* Adjustments to "decomp" language
* Fix a comment
* Fix accidental clang-formatting
* Fix order
* Fix order
* Remove junk
* Fix OFFSET
* Adjustments based on new suggestions
* Annotate globals
* Globals in ISLE
* More globals
* Merge from parser2 branch
* Allow prepending space for exact marker match
* To eliminate noise, require the 0x prefix on offset for marker match
* fix test from previous
* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise
* FUNCTION to SYNTHETIC where needed
* Missed marker conversion on SetAtomId
* pylint cleanup, remove unused code
* Fix unexpected function end, add more unit tests
* Be more strict about synthetic name syntax
* Revert "Missed marker conversion on SetAtomId"
This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2.
* Revert "FUNCTION to SYNTHETIC where needed"
This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8.
* Implicit lookup by name for functions
* Fix VTABLE SYNTHETIC and other decomp markers
* Get vtable class name
* Vtable marker should identify struct
* No colon for SIZE comment
* Update README.md
* Update README.md
* Update CONTRIBUTING.md
* Update README.md
* Update README.md
* Update CONTRIBUTING.md
* Update README.md
* Update CONTRIBUTING.md
* Fix destructor/annotation
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
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Co-authored-by: disinvite <disinvite@users.noreply.github.com>
* MxDirect3D Constructor
* Implement MxDirect3D::Clear (not yet matching)
* Match MxDirect3D::Clear
* Building out MxDirect3D, link dxguid, add size asserts
* Move a few things around on the Enumerate context obj
* remove dupe mxdirect3d
* Match BuildErrorString and _DoEnumerate
* Fix style
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Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: disinvite <disinvite@users.noreply.github.com>
* MxDirectDraw functions and structures
* fix indents, and globals
* fix build, add mxdirectdraw build configuration
* add new files to cmake
* MxDirectDraw: Add code from my PR #19 on main repo
Merging in the missing functions from my pull request for MxDirectDraw on the main repo. Credit to @foxtacles for the GetPrimaryBitDepth function. All match 100% on reccmp except ErrorToString, but the problem there is with the jump table at the end.
Co-authored-by: Christian Semmler <mail@csemmler.com>
* improve match
* improve accuracy
* improve accuracy
* move _countof, impove up to 96.90%
* Update LEGO1/mxdirectdraw.h
Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
* Update LEGO1/mxdirectdraw.cpp
Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
* Update LEGO1/mxdirectdraw.cpp
Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
* Update LEGO1/mxdirectdraw.cpp
Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
* Update LEGO1/mxdirectdraw.cpp
* Update LEGO1/mxdirectdraw.cpp
---------
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
Co-authored-by: disinvite <disinvite@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>