Commit graph

16 commits

Author SHA1 Message Date
Christian Semmler
dc61d91e99 Remove SmartHeap 2024-06-25 19:48:57 +02:00
Christian Semmler
a548770f7e Add libsmacker to replace smack.lib 2024-06-25 19:48:56 +02:00
Nathan M Gilbert
ff04b0ba5a
Implement FLIC (#481)
* Implement FLIC

* Refactor/style

* Remove library_flic.h

* Exclude flic.cpp from naming

* Temporary workaround

* Fix type

* Fix bugs in FLC decoding, and cleanup

* Fix braces

* Match ClampLine

* Fix struct type

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-29 18:00:57 +01:00
Christian Semmler
b4bc0e51c9
Make all functions public symbols in FLIC library (#472) 2024-01-20 20:23:23 -05:00
Christian Semmler
701c700d69
Add library symbols for flic and smack (#461) 2024-01-19 23:11:51 +01:00
Christian Semmler
cecaced797
Implement MxFlcPresenter::LoadFrame, add flic library (#455)
* WIP

* Match

* Fix flic.lib

* Add source assembly

* Rename variable
2024-01-19 15:01:57 +01:00
Christian Semmler
c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00
Anonymous Maarten
fbe7f8bbb0
Fix all mingw errors & warnings (#411)
* Use COMPAT_MODE macro to fix errors with mingw gcc 12.2

* MxOmni::m_timerRunning is a MxBool

* MxDirect3D::m_unk0x88c is a MxBool

* MxBackgroundAudioManager::m_unk0x13c is a MxS32

* Fix warning: deleting 'void*' is undefined [-Wdelete-incomplete]

* Fix inline function 'void TglImpl::RendererImpl::Destroy()' used but never defined

* Fix warning: inline function 'MxStreamerSubClass1::MxStreamerSubClass1(undefined4)' used but never defined

* Use `FALSE` for m_timerRunning

* Format

* Format

* Remove comment

* Limit scope for variables in compat mode

* clang-format

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-07 18:30:45 +01:00
Anonymous Maarten
dc3500f631
Fixes for building isle with mingw on Linux (#410)
* Add LEGO1.DLL resources

* Rename smack files to lowercase

This fixes casing issues with mingw on Linux
Also use double quotes for #error

* cmake: dxguid must come after dinput

* cmake: create LEGO1.DLL instead of libLEGO1.DLL, when using mingw

* act3actor.h  was not including mxcore.h, and using incorrect override

* g_mcoreCount seem to be signed integers

* LegoCameraController: return references to static data in stub functions

* Include string.h, stdlib.h and stdio.h for use of libc functions

* Override MxAtomId::operator!=

* Fix use of STL's std::map + std::vector

* Fix template functions for mingw

* iterator object is used after the for loop

* IDirectDrawSurface::BltFast's first 2 arguments are x/y coordinates, not pointers

* Add stub ViewLODListManager::Lookup

* Fixes

* Format

* Remove unnecessary COMPAT_CONST use

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-06 18:56:15 +01:00
Christian Semmler
db60467ba3
Bootstrap MxSmack (#343)
* Bootstrap MxSmack

* Add comment about incorrect structure

* Fix naming

* Fix name

* Add a comment about SDK

* Add names from Smacker SDK

* Use SMACK.LIB and interface

* Use RAD.H defined types

* Use different commets

* Fix member offset

* Update mxsmack.cpp
2023-12-21 02:07:48 +01:00
Joshua Peisach
f7dcdf9894
MxFlcPresenter vtable70, m_unk64 (#304)
* MxFlcPresenter: vtable70

* begin work on MxFlcPresenter's m_unk64

* Add another function that makes use of the FLIC header

* Remove space

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-11-29 13:35:32 +01:00
Ramen2X
153f4a872e
implement/match several mxsmkpresenter functions (#251)
* implement/match several mxsmkpresenter functions

* formatting

* formatting (sequel)

* Match remaining functions

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-27 19:00:20 +02:00
Ramen2X
74329d681b
implement/match CalcLocalTransform (#241)
* implement/match CalcLocalTransform

* fix odd build error

* address feedback

move vec.h to thirdparty folder
update vec.h
move all realtime code to realtime folder
move calclocaltransform out of legoutil and into realtime
cast shift to MxS32
add additional unroll hack to CalcLocalTransform to prevent msvc entropy
2023-10-24 14:27:24 +02:00
itsmattkc
b59d8ef5cf include directx 5 sdk
This is almost certainly abandonware, fairly small (<1MB), and is going to save us a lot of dev environment headaches
2023-08-06 12:47:16 -07:00
Mark Langen
19dcfe1164
Fix SmartHeap files (#90) 2023-07-16 09:27:30 -07:00
MattKC
2ffe227d82
Add SmartHeap (#83)
* add smartheap

* cmake: bump even further

* this seemed to be necessary but now it isn't? ok

* cmake: force include smrtheap.hpp

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* cmake: force include smrtheap.hpp 2

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* remove compiler defs - unnecessary if force-including anyway

* cmake: use interface for cleaner code

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Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2023-07-15 23:18:21 -07:00