter"
This reverts commit 506e06f1174739fdbfade73e29b9ce4eac44b06c.
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-05 09:45:09 +01:00
Christian Semmler
c9210c02fb
Bootstrap LegoLOD, implement/match ViewManager::FUN_100a66a0 ( #625 )
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* Bootstrap LegoLOD, implement/match ViewManager::FUN_100a66a0
* Fixes
* Try fix
* Try this
* Fix
2024-03-04 22:57:35 +01:00
Christian Semmler
b8aa16ff80
Implement/match ViewManager::Remove ( #624 )
2024-03-04 22:06:40 +01:00
Christian Semmler
d3b575169e
Implement/match LegoModelPresenter::FUN_1007ff70 ( #622 )
2024-03-04 18:26:36 +01:00
Misha
c2a46b058b
implement various LegoWorldPresenter functions ( #621 )
...
* implement LegoWorldPresenterFunctions
* fix typo
* Fixes/match
* Fix
* Match
* Fixes
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-03 20:34:55 -05:00
Christian Semmler
01f07a323c
Implement ModelDb (WDB reader/parser) ( #619 )
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* WIP Read WDB
* Fixes
* WIP
* WIP
* WIP
* WIP
* Match
* Match
* Fix Compare
* Rename member
2024-03-03 21:35:56 +01:00
Misha
a6cf0b5856
implement BuildingEntity functions ( #617 )
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* implement BuildingEntity functions
* fix build
* Update infocenterentity.h
2024-03-02 17:11:03 -05:00
Christian Semmler
de5cd98b76
Implement/match ViewManager::RemoveAll ( #616 )
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* Implement/match ViewManager::RemoveAll
* Use const_iterator
* const
* Naming
2024-03-02 20:26:19 +01:00
Christian Semmler
6de17cf1b6
Implement/match some ViewManager functions ( #615 )
2024-03-02 19:40:42 +01:00
Christian Semmler
baacb42bfb
Improve match of LegoVideoManager::Create ( #612 )
2024-03-01 22:46:28 +01:00
Christian Semmler
0067c24ead
Implement/match ViewLODListManager::Create ( #611 )
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* Implement/match ViewLODListManager::Create
* Add stdio.h header
* Add remaining annotations
2024-03-01 22:32:10 +01:00
Christian Semmler
fb6eed9bff
Match StartAction functions, remove NextFragment ( #610 )
2024-03-01 19:07:07 +01:00
Christian Semmler
49d6c88912
Match ParseExtra functions ( #605 )
...
* Match ParseExtra functions
* Match MxStillPresenter::ParseExtra
* Match remaining ParseExtra functions
2024-02-29 19:15:20 +01:00
Christian Semmler
f3f29e5536
Allow game to start
2024-02-28 15:09:08 -05:00
Nathan M Gilbert
0e7823cedd
LegoGameState player functions ( #603 )
...
* LegoGameState player functions
* Style
* use sizeof
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-28 21:03:27 +01:00
Nathan M Gilbert
4d84157888
Implement Save, Load, DeleteState ( #602 )
...
* Implement Save, Load, DeleteState
* WIP
* WIP
* Match LegoGameState::Save
* Spacing
* Match LegoGameState::DeleteState()
* More match
* Match
* Move vars
* Other fixes
* Rename
* Fix error
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-27 21:04:17 +01:00
Christian Semmler
c0a988b0fe
Implement/match LegoAnimPresenter::StartingTickle ( #601 )
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* Implement/match LegoAnimPresenter::StartingTickle
* Fix vtable
* Fix vtable
2024-02-27 17:49:31 +01:00
Christian Semmler
68893d67ed
Implement/match LegoAnimPresenter::FUN_10069150 ( #600 )
2024-02-27 16:13:00 +01:00
Christian Semmler
60161c43b5
Implement/match LegoAnimPresenter::FUN_100698b0 ( #598 )
...
* Implement/match LegoAnimPresenter::FUN_100698b0
* Use const_iterator
2024-02-26 19:39:03 +01:00
Christian Semmler
e6c347b8ab
Implement/match LegoAnimPresenter::FUN_100697c0 ( #597 )
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* Implement/match LegoAnimPresenter::FUN_100697c0
* Use LegoU32
2024-02-26 18:41:18 +01:00
Nathan M Gilbert
124b73046b
Continued work on LegoGameState ( #596 )
...
* Continued work on LegoGameState
* Fixes/matches/refactor
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-26 17:19:16 +01:00