Joshua Peisach
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87f633af54
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InfoCenterEntity::VTable0x50 implementation (#725)
* Start InfoCenterEntity::VTable0x50 implementation
* Fully implement InfoCenterEntity::VTable0x50
* Fix function name typo
* match
* fix style
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Co-authored-by: Christian Semmler <mail@csemmler.com>
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2024-03-29 19:09:53 +01:00 |
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Nathan M Gilbert
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1e3ca11886
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Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor
* Name changes (deviation from original source)
* Attempt to fix modern build
* Add missing override
* Match LegoAnimActor::SetWorldSpeed
* Remove junk
* Style changes and implement WEEdge
* Add override
* Match LegoAnimActor::FUN_1001c1f0, style
* Style
* Add missing annotations, STUB LegoPathBoundary
* Style
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Co-authored-by: Christian Semmler <mail@csemmler.com>
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2024-03-26 18:51:52 +01:00 |
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Nathan M Gilbert
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8b21e8136e
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Animmanager (#712)
* Implement LegoAnimationManager::StartEntityAction
Fix some class definitions
* Fix style issues
* Add size annotations
* Fix global pointer
* Style/naming
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
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2024-03-23 15:09:20 +01:00 |
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Misha
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556c7698d8
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implement RemoveFromCurrentWorld (#700)
* implement RemoveFromCurrentWorld
* Replace magic values
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Co-authored-by: Christian Semmler <mail@csemmler.com>
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2024-03-19 21:07:07 +01:00 |
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Christian Semmler
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e1135d9c1d
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Use script values from enum for clicked objects (#688)
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2024-03-18 16:05:05 +01:00 |
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Christian Semmler
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ba5bc46c0c
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Implement/match FUN_10032620 (#687)
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2024-03-18 15:38:02 +01:00 |
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Christian Semmler
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5b8f515968
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Implement/match Isle::HandleTransitionEnd (#683)
* Implement/match Isle::HandleTransitionEnd
* Rename enums
* Forward declare enum for C++11+
* Add underlying storage to action headers
* Fix missing define
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2024-03-17 18:01:47 +01:00 |
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Christian Semmler
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0a4db65b24
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Implement/match Isle::Enable (#681)
* Implement/match Isle::Enable
* Fix order
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2024-03-16 19:20:44 +01:00 |
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Christian Semmler
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02838d0f57
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Implement LegoAnimNodeData::GetRotation (#661)
* WIP
* Improve matches
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2024-03-12 18:21:58 +01:00 |
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Ramen2X
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6dfee432ea
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rename MxTransitionManager transitions (#655)
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2024-03-11 04:57:58 -04:00 |
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Ramen2X
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7fad763699
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refactor script enum structure (#649)
* add autogenerated action headers
* refactor police
* refactor infocenter
* refactor jukebox
* refactor regbook
* format
* scope headers in namespaces instead
* attempt to dynamically build headers ignore list in ncc
* correct whitespace in naming.yml
* fix wrong folder
* fix accidental extra newline in cmakelists
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2024-03-10 17:08:21 +01:00 |
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Christian Semmler
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8069923651
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Refactor files based on beta debug build (#645)
* Rename LegoUnkSaveDataWriter -> LegoCharacterManager
* Refactor mxomni into mxomni/mxmisc
* Refactor legoomni into legoomni/misc
* Resolve deps
* Refactor atom
* Refactor mxutil
* Refactor mxio
* Rename/relocate files
* Fix format
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2024-03-09 21:07:52 +01:00 |
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