Christian Semmler
be0fe5fffb
Merge remote-tracking branch 'isle/master'
2024-06-26 06:46:56 -07:00
Christian Semmler
536aa4b1fe
Implement/match LegoPlantManager::FUN_10027120 ( #1046 )
2024-06-26 15:39:36 +02:00
Anonymous Maarten
0637deea13
m_extraCharacterId is an integer, not a pointer ( #1045 )
2024-06-26 04:17:45 -07:00
Anonymous Maarten
659a54b221
Add support for building x64 executables ( #29 )
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Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true d3drm-from-wine:true dx5-libs:false msys-env:mingw-w64-i686 msystem:mingw32 name:msys2 mingw32 shell:msys2 {0} werror:true]) (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true d3drm-from-wine:true dx5-libs:false msys-env:mingw-w64-x86_64 msystem:mingw64 name:msys2 mingw64 shell:msys2 {0} werror:true]) (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[d3drm-from-wine:false dx5-libs:true name:MSVC (32-bit) setup-cmake:true setup-msvc:true setup-ninja:true shell:sh vc-arch:amd64_x86]) (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[d3drm-from-wine:true dx5-libs:false name:MSVC (64-bit) setup-cmake:true setup-msvc:true setup-ninja:true shell:sh vc-arch:amd64]) (push) Waiting to run
Format / C++ (push) Waiting to run
Naming / C++ (push) Waiting to run
* d3drm: store LPVOID data instead of DWORD
* m_extraCharacterId is an integer, not a pointer
* cmake: look for iniparser using config file first, then try our custom module file
Our custom module file is still useful.
My linux distro does not package the cmake files.
* x86's stdcall becomes MS's x64 calling canvention
* Fix 64-bit mxdsbuffer pointer arithmetic
* Casting from void* to a smaller-sized integer needs an intermediate equally-sized integer
* Don't cast address to scalar (this is fishy)
* Add mingw64 build to the ci matrix
* Ignore -Wdiscarded-qualifiers warning with const vtables
* Ignore different 'const' qualifiers with MSVC
* Create d3dxof import library for MSVC
* DESCRIPTION in .def file(s) is deprecated
* Assume mmx is supported on x64, require a test for x86 and disabled on other archs
* 32- and 64-bit LEGO1.dll export different symbol names
* Introduce d3drm_guid containing the guids of d3drm
* Disable __wine_dbg_cdecl
* Include d3drm directory with EXCLUDE_FROM_ALL
* lego1 leaks d3drm headers
* Add dxfile.h
* Add 64-bit MSVC to the build matrix
* cmake: using ISLE_USE_DX5 means going all-in
* Load d3dxof.dll dynamically
* cmake: don't emit a warning about bitness anymore
2024-06-25 18:47:43 -07:00
Anonymous Maarten
554a679dc0
Merge commit '8113a17167e92133f5a0793967bf1e485dafd07a' into new-isle-decomp
2024-06-25 20:22:08 +02:00
Christian Semmler
806afaa210
Replace DirectSound with miniaudio ( #21 )
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* Add miniaudio
* WIP
* static const
* Fix missing looping
* Fix volume
* Implement 3D sound, WIP
* Remove unused WinMM code
* Update README.md
* Fixes
* Fix naming
* Fix naming
* disable ma threading
* Invert Z axis for OpenGL system
* Update comment
* Set rolloff
* Fix minimize/maximize suspension
* Rename function
* SDL3: changed macro name
2024-06-25 20:02:58 +02:00
Anonymous Maarten
d537d69d13
Merge commit 'd869d565c282b89bffefd8b298048dfbbbc7808b' into new-isle-portable
2024-06-25 20:02:43 +02:00
Anonymous Maarten
974cb8e6d3
Merge commit 'c22c6f337960f0c4c2f1170e857417926cbeeb0f' into new-isle-portable
2024-06-25 20:00:25 +02:00
Anonymous Maarten
3d59615274
Merge commit 'ba378eb22442d71fe4f23a5c818cdfad16d3b16d' into new-isle-decomp
2024-06-25 19:57:16 +02:00
Anonymous Maarten
8d5bfb40d9
Merge commit '828b35e9d22c7a17f7af4906049b56e0b1f4c789' into new-isle-decomp
2024-06-25 19:55:43 +02:00
Christian Semmler
4bf9174c15
Add SDL cursors ( #16 )
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* Add SDL cursors
* Fix naming
2024-06-25 19:51:12 +02:00
Christian Semmler
8a2bbcac84
Define cursor enum and custom cursor window message ( #980 ) ( #15 )
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* Define cursor enum and custom cursor window message
* Fix param name
* Remove unused header
2024-06-25 19:51:12 +02:00
Christian Semmler
880ae98f0b
Remove dependency on dinput, use SDL keyboard state for navigation ( #14 )
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* WIP
* Use SDL kb state for navigational keys
* Remove linking against dinput
2024-06-25 19:51:12 +02:00
Christian Semmler
636996caf6
Improve naming, use virtual key constants ( #979 ) ( #13 )
2024-06-25 19:51:12 +02:00
Anonymous Maarten
8113a17167
Backports of isle-portable x64 fixes ( #1044 )
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* Introduce LPD3DRM_APPDATA typedef for setting d3drm appdata
* Fix warning about assigning const string literals to variable char pointers
* Don't cast pointers to integers on non-32-bit architectures
* memset 2nd argument is int
* Assume cpuid is available on x86_64, needs testing on i386 and unavailable on anything else
* Store HFILE in its own member variable
2024-06-25 17:56:30 +02:00
Christian Semmler
62307e1819
Implement/match LegoPlantManager::FUN_10026c50 ( #1043 )
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* Minor fixes
* Implement/match LegoPlantManager::FUN_10026c50
2024-06-25 17:28:10 +02:00
jonschz
c9c130eb87
Implement AnimState ( #1042 )
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* Implement LegoAnim
* fix: minor issues
* fix ncc complaints
* refactor: address review comments
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-06-21 14:41:01 -04:00
Christian Semmler
1d666f62e5
Implement/match LegoPlantManager interaction functions ( #1041 )
2024-06-19 18:57:05 +02:00
Christian Semmler
656e7fc674
Implement/match more LegoPlantManager functions ( #1040 )
2024-06-19 18:02:54 +02:00
Christian Semmler
e507f42717
Implement/match LegoPlantManager::CreatePlant ( #1039 )
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* Implement/match LegoPlantManager::CreatePlant
* Update names
* Fix name
* Fix
* Fix
2024-06-18 19:35:03 +02:00
Christian Semmler
1a46d370ec
Bootstrap LegoPlantManager, add plants data ( #1038 )
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* Bootstrap LegoPlantManager, add plants data
* Naming
* Move
* Fix
2024-06-17 20:11:27 +02:00
Christian Semmler
e4e0f4e4d3
Implement/match Motocycle, consistent notification names ( #1037 )
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* Implement/match Motocycle, consistent notification names
* Format
* Fix
* Fix return types
* Fix return type
* Fix annotations
* Rename function
2024-06-16 16:47:53 +02:00
Christian Semmler
68023379d8
Implement/match Bike ( #1036 )
2024-06-16 15:54:40 +02:00
jonschz
a6644801f1
feat: Implement several ::Serialize functions ( #1017 )
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* feat: Implement many ::Serialize functions
* address review comments, part 1 [skip ci]
* address review comments, part 2 [skip ci]
* review comments (final part)
* refactor: Remove Read/Write duplication
* fix merge conflict
* Match PizzeriaState::Serialize again
* Remove unused variable, add LegoVehicleBuildState::Serialize
* Implement AnimState::Serialize
* fix: Conform with naming scheme
* refactor: change names back
* refactor: int to MxS32
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-06-14 23:24:34 +02:00
MS
165785c434
Bugfix for LegoMeterPresenter::DrawMeter ( #1033 )
2024-06-13 23:56:28 -04:00
Christian Semmler
dd1c11a933
Fix camera glitch ( #1031 )
2024-06-13 22:09:14 +02:00
Christian Semmler
e5d66d597d
Implement/match remaining Ambulance functions ( #1030 )
2024-06-13 20:32:28 +02:00
Christian Semmler
bbc304ce46
Implement/match Ambulance::HandlePathStruct ( #1029 )
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* Implement/match Ambulance::HandlePathStruct
* Add annotation
2024-06-13 20:10:19 +02:00
Christian Semmler
cf7246ac6c
Implement/match Ambulance::HandleButtonDown ( #1028 )
2024-06-13 17:34:44 +02:00
Christian Semmler
33c64bb002
Implement/match Ambulance::VTable0x70 ( #1027 )
2024-06-13 17:25:48 +02:00
Christian Semmler
cf576ca78f
Add remaining classes, implement/match LegoObjectFactory ( #1026 )
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* Add missing classes
* Match LegoObjectFactory
* Remove semicolon
* Add symbol
* Fix
2024-06-13 02:02:47 +02:00
Christian Semmler
abb4483e18
Implement/match JailEntity::HandleClick and CaveEntity::HandleClick ( #1025 )
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* Implement/match JailEntity::HandleClick and CaveEntity::HandleClick
* Fix
2024-06-12 17:13:06 +02:00
Christian Semmler
641d9f1b8b
Fix CaveEntity class ( #1024 )
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* Fix CaveEntity class
* Rename function
2024-06-12 16:20:51 +02:00
Christian Semmler
475d21f8c8
Implement/match Ambulance::ActivateSceneActions ( #1023 )
2024-06-12 16:08:55 +02:00
Christian Semmler
2a88d06ff9
Match LegoMeterPresenter::ParseExtra ( #1022 )
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* Match LegoMeterPresenter::ParseExtra
* Add LegoMeterPresenter to factory
* Add call to parent
* Add missing TODO
2024-06-12 15:53:33 +02:00
Christian Semmler
1f360929cb
Implement/match Ambulance::Tickle ( #1021 )
2024-06-12 15:13:52 +02:00
Christian Semmler
ebc200bea3
Implement/match Ambulance::HandleClick ( #1019 )
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* Implement/match Ambulance::HandleClick
* Remove junk
* Add Ambulance::FUN_10036e60
2024-06-11 20:19:41 +02:00
Christian Semmler
5311951bc7
Implement/match Ambulance::HandleEndAction ( #1018 )
2024-06-11 19:12:02 +02:00
MS
9383076e04
Fix remaining vtordisp issues ( #1016 )
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* Fix LegoRaceActor
* Fix LegoRaceMap
* Fix LegoCarRaceActor
* Fix LegoJetskiRaceActor
* Fix LegoJetski
* Fix LegoRaceCar
* Downgrade orig addr unique message to debug
2024-06-10 13:04:40 -04:00
Christian Semmler
c22c6f3379
Implement/match LegoFlcTexturePresenter ( #1015 )
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* Implement/match LegoFlcTexturePresenter
* Move files
2024-06-10 17:44:55 +02:00
Mikhail Thompson
1c430f894d
Begin LegoRace class ( #1014 )
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* Begin LegoRace
* Match functions
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-06-10 14:58:05 +02:00
Christian Semmler
be4c351d7d
Rename Start/StopTimer to Pause/Resume ( #1007 )
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* Rename Start/StopTimer to Pause/Resume
* Fix
2024-06-09 13:39:22 -04:00
MS
88805f9fcb
TowTrack and LegoAct2 destructors ( #1005 )
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* Add some missing dtors
* Add missing 'override'
2024-06-08 19:17:33 -04:00
Joshua Peisach
b7b0b7f50a
Match Ambulance::StopScriptOnAmbulance and StopScriptOnEntity ( #1003 )
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* Match Ambulance::StopScriptOnAmbulance and StopScriptOnEntity
* Rename for consistency
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-06-08 23:40:36 +02:00
Joshua Peisach
14a2aaadea
Act2PoliceStation::Notify ( #1002 )
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* Act2PoliceStation::Notify
* Match code
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-06-08 23:40:20 +02:00
Christian Semmler
ca17928fc6
Implement/match Ambulance::Notify ( #998 )
2024-06-06 18:19:43 +02:00
Christian Semmler
9a9bccda0e
Implement/match IslePathActor::Exit ( #997 )
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* Implement/match IslePathActor::Exit
* Name
* Name
* Partially fix vector interface
* Revert "Partially fix vector interface"
This reverts commit 6e7a1e2b08fd82012b28be3054eeff65428eb4d1.
* Revert "Revert "Partially fix vector interface""
This reverts commit e3860e3c9fa1f8937b702d6c81d6e3bb4dadecc6.
* Fix
* Remove some COMPAT_MODE
2024-06-06 17:45:37 +02:00
Christian Semmler
9b22642f0c
Implement/match LegoCharacterManager::SwitchColor ( #996 )
2024-06-06 14:26:33 +02:00
Christian Semmler
49c17c9c6a
Implement/match LegoEntity::SwitchSound / SwitchMove / SwitchColor / SwitchMood ( #995 )
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* Implement/match LegoEntity::SwitchSound
* Name
* Name
* Implement/match LegoEntity::SwitchMove
* Mood
2024-06-05 19:40:44 +02:00
Christian Semmler
f6c923a84e
Implement/match LegoEntity::ClickAnimation ( #994 )
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* Implement/match LegoEntity::VTable0x38
* Update names
2024-06-05 19:00:46 +02:00