Merge pull request from foxtacles/isleupd

Update from isledecomp/isle
This commit is contained in:
Christian Semmler 2025-01-06 16:31:02 -07:00 committed by GitHub
commit fdb071149b
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GPG key ID: B5690EEEBB952194
73 changed files with 2126 additions and 1855 deletions

View file

@ -19,13 +19,23 @@ public:
Act2Actor();
void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override; // vtable+0x68
void Animate(float p_time) override; // vtable+0x70
MxResult HitActor(LegoPathActor*, MxBool) override; // vtable+0x94
MxResult VTable0x9c() override; // vtable+0x9c
MxS32 VTable0xa0() override; // vtable+0xa0
void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
// FUNCTION: LEGO1 0x1001a180
MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override
{
if (m_unk0x1f) {
return 0;
}
return LegoAnimActor::VTable0x68(p_v1, p_v2, p_v3);
} // vtable+0x68
void Animate(float p_time) override; // vtable+0x70
MxResult HitActor(LegoPathActor*, MxBool) override; // vtable+0x94
MxResult VTable0x9c() override; // vtable+0x9c
MxS32 VTable0xa0() override; // vtable+0xa0
void FUN_10018980();
void FUN_10019250(MxFloat p_speed, MxFloat p_param2);

View file

@ -10,6 +10,7 @@ class Act3Brickster;
class Act3Cop;
class Act3Shark;
class Helicopter;
class MxQuaternionTransformer;
// Macros confirmed by BETA10
#define MAX_PIZZAS 20
@ -53,6 +54,9 @@ class Act3State : public LegoState {
public:
Act3State() { m_unk0x08 = 0; }
// FUNCTION: LEGO1 0x1000e2f0
MxBool IsSerializable() override { return FALSE; }
// FUNCTION: LEGO1 0x1000e300
// FUNCTION: BETA10 0x10017e10
const char* ClassName() const override // vtable+0x0c
@ -67,9 +71,6 @@ public:
return !strcmp(p_name, Act3State::ClassName()) || LegoState::IsA(p_name);
}
// FUNCTION: LEGO1 0x1000e2f0
MxBool IsSerializable() override { return FALSE; }
// SYNTHETIC: LEGO1 0x1000e3c0
// Act3State::`scalar deleting destructor'
@ -152,7 +153,7 @@ protected:
const Matrix4& p_destination,
const Matrix4& p_startPosition,
const Matrix4& p_endPosition,
const UnknownMx4DPointFloat& p_unk0x1f4
const MxQuaternionTransformer& p_unk0x1f4
);
Act3State* m_state; // 0xf8

View file

@ -5,80 +5,6 @@
class LegoEventNotificationParam;
// VTABLE: LEGO1 0x100d48a8
// VTABLE: BETA10 0x101bd818
// SIZE 0x68
class RaceStandsEntity : public BuildingEntity {
// FUNCTION: LEGO1 0x1000efa0
// FUNCTION: BETA10 0x100a9820
const char* ClassName() const override // vtable+0x0c
{
// at LEGO1 0x100f0300, needs no annotation
return "RaceStandsEntity";
}
// FUNCTION: LEGO1 0x1000efb0
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, RaceStandsEntity::ClassName()) || BuildingEntity::IsA(p_name);
}
MxLong HandleClick(LegoEventNotificationParam& p_param) override;
// SYNTHETIC: LEGO1 0x1000f9e0
// RaceStandsEntity::`scalar deleting destructor'
};
// VTABLE: LEGO1 0x100d4a18
// VTABLE: BETA10 0x101bd7b0
// SIZE 0x68
class BeachHouseEntity : public BuildingEntity {
public:
// FUNCTION: LEGO1 0x1000ee80
// FUNCTION: BETA10 0x100a96f0
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0314
return "BeachHouseEntity";
}
// FUNCTION: LEGO1 0x1000ee90
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, BeachHouseEntity::ClassName()) || BuildingEntity::IsA(p_name);
}
MxLong HandleClick(LegoEventNotificationParam& p_param) override;
// SYNTHETIC: LEGO1 0x1000f970
// BeachHouseEntity::`scalar deleting destructor'
};
// VTABLE: LEGO1 0x100d4ab0
// VTABLE: BETA10 0x101bd748
// SIZE 0x68
class PoliceEntity : public BuildingEntity {
public:
// FUNCTION: LEGO1 0x1000ed60
// FUNCTION: BETA10 0x100a95c0
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0328
return "PoliceEntity";
}
// FUNCTION: LEGO1 0x1000ed70
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, PoliceEntity::ClassName()) || BuildingEntity::IsA(p_name);
}
MxLong HandleClick(LegoEventNotificationParam& p_param) override; // vtable+0x50
// SYNTHETIC: LEGO1 0x1000f900
// PoliceEntity::`scalar deleting destructor'
};
// VTABLE: LEGO1 0x100d4b90
// VTABLE: BETA10 0x101bd610
// SIZE 0x68
@ -104,79 +30,6 @@ public:
// InfoCenterEntity::`scalar deleting destructor'
};
// VTABLE: LEGO1 0x100d5068
// VTABLE: BETA10 0x101bd678
// SIZE 0x68
class HospitalEntity : public BuildingEntity {
public:
// FUNCTION: LEGO1 0x1000ec40
// FUNCTION: BETA10 0x100a9360
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0338
return "HospitalEntity";
}
// FUNCTION: LEGO1 0x1000ec50
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, HospitalEntity::ClassName()) || BuildingEntity::IsA(p_name);
}
MxLong HandleClick(LegoEventNotificationParam& p_param) override; // vtable+0x50
// SYNTHETIC: LEGO1 0x1000f820
// HospitalEntity::`scalar deleting destructor'
};
// VTABLE: LEGO1 0x100d50c0
// VTABLE: BETA10 0x101bd880
// SIZE 0x68
class CaveEntity : public BuildingEntity {
// FUNCTION: LEGO1 0x1000f1e0
// FUNCTION: BETA10 0x100a9950
const char* ClassName() const override // vtable+0x0c
{
// at LEGO1 0x100f0300, needs no annotation
return "RaceStandsEntity";
}
// FUNCTION: LEGO1 0x1000f1f0
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, CaveEntity::ClassName()) || BuildingEntity::IsA(p_name);
}
MxLong HandleClick(LegoEventNotificationParam& p_param) override;
// SYNTHETIC: LEGO1 0x1000fa50
// CaveEntity::`scalar deleting destructor'
};
// VTABLE: LEGO1 0x100d5200
// VTABLE: BETA10 0x101bd8e8
// SIZE 0x68
class JailEntity : public BuildingEntity {
// FUNCTION: LEGO1 0x1000f0c0
// FUNCTION: BETA10 0x100a9a80
const char* ClassName() const override // vtable+0x0c
{
// at LEGO1 0x100f0300, needs no annotation
return "RaceStandsEntity";
}
// FUNCTION: LEGO1 0x1000f0d0
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, JailEntity::ClassName()) || BuildingEntity::IsA(p_name);
}
MxLong HandleClick(LegoEventNotificationParam& p_param) override;
// SYNTHETIC: LEGO1 0x1000fac0
// JailEntity::`scalar deleting destructor'
};
// VTABLE: LEGO1 0x100d5258
// VTABLE: BETA10 0x101bd6e0
// SIZE 0x68
@ -202,4 +55,151 @@ public:
// GasStationEntity::`scalar deleting destructor'
};
// VTABLE: LEGO1 0x100d5068
// VTABLE: BETA10 0x101bd678
// SIZE 0x68
class HospitalEntity : public BuildingEntity {
public:
// FUNCTION: LEGO1 0x1000ec40
// FUNCTION: BETA10 0x100a9360
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0338
return "HospitalEntity";
}
// FUNCTION: LEGO1 0x1000ec50
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, HospitalEntity::ClassName()) || BuildingEntity::IsA(p_name);
}
MxLong HandleClick(LegoEventNotificationParam& p_param) override; // vtable+0x50
// SYNTHETIC: LEGO1 0x1000f820
// HospitalEntity::`scalar deleting destructor'
};
// VTABLE: LEGO1 0x100d4ab0
// VTABLE: BETA10 0x101bd748
// SIZE 0x68
class PoliceEntity : public BuildingEntity {
public:
// FUNCTION: LEGO1 0x1000ed60
// FUNCTION: BETA10 0x100a95c0
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0328
return "PoliceEntity";
}
// FUNCTION: LEGO1 0x1000ed70
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, PoliceEntity::ClassName()) || BuildingEntity::IsA(p_name);
}
MxLong HandleClick(LegoEventNotificationParam& p_param) override; // vtable+0x50
// SYNTHETIC: LEGO1 0x1000f900
// PoliceEntity::`scalar deleting destructor'
};
// VTABLE: LEGO1 0x100d4a18
// VTABLE: BETA10 0x101bd7b0
// SIZE 0x68
class BeachHouseEntity : public BuildingEntity {
public:
// FUNCTION: LEGO1 0x1000ee80
// FUNCTION: BETA10 0x100a96f0
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0314
return "BeachHouseEntity";
}
// FUNCTION: LEGO1 0x1000ee90
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, BeachHouseEntity::ClassName()) || BuildingEntity::IsA(p_name);
}
MxLong HandleClick(LegoEventNotificationParam& p_param) override;
// SYNTHETIC: LEGO1 0x1000f970
// BeachHouseEntity::`scalar deleting destructor'
};
// VTABLE: LEGO1 0x100d48a8
// VTABLE: BETA10 0x101bd818
// SIZE 0x68
class RaceStandsEntity : public BuildingEntity {
// FUNCTION: LEGO1 0x1000efa0
// FUNCTION: BETA10 0x100a9820
const char* ClassName() const override // vtable+0x0c
{
// at LEGO1 0x100f0300, needs no annotation
return "RaceStandsEntity";
}
// FUNCTION: LEGO1 0x1000efb0
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, RaceStandsEntity::ClassName()) || BuildingEntity::IsA(p_name);
}
MxLong HandleClick(LegoEventNotificationParam& p_param) override;
// SYNTHETIC: LEGO1 0x1000f9e0
// RaceStandsEntity::`scalar deleting destructor'
};
// VTABLE: LEGO1 0x100d5200
// VTABLE: BETA10 0x101bd8e8
// SIZE 0x68
class JailEntity : public BuildingEntity {
// FUNCTION: LEGO1 0x1000f0c0
// FUNCTION: BETA10 0x100a9a80
const char* ClassName() const override // vtable+0x0c
{
// at LEGO1 0x100f0300, needs no annotation
return "RaceStandsEntity";
}
// FUNCTION: LEGO1 0x1000f0d0
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, JailEntity::ClassName()) || BuildingEntity::IsA(p_name);
}
MxLong HandleClick(LegoEventNotificationParam& p_param) override;
// SYNTHETIC: LEGO1 0x1000fac0
// JailEntity::`scalar deleting destructor'
};
// VTABLE: LEGO1 0x100d50c0
// VTABLE: BETA10 0x101bd880
// SIZE 0x68
class CaveEntity : public BuildingEntity {
// FUNCTION: LEGO1 0x1000f1e0
// FUNCTION: BETA10 0x100a9950
const char* ClassName() const override // vtable+0x0c
{
// at LEGO1 0x100f0300, needs no annotation
return "RaceStandsEntity";
}
// FUNCTION: LEGO1 0x1000f1f0
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, CaveEntity::ClassName()) || BuildingEntity::IsA(p_name);
}
MxLong HandleClick(LegoEventNotificationParam& p_param) override;
// SYNTHETIC: LEGO1 0x1000fa50
// CaveEntity::`scalar deleting destructor'
};
#endif // BUILDINGS_H

View file

@ -17,6 +17,9 @@ public:
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x10017f10
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
// FUNCTION: LEGO1 0x10017f20
// FUNCTION: BETA10 0x10028130
const char* ClassName() const override // vtable+0x0c
@ -33,12 +36,8 @@ public:
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void ReadyWorld() override; // vtable+0x50
// FUNCTION: LEGO1 0x10017f10
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
MxBool Escape() override; // vtable+0x64
void Enable(MxBool p_enable) override; // vtable+0x68
MxBool Escape() override; // vtable+0x64
void Enable(MxBool p_enable) override; // vtable+0x68
// SYNTHETIC: LEGO1 0x10018040
// ElevatorBottom::`scalar deleting destructor'

View file

@ -16,11 +16,6 @@ class MxStillPresenter;
// SIZE 0x24
class GasStationState : public LegoState {
public:
// SIZE 0x04
struct Unknown0x14 {
undefined4 m_unk0x00; // 0x00
};
GasStationState();
// FUNCTION: LEGO1 0x100061d0
@ -49,7 +44,7 @@ public:
// TODO: Most likely getters/setters are not used according to BETA.
GarageScript::Script m_actions[3]; // 0x08
Unknown0x14 m_unk0x14; // 0x14
undefined4 m_unk0x14; // 0x14
MxS16 m_pepperAction; // 0x18
MxS16 m_mamaAction; // 0x1a
MxS16 m_papaAction; // 0x1c
@ -68,6 +63,9 @@ public:
MxLong Notify(MxParam& p_param) override; // vtable+0x04
MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x10004770
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
// FUNCTION: LEGO1 0x10004780
// FUNCTION: BETA10 0x10029d40
const char* ClassName() const override // vtable+0x0c
@ -84,7 +82,6 @@ public:
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void ReadyWorld() override; // vtable+0x50
MxBool VTable0x5c() override; // vtable+0x5c
MxBool Escape() override; // vtable+0x64
void Enable(MxBool p_enable) override; // vtable+0x68
virtual MxLong HandleControl(LegoControlManagerNotificationParam& p_param); // vtable+0x6c

View file

@ -3,7 +3,7 @@
#include "islepathactor.h"
#include "legostate.h"
#include "realtime/matrix.h"
#include "mxgeometry/mxquaternion.h"
class Act3;
@ -14,6 +14,16 @@ class HelicopterState : public LegoState {
public:
HelicopterState() : m_unk0x08(0) {}
// FUNCTION: LEGO1 0x1000e0b0
MxBool IsSerializable() override { return FALSE; } // vtable+0x14
// FUNCTION: LEGO1 0x1000e0c0
MxBool Reset() override
{
m_unk0x08 = 0;
return TRUE;
} // vtable+0x18
// FUNCTION: LEGO1 0x1000e0d0
// FUNCTION: BETA10 0x100a7cc0
const char* ClassName() const override // vtable+0x0c
@ -28,16 +38,6 @@ public:
return !strcmp(p_name, HelicopterState::ClassName()) || LegoState::IsA(p_name);
}
// FUNCTION: LEGO1 0x1000e0b0
MxBool IsSerializable() override { return FALSE; } // vtable+0x14
// FUNCTION: LEGO1 0x1000e0c0
MxBool Reset() override
{
m_unk0x08 = 0;
return TRUE;
} // vtable+0x18
// SYNTHETIC: LEGO1 0x1000e190
// HelicopterState::`scalar deleting destructor'
@ -88,12 +88,12 @@ public:
protected:
void FUN_100042a0(const Matrix4& p_matrix);
MxMatrix m_unk0x160; // 0x160
MxMatrix m_unk0x1a8; // 0x1a8
float m_unk0x1f0; // 0x1f0
UnknownMx4DPointFloat m_unk0x1f4; // 0x1f4
HelicopterState* m_state; // 0x228
MxAtomId m_script; // 0x22c
MxMatrix m_unk0x160; // 0x160
MxMatrix m_unk0x1a8; // 0x1a8
float m_unk0x1f0; // 0x1f0
MxQuaternionTransformer m_unk0x1f4; // 0x1f4
HelicopterState* m_state; // 0x228
MxAtomId m_script; // 0x22c
};
#endif // HELICOPTER_H

View file

@ -14,22 +14,7 @@ class MxNotificationParam;
// SIZE 0x7c
class IsleActor : public LegoActor {
public:
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x1000e660
// FUNCTION: BETA10 0x100a8300
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f07dc
return "IsleActor";
}
// FUNCTION: LEGO1 0x1000e670
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, IsleActor::ClassName()) || LegoActor::IsA(p_name);
}
MxLong Notify(MxParam& p_param) override; // vtable+0x04
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
// FUNCTION: LEGO1 0x1000e5f0
@ -53,6 +38,20 @@ public:
// FUNCTION: LEGO1 0x1000e650
virtual MxLong HandlePathStruct(LegoPathStructNotificationParam&) { return 0; } // vtable+0x80
// FUNCTION: LEGO1 0x1000e660
// FUNCTION: BETA10 0x100a8300
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f07dc
return "IsleActor";
}
// FUNCTION: LEGO1 0x1000e670
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, IsleActor::ClassName()) || LegoActor::IsA(p_name);
}
protected:
LegoWorld* m_world; // 0x78
};

View file

@ -86,6 +86,26 @@ public:
IslePathActor();
// FUNCTION: LEGO1 0x10002e70
virtual MxLong HandleClick() { return 0; } // vtable+0xcc
// FUNCTION: LEGO1 0x10002df0
virtual MxLong HandleNotification0() { return 0; } // vtable+0xd0
// FUNCTION: LEGO1 0x10002e80
virtual MxLong HandleControl(LegoControlManagerNotificationParam&) { return 0; } // vtable+0xd4
// FUNCTION: LEGO1 0x10002e90
virtual MxLong HandleEndAnim(LegoEndAnimNotificationParam&) { return 0; } // vtable+0xd8
// FUNCTION: LEGO1 0x10002e00
virtual MxLong HandlePathStruct(LegoPathStructNotificationParam&) { return 0; } // vtable+0xdc
virtual void Enter(); // vtable+0xe0
virtual void Exit(); // vtable+0xe4
virtual void SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8 p_flags); // vtable+0xe8
virtual void VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset); // vtable+0xec
// FUNCTION: LEGO1 0x10002e10
~IslePathActor() override { IslePathActor::Destroy(TRUE); }
@ -108,29 +128,6 @@ public:
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
// FUNCTION: LEGO1 0x10002e70
virtual MxLong HandleClick() { return 0; } // vtable+0xcc
// FUNCTION: LEGO1 0x10002df0
virtual MxLong HandleNotification0() { return 0; } // vtable+0xd0
// FUNCTION: LEGO1 0x10002e80
virtual MxLong HandleControl(LegoControlManagerNotificationParam&) { return 0; } // vtable+0xd4
// FUNCTION: LEGO1 0x10002e90
virtual MxLong HandleEndAnim(LegoEndAnimNotificationParam&) { return 0; } // vtable+0xd8
// FUNCTION: LEGO1 0x10002e00
virtual MxLong HandlePathStruct(LegoPathStructNotificationParam&) { return 0; } // vtable+0xdc
virtual void Enter(); // vtable+0xe0
virtual void Exit(); // vtable+0xe4
virtual void SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8 p_flags); // vtable+0xe8
virtual void VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset); // vtable+0xec
// SYNTHETIC: LEGO1 0x10002ff0
// IslePathActor::`scalar deleting destructor'
void FUN_1001b660();
void Reset()
@ -143,6 +140,9 @@ public:
static void RegisterSpawnLocations();
// SYNTHETIC: LEGO1 0x10002ff0
// IslePathActor::`scalar deleting destructor'
protected:
LegoWorld* m_world; // 0x154
LegoPathActor* m_previousActor; // 0x158

View file

@ -3,32 +3,6 @@
#include "legorace.h"
// VTABLE: LEGO1 0x100d4fa8
// VTABLE: BETA10 0x101bd5d0
// SIZE 0x2c
class JetskiRaceState : public RaceState {
public:
// FUNCTION: LEGO1 0x1000dc40
// FUNCTION: BETA10 0x100a8f30
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f00ac
// STRING: BETA10 0x101f1d0c
return "JetskiRaceState";
}
// FUNCTION: LEGO1 0x1000dc50
// FUNCTION: BETA10 0x100a8f60
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, JetskiRaceState::ClassName()) || RaceState::IsA(p_name);
}
// SYNTHETIC: LEGO1 0x1000f680
// SYNTHETIC: BETA10 0x100a9d10
// JetskiRaceState::`scalar deleting destructor'
};
// VTABLE: LEGO1 0x100d4fe8
// VTABLE: BETA10 0x101bd268
// SIZE 0x144
@ -68,6 +42,32 @@ private:
static MxS32 g_unk0x100f0c78;
};
// VTABLE: LEGO1 0x100d4fa8
// VTABLE: BETA10 0x101bd5d0
// SIZE 0x2c
class JetskiRaceState : public RaceState {
public:
// FUNCTION: LEGO1 0x1000dc40
// FUNCTION: BETA10 0x100a8f30
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f00ac
// STRING: BETA10 0x101f1d0c
return "JetskiRaceState";
}
// FUNCTION: LEGO1 0x1000dc50
// FUNCTION: BETA10 0x100a8f60
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, JetskiRaceState::ClassName()) || RaceState::IsA(p_name);
}
// SYNTHETIC: LEGO1 0x1000f680
// SYNTHETIC: BETA10 0x100a9d10
// JetskiRaceState::`scalar deleting destructor'
};
// SYNTHETIC: LEGO1 0x1000f530
// SYNTHETIC: BETA10 0x100a9b70
// JetskiRace::`scalar deleting destructor'

View file

@ -24,6 +24,9 @@ public:
JukeBoxState() : m_music(e_pasquell), m_active(FALSE) {}
// FUNCTION: LEGO1 0x1000f300
MxBool IsSerializable() override { return FALSE; } // vtable+0x14
// FUNCTION: LEGO1 0x1000f310
// FUNCTION: BETA10 0x100389c0
const char* ClassName() const override // vtable+0x0c
@ -38,9 +41,6 @@ public:
return !strcmp(p_name, JukeBoxState::ClassName()) || LegoState::IsA(p_name);
}
// FUNCTION: LEGO1 0x1000f300
MxBool IsSerializable() override { return FALSE; } // vtable+0x14
// SYNTHETIC: LEGO1 0x1000f3d0
// JukeBoxState::`scalar deleting destructor'

View file

@ -22,6 +22,9 @@ public:
}
~LegoAct2State() override {}
// FUNCTION: LEGO1 0x1000df70
MxBool IsSerializable() override { return FALSE; } // vtable+0x14
// FUNCTION: LEGO1 0x1000df80
// FUNCTION: BETA10 0x1003c7e0
const char* ClassName() const override // vtable+0x0c
@ -36,9 +39,6 @@ public:
return !strcmp(p_name, LegoAct2State::ClassName()) || LegoState::IsA(p_name);
}
// FUNCTION: LEGO1 0x1000df70
MxBool IsSerializable() override { return FALSE; } // vtable+0x14
// SYNTHETIC: LEGO1 0x1000e040
// LegoAct2State::`scalar deleting destructor'

View file

@ -3,6 +3,7 @@
#include "decomp.h"
#include "legoentity.h"
#include "mxgeometry/mxmatrix.h"
class LegoCacheSound;

View file

@ -8,7 +8,7 @@
#include "legostate.h"
#include "legotraninfolist.h"
#include "mxcore.h"
#include "mxgeometry/mxgeometry3d.h"
#include "mxgeometry/mxquaternion.h"
class LegoAnimPresenter;
class LegoEntity;
@ -259,46 +259,46 @@ private:
void FUN_100648f0(LegoTranInfo* p_tranInfo, MxLong p_unk0x404);
void FUN_10064b50(MxLong p_time);
LegoOmni::World m_worldId; // 0x08
MxU16 m_animCount; // 0x0c
MxU16 m_unk0x0e; // 0x0e
MxU16 m_unk0x10; // 0x10
AnimInfo* m_anims; // 0x14
undefined2 m_unk0x18; // 0x18
MxBool m_unk0x1a; // 0x1a
MxU32 m_unk0x1c; // 0x1c
LegoTranInfoList* m_tranInfoList; // 0x20
LegoTranInfoList* m_tranInfoList2; // 0x24
MxPresenter* m_unk0x28[2]; // 0x28
MxLong m_unk0x30[2]; // 0x30
MxBool m_unk0x38; // 0x38
MxBool m_animRunning; // 0x39
MxBool m_enableCamAnims; // 0x3a
Extra m_extras[40]; // 0x3c
MxU32 m_lastExtraCharacterId; // 0x3fc
MxBool m_unk0x400; // 0x400
MxBool m_unk0x401; // 0x401
MxBool m_unk0x402; // 0x402
MxLong m_unk0x404; // 0x404
MxLong m_unk0x408; // 0x408
MxLong m_unk0x40c; // 0x40c
MxLong m_unk0x410; // 0x410
MxU32 m_unk0x414; // 0x414
MxU32 m_numAllowedExtras; // 0x418
undefined4 m_unk0x41c; // 0x41c
AnimState* m_animState; // 0x420
LegoROIList* m_unk0x424; // 0x424
MxBool m_suspendedEnableCamAnims; // 0x428
MxBool m_unk0x429; // 0x429
MxBool m_unk0x42a; // 0x42a
MxBool m_suspended; // 0x42b
LegoTranInfo* m_unk0x42c; // 0x42c
MxBool m_unk0x430; // 0x430
MxLong m_unk0x434; // 0x434
MxLong m_unk0x438; // 0x438
MxMatrix m_unk0x43c; // 0x43c
MxMatrix m_unk0x484; // 0x484
UnknownMx4DPointFloat m_unk0x4cc; // 0x4cc
LegoOmni::World m_worldId; // 0x08
MxU16 m_animCount; // 0x0c
MxU16 m_unk0x0e; // 0x0e
MxU16 m_unk0x10; // 0x10
AnimInfo* m_anims; // 0x14
undefined2 m_unk0x18; // 0x18
MxBool m_unk0x1a; // 0x1a
MxU32 m_unk0x1c; // 0x1c
LegoTranInfoList* m_tranInfoList; // 0x20
LegoTranInfoList* m_tranInfoList2; // 0x24
MxPresenter* m_unk0x28[2]; // 0x28
MxLong m_unk0x30[2]; // 0x30
MxBool m_unk0x38; // 0x38
MxBool m_animRunning; // 0x39
MxBool m_enableCamAnims; // 0x3a
Extra m_extras[40]; // 0x3c
MxU32 m_lastExtraCharacterId; // 0x3fc
MxBool m_unk0x400; // 0x400
MxBool m_unk0x401; // 0x401
MxBool m_unk0x402; // 0x402
MxLong m_unk0x404; // 0x404
MxLong m_unk0x408; // 0x408
MxLong m_unk0x40c; // 0x40c
MxLong m_unk0x410; // 0x410
MxU32 m_unk0x414; // 0x414
MxU32 m_numAllowedExtras; // 0x418
undefined4 m_unk0x41c; // 0x41c
AnimState* m_animState; // 0x420
LegoROIList* m_unk0x424; // 0x424
MxBool m_suspendedEnableCamAnims; // 0x428
MxBool m_unk0x429; // 0x429
MxBool m_unk0x42a; // 0x42a
MxBool m_suspended; // 0x42b
LegoTranInfo* m_unk0x42c; // 0x42c
MxBool m_unk0x430; // 0x430
MxLong m_unk0x434; // 0x434
MxLong m_unk0x438; // 0x438
MxMatrix m_unk0x43c; // 0x43c
MxMatrix m_unk0x484; // 0x484
MxQuaternionTransformer m_unk0x4cc; // 0x4cc
};
// TEMPLATE: LEGO1 0x10061750

View file

@ -7,7 +7,6 @@
class LegoAnim;
class LegoWorld;
class LegoAnimActor;
class LegoPathBoundary;
class MxMatrix;
class Vector3;

View file

@ -4,6 +4,7 @@
#include "legogamestate.h"
#include "legostate.h"
#include "legoworld.h"
#include "mxgeometry/mxquaternion.h"
#include <SDL3/SDL_stdinc.h>
@ -191,7 +192,7 @@ private:
MxS32 m_unk0x250[2]; // 0x250
LegoCarBuildAnimPresenter* m_unk0x258; // 0x258
UnknownMx4DPointFloat m_unk0x25c; // 0x25c
MxQuaternionTransformer m_unk0x25c; // 0x25c
// These two are likely locations in pixel space
MxS32 m_unk0x290[2]; // 0x290

View file

@ -69,7 +69,7 @@ public:
void ReleaseActor(const char* p_name);
void ReleaseActor(LegoROI* p_roi);
void ReleaseAutoROI(LegoROI* p_roi);
MxBool FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_textureInfo);
MxBool FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_texture);
LegoExtraActor* GetExtraActor(const char* p_name);
LegoActorInfo* GetActorInfo(const char* p_name);
LegoActorInfo* GetActorInfo(LegoROI* p_roi);

View file

@ -4,6 +4,8 @@
#include "legoloopinganimpresenter.h"
#include "legoroimaplist.h"
class LegoAnimActor;
// VTABLE: LEGO1 0x100d9170
// SIZE 0xd8
class LegoLocomotionAnimPresenter : public LegoLoopingAnimPresenter {

View file

@ -19,6 +19,9 @@ public:
// FUNCTION: LEGO1 0x10067a10
~LegoModelPresenter() override { Destroy(TRUE); }
// FUNCTION: LEGO1 0x1000cca0
void Destroy() override { Destroy(FALSE); } // vtable+0x38
LEGO1_EXPORT static void configureLegoModelPresenter(MxS32 p_modelPresenterConfig);
// FUNCTION: BETA10 0x100a7180
@ -43,7 +46,6 @@ public:
void ReadyTickle() override; // vtable+0x18
void ParseExtra() override; // vtable+0x30
void Destroy() override; // vtable+0x38
MxResult FUN_1007ff70(MxDSChunk& p_chunk, LegoEntity* p_entity, MxBool p_roiVisible, LegoWorld* p_world);

View file

@ -14,6 +14,9 @@ public:
// FUNCTION: LEGO1 0x10067300
~LegoPartPresenter() override { Destroy(TRUE); }
// FUNCTION: LEGO1 0x1000cf60
void Destroy() override { Destroy(FALSE); } // vtable+0x38
// FUNCTION: BETA10 0x100a75d0
static const char* HandlerClassName()
{
@ -36,7 +39,6 @@ public:
void ReadyTickle() override; // vtable+0x18
MxResult AddToManager() override; // vtable+0x34
void Destroy() override; // vtable+0x38
LEGO1_EXPORT static void configureLegoPartPresenter(MxS32, MxS32);

View file

@ -3,7 +3,6 @@
#include "legoactor.h"
#include "misc/legounknown.h"
#include "mxgeometry/mxmatrix.h"
#include "mxtypes.h"
struct LegoEdge;

View file

@ -112,6 +112,19 @@ public:
return "LegoRace";
}
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
virtual MxLong HandleClick(LegoEventNotificationParam&) = 0; // vtable+0x6c
// FUNCTION: LEGO1 0x10015b70
virtual MxLong HandlePathStruct(LegoPathStructNotificationParam&) { return 0; } // vtable+0x70
// FUNCTION: LEGO1 0x10015b80
virtual MxLong HandleEndAction(MxEndActionNotificationParam&) { return 0; } // vtable+0x74
// FUNCTION: LEGO1 0x10015b90
MxBool Escape() override { return FALSE; } // vtable+0x64
// FUNCTION: LEGO1 0x10015ba0
// FUNCTION: BETA10 0x100a8940
const char* ClassName() const override // vtable+0x0c
@ -126,17 +139,6 @@ public:
return !strcmp(p_name, LegoRace::ClassName()) || LegoWorld::IsA(p_name);
}
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
// FUNCTION: LEGO1 0x1000dae0
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
MxBool Escape() override; // vtable+0x64
void Enable(MxBool p_enable) override; // vtable+0x68
virtual MxLong HandleClick(LegoEventNotificationParam&) = 0; // vtable+0x6c
virtual MxLong HandlePathStruct(LegoPathStructNotificationParam&); // vtable+0x70
virtual MxLong HandleEndAction(MxEndActionNotificationParam&); // vtable+0x74
// FUNCTION: LEGO1 0x1000dab0
virtual MxLong HandleType0Notification(MxNotificationParam&) { return 0; } // vtable+0x78
@ -147,6 +149,11 @@ public:
m_maps[p_index] = p_map;
}
// FUNCTION: LEGO1 0x1000dae0
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
void Enable(MxBool p_enable) override; // vtable+0x68
// SYNTHETIC: LEGO1 0x10015cc0
// LegoRace::`scalar deleting destructor'

View file

@ -34,9 +34,7 @@ public:
MxU32 VTable0x90(float p_time, Matrix4& p_matrix) override; // vtable+0x90
MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
// FUNCTION: LEGO1 0x10014aa0
// FUNCTION: BETA10 0x100ca038
virtual MxResult FUN_10014aa0() { return SUCCESS; }
virtual MxResult FUN_10014aa0();
// SYNTHETIC: LEGO1 0x10012c10
// LegoRaceActor::`vbase destructor'

View file

@ -25,81 +25,6 @@ struct SkeletonKickPhase {
MxU8 m_userState; // 0x0c
};
// VTABLE: LEGO1 0x100d58a0 LegoRaceActor
// VTABLE: LEGO1 0x100d58a8 LegoAnimActor
// VTABLE: LEGO1 0x100d58b8 LegoPathActor
// VTABLE: LEGO1 0x100d5984 LegoRaceMap
// VTABLE: LEGO1 0x100d5988 LegoCarRaceActor
// VTABLE: BETA10 0x101be6ec LegoRaceActor
// VTABLE: BETA10 0x101be6f0 LegoAnimActor
// VTABLE: BETA10 0x101be708 LegoPathActor
// VTABLE: BETA10 0x101be7f8 LegoRaceMap
// VTABLE: BETA10 0x101be800 LegoCarRaceActor
// SIZE 0x200
class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
public:
LegoRaceCar();
~LegoRaceCar() override;
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x100142a0
// FUNCTION: BETA10 0x100cd500
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0548
return "LegoRaceCar";
}
// FUNCTION: LEGO1 0x100142c0
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoRaceCar::ClassName()) || LegoCarRaceActor::IsA(p_name);
}
void ParseAction(char* p_extra) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
) override; // vtable+0x6c
void Animate(float p_time) override; // vtable+0x70
MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
override; // vtable+0x98
MxResult VTable0x9c() override; // vtable+0x9c
virtual void SetMaxLinearVelocity(float p_maxLinearVelocity);
virtual void FUN_10012ff0(float p_param);
virtual MxU32 HandleSkeletonKicks(float p_param1);
static void FUN_10012de0();
static void FUN_10012e00();
static void FUN_10013670();
// SYNTHETIC: LEGO1 0x10014240
// LegoRaceCar::`scalar deleting destructor'
private:
undefined m_userState; // 0x54
float m_unk0x58; // 0x58
Mx3DPointFloat m_unk0x5c; // 0x5c
// Names verified by BETA10 0x100cb4a9
LegoAnimActorStruct* m_skelKick1Anim; // 0x70
LegoAnimActorStruct* m_skelKick2Anim; // 0x74
// Name verified by BETA10 0x100cb4f0
LegoPathBoundary* m_kick1B; // 0x78
// Name verified by BETA10 0x100cb537
LegoPathBoundary* m_kick2B; // 0x7c
};
// VTABLE: LEGO1 0x100d5a08 LegoCarRaceActor
// VTABLE: LEGO1 0x100d5a28 LegoRaceActor
// VTABLE: LEGO1 0x100d5a30 LegoAnimActor
@ -134,19 +59,25 @@ public:
void ParseAction(char* p_extra) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
) override; // vtable+0x6c
// FUNCTION: LEGO1 0x10014150
MxU32 VTable0x6c(LegoPathBoundary* p_boundary, Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3)
override
{
return LegoJetskiRaceActor::VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3);
} // vtable+0x6c
void Animate(float p_time) override; // vtable+0x70
MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
override; // vtable+0x98
MxResult VTable0x9c() override; // vtable+0x9c
// FUNCTION: LEGO1 0x100141d0
void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4) override
{
LegoJetskiRaceActor::SwitchBoundary(p_boundary, p_edge, p_unk0xe4);
} // vtable+0x98
// FUNCTION: LEGO1 0x10014210
MxResult VTable0x9c() override { return LegoJetskiRaceActor::VTable0x9c(); } // vtable+0x9c
virtual void FUN_100136f0(float p_worldSpeed);
@ -154,6 +85,88 @@ public:
// LegoJetski::`scalar deleting destructor'
};
// VTABLE: LEGO1 0x100d58a0 LegoRaceActor
// VTABLE: LEGO1 0x100d58a8 LegoAnimActor
// VTABLE: LEGO1 0x100d58b8 LegoPathActor
// VTABLE: LEGO1 0x100d5984 LegoRaceMap
// VTABLE: LEGO1 0x100d5988 LegoCarRaceActor
// VTABLE: BETA10 0x101be6ec LegoRaceActor
// VTABLE: BETA10 0x101be6f0 LegoAnimActor
// VTABLE: BETA10 0x101be708 LegoPathActor
// VTABLE: BETA10 0x101be7f8 LegoRaceMap
// VTABLE: BETA10 0x101be800 LegoCarRaceActor
// SIZE 0x200
class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
public:
LegoRaceCar();
~LegoRaceCar() override;
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x100142a0
// FUNCTION: BETA10 0x100cd500
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0548
return "LegoRaceCar";
}
// FUNCTION: LEGO1 0x100142c0
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoRaceCar::ClassName()) || LegoCarRaceActor::IsA(p_name);
}
void ParseAction(char* p_extra) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
// FUNCTION: LEGO1 0x10014500
// FUNCTION: BETA10 0x100cd5e0
MxU32 VTable0x6c(LegoPathBoundary* p_boundary, Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3)
override
{
return LegoCarRaceActor::VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3);
} // vtable+0x6c
void Animate(float p_time) override; // vtable+0x70
MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
// FUNCTION: LEGO1 0x10014560
// FUNCTION: BETA10 0x100cd660
void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4) override
{
LegoCarRaceActor::SwitchBoundary(p_boundary, p_edge, p_unk0xe4);
} // vtable+0x98
MxResult VTable0x9c() override; // vtable+0x9c
virtual void SetMaxLinearVelocity(float p_maxLinearVelocity);
virtual void FUN_10012ff0(float p_param);
virtual MxU32 HandleSkeletonKicks(float p_param1);
static void FUN_10012de0();
static void FUN_10012e00();
static void FUN_10013670();
// SYNTHETIC: LEGO1 0x10014240
// LegoRaceCar::`scalar deleting destructor'
private:
undefined m_userState; // 0x54
float m_unk0x58; // 0x58
Mx3DPointFloat m_unk0x5c; // 0x5c
// Names verified by BETA10 0x100cb4a9
LegoAnimActorStruct* m_skelKick1Anim; // 0x70
LegoAnimActorStruct* m_skelKick2Anim; // 0x74
// Name verified by BETA10 0x100cb4f0
LegoPathBoundary* m_kick1B; // 0x78
// Name verified by BETA10 0x100cb537
LegoPathBoundary* m_kick2B; // 0x7c
};
// GLOBAL: LEGO1 0x100d5890
// LegoRaceCar::`vbtable'{for `LegoCarRaceActor'}

View file

@ -84,22 +84,6 @@ public:
// FUNCTION: LEGO1 0x10005f40
~LegoState() override {}
// FUNCTION: LEGO1 0x100060d0
// FUNCTION: BETA10 0x10017d20
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f01b8
// STRING: BETA10 0x101dcdac
return "LegoState";
}
// FUNCTION: LEGO1 0x100060e0
// FUNCTION: BETA10 0x100a9000
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoState::ClassName()) || MxCore::IsA(p_name);
}
// FUNCTION: LEGO1 0x10005f90
virtual MxBool IsSerializable() { return TRUE; } // vtable+0x14
@ -116,6 +100,22 @@ public:
return SUCCESS;
} // vtable+0x1c
// FUNCTION: LEGO1 0x100060d0
// FUNCTION: BETA10 0x10017d20
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f01b8
// STRING: BETA10 0x101dcdac
return "LegoState";
}
// FUNCTION: LEGO1 0x100060e0
// FUNCTION: BETA10 0x100a9000
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoState::ClassName()) || MxCore::IsA(p_name);
}
// SYNTHETIC: LEGO1 0x10006160
// LegoState::`scalar deleting destructor'
};

View file

@ -15,6 +15,16 @@ class ScoreState : public LegoState {
public:
ScoreState() : m_playCubeTutorial(TRUE) {}
// FUNCTION: LEGO1 0x1000de20
MxBool IsSerializable() override { return FALSE; } // vtable+0x14
// FUNCTION: LEGO1 0x1000de30
MxBool Reset() override
{
m_playCubeTutorial = TRUE;
return TRUE;
} // vtable+0x18
// FUNCTION: LEGO1 0x1000de40
// FUNCTION: BETA10 0x100a7a70
const char* ClassName() const override // vtable+0x0c
@ -29,16 +39,6 @@ public:
return !strcmp(p_name, ScoreState::ClassName()) || LegoState::IsA(p_name);
}
// FUNCTION: LEGO1 0x1000de20
MxBool IsSerializable() override { return FALSE; } // vtable+0x14
// FUNCTION: LEGO1 0x1000de30
MxBool Reset() override
{
m_playCubeTutorial = TRUE;
return TRUE;
} // vtable+0x18
MxBool GetTutorialFlag() { return m_playCubeTutorial; }
void SetTutorialFlag(MxBool p_playCubeTutorial) { m_playCubeTutorial = p_playCubeTutorial; }

View file

@ -200,7 +200,7 @@ void Act2Actor::Animate(float p_time)
{
int dummy1; // for BETA10, not sure what it is being used for
#ifdef NDEBUG
#ifndef BETA10
MxFloat local48float = 0.0f;
if (g_unk0x100f0f1c != 0.0f) {
local48float = p_time - g_unk0x100f0f1c;
@ -221,14 +221,14 @@ void Act2Actor::Animate(float p_time)
m_unk0x20 = 0;
}
else {
#ifdef NDEBUG
#ifndef BETA10
m_unk0x20 += local48float;
#endif
MxMatrix matrix = m_roi->GetLocal2World();
matrix[3][1] += 3.0f;
m_roi->UpdateTransformationRelativeToParent(matrix);
#ifdef NDEBUG
#ifndef BETA10
LegoROI* brickstrROI = FindROI("brickstr");
MxMatrix brickstrMatrix = brickstrROI->GetLocal2World();
brickstrMatrix[3][1] += 3.0f;
@ -272,7 +272,7 @@ void Act2Actor::Animate(float p_time)
CurrentWorld()->RemoveActor(this);
return;
}
#ifdef NDEBUG
#ifndef BETA10
else if (m_unk0x1e == 4) {
if (m_worldSpeed == 0.0f) {
return;
@ -340,7 +340,7 @@ void Act2Actor::Animate(float p_time)
FUN_100199f0(0);
}
else
#ifdef NDEBUG
#ifndef BETA10
if (p_time - m_unk0x24 > 3000.0f) {
#endif
SetWorldSpeed(m_unk0x28 - 1);
@ -350,7 +350,7 @@ void Act2Actor::Animate(float p_time)
if (((LegoAct2*) CurrentWorld())->FUN_100516b0() == SUCCESS) {
FUN_100199f0(1);
}
#ifdef NDEBUG
#ifndef BETA10
}
#endif
}
@ -869,13 +869,3 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
return result;
}
// FUNCTION: LEGO1 0x1001a180
MxS32 Act2Actor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
{
if (m_unk0x1f) {
return 0;
}
return LegoAnimActor::VTable0x68(p_v1, p_v2, p_v3);
}

View file

@ -419,7 +419,7 @@ void Helicopter::Animate(float p_time)
Vector3 v3(m_unk0x1a8[3]);
mat.SetIdentity();
m_unk0x1f4.BETA_1004aaa0(mat, f2);
m_unk0x1f4.InterpolateToMatrix(mat, f2);
v2 = v3;
v2 -= v1;
@ -482,9 +482,8 @@ void Helicopter::FUN_100042a0(const Matrix4& p_matrix)
m_unk0x1f0 = Timer()->GetTime();
m_unk0x1f4.BETA_1004a9f0(local48);
m_unk0x1f4.FUN_10004620(local90);
m_unk0x1f4.FUN_10004520();
m_unk0x1f4.SetStartEnd(local48, local90);
m_unk0x1f4.NormalizeDirection();
}
// FUNCTION: LEGO1 0x10004640

View file

@ -361,7 +361,7 @@ void LegoCarBuild::VTable0x70()
m_unk0x2a0 = sqrt((MxDouble) DISTSQRD2(m_unk0x290, m_unk0x298));
m_unk0x25c.BETA_1004a9b0(m_unk0x178, m_unk0x208);
m_unk0x25c.SetStartEnd(m_unk0x178, m_unk0x208);
}
// FUNCTION: LEGO1 0x10023130
@ -409,7 +409,7 @@ void LegoCarBuild::FUN_10023130(MxLong p_x, MxLong p_y)
MxFloat local1c = sqrt((double) (NORMSQRD2(local20))) / m_unk0x2a0;
m_unk0x25c.BETA_1004aaa0(local78, local1c);
m_unk0x25c.InterpolateToMatrix(local78, local1c);
local78[3][0] = m_unk0x178[3][0] + local18[0];
local78[3][1] = m_unk0x178[3][1] + local18[1];
@ -948,7 +948,7 @@ MxS32 LegoCarBuild::FUN_10024850(MxLong p_x, MxLong p_y)
return result;
}
#ifdef NDEBUG
#ifndef BETA10
// FUNCTION: LEGO1 0x10024890
undefined4 LegoCarBuild::FUN_10024890(MxParam* p_param)
@ -1495,8 +1495,7 @@ void LegoCarBuild::FUN_10025720(undefined4 p_param)
m_unk0x10a = 0;
MxS32 uVar6;
#ifdef NDEBUG
#ifndef BETA10
if (GameState()->GetCurrentAct() == LegoGameState::e_act2) {
// This is most likely related to the helicopter rebuild in Act 2
switch (p_param) {
@ -1598,7 +1597,7 @@ void LegoCarBuild::FUN_10025720(undefined4 p_param)
assert(m_numAnimsRun >= 0);
return;
}
#ifdef NDEBUG
#ifndef BETA10
}
#endif

View file

@ -149,7 +149,7 @@ void LegoCarBuildAnimPresenter::ReadyTickle()
return;
}
#ifdef NDEBUG
#ifndef BETA10
if (!m_anim) {
return;
}

View file

@ -2800,8 +2800,8 @@ void LegoAnimationManager::FUN_100648f0(LegoTranInfo* p_tranInfo, MxLong p_unk0x
LegoLocation* location = NavController()->GetLocation(p_tranInfo->m_location);
if (location != NULL) {
CalcLocalTransform(location->m_position, location->m_direction, location->m_up, m_unk0x484);
m_unk0x4cc.BETA_1004a9b0(m_unk0x43c, m_unk0x484);
m_unk0x4cc.FUN_10004520();
m_unk0x4cc.SetStartEnd(m_unk0x43c, m_unk0x484);
m_unk0x4cc.NormalizeDirection();
}
else {
p_tranInfo->m_flags &= ~LegoTranInfo::c_bit1;
@ -2835,7 +2835,7 @@ void LegoAnimationManager::FUN_10064b50(MxLong p_time)
sub[1] = (m_unk0x484[3][1] - m_unk0x43c[3][1]) * und;
sub[2] = (m_unk0x484[3][2] - m_unk0x43c[3][2]) * und;
m_unk0x4cc.BETA_1004aaa0(mat, (float) (p_time - m_unk0x434) / 1000.0f);
m_unk0x4cc.InterpolateToMatrix(mat, (float) (p_time - m_unk0x434) / 1000.0f);
VPV3(mat[3], m_unk0x43c[3], sub);
mat[3][3] = 1.0f;

View file

@ -17,6 +17,7 @@
#include "viewmanager/viewmanager.h"
#include <SDL3/SDL_stdinc.h>
#include <assert.h>
#include <stdio.h>
#include <vec.h>
@ -54,10 +55,11 @@ MxU32 g_unk0x100fc4f0 = 0;
LegoActorInfo g_actorInfo[66];
// FUNCTION: LEGO1 0x10082a20
// FUNCTION: BETA10 0x10073c60
LegoCharacterManager::LegoCharacterManager()
{
m_characters = new LegoCharacterMap();
Init();
Init(); // DECOMP: inlined here in BETA10
m_customizeAnimFile = new CustomizeAnimFileVariable("CUSTOMIZE_ANIM_FILE");
VariableTable()->SetVariable(m_customizeAnimFile);
@ -230,8 +232,9 @@ const char* LegoCharacterManager::GetActorName(MxS32 p_index)
if (p_index < sizeOfArray(g_actorInfo)) {
return g_actorInfo[p_index].m_name;
}
return NULL;
else {
return NULL;
}
}
// FUNCTION: LEGO1 0x100834f0
@ -246,9 +249,9 @@ MxU32 LegoCharacterManager::GetNumActors()
LegoROI* LegoCharacterManager::GetActorROI(const char* p_name, MxBool p_createEntity)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_name));
LegoCharacterMap::const_iterator it = m_characters->find(const_cast<char*>(p_name));
if (it != m_characters->end()) {
if (!(it == m_characters->end())) {
character = (*it).second;
character->AddRef();
}
@ -256,13 +259,9 @@ LegoROI* LegoCharacterManager::GetActorROI(const char* p_name, MxBool p_createEn
if (character == NULL) {
LegoROI* roi = CreateActorROI(p_name);
if (roi == NULL) {
goto done;
}
roi->SetVisibility(FALSE);
if (roi != NULL) {
roi->SetVisibility(FALSE);
character = new LegoCharacter(roi);
char* name = new char[strlen(p_name) + 1];
@ -278,7 +277,6 @@ LegoROI* LegoCharacterManager::GetActorROI(const char* p_name, MxBool p_createEn
VideoManager()->Get3DManager()->Add(*character->m_roi);
}
done:
if (character != NULL) {
if (p_createEntity && character->m_roi->GetEntity() == NULL) {
LegoExtraActor* actor = new LegoExtraActor();
@ -291,15 +289,15 @@ done:
return character->m_roi;
}
return NULL;
else {
return NULL;
}
}
// FUNCTION: LEGO1 0x10083b20
// FUNCTION: BETA10 0x10074608
MxBool LegoCharacterManager::Exists(const char* p_name)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_name));
if (it != m_characters->end()) {
@ -456,6 +454,7 @@ void LegoCharacterManager::RemoveROI(LegoROI* p_roi)
}
// FUNCTION: LEGO1 0x10084030
// FUNCTION: BETA10 0x10074e4f
LegoROI* LegoCharacterManager::CreateActorROI(const char* p_key)
{
MxBool success = FALSE;
@ -603,7 +602,7 @@ done:
// FUNCTION: LEGO1 0x100849a0
// FUNCTION: BETA10 0x10075b51
MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_textureInfo)
MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_texture)
{
LegoResult result = SUCCESS;
LegoROI* head = FindChildROI(p_roi, g_actorLODs[c_headLOD].m_name);
@ -612,24 +611,30 @@ MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_tex
char lodName[256];
ViewLODList* lodList = GetViewLODListManager()->Lookup(g_actorLODs[c_headLOD].m_parentName);
assert(lodList);
MxS32 lodSize = lodList->Size();
sprintf(lodName, "%s%s%d", p_roi->GetName(), "head", g_unk0x100fc4e8++);
ViewLODList* dupLodList = GetViewLODListManager()->Create(lodName, lodSize);
assert(dupLodList);
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
if (p_textureInfo == NULL) {
if (p_texture == NULL) {
LegoActorInfo* info = GetActorInfo(p_roi->GetName());
assert(info);
LegoActorInfo::Part& part = info->m_parts[c_headPart];
p_textureInfo = TextureContainer()->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
p_texture = TextureContainer()->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
assert(p_texture);
}
for (MxS32 i = 0; i < lodSize; i++) {
LegoLOD* lod = (LegoLOD*) (*lodList)[i];
LegoLOD* clone = lod->Clone(renderer);
if (p_textureInfo != NULL) {
clone->FUN_100aad70(p_textureInfo);
if (p_texture != NULL) {
clone->FUN_100aad70(p_texture);
}
dupLodList->PushBack(clone);
@ -674,6 +679,7 @@ LegoExtraActor* LegoCharacterManager::GetExtraActor(const char* p_name)
}
// FUNCTION: LEGO1 0x10084c60
// FUNCTION: BETA10 0x10075ede
LegoActorInfo* LegoCharacterManager::GetActorInfo(const char* p_name)
{
MxU32 i;
@ -687,11 +693,13 @@ LegoActorInfo* LegoCharacterManager::GetActorInfo(const char* p_name)
if (i < sizeOfArray(g_actorInfo)) {
return &g_actorInfo[i];
}
return NULL;
else {
return NULL;
}
}
// FUNCTION: LEGO1 0x10084cb0
// FUNCTION: BETA10 0x10075f66
LegoActorInfo* LegoCharacterManager::GetActorInfo(LegoROI* p_roi)
{
MxU32 i;
@ -705,21 +713,24 @@ LegoActorInfo* LegoCharacterManager::GetActorInfo(LegoROI* p_roi)
if (i < sizeOfArray(g_actorInfo)) {
return &g_actorInfo[i];
}
return NULL;
else {
return NULL;
}
}
// FUNCTION: LEGO1 0x10084cf0
// FUNCTION: BETA10 0x10075fe2
LegoROI* LegoCharacterManager::FindChildROI(LegoROI* p_roi, const char* p_name)
{
#ifdef COMPAT_MODE
CompoundObject::const_iterator it;
#else
CompoundObject::iterator it;
#endif
const CompoundObject* comp = p_roi->GetComp();
#ifdef COMPAT_MODE
for (CompoundObject::const_iterator it = comp->begin(); !(it == comp->end()); it++) {
#else
for (CompoundObject::iterator it = comp->begin(); !(it == comp->end()); it++) {
#endif
for (it = comp->begin(); it != comp->end(); it++) {
LegoROI* roi = (LegoROI*) *it;
if (!SDL_strcasecmp(p_name, roi->GetName())) {
@ -913,11 +924,13 @@ MxU32 LegoCharacterManager::GetAnimationId(LegoROI* p_roi)
if (info != NULL) {
return info->m_move + g_characterAnimationId;
}
return 0;
else {
return 0;
}
}
// FUNCTION: LEGO1 0x10085140
// FUNCTION: BETA10 0x10076855
MxU32 LegoCharacterManager::GetSoundId(LegoROI* p_roi, MxBool p_und)
{
LegoActorInfo* info = GetActorInfo(p_roi);
@ -929,8 +942,9 @@ MxU32 LegoCharacterManager::GetSoundId(LegoROI* p_roi, MxBool p_und)
if (info != NULL) {
return info->m_sound + g_unk0x100fc4d8;
}
return 0;
else {
return 0;
}
}
// FUNCTION: LEGO1 0x10085180
@ -942,8 +956,9 @@ MxU8 LegoCharacterManager::GetMood(LegoROI* p_roi)
if (info != NULL) {
return info->m_mood;
}
return 0;
else {
return 0;
}
}
// FUNCTION: LEGO1 0x100851a0

View file

@ -1,5 +1,36 @@
#include "legoobjectfactory.h"
// Headers need to be included in a certain order to match the original binary.
// Some of the following headers were probably not directly included,
// but were included from one of the higher level classes. We should attempt
// to reverse engineer the inclusion "graph" at some point. Until then, to maintain
// correct order in the binary, we include them in the order we want here.
// clang-format off
#include "mxpresenter.h"
#include "legoentity.h"
#include "legopathactor.h"
// The below header inclusions should be sound.
#include "legoloopinganimpresenter.h"
#include "mxcompositemediapresenter.h"
#include "legoactorpresenter.h"
#include "legomodelpresenter.h"
#include "legotexturepresenter.h"
#include "legopartpresenter.h"
#include "legoactioncontrolpresenter.h"
#include "lego3dwavepresenter.h"
#include "jetskirace.h"
#include "carrace.h"
#include "score.h"
#include "legoact2.h"
#include "helicopter.h"
#include "act2policestation.h"
#include "act3.h"
#include "doors.h"
#include "pizzeria.h"
#include "buildings.h"
#include "jukebox.h"
// clang-format on
#include "act2actor.h"
#include "act2brick.h"
#include "act2genactor.h"

View file

@ -101,7 +101,7 @@ MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_
}
if (VTable0x80(m_roi->GetWorldPosition(), worldDirection, a, c)) {
#ifdef NDEBUG
#ifndef BETA10
m_unk0x7c = 0;
return 0;
#else

View file

@ -35,24 +35,6 @@ LegoRace::LegoRace()
NotificationManager()->Register(this);
}
// FUNCTION: LEGO1 0x10015b70
MxLong LegoRace::HandlePathStruct(LegoPathStructNotificationParam&)
{
return 0;
}
// FUNCTION: LEGO1 0x10015b80
MxLong LegoRace::HandleEndAction(MxEndActionNotificationParam&)
{
return 0;
}
// FUNCTION: LEGO1 0x10015b90
MxBool LegoRace::Escape()
{
return FALSE;
}
// FUNCTION: LEGO1 0x10015ce0
// FUNCTION: BETA10 0x100c7a71
MxResult LegoRace::Create(MxDSAction& p_dsAction)

View file

@ -116,3 +116,10 @@ MxResult LegoRaceActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
return SUCCESS;
}
// FUNCTION: LEGO1 0x10014aa0
// FUNCTION: BETA10 0x100ca038
MxResult LegoRaceActor::FUN_10014aa0()
{
return SUCCESS;
}

View file

@ -170,11 +170,6 @@ undefined4 g_hitValerieSoundsIndex = 0;
// GLOBAL: LEGO1 0x100f0bb4
MxLong g_unk0x100f0bb4 = 0;
// Initialized at LEGO1 0x10012db0
// GLOBAL: LEGO1 0x10102af0
// GLOBAL: BETA10 0x102114c0
Mx3DPointFloat g_unk0x10102af0 = Mx3DPointFloat(0.0f, 2.0f, 0.0f);
// FUNCTION: LEGO1 0x10012950
LegoRaceCar::LegoRaceCar()
{
@ -200,6 +195,11 @@ MxLong LegoRaceCar::Notify(MxParam& p_param)
return LegoRaceMap::Notify(p_param);
}
// Initialized at LEGO1 0x10012db0
// GLOBAL: LEGO1 0x10102af0
// GLOBAL: BETA10 0x102114c0
Mx3DPointFloat g_unk0x10102af0 = Mx3DPointFloat(0.0f, 2.0f, 0.0f);
// FUNCTION: LEGO1 0x10012de0
void LegoRaceCar::FUN_10012de0()
{
@ -730,49 +730,3 @@ MxResult LegoJetski::HitActor(LegoPathActor* p_actor, MxBool p_bool)
return SUCCESS;
}
// FUNCTION: LEGO1 0x10014150
MxU32 LegoJetski::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
{
return LegoJetskiRaceActor::VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3);
}
// FUNCTION: LEGO1 0x100141d0
void LegoJetski::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
{
LegoJetskiRaceActor::SwitchBoundary(p_boundary, p_edge, p_unk0xe4);
}
// FUNCTION: LEGO1 0x10014210
MxResult LegoJetski::VTable0x9c()
{
return LegoJetskiRaceActor::VTable0x9c();
}
// FUNCTION: LEGO1 0x10014500
// FUNCTION: BETA10 0x100cd5e0
MxU32 LegoRaceCar::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
{
return LegoCarRaceActor::VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3);
}
// FUNCTION: LEGO1 0x10014560
// FUNCTION: BETA10 0x100cd660
void LegoRaceCar::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
{
LegoCarRaceActor::SwitchBoundary(p_boundary, p_edge, p_unk0xe4);
}

View file

@ -272,7 +272,7 @@ MxResult LegoCarRaceActor::VTable0x9c()
MxResult res = VTable0x80(m_roi->GetWorldPosition(), point4, point1, point5);
#ifndef NDEBUG // BETA10 only
#ifdef BETA10
if (res) {
assert(0);
return -1;

View file

@ -26,12 +26,6 @@ DECOMP_SIZE_ASSERT(LegoModelPresenter, 0x6c)
// GLOBAL: LEGO1 0x100f7ae0
MxS32 g_modelPresenterConfig = 1;
// FUNCTION: LEGO1 0x1000cca0
void LegoModelPresenter::Destroy()
{
Destroy(FALSE);
}
// FUNCTION: LEGO1 0x1007f660
void LegoModelPresenter::configureLegoModelPresenter(MxS32 p_modelPresenterConfig)
{

View file

@ -22,12 +22,6 @@ MxS32 g_partPresenterConfig1 = 1;
// GLOBAL: LEGO1 0x100f7aa4
MxS32 g_partPresenterConfig2 = 100;
// FUNCTION: LEGO1 0x1000cf60
void LegoPartPresenter::Destroy()
{
Destroy(FALSE);
}
// FUNCTION: LEGO1 0x1007c990
void LegoPartPresenter::configureLegoPartPresenter(MxS32 p_partPresenterConfig1, MxS32 p_partPresenterConfig2)
{

View file

@ -8,12 +8,12 @@
#include "mxdirectx/mxdirect3d.h"
#include "mxdirectx/mxstopwatch.h"
#include "mxdisplaysurface.h"
#include "mxgeometry/mxmatrix.h"
#include "mxmisc.h"
#include "mxpalette.h"
#include "mxregion.h"
#include "mxtimer.h"
#include "mxtransitionmanager.h"
#include "realtime/matrix.h"
#include "realtime/realtime.h"
#include "roi/legoroi.h"
#include "tgl/d3drm/impl.h"

View file

@ -800,7 +800,7 @@ void Act3::DebugCopter(
const Matrix4& p_destination,
const Matrix4& p_startPosition,
const Matrix4& p_endPosition,
const UnknownMx4DPointFloat& p_unk0x1f4
const MxQuaternionTransformer& p_unk0x1f4
)
{
DebugPrintf("Copter matrix...\n\n");
@ -832,10 +832,10 @@ void Act3::DebugCopter(
Mx4DPointFloat unk0x00, unk0x18;
if (p_unk0x1f4.GetUnknown0x30() != 0) {
if (p_unk0x1f4.GetFlags() != 0) {
// TODO: Match
unk0x00 = p_unk0x1f4.GetUnknown0x00();
unk0x18 = p_unk0x1f4.GetUnknown0x18();
unk0x00 = p_unk0x1f4.GetStartQuat();
unk0x18 = p_unk0x1f4.GetEndQuat();
DebugPrintf("Source quaternion...");
// STRING: LEGO1 0x100f7864

View file

@ -50,12 +50,6 @@ GasStation::GasStation()
NotificationManager()->Register(this);
}
// FUNCTION: LEGO1 0x10004770
MxBool GasStation::VTable0x5c()
{
return TRUE;
}
// FUNCTION: LEGO1 0x100048c0
GasStation::~GasStation()
{
@ -71,6 +65,7 @@ GasStation::~GasStation()
}
// FUNCTION: LEGO1 0x10004990
// FUNCTION: BETA10 0x100286c0
MxResult GasStation::Create(MxDSAction& p_dsAction)
{
MxResult result = LegoWorld::Create(p_dsAction);
@ -84,13 +79,13 @@ MxResult GasStation::Create(MxDSAction& p_dsAction)
m_state = (GasStationState*) GameState()->GetState("GasStationState");
if (!m_state) {
m_state = (GasStationState*) GameState()->CreateState("GasStationState");
m_state->m_unk0x14.m_unk0x00 = 1;
m_state->m_unk0x14 = 1;
}
else if (m_state->m_unk0x14.m_unk0x00 == 4) {
m_state->m_unk0x14.m_unk0x00 = 4;
else if (m_state->m_unk0x14 == 4) {
m_state->m_unk0x14 = 4;
}
else {
m_state->m_unk0x14.m_unk0x00 = 3;
m_state->m_unk0x14 = 3;
}
GameState()->m_currentArea = LegoGameState::e_garage;
@ -124,6 +119,7 @@ MxLong GasStation::Notify(MxParam& p_param)
result = HandleControl((LegoControlManagerNotificationParam&) p_param);
break;
case c_notificationTransitioned:
assert(m_destLocation != LegoGameState::e_undefined);
GameState()->SwitchArea(m_destLocation);
break;
}
@ -133,6 +129,7 @@ MxLong GasStation::Notify(MxParam& p_param)
}
// FUNCTION: LEGO1 0x10004b30
// FUNCTION: BETA10 0x10028a5e
void GasStation::ReadyWorld()
{
PlayMusic(JukeboxScript::c_JBMusic2);
@ -144,22 +141,22 @@ void GasStation::ReadyWorld()
case LegoActor::c_pepper:
switch (m_state->m_pepperAction) {
case 0:
m_state->m_unk0x14.m_unk0x00 = 5;
m_state->m_unk0x14 = 5;
PlayAction(GarageScript::c_wgs002nu_RunAnim);
m_unk0x106 = 1;
break;
case 1:
m_state->m_unk0x14.m_unk0x00 = 5;
m_state->m_unk0x14 = 5;
PlayAction(GarageScript::c_wgs003nu_RunAnim);
m_unk0x106 = 1;
break;
case 2:
m_state->m_unk0x14.m_unk0x00 = 5;
m_state->m_unk0x14 = 5;
PlayAction(GarageScript::c_wgs004nu_RunAnim);
m_unk0x106 = 1;
break;
default:
m_state->m_unk0x14.m_unk0x00 = 6;
m_state->m_unk0x14 = 6;
PlayAction(GarageScript::c_wgs008nu_RunAnim);
m_unk0x106 = 1;
m_unk0x104 = 1;
@ -169,23 +166,21 @@ void GasStation::ReadyWorld()
if (m_state->m_pepperAction < 5) {
m_state->m_pepperAction++;
}
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
break;
case LegoActor::c_mama:
switch (m_state->m_mamaAction) {
case 0:
m_state->m_unk0x14.m_unk0x00 = 5;
m_state->m_unk0x14 = 5;
PlayAction(GarageScript::c_wgs006nu_RunAnim);
m_unk0x106 = 1;
break;
case 1:
m_state->m_unk0x14.m_unk0x00 = 5;
m_state->m_unk0x14 = 5;
PlayAction(GarageScript::c_wgs007nu_RunAnim);
m_unk0x106 = 1;
break;
default:
m_state->m_unk0x14.m_unk0x00 = 6;
m_state->m_unk0x14 = 6;
PlayAction(GarageScript::c_wgs008nu_RunAnim);
m_unk0x106 = 1;
m_unk0x104 = 1;
@ -195,49 +190,21 @@ void GasStation::ReadyWorld()
if (m_state->m_mamaAction < 5) {
m_state->m_mamaAction++;
}
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
break;
case LegoActor::c_papa:
switch (m_state->m_papaAction) {
case 0:
m_state->m_unk0x14.m_unk0x00 = 5;
PlayAction(GarageScript::c_wgs012nu_RunAnim);
m_unk0x106 = 1;
break;
case 1:
m_state->m_unk0x14.m_unk0x00 = 5;
PlayAction(GarageScript::c_wgs014nu_RunAnim);
m_unk0x106 = 1;
break;
default:
m_state->m_unk0x14.m_unk0x00 = 6;
PlayAction(GarageScript::c_wgs017nu_RunAnim);
m_unk0x106 = 1;
m_unk0x104 = 1;
break;
}
if (m_state->m_papaAction < 5) {
m_state->m_papaAction++;
}
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
break;
case LegoActor::c_nick:
switch (m_state->m_nickAction) {
case 0:
m_state->m_unk0x14.m_unk0x00 = 5;
m_state->m_unk0x14 = 5;
PlayAction(GarageScript::c_wgs009nu_RunAnim);
m_unk0x106 = 1;
break;
case 1:
m_state->m_unk0x14.m_unk0x00 = 5;
m_state->m_unk0x14 = 5;
PlayAction(GarageScript::c_wgs010nu_RunAnim);
m_unk0x106 = 1;
break;
default:
m_state->m_unk0x14.m_unk0x00 = 6;
m_state->m_unk0x14 = 6;
PlayAction(GarageScript::c_wgs008nu_RunAnim);
m_unk0x106 = 1;
m_unk0x104 = 1;
@ -247,23 +214,45 @@ void GasStation::ReadyWorld()
if (m_state->m_nickAction < 5) {
m_state->m_nickAction++;
}
break;
case LegoActor::c_papa:
switch (m_state->m_papaAction) {
case 0:
m_state->m_unk0x14 = 5;
PlayAction(GarageScript::c_wgs012nu_RunAnim);
m_unk0x106 = 1;
break;
case 1:
m_state->m_unk0x14 = 5;
PlayAction(GarageScript::c_wgs014nu_RunAnim);
m_unk0x106 = 1;
break;
default:
m_state->m_unk0x14 = 6;
PlayAction(GarageScript::c_wgs017nu_RunAnim);
m_unk0x106 = 1;
m_unk0x104 = 1;
break;
}
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
if (m_state->m_papaAction < 5) {
m_state->m_papaAction++;
}
break;
case LegoActor::c_laura:
switch (m_state->m_lauraAction) {
case 0:
m_state->m_unk0x14.m_unk0x00 = 5;
m_state->m_unk0x14 = 5;
PlayAction(GarageScript::c_wgs020nu_RunAnim);
m_unk0x106 = 1;
break;
case 1:
m_state->m_unk0x14.m_unk0x00 = 5;
m_state->m_unk0x14 = 5;
PlayAction(GarageScript::c_wgs021nu_RunAnim);
m_unk0x106 = 1;
break;
default:
m_state->m_unk0x14.m_unk0x00 = 6;
m_state->m_unk0x14 = 6;
PlayAction(GarageScript::c_wgs022nu_RunAnim);
m_unk0x106 = 1;
m_unk0x104 = 1;
@ -273,13 +262,12 @@ void GasStation::ReadyWorld()
if (m_state->m_lauraAction < 5) {
m_state->m_lauraAction++;
}
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
break;
default:
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
break;
}
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
}
// FUNCTION: LEGO1 0x10005590
@ -317,10 +305,10 @@ MxLong GasStation::HandleEndAction(MxEndActionNotificationParam& p_param)
m_state->StopAction((GarageScript::Script) action->GetObjectId());
m_unk0x106 = 0;
switch (m_state->m_unk0x14.m_unk0x00) {
switch (m_state->m_unk0x14) {
case 5:
g_unk0x100f0160 = 0;
m_state->m_unk0x14.m_unk0x00 = 6;
m_state->m_unk0x14 = 6;
m_unk0x115 = TRUE;
PlayAction(GarageScript::c_wgs023nu_RunAnim);
m_unk0x106 = 1;
@ -331,17 +319,17 @@ MxLong GasStation::HandleEndAction(MxEndActionNotificationParam& p_param)
m_unk0x115 = TRUE;
if (m_unk0x104 == 3) {
m_state->m_unk0x14.m_unk0x00 = 8;
m_state->m_unk0x14 = 8;
PlayAction(GarageScript::c_wgs029nu_RunAnim);
m_unk0x106 = 1;
}
else {
m_state->m_unk0x14.m_unk0x00 = 7;
m_state->m_unk0x14 = 7;
m_unk0x114 = TRUE;
}
break;
case 8:
m_state->m_unk0x14.m_unk0x00 = 2;
m_state->m_unk0x14 = 2;
((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 = 7;
m_destLocation = LegoGameState::e_unk28;
m_radio.Stop();
@ -380,8 +368,8 @@ MxLong GasStation::HandleButtonDown(LegoControlManagerNotificationParam& p_param
m_unk0x104 = 3;
m_unk0x114 = FALSE;
if (m_state->m_unk0x14.m_unk0x00 == 7) {
m_state->m_unk0x14.m_unk0x00 = 8;
if (m_state->m_unk0x14 == 7) {
m_state->m_unk0x14 = 8;
PlayAction(GarageScript::c_wgs029nu_RunAnim);
m_unk0x106 = 1;
}
@ -407,7 +395,7 @@ MxLong GasStation::HandleControl(LegoControlManagerNotificationParam& p_param)
switch (p_param.GetClickedObjectId()) {
case GarageScript::c_LeftArrow_Ctl:
case GarageScript::c_RightArrow_Ctl:
m_state->m_unk0x14.m_unk0x00 = 0;
m_state->m_unk0x14 = 0;
m_destLocation = LegoGameState::Area::e_garadoor;
m_state->StopActions();
@ -416,7 +404,7 @@ MxLong GasStation::HandleControl(LegoControlManagerNotificationParam& p_param)
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
break;
case GarageScript::c_Info_Ctl:
m_state->m_unk0x14.m_unk0x00 = 0;
m_state->m_unk0x14 = 0;
m_destLocation = LegoGameState::Area::e_infomain;
m_state->StopActions();
@ -425,7 +413,7 @@ MxLong GasStation::HandleControl(LegoControlManagerNotificationParam& p_param)
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
break;
case GarageScript::c_Buggy_Ctl:
m_state->m_unk0x14.m_unk0x00 = 0;
m_state->m_unk0x14 = 0;
m_destLocation = LegoGameState::Area::e_dunecarbuild;
m_state->StopActions();
@ -480,7 +468,7 @@ MxResult GasStation::Tickle()
else if (m_unk0x104 != 0) {
m_unk0x104 = 0;
MxDSAction action;
m_state->m_unk0x14.m_unk0x00 = 9;
m_state->m_unk0x14 = 9;
PlayAction(GarageScript::c_wgs031nu_RunAnim);
m_unk0x106 = 1;
}
@ -503,7 +491,7 @@ MxBool GasStation::Escape()
{
m_radio.Stop();
m_state->StopActions();
m_state->m_unk0x14.m_unk0x00 = 0;
m_state->m_unk0x14 = 0;
m_destLocation = LegoGameState::Area::e_infomain;
return TRUE;
}

View file

@ -1,6 +1,7 @@
#include "legoanim.h"
#include "mxgeometry/mxmatrix.h"
#include "mxgeometry/mxquaternion.h"
#include <limits.h>
@ -851,7 +852,7 @@ inline void LegoAnimNodeData::GetTranslation(
break;
case 2:
Mx4DPointFloat a;
UnknownMx4DPointFloat b;
MxQuaternionTransformer b;
if (p_rotationKeys[i].TestBit1() || p_rotationKeys[i + 1].TestBit1()) {
a[0] = p_rotationKeys[i].GetX();
@ -878,9 +879,9 @@ inline void LegoAnimNodeData::GetTranslation(
c[3] = p_rotationKeys[i + 1].GetAngle();
}
b.BETA_10180b80(a);
b.BETA_10180bc0(c);
b.BETA_1004aaa0(
b.SetStart(a);
b.SetEnd(c);
b.InterpolateToMatrix(
p_matrix,
(p_time - p_rotationKeys[i].GetTime()) / (p_rotationKeys[i + 1].GetTime() - p_rotationKeys[i].GetTime())
);

View file

@ -4,6 +4,7 @@
#include "decomp.h"
#include "legoweedge.h"
#include "mxgeometry/mxgeometry3d.h"
#include "mxgeometry/mxgeometry4d.h"
class LegoPathStruct;

View file

@ -4,6 +4,7 @@
#include "legolod.h"
#include "misc/legocontainer.h"
#include "misc/legostorage.h"
#include "mxgeometry/mxgeometry4d.h"
#include "realtime/realtime.h"
#include "shape/legobox.h"
#include "shape/legosphere.h"

View file

@ -639,6 +639,15 @@
// GLOBAL: LEGO1 0x101028da
// __OP_POWjmptab
// GLOBAL: LEGO1 0x1010292a
// __OP_LOG10jmptab
// GLOBAL: LEGO1 0x1010294a
// __OP_LOGjmptab
// GLOBAL: LEGO1 0x1010296a
// __OP_EXPjmptab
// GLOBAL: LEGO1 0x101095f8
// __crtheap

View file

@ -12,6 +12,13 @@
// LIBRARY: BETA10 0x1015fe83
// _SmackDoFrameToBuffer
// LIBRARY: LEGO1 0x100cea58
// LIBRARY: BETA10 0x10160e58
// _SmackDoFrameToVESA
// LIBRARY: LEGO1 0x100cfd90
// _SmackDoPCM
// LIBRARY: LEGO1 0x100d052c
// LIBRARY: BETA10 0x1016292c
// _SmackGetSizeDeltas
@ -20,4 +27,7 @@
// LIBRARY: BETA10 0x10162943
// _SmackGetRect
// LIBRARY: LEGO1 0x100d0654
// _SmackRemapTables
#endif

View file

@ -2,8 +2,7 @@
#define MXGEOMETRY3D_H
#include "decomp.h"
#include "realtime/matrix.h"
#include "realtime/vector.h"
#include "realtime/vector3d.inl.h"
// VTABLE: LEGO1 0x100d4488
// VTABLE: BETA10 0x101b84d0
@ -53,199 +52,4 @@ private:
float m_elements[3]; // 0x08
};
// VTABLE: LEGO1 0x100d41e8
// VTABLE: BETA10 0x101bab78
// SIZE 0x18
class Mx4DPointFloat : public Vector4 {
public:
// FUNCTION: LEGO1 0x10048290
// FUNCTION: BETA10 0x100484c0
Mx4DPointFloat() : Vector4(m_elements) {}
// FUNCTION: BETA10 0x10073bb0
Mx4DPointFloat(float p_x, float p_y, float p_z, float p_a) : Vector4(m_elements)
{
m_elements[0] = p_x;
m_elements[1] = p_y;
m_elements[2] = p_z;
m_elements[3] = p_a;
}
Mx4DPointFloat(const Mx4DPointFloat& p_other) : Vector4(m_elements) { EqualsImpl(p_other.m_data); }
// FUNCTION: LEGO1 0x10003200
virtual void operator=(const Vector4& p_impl) { EqualsImpl(p_impl.m_data); } // vtable+0x98
// FUNCTION: BETA10 0x1004af10
float& operator[](int idx) { return m_data[idx]; }
// According to the PDB, BETA10 will not link this one if it is never used
// const float& operator[](int idx) const { return m_data[idx]; }
// only used by a couple of BETA10 functions for some unknown reason
// FUNCTION: BETA10 0x1001c950
float& index_operator(int idx) { return m_data[idx]; }
// SYNTHETIC: LEGO1 0x10064b20
// SYNTHETIC: BETA10 0x10070420
// ??4Mx4DPointFloat@@QAEAAV0@ABV0@@Z
private:
float m_elements[4]; // 0x08
};
// SIZE 0x34
class UnknownMx4DPointFloat {
public:
enum {
c_bit1 = 0x01,
c_bit2 = 0x02
};
UnknownMx4DPointFloat() : m_unk0x30(0) {}
// FUNCTION: BETA10 0x1004a9b0
void BETA_1004a9b0(Matrix4& p_m1, Matrix4& p_m2)
{
BETA_1004a9f0(p_m1);
FUN_10004620(p_m2);
}
// FUNCTION: BETA10 0x1004a9f0
void BETA_1004a9f0(Matrix4& p_m)
{
p_m.ToQuaternion(m_unk0x00);
m_unk0x30 |= c_bit1;
}
// FUNCTION: LEGO1 0x10004620
// FUNCTION: BETA10 0x1004aa30
void FUN_10004620(Matrix4& p_m)
{
p_m.ToQuaternion(m_unk0x18);
m_unk0x30 |= c_bit2;
}
// FUNCTION: BETA10 0x10180b80
void BETA_10180b80(Vector4& p_v)
{
m_unk0x00 = p_v;
m_unk0x30 |= c_bit1;
}
// FUNCTION: BETA10 0x10180bc0
void BETA_10180bc0(Vector4& p_v)
{
m_unk0x18 = p_v;
m_unk0x30 |= c_bit2;
}
const Vector4& GetUnknown0x00() const { return m_unk0x00; }
const Vector4& GetUnknown0x18() const { return m_unk0x18; }
undefined4 GetUnknown0x30() const { return m_unk0x30; }
inline int BETA_1004aaa0(Matrix4& p_matrix, float p_f);
inline long FUN_10004520();
private:
inline int FUN_100040a0(Vector4& p_v, float p_f);
Mx4DPointFloat m_unk0x00; // 0x00
Mx4DPointFloat m_unk0x18; // 0x18
undefined4 m_unk0x30; // 0x30
};
// FUNCTION: BETA10 0x1004aaa0
inline int UnknownMx4DPointFloat::BETA_1004aaa0(Matrix4& p_matrix, float p_f)
{
float data[4];
Vector4 v(data);
if (FUN_100040a0(v, p_f) == 0) {
return p_matrix.FromQuaternion(v);
}
return -1;
}
// FUNCTION: LEGO1 0x10004520
inline long UnknownMx4DPointFloat::FUN_10004520()
{
if (!m_unk0x30) {
return -1;
}
Mx4DPointFloat v1;
Mx4DPointFloat v2;
v1 = m_unk0x00;
v1 += m_unk0x18;
v2 = m_unk0x00;
v2 -= m_unk0x18;
if (v1.Dot(v1, v1) < v2.Dot(v2, v2)) {
m_unk0x18 *= -1.0f;
}
return 0;
}
// FUNCTION: LEGO1 0x100040a0
// FUNCTION: BETA10 0x1004ab10
inline int UnknownMx4DPointFloat::FUN_100040a0(Vector4& p_v, float p_f)
{
if (m_unk0x30 == c_bit1) {
p_v = m_unk0x00;
p_v[3] = (float) ((1.0 - p_f) * acos((double) p_v[3]) * 2.0);
return p_v.NormalizeQuaternion();
}
if (m_unk0x30 == c_bit2) {
p_v = m_unk0x18;
p_v[3] = (float) (p_f * acos((double) p_v[3]) * 2.0);
return p_v.NormalizeQuaternion();
}
if (m_unk0x30 == (c_bit1 | c_bit2)) {
int i;
double d1 = p_v.Dot(m_unk0x00, m_unk0x18);
double a;
double b;
if (d1 + 1.0 > 0.00001) {
if (1.0 - d1 > 0.00001) {
double d2 = acos(d1);
double denominator = sin(d2);
a = sin((1.0 - p_f) * d2) / denominator;
b = sin(p_f * d2) / denominator;
}
else {
a = 1.0 - p_f;
b = p_f;
}
for (i = 0; i < 4; i++) {
p_v[i] = (float) (m_unk0x00[i] * a + m_unk0x18[i] * b);
}
}
else {
p_v[0] = -m_unk0x00[1];
p_v[1] = m_unk0x00[0];
p_v[2] = -m_unk0x00[3];
p_v[3] = m_unk0x00[2];
a = sin((1.0 - p_f) * 1.570796326794895);
b = sin(p_f * 1.570796326794895);
for (i = 0; i < 3; i++) {
p_v[i] = (float) (m_unk0x00[i] * a + p_v[i] * b);
}
}
return 0;
}
return -1;
}
#endif // MXGEOMETRY3D_H

View file

@ -0,0 +1,48 @@
#ifndef MXGEOMETRY4D_H
#define MXGEOMETRY4D_H
#include "decomp.h"
#include "realtime/vector4d.inl.h"
// VTABLE: LEGO1 0x100d41e8
// VTABLE: BETA10 0x101bab78
// SIZE 0x18
class Mx4DPointFloat : public Vector4 {
public:
// FUNCTION: LEGO1 0x10048290
// FUNCTION: BETA10 0x100484c0
Mx4DPointFloat() : Vector4(m_elements) {}
// FUNCTION: BETA10 0x10073bb0
Mx4DPointFloat(float p_x, float p_y, float p_z, float p_a) : Vector4(m_elements)
{
m_elements[0] = p_x;
m_elements[1] = p_y;
m_elements[2] = p_z;
m_elements[3] = p_a;
}
Mx4DPointFloat(const Mx4DPointFloat& p_other) : Vector4(m_elements) { EqualsImpl(p_other.m_data); }
// FUNCTION: LEGO1 0x10003200
virtual void operator=(const Vector4& p_impl) { EqualsImpl(p_impl.m_data); } // vtable+0x98
// FUNCTION: BETA10 0x1004af10
float& operator[](int idx) { return m_data[idx]; }
// According to the PDB, BETA10 will not link this one if it is never used
// const float& operator[](int idx) const { return m_data[idx]; }
// only used by a couple of BETA10 functions for some unknown reason
// FUNCTION: BETA10 0x1001c950
float& index_operator(int idx) { return m_data[idx]; }
// SYNTHETIC: LEGO1 0x10064b20
// SYNTHETIC: BETA10 0x10070420
// ??4Mx4DPointFloat@@QAEAAV0@ABV0@@Z
private:
float m_elements[4]; // 0x08
};
#endif // MXGEOMETRY4D_H

View file

@ -1,7 +1,7 @@
#ifndef MXMATRIX_H
#define MXMATRIX_H
#include "realtime/matrix.h"
#include "realtime/matrix4d.inl.h"
// VTABLE: LEGO1 0x100d4300
// VTABLE: BETA10 0x101b82e0
@ -35,4 +35,9 @@ private:
float m_elements[4][4]; // 0x08
};
// Must be included here (not before MxMatrix) for correct ordering in binary.
// FromQuaternion and ToQuaternion in Matrix4 depend on Vector4.
// There's a chance they included mxgeometry4d.h after including this somewhere.
#include "realtime/vector4d.inl.h"
#endif // MXMATRIX_H

View file

@ -0,0 +1,165 @@
#ifndef MXQUATERNION_H
#define MXQUATERNION_H
#include "mxgeometry4d.h"
// SIZE 0x34
class MxQuaternionTransformer {
public:
enum {
c_startSet = 0x01,
c_endSet = 0x02
};
MxQuaternionTransformer() : m_flags(0) {}
inline long NormalizeDirection();
inline void SetStartEnd(Matrix4& p_m1, Matrix4& p_m2);
inline void SetStart(Matrix4& p_m);
inline void SetEnd(Matrix4& p_m);
inline void SetStart(Vector4& p_v);
inline void SetEnd(Vector4& p_v);
inline int InterpolateToMatrix(Matrix4& p_matrix, float p_f);
const Vector4& GetStartQuat() const { return m_startQuat; }
const Vector4& GetEndQuat() const { return m_endQuat; }
undefined4 GetFlags() const { return m_flags; }
private:
inline int Interpolate(Vector4& p_v, float p_f);
Mx4DPointFloat m_startQuat; // 0x00
Mx4DPointFloat m_endQuat; // 0x18
MxU32 m_flags; // 0x30
};
// FUNCTION: LEGO1 0x10004520
long MxQuaternionTransformer::NormalizeDirection()
{
if (!m_flags) {
return -1;
}
Mx4DPointFloat v1;
Mx4DPointFloat v2;
v1 = m_startQuat;
v1 += m_endQuat;
v2 = m_startQuat;
v2 -= m_endQuat;
if (v1.Dot(v1, v1) < v2.Dot(v2, v2)) {
m_endQuat *= -1.0f;
}
return 0;
}
// FUNCTION: BETA10 0x1004a9b0
void MxQuaternionTransformer::SetStartEnd(Matrix4& p_m1, Matrix4& p_m2)
{
SetStart(p_m1);
SetEnd(p_m2);
}
// FUNCTION: BETA10 0x1004a9f0
void MxQuaternionTransformer::SetStart(Matrix4& p_m)
{
p_m.ToQuaternion(m_startQuat);
m_flags |= c_startSet;
}
// FUNCTION: LEGO1 0x10004620
// FUNCTION: BETA10 0x1004aa30
void MxQuaternionTransformer::SetEnd(Matrix4& p_m)
{
p_m.ToQuaternion(m_endQuat);
m_flags |= c_endSet;
}
// FUNCTION: BETA10 0x10180b80
void MxQuaternionTransformer::SetStart(Vector4& p_v)
{
m_startQuat = p_v;
m_flags |= c_startSet;
}
// FUNCTION: BETA10 0x10180bc0
void MxQuaternionTransformer::SetEnd(Vector4& p_v)
{
m_endQuat = p_v;
m_flags |= c_endSet;
}
// FUNCTION: BETA10 0x1004aaa0
int MxQuaternionTransformer::InterpolateToMatrix(Matrix4& p_matrix, float p_f)
{
float data[4];
Vector4 v(data);
if (Interpolate(v, p_f) == 0) {
return p_matrix.FromQuaternion(v);
}
return -1;
}
// FUNCTION: LEGO1 0x100040a0
// FUNCTION: BETA10 0x1004ab10
int MxQuaternionTransformer::Interpolate(Vector4& p_v, float p_f)
{
if (m_flags == c_startSet) {
p_v = m_startQuat;
p_v[3] = (float) ((1.0 - p_f) * acos((double) p_v[3]) * 2.0);
return p_v.NormalizeQuaternion();
}
if (m_flags == c_endSet) {
p_v = m_endQuat;
p_v[3] = (float) (p_f * acos((double) p_v[3]) * 2.0);
return p_v.NormalizeQuaternion();
}
if (m_flags == (c_startSet | c_endSet)) {
int i;
double d1 = p_v.Dot(m_startQuat, m_endQuat);
double a;
double b;
if (d1 + 1.0 > 0.00001) {
if (1.0 - d1 > 0.00001) {
double d2 = acos(d1);
double denominator = sin(d2);
a = sin((1.0 - p_f) * d2) / denominator;
b = sin(p_f * d2) / denominator;
}
else {
a = 1.0 - p_f;
b = p_f;
}
for (i = 0; i < 4; i++) {
p_v[i] = (float) (m_startQuat[i] * a + m_endQuat[i] * b);
}
}
else {
p_v[0] = -m_startQuat[1];
p_v[1] = m_startQuat[0];
p_v[2] = -m_startQuat[3];
p_v[3] = m_startQuat[2];
a = sin((1.0 - p_f) * 1.570796326794895);
b = sin(p_f * 1.570796326794895);
for (i = 0; i < 3; i++) {
p_v[i] = (float) (m_startQuat[i] * a + p_v[i] * b);
}
}
return 0;
}
return -1;
}
#endif // MXQUATERNION_H

View file

@ -10,6 +10,12 @@ class MxAudioPresenter : public MxMediaPresenter {
public:
MxAudioPresenter() { m_volume = 100; }
// FUNCTION: LEGO1 0x1000d260
virtual MxS32 GetVolume() { return m_volume; } // vtable+0x5c
// FUNCTION: LEGO1 0x1000d270
virtual void SetVolume(MxS32 p_volume) { m_volume = p_volume; } // vtable+0x60
// FUNCTION: BETA10 0x1008cba0
static const char* HandlerClassName()
{
@ -30,12 +36,6 @@ public:
return !strcmp(p_name, MxAudioPresenter::ClassName()) || MxMediaPresenter::IsA(p_name);
}
// FUNCTION: LEGO1 0x1000d260
virtual MxS32 GetVolume() { return m_volume; } // vtable+0x5c
// FUNCTION: LEGO1 0x1000d270
virtual void SetVolume(MxS32 p_volume) { m_volume = p_volume; } // vtable+0x60
protected:
MxS32 m_volume; // 0x50
};

View file

@ -68,7 +68,7 @@ public:
// FUNCTION: BETA10 0x10148c60
MxU8* GetBuffer() { return m_pBuffer; }
MxU8** GetBufferRef() { return &m_pBuffer; }
// FUNCTION: BETA10 0x10164240
undefined4 GetUnknown14() { return m_unk0x14; }
// FUNCTION: BETA10 0x10156420
@ -85,7 +85,10 @@ public:
void SetUnknown14(undefined4 p_unk0x14) { m_unk0x14 = p_unk0x14; }
void SetUnknown1c(undefined4 p_unk0x1c) { m_unk0x1c = p_unk0x1c; }
// FUNCTION: BETA10 0x10164260
void SetMode(Type p_mode) { m_mode = p_mode; }
void SetUnk30(MxDSStreamingAction* p_unk0x30) { m_unk0x30 = p_unk0x30; }
// SYNTHETIC: LEGO1 0x100c6510

View file

@ -35,10 +35,12 @@ public:
}
static MxU32 GetHeaderSize();
static MxU32* IntoType(MxU8* p_buffer) { return (MxU32*) p_buffer; }
static MxU32* IntoLength(MxU8* p_buffer) { return (MxU32*) (p_buffer + 4); }
static MxU32 Size(MxU32 p_dataSize) { return (p_dataSize & 1) + p_dataSize + 8; }
static MxU8* End(MxU8* p_buffer) { return p_buffer + Size(*IntoLength(p_buffer)); }
// FUNCTION: BETA10 0x101641f0
static MxU32 Size(MxU8* p_buffer) { return (*(MxU32*) (p_buffer + 4) & 1) + *(MxU32*) (p_buffer + 4) + 8; }
// FUNCTION: BETA10 0x10164220
static MxU8* End(MxU8* p_buffer) { return p_buffer + Size(p_buffer); }
void SetChunkFlags(MxU16 p_flags) { m_flags = p_flags; }
void SetObjectId(undefined4 p_objectid) { m_objectId = p_objectid; }

View file

@ -6,6 +6,7 @@
class MxDSBuffer;
// VTABLE: LEGO1 0x100dd088
// VTABLE: BETA10 0x101c2850
// SIZE 0xb4
class MxDSStreamingAction : public MxDSAction {
public:
@ -14,40 +15,53 @@ public:
~MxDSStreamingAction() override;
MxDSStreamingAction* CopyFrom(MxDSStreamingAction& p_dsStreamingAction);
MxDSStreamingAction& operator=(MxDSAction& p_dsAction)
{
MxDSAction::operator=(p_dsAction);
return *this;
}
MxDSStreamingAction& operator=(MxDSStreamingAction& p_dsStreamingAction)
{
MxDSAction::operator=(p_dsStreamingAction);
return *this;
}
MxBool HasId(MxU32 p_objectId) override; // vtable+34;
MxBool HasId(MxU32 p_objectId) override; // vtable+0x34;
MxResult Init();
void Init();
void SetInternalAction(MxDSAction* p_dsAction);
void FUN_100cd2d0();
// FUNCTION: BETA10 0x10156530
MxU32 GetUnknown94() { return m_unk0x94; }
// FUNCTION: BETA10 0x10156380
MxS32 GetUnknown9c() { return m_unk0x9c; }
// FUNCTION: BETA10 0x10156630
MxDSBuffer* GetUnknowna0() { return m_unk0xa0; }
// FUNCTION: BETA10 0x101563d0
MxDSBuffer* GetUnknowna4() { return m_unk0xa4; }
// FUNCTION: BETA10 0x10159190
MxLong GetUnknowna8() { return m_unk0xa8; }
MxDSAction* GetInternalAction() { return m_internalAction; }
// FUNCTION: BETA10 0x10156580
MxU32 GetBufferOffset() { return m_bufferOffset; }
// FUNCTION: BETA10 0x10156550
void SetUnknown94(MxU32 p_unk0x94) { m_unk0x94 = p_unk0x94; }
// FUNCTION: BETA10 0x101563a0
void SetUnknown9c(MxS32 p_unk0x9c) { m_unk0x9c = p_unk0x9c; }
// FUNCTION: BETA10 0x10156470
void SetUnknowna0(MxDSBuffer* p_unk0xa0) { m_unk0xa0 = p_unk0xa0; }
// FUNCTION: BETA10 0x101563f0
void SetUnknowna4(MxDSBuffer* p_unk0xa4) { m_unk0xa4 = p_unk0xa4; }
// FUNCTION: BETA10 0x10151150
void SetBufferOffset(MxU32 p_bufferOffset) { m_bufferOffset = p_bufferOffset; }
// FUNCTION: BETA10 0x10156650
void ClearUnknowna0() { m_unk0xa0 = NULL; }
// SYNTHETIC: LEGO1 0x100cd0b0
// SYNTHETIC: BETA10 0x101565f0
// MxDSStreamingAction::`scalar deleting destructor'
private:

View file

@ -9,6 +9,9 @@
// We define the bare minimum constants and structures to be compatible with the code in mxio.cpp
// This is mostly copy-pasted from the MMSYSTEM.H Windows header.
/* general error return values */
#define MMSYSERR_NOERROR 0 /* no error */
/* MMIO error return values */
#define MMIOERR_BASE 256
#define MMIOERR_OUTOFMEMORY (MMIOERR_BASE + 2) /* out of memory */
@ -39,8 +42,10 @@
#define FOURCC_LIST mmioFOURCC('L', 'I', 'S', 'T')
/* various MMIO flags */
#define MMIO_FINDRIFF 0x0020 /* mmioDescend: find a LIST chunk */
#define MMIO_FINDLIST 0x0040 /* mmioDescend: find a RIFF chunk */
#define MMIO_FINDRIFF 0x0020 /* mmioDescend: find a LIST chunk */
#define MMIO_FINDLIST 0x0040 /* mmioDescend: find a RIFF chunk */
#define MMIO_CREATERIFF 0x0020 /* mmioCreateChunk: make a LIST chunk */
#define MMIO_CREATELIST 0x0040 /* mmioCreateChunk: make a RIFF chunk */
/* general MMIO information data structure */
typedef struct _ISLE_MMIOINFO {
@ -84,6 +89,7 @@ public:
MxU16 Advance(MxU16);
MxU16 Descend(ISLE_MMCKINFO*, const ISLE_MMCKINFO*, MxU16);
MxU16 Ascend(ISLE_MMCKINFO*, MxU16);
MxU16 CreateChunk(ISLE_MMCKINFO* p_chunkInfo, MxU16 p_create);
// NOTE: In MXIOINFO, the `hmmio` member of MMIOINFO is used like
// an HFILE (int) instead of an HMMIO (WORD).

View file

@ -16,6 +16,9 @@ public:
// FUNCTION: LEGO1 0x1000c550
~MxMediaPresenter() override { Destroy(TRUE); }
// FUNCTION: LEGO1 0x1000c5b0
void Destroy() override { Destroy(FALSE); } // vtable+0x38
MxResult Tickle() override; // vtable+0x08
// FUNCTION: BETA10 0x10054f50
@ -42,9 +45,6 @@ public:
void RepeatingTickle() override; // vtable+0x24
void DoneTickle() override; // vtable+0x2c
// FUNCTION: LEGO1 0x1000c5b0
void Destroy() override { Destroy(FALSE); } // vtable+0x38
MxResult StartAction(MxStreamController*, MxDSAction*) override; // vtable+0x3c
void EndAction() override; // vtable+0x40
void Enable(MxBool p_enable) override; // vtable+0x54

View file

@ -28,31 +28,8 @@ public:
MxPresenter() { Init(); }
// FUNCTION: LEGO1 0x1000bf00
~MxPresenter() override {} // vtable+0x00
MxResult Tickle() override; // vtable+0x08
// FUNCTION: BETA10 0x1004d9e0
static const char* HandlerClassName()
{
// STRING: LEGO1 0x100f0740
return "MxPresenter";
}
// FUNCTION: LEGO1 0x1000bfe0
// FUNCTION: BETA10 0x1004d9b0
const char* ClassName() const override // vtable+0x0c
{
return HandlerClassName();
}
// FUNCTION: LEGO1 0x1000bff0
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxPresenter::ClassName()) || MxCore::IsA(p_name);
}
// FUNCTION: LEGO1 0x1000be30
virtual void VTable0x14() {} // vtable+0x14
@ -88,6 +65,9 @@ protected:
}
public:
// FUNCTION: LEGO1 0x1000bf00
~MxPresenter() override {} // vtable+0x00
// FUNCTION: LEGO1 0x1000bf70
virtual MxResult AddToManager() { return SUCCESS; } // vtable+0x34
@ -115,6 +95,26 @@ public:
virtual void Enable(MxBool p_enable); // vtable+0x54
// FUNCTION: BETA10 0x1004d9e0
static const char* HandlerClassName()
{
// STRING: LEGO1 0x100f0740
return "MxPresenter";
}
// FUNCTION: LEGO1 0x1000bfe0
// FUNCTION: BETA10 0x1004d9b0
const char* ClassName() const override // vtable+0x0c
{
return HandlerClassName();
}
// FUNCTION: LEGO1 0x1000bff0
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxPresenter::ClassName()) || MxCore::IsA(p_name);
}
MxEntity* CreateEntity(const char* p_defaultName);
void SendToCompositePresenter(MxOmni* p_omni);
MxBool IsEnabled();

View file

@ -10,6 +10,9 @@ public:
// FUNCTION: LEGO1 0x1000d430
~MxSoundPresenter() override { Destroy(TRUE); }
// FUNCTION: LEGO1 0x1000d490
void Destroy() override { Destroy(FALSE); } // vtable+0x38
// FUNCTION: BETA10 0x1008ca70
static const char* HandlerClassName()
{
@ -32,9 +35,6 @@ public:
MxResult AddToManager() override; // vtable+0x34
// FUNCTION: LEGO1 0x1000d490
void Destroy() override { Destroy(FALSE); } // vtable+0x38
// SYNTHETIC: LEGO1 0x1000d5c0
// MxSoundPresenter::`scalar deleting destructor'

View file

@ -14,43 +14,6 @@ class MxVideoPresenter : public MxMediaPresenter {
public:
MxVideoPresenter() { Init(); }
// FUNCTION: LEGO1 0x1000c740
~MxVideoPresenter() override { Destroy(TRUE); } // vtable+0x00
// FUNCTION: BETA10 0x100551b0
static const char* HandlerClassName()
{
// STRING: LEGO1 0x100f0760
return "MxVideoPresenter";
}
// FUNCTION: LEGO1 0x1000c820
// FUNCTION: BETA10 0x10055180
const char* ClassName() const override // vtable+0x0c
{
return HandlerClassName();
}
// FUNCTION: LEGO1 0x1000c830
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxVideoPresenter::ClassName()) || MxMediaPresenter::IsA(p_name);
}
void ReadyTickle() override; // vtable+0x18
void StartingTickle() override; // vtable+0x1c
void StreamingTickle() override; // vtable+0x20
void RepeatingTickle() override; // vtable+0x24
void FreezingTickle() override; // vtable+0x28
MxResult AddToManager() override; // vtable+0x34
// FUNCTION: LEGO1 0x1000c7a0
void Destroy() override { Destroy(FALSE); } // vtable+0x38
void EndAction() override; // vtable+0x40
MxResult PutData() override; // vtable+0x4c
MxBool IsHit(MxS32 p_x, MxS32 p_y) override; // vtable+0x50
// FUNCTION: LEGO1 0x1000c700
// FUNCTION: BETA10 0x10054a80
virtual void LoadHeader(MxStreamChunk* p_chunk) {} // vtable+0x5c
@ -72,6 +35,12 @@ public:
virtual undefined VTable0x74(); // vtable+0x74
// FUNCTION: LEGO1 0x1000c740
~MxVideoPresenter() override { Destroy(TRUE); } // vtable+0x00
// FUNCTION: LEGO1 0x1000c7a0
void Destroy() override { Destroy(FALSE); } // vtable+0x38
// FUNCTION: LEGO1 0x1000c7b0
virtual LPDIRECTDRAWSURFACE VTable0x78() { return m_unk0x58; } // vtable+0x78
@ -84,6 +53,36 @@ public:
// FUNCTION: LEGO1 0x1000c800
virtual MxS32 GetHeight() { return m_alpha ? m_alpha->m_height : m_frameBitmap->GetBmiHeightAbs(); } // vtable+0x84
// FUNCTION: BETA10 0x100551b0
static const char* HandlerClassName()
{
// STRING: LEGO1 0x100f0760
return "MxVideoPresenter";
}
// FUNCTION: LEGO1 0x1000c820
// FUNCTION: BETA10 0x10055180
const char* ClassName() const override // vtable+0x0c
{
return HandlerClassName();
}
// FUNCTION: LEGO1 0x1000c830
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxVideoPresenter::ClassName()) || MxMediaPresenter::IsA(p_name);
}
void ReadyTickle() override; // vtable+0x18
void StartingTickle() override; // vtable+0x1c
void StreamingTickle() override; // vtable+0x20
void RepeatingTickle() override; // vtable+0x24
void FreezingTickle() override; // vtable+0x28
MxResult AddToManager() override; // vtable+0x34
void EndAction() override; // vtable+0x40
MxResult PutData() override; // vtable+0x4c
MxBool IsHit(MxS32 p_x, MxS32 p_y) override; // vtable+0x50
// VTABLE: LEGO1 0x100dc2bc
// SIZE 0x0c
struct AlphaMask {

View file

@ -15,6 +15,15 @@ public:
// FUNCTION: LEGO1 0x1000d640
~MxWavePresenter() override { Destroy(TRUE); } // vtable+0x00
// FUNCTION: LEGO1 0x1000d6a0
void Destroy() override { Destroy(FALSE); } // vtable+0x38
virtual void Pause(); // vtable+0x64
virtual void Resume(); // vtable+0x68
// FUNCTION: LEGO1 0x1000d6b0
virtual MxBool IsPaused() { return m_paused; } // vtable+0x6c
// FUNCTION: BETA10 0x1008cd00
static const char* HandlerClassName()
{
@ -35,26 +44,17 @@ public:
return !strcmp(p_name, MxWavePresenter::ClassName()) || MxSoundPresenter::IsA(p_name);
}
void ReadyTickle() override; // vtable+0x18
void StartingTickle() override; // vtable+0x1c
void StreamingTickle() override; // vtable+0x20
void DoneTickle() override; // vtable+0x2c
void ParseExtra() override; // vtable+0x30
MxResult AddToManager() override; // vtable+0x34
// FUNCTION: LEGO1 0x1000d6a0
void Destroy() override { Destroy(FALSE); } // vtable+0x38
void ReadyTickle() override; // vtable+0x18
void StartingTickle() override; // vtable+0x1c
void StreamingTickle() override; // vtable+0x20
void DoneTickle() override; // vtable+0x2c
void ParseExtra() override; // vtable+0x30
MxResult AddToManager() override; // vtable+0x34
void EndAction() override; // vtable+0x40
MxResult PutData() override; // vtable+0x4c
void Enable(MxBool p_enable) override; // vtable+0x54
void LoopChunk(MxStreamChunk* p_chunk) override; // vtable+0x58
void SetVolume(MxS32 p_volume) override; // vtable+0x60
virtual void Pause(); // vtable+0x64
virtual void Resume(); // vtable+0x68
// FUNCTION: LEGO1 0x1000d6b0
virtual MxBool IsPaused() { return m_paused; } // vtable+0x6c
#pragma pack(push, 1)
// SIZE 0x18

View file

@ -5,25 +5,25 @@
DECOMP_SIZE_ASSERT(MxDSStreamingAction, 0xb4)
// FUNCTION: LEGO1 0x100cd010
// FUNCTION: BETA10 0x1015f380
MxDSStreamingAction::MxDSStreamingAction(MxDSAction& p_dsAction, MxU32 p_offset)
{
Init();
*this = p_dsAction;
this->m_unk0x94 = p_offset;
this->m_bufferOffset = p_offset;
MxDSAction::operator=(p_dsAction);
m_unk0x94 = p_offset;
m_bufferOffset = p_offset;
}
// FUNCTION: LEGO1 0x100cd090
// FUNCTION: BETA10 0x101565a0
MxBool MxDSStreamingAction::HasId(MxU32 p_objectId)
{
if (this->m_internalAction) {
return this->m_internalAction->HasId(p_objectId);
}
return FALSE;
return m_internalAction ? m_internalAction->HasId(p_objectId) : FALSE;
}
// FUNCTION: LEGO1 0x100cd0d0
// FUNCTION: BETA10 0x101564a0
MxDSStreamingAction::MxDSStreamingAction(MxDSStreamingAction& p_dsStreamingAction)
{
Init();
@ -31,68 +31,71 @@ MxDSStreamingAction::MxDSStreamingAction(MxDSStreamingAction& p_dsStreamingActio
}
// FUNCTION: LEGO1 0x100cd150
// FUNCTION: BETA10 0x1015f41d
MxDSStreamingAction::~MxDSStreamingAction()
{
if (this->m_unk0xa0) {
delete this->m_unk0xa0;
if (m_unk0xa0) {
delete m_unk0xa0;
}
if (this->m_unk0xa4) {
delete this->m_unk0xa4;
if (m_unk0xa4) {
delete m_unk0xa4;
}
if (this->m_internalAction) {
delete this->m_internalAction;
if (m_internalAction) {
delete m_internalAction;
}
}
// FUNCTION: LEGO1 0x100cd1e0
MxResult MxDSStreamingAction::Init()
// FUNCTION: BETA10 0x1015f53c
void MxDSStreamingAction::Init()
{
this->m_unk0x94 = 0;
this->m_bufferOffset = 0;
this->m_unk0x9c = 0;
this->m_unk0xa0 = NULL;
this->m_unk0xa4 = NULL;
this->m_unk0xa8 = 0;
this->m_unk0xac = 2;
this->m_internalAction = NULL;
return SUCCESS;
m_unk0x94 = 0;
m_bufferOffset = 0;
m_unk0x9c = 0;
m_unk0xa0 = NULL;
m_unk0xa4 = NULL;
m_unk0xa8 = 0;
m_unk0xac = 2;
m_internalAction = NULL;
}
// FUNCTION: LEGO1 0x100cd220
// FUNCTION: BETA10 0x1015f5b9
MxDSStreamingAction* MxDSStreamingAction::CopyFrom(MxDSStreamingAction& p_dsStreamingAction)
{
*this = p_dsStreamingAction;
this->m_unk0x94 = p_dsStreamingAction.m_unk0x94;
this->m_bufferOffset = p_dsStreamingAction.m_bufferOffset;
this->m_unk0x9c = p_dsStreamingAction.m_unk0x9c;
this->m_unk0xa0 = NULL;
this->m_unk0xa4 = NULL;
this->m_unk0xac = p_dsStreamingAction.m_unk0xac;
this->m_unk0xa8 = p_dsStreamingAction.m_unk0xa8;
MxDSAction::operator=(p_dsStreamingAction);
m_unk0x94 = p_dsStreamingAction.m_unk0x94;
m_bufferOffset = p_dsStreamingAction.m_bufferOffset;
m_unk0x9c = p_dsStreamingAction.m_unk0x9c;
m_unk0xa0 = NULL;
m_unk0xa4 = NULL;
m_unk0xac = p_dsStreamingAction.m_unk0xac;
m_unk0xa8 = p_dsStreamingAction.m_unk0xa8;
SetInternalAction(p_dsStreamingAction.m_internalAction ? p_dsStreamingAction.m_internalAction->Clone() : NULL);
return this;
}
// FUNCTION: LEGO1 0x100cd2a0
// FUNCTION: BETA10 0x1015f698
void MxDSStreamingAction::SetInternalAction(MxDSAction* p_dsAction)
{
if (this->m_internalAction) {
delete this->m_internalAction;
if (m_internalAction) {
delete m_internalAction;
}
this->m_internalAction = p_dsAction;
m_internalAction = p_dsAction;
}
// FUNCTION: LEGO1 0x100cd2d0
void MxDSStreamingAction::FUN_100cd2d0()
{
if (this->m_duration == -1) {
if (m_duration == -1) {
return;
}
MxLong duration = this->m_duration / this->m_loopCount;
this->m_loopCount--;
MxLong duration = m_duration / m_loopCount;
m_loopCount--;
this->m_duration -= duration;
this->m_unk0xa8 += duration;
m_duration -= duration;
m_unk0xa8 += duration;
}

View file

@ -286,6 +286,7 @@ MxBool MxDiskStreamProvider::FUN_100d1af0(MxDSStreamingAction* p_action)
}
// FUNCTION: LEGO1 0x100d1b20
// FUNCTION: BETA10 0x10163712
MxResult MxDiskStreamProvider::FUN_100d1b20(MxDSStreamingAction* p_action)
{
MxDSBuffer* buffer = new MxDSBuffer();
@ -294,91 +295,74 @@ MxResult MxDiskStreamProvider::FUN_100d1b20(MxDSStreamingAction* p_action)
return FAILURE;
}
MxU32 size = p_action->GetUnknowna0()->GetWriteOffset() - p_action->GetUnknown94() + p_action->GetBufferOffset() +
(p_action->GetUnknowna4() ? p_action->GetUnknowna4()->GetWriteOffset() : 0);
MxU32 size = (p_action->GetUnknowna4() ? p_action->GetUnknowna4()->GetWriteOffset() : 0) +
p_action->GetUnknowna0()->GetWriteOffset() - (p_action->GetUnknown94() - p_action->GetBufferOffset());
if (buffer->AllocateBuffer(size, MxDSBuffer::e_allocate) != SUCCESS) {
if (!buffer) {
return FAILURE;
}
delete buffer;
return FAILURE;
}
MxDSBuffer* buffer2 = p_action->GetUnknowna4();
MxU8** pdata;
MxU8* data;
if (buffer2 == NULL) {
pdata = buffer->GetBufferRef();
if (p_action->GetUnknowna4()) {
buffer->FUN_100c7090(p_action->GetUnknowna4());
data = buffer->GetBuffer() + p_action->GetUnknowna4()->GetWriteOffset();
memcpy(
data = *pdata,
p_action->GetUnknowna0()->GetBuffer() - p_action->GetBufferOffset() + p_action->GetUnknown94(),
size
);
}
else {
buffer->FUN_100c7090(buffer2);
pdata = buffer->GetBufferRef();
memcpy(
data = (p_action->GetUnknowna4()->GetWriteOffset() + *pdata),
p_action->GetUnknowna0()->GetBuffer(),
p_action->GetUnknowna0()->GetWriteOffset()
);
memcpy(data, p_action->GetUnknowna0()->GetBuffer(), p_action->GetUnknowna0()->GetWriteOffset());
delete p_action->GetUnknowna4();
}
else {
data = buffer->GetBuffer();
memcpy(
data,
p_action->GetUnknowna0()->GetBuffer() + (p_action->GetUnknown94() - p_action->GetBufferOffset()),
size
);
}
p_action->SetUnknowna4(buffer);
#define IntoType(p) ((MxU32*) (p))
while (data) {
if (*MxDSChunk::IntoType(data) != FOURCC('M', 'x', 'O', 'b')) {
if (*MxStreamChunk::IntoTime(data) > p_action->GetUnknown9c()) {
*MxDSChunk::IntoType(data) = FOURCC('p', 'a', 'd', ' ');
if (*IntoType(data) != FOURCC('M', 'x', 'O', 'b') &&
*MxStreamChunk::IntoTime(data) > p_action->GetUnknown9c()) {
*IntoType(data) = FOURCC('p', 'a', 'd', ' ');
memcpy(data + 8, *pdata, buffer->GetWriteOffset() + *pdata - data - 8);
size = ReadData(*pdata, buffer->GetWriteOffset());
// DECOMP: prefer order that matches retail versus beta
*(MxU32*) (data + 4) = buffer->GetBuffer() + buffer->GetWriteOffset() - data - 8;
memset(data + 8, 0, *(MxU32*) (data + 4));
size = ReadData(buffer->GetBuffer(), buffer->GetWriteOffset());
MxDSBuffer* buffer3 = new MxDSBuffer();
if (!buffer3) {
return FAILURE;
}
if (buffer3->AllocateBuffer(size, MxDSBuffer::e_allocate) == SUCCESS) {
memcpy(buffer3->GetBuffer(), p_action->GetUnknowna4()->GetBuffer(), size);
p_action->GetUnknowna4()->SetMode(MxDSBuffer::e_allocate);
delete p_action->GetUnknowna4();
buffer3->SetMode(MxDSBuffer::e_unknown);
p_action->SetUnknowna4(buffer3);
MxDSBuffer* buffer4 = p_action->GetUnknowna0();
MxU32 unk0x14 = buffer4->GetUnknown14();
MxU8* data2 = buffer4->GetBuffer();
while (TRUE) {
if (*MxStreamChunk::IntoTime(data2) > p_action->GetUnknown9c()) {
break;
}
data += MxDSChunk::Size(*MxDSChunk::IntoLength(data));
unk0x14 += MxDSChunk::Size(*MxDSChunk::IntoLength(data));
}
p_action->SetUnknown94(unk0x14);
p_action->SetBufferOffset(p_action->GetUnknowna0()->GetUnknown14());
delete p_action->GetUnknowna0();
p_action->SetUnknowna0(NULL);
((MxDiskStreamController*) m_pLookup)->FUN_100c7890(p_action);
return SUCCESS;
}
else {
delete buffer3;
return FAILURE;
}
buffer = new MxDSBuffer();
if (buffer == NULL || buffer->AllocateBuffer(size, MxDSBuffer::e_allocate) != SUCCESS) {
delete buffer;
return FAILURE;
}
memcpy(buffer->GetBuffer(), p_action->GetUnknowna4()->GetBuffer(), size);
p_action->GetUnknowna4()->SetMode(MxDSBuffer::e_allocate);
delete p_action->GetUnknowna4();
buffer->SetMode(MxDSBuffer::e_unknown);
p_action->SetUnknowna4(buffer);
MxU32 unk0x14 = p_action->GetUnknowna0()->GetUnknown14();
for (data = p_action->GetUnknowna0()->GetBuffer();
*MxStreamChunk::IntoTime(data) <= p_action->GetUnknown9c();
data = MxDSChunk::End(data)) {
unk0x14 += MxDSChunk::Size(data);
}
p_action->SetUnknown94(unk0x14);
p_action->SetBufferOffset(p_action->GetUnknowna0()->GetUnknown14());
delete p_action->GetUnknowna0();
p_action->ClearUnknowna0();
((MxDiskStreamController*) m_pLookup)->FUN_100c7890(p_action);
return SUCCESS;
}
data = buffer->FUN_100c6fa0(data);
@ -388,6 +372,8 @@ MxResult MxDiskStreamProvider::FUN_100d1b20(MxDSStreamingAction* p_action)
p_action->SetBufferOffset(GetFileSize() + p_action->GetBufferOffset());
FUN_100d1780(p_action);
return SUCCESS;
#undef IntoType
}
// FUNCTION: LEGO1 0x100d1e90

View file

@ -491,6 +491,7 @@ MxU8* MxDSBuffer::FUN_100c6fa0(MxU8* p_data)
}
// FUNCTION: LEGO1 0x100c7090
// FUNCTION: BETA10 0x1015842d
MxResult MxDSBuffer::FUN_100c7090(MxDSBuffer* p_buf)
{
MxResult result = FAILURE;

View file

@ -36,7 +36,7 @@ MxU16 MXIOINFO::Open(const char* p_filename, MxULong p_flags)
// [library:filesystem] p_flags is always 0 (OF_READ)
assert(p_flags == 0);
MxU16 result = 0;
MxU16 result = MMSYSERR_NOERROR;
m_info.lDiskOffset = m_info.lBufOffset = 0;
@ -82,7 +82,7 @@ MxU16 MXIOINFO::Open(const char* p_filename, MxULong p_flags)
// FUNCTION: BETA10 0x1015e30b
MxU16 MXIOINFO::Close(MxLong p_unused)
{
MxU16 result = 0;
MxU16 result = MMSYSERR_NOERROR;
if (RAW_M_FILE) {
result = Flush(0);
@ -315,7 +315,7 @@ MxLong MXIOINFO::Seek(MxLong p_offset, SDL_IOWhence p_origin)
// FUNCTION: BETA10 0x1015e9ad
MxU16 MXIOINFO::SetBuffer(char* p_buf, MxLong p_len, MxLong p_unused)
{
MxU16 result = 0;
MxU16 result = MMSYSERR_NOERROR;
result = Flush(0);
if (m_info.dwFlags & MMIO_ALLOCBUF) {
@ -335,7 +335,7 @@ MxU16 MXIOINFO::SetBuffer(char* p_buf, MxLong p_len, MxLong p_unused)
// FUNCTION: BETA10 0x1015ea3e
MxU16 MXIOINFO::Flush(MxU16 p_unused)
{
MxU16 result = 0;
MxU16 result = MMSYSERR_NOERROR;
Sint64 bytesWritten;
// if buffer is dirty
@ -387,7 +387,7 @@ MxU16 MXIOINFO::Flush(MxU16 p_unused)
// FUNCTION: BETA10 0x1015eb8f
MxU16 MXIOINFO::Advance(MxU16 p_option)
{
MxU16 result = 0;
MxU16 result = MMSYSERR_NOERROR;
MxULong rwmode = m_info.dwFlags & MMIO_RWMODE;
if (m_info.pchBuffer) {
@ -461,7 +461,7 @@ MxU16 MXIOINFO::Advance(MxU16 p_option)
// FUNCTION: BETA10 0x1015edef
MxU16 MXIOINFO::Descend(ISLE_MMCKINFO* p_chunkInfo, const ISLE_MMCKINFO* p_parentInfo, MxU16 p_descend)
{
MxU16 result = 0;
MxU16 result = MMSYSERR_NOERROR;
MxULong ofs;
MxU32 readOk;
@ -552,7 +552,7 @@ MxU16 MXIOINFO::Ascend(ISLE_MMCKINFO* p_chunkInfo, MxU16 p_ascend)
{
MxLong ofs;
MxULong size;
MxU16 result = 0;
MxU16 result = MMSYSERR_NOERROR;
if (p_chunkInfo == NULL) {
return MMIOERR_BASE;
@ -610,3 +610,43 @@ MxU16 MXIOINFO::Ascend(ISLE_MMCKINFO* p_chunkInfo, MxU16 p_ascend)
return result;
}
// FUNCTION: BETA10 0x1015f28b
MxU16 MXIOINFO::CreateChunk(ISLE_MMCKINFO* p_chunkInfo, MxU16 p_create)
{
MxU16 result = MMSYSERR_NOERROR;
if (p_chunkInfo == NULL) {
return MMIOERR_BASE;
}
if (p_create == MMIO_CREATERIFF) {
p_chunkInfo->ckid = FOURCC_RIFF;
}
if (p_create == MMIO_CREATELIST) {
p_chunkInfo->ckid = FOURCC_LIST;
}
p_chunkInfo->dwDataOffset = Seek(0, SDL_IO_SEEK_CUR);
if (p_chunkInfo->dwDataOffset == -1) {
result = MMIOERR_CANNOTSEEK;
}
else {
p_chunkInfo->dwDataOffset += 8;
}
MxU32 size;
if (p_chunkInfo->ckid == FOURCC_RIFF || p_chunkInfo->ckid == FOURCC_LIST) {
size = 12;
}
else {
size = 8;
}
if (Write(p_chunkInfo, size) != size) {
result = MMIOERR_CANNOTWRITE;
}
p_chunkInfo->dwFlags = MMIO_DIRTY;
return result;
}

View file

@ -102,62 +102,63 @@ done:
}
// FUNCTION: LEGO1 0x100d0d80
// FUNCTION: BETA10 0x1016492f
MxU32 ReadData(MxU8* p_buffer, MxU32 p_size)
{
MxU32 id;
MxU8* data = p_buffer;
MxU8* end = p_buffer + p_size;
MxU8* data2;
if (p_buffer < end) {
do {
if (*MxDSChunk::IntoType(data) == FOURCC('M', 'x', 'O', 'b')) {
data2 = data;
data += 8;
#define IntoType(p) ((MxU32*) (p))
MxDSObject* obj = DeserializeDSObjectDispatch(data, -1);
id = obj->GetObjectId();
delete obj;
while (data < p_buffer + p_size) {
if (*IntoType(data) == FOURCC('M', 'x', 'O', 'b')) {
data2 = data;
data = data2 + 8;
data = MxDSChunk::End(data2);
while (data < end) {
if (*MxDSChunk::IntoType(data) == FOURCC('M', 'x', 'C', 'h')) {
MxU8* data3 = data;
MxU32* psize = MxDSChunk::IntoLength(data);
data += MxDSChunk::Size(*psize);
MxDSObject* obj = DeserializeDSObjectDispatch(data, -1);
id = obj->GetObjectId();
delete obj;
if ((*MxDSChunk::IntoType(data2) == FOURCC('M', 'x', 'C', 'h')) &&
(*MxStreamChunk::IntoFlags(data2) & DS_CHUNK_SPLIT)) {
if (*MxStreamChunk::IntoObjectId(data2) == *MxStreamChunk::IntoObjectId(data3) &&
(*MxStreamChunk::IntoFlags(data3) & DS_CHUNK_SPLIT) &&
*MxStreamChunk::IntoTime(data2) == *MxStreamChunk::IntoTime(data3)) {
MxDSBuffer::Append(data2, data3);
continue;
}
else {
*MxStreamChunk::IntoFlags(data2) &= ~DS_CHUNK_SPLIT;
}
data = MxDSChunk::End(data2);
while (data < p_buffer + p_size) {
if (*IntoType(data) == FOURCC('M', 'x', 'C', 'h')) {
MxU8* data3 = data;
data = MxDSChunk::End(data3);
if ((*IntoType(data2) == FOURCC('M', 'x', 'C', 'h')) &&
(*MxStreamChunk::IntoFlags(data2) & DS_CHUNK_SPLIT)) {
if (*MxStreamChunk::IntoObjectId(data2) == *MxStreamChunk::IntoObjectId(data3) &&
(*MxStreamChunk::IntoFlags(data3) & DS_CHUNK_SPLIT) &&
*MxStreamChunk::IntoTime(data2) == *MxStreamChunk::IntoTime(data3)) {
MxDSBuffer::Append(data2, data3);
continue;
}
data2 += MxDSChunk::Size(*MxDSChunk::IntoLength(data2));
memcpy(data2, data3, MxDSChunk::Size(*psize));
if (*MxStreamChunk::IntoObjectId(data2) == id &&
(*MxStreamChunk::IntoFlags(data2) & DS_CHUNK_END_OF_STREAM)) {
break;
else {
*MxStreamChunk::IntoFlags(data2) &= ~DS_CHUNK_SPLIT;
}
}
else {
data++;
data2 = MxDSChunk::End(data2);
memcpy(data2, data3, MxDSChunk::Size(data3));
if (*MxStreamChunk::IntoObjectId(data2) == id &&
(*MxStreamChunk::IntoFlags(data2) & DS_CHUNK_END_OF_STREAM)) {
break;
}
}
else {
data++;
}
}
else {
data++;
}
} while (data < end);
}
else {
data++;
}
}
*MxStreamChunk::IntoFlags(data2) &= ~DS_CHUNK_SPLIT;
return MxDSChunk::End(data2) - p_buffer;
return MxDSChunk::Size(data2) + (MxU32) (data2 - p_buffer);
#undef IntoType
}

View file

@ -96,6 +96,7 @@ MxU32* MxStreamChunk::IntoObjectId(MxU8* p_buffer)
}
// FUNCTION: LEGO1 0x100c31a0
// FUNCTION: BETA10 0x10151626
MxLong* MxStreamChunk::IntoTime(MxU8* p_buffer)
{
return (MxLong*) (p_buffer + 0x0e);

View file

@ -3,358 +3,53 @@
#include "vector.h"
#include <memory.h>
// Note: virtual function overloads appear in the virtual table
// in reverse order of appearance.
struct UnknownMatrixType {
float m_data[4][4];
};
// Note: Many functions most likely take const references/pointers instead of non-const.
// The class needs to undergo a very careful refactoring to fix that (no matches should break).
// VTABLE: LEGO1 0x100d4350
// VTABLE: BETA10 0x101b8340
// SIZE 0x08
class Matrix4 {
protected:
float (*m_data)[4];
public:
// FUNCTION: LEGO1 0x10004500
// FUNCTION: BETA10 0x1000fc70
Matrix4(float (*p_data)[4]) { SetData(p_data); }
// Note: virtual function overloads appear in the virtual table
// in reverse order of appearance.
// FUNCTION: LEGO1 0x10002320
// FUNCTION: BETA10 0x1000fcb0
virtual void Equals(float (*p_data)[4]) { memcpy(m_data, p_data, sizeof(float) * 4 * 4); } // vtable+0x04
// FUNCTION: LEGO1 0x10002340
// FUNCTION: BETA10 0x1000fcf0
virtual void Equals(const Matrix4& p_matrix)
{
memcpy(m_data, p_matrix.m_data, sizeof(float) * 4 * 4);
} // vtable+0x00
// FUNCTION: LEGO1 0x10002360
// FUNCTION: BETA10 0x1000fd30
virtual void SetData(float (*p_data)[4]) { m_data = p_data; } // vtable+0x0c
// FUNCTION: LEGO1 0x10002370
// FUNCTION: BETA10 0x1000fd60
virtual void SetData(UnknownMatrixType& p_matrix) { m_data = p_matrix.m_data; } // vtable+0x08
// FUNCTION: LEGO1 0x10002380
// FUNCTION: BETA10 0x1000fd90
virtual float (*GetData())[4] { return m_data; } // vtable+0x14
// FUNCTION: LEGO1 0x10002390
// FUNCTION: BETA10 0x1000fdc0
virtual float (*GetData() const)[4] { return m_data; } // vtable+0x10
// FUNCTION: LEGO1 0x100023a0
// FUNCTION: BETA10 0x1000fdf0
virtual float* Element(int p_row, int p_col) { return &m_data[p_row][p_col]; } // vtable+0x1c
// FUNCTION: LEGO1 0x100023c0
// FUNCTION: BETA10 0x1000fe30
virtual const float* Element(int p_row, int p_col) const { return &m_data[p_row][p_col]; } // vtable+0x18
// FUNCTION: LEGO1 0x100023e0
// FUNCTION: BETA10 0x1000fe70
virtual void Clear() { memset(m_data, 0, 16 * sizeof(float)); } // vtable+0x20
// FUNCTION: LEGO1 0x100023f0
// FUNCTION: BETA10 0x1000feb0
virtual void SetIdentity()
{
Clear();
m_data[0][0] = 1.0f;
m_data[1][1] = 1.0f;
m_data[2][2] = 1.0f;
m_data[3][3] = 1.0f;
} // vtable+0x24
// FUNCTION: LEGO1 0x10002420
// FUNCTION: BETA10 0x1000ff20
virtual void operator=(const Matrix4& p_matrix) { Equals(p_matrix); } // vtable+0x28
// FUNCTION: LEGO1 0x10002430
// FUNCTION: BETA10 0x1000ff50
virtual Matrix4& operator+=(float (*p_data)[4])
{
for (int i = 0; i < 16; i++) {
((float*) m_data)[i] += ((float*) p_data)[i];
}
return *this;
} // vtable+0x2c
// FUNCTION: LEGO1 0x10002460
// FUNCTION: BETA10 0x1000ffc0
virtual void TranslateBy(const float& p_x, const float& p_y, const float& p_z)
{
m_data[3][0] += p_x;
m_data[3][1] += p_y;
m_data[3][2] += p_z;
} // vtable+0x30
// FUNCTION: LEGO1 0x100024a0
// FUNCTION: BETA10 0x10010040
virtual void SetTranslation(const float& p_x, const float& p_y, const float& p_z)
{
m_data[3][0] = p_x;
m_data[3][1] = p_y;
m_data[3][2] = p_z;
} // vtable+0x34
// FUNCTION: LEGO1 0x100024d0
// FUNCTION: BETA10 0x100100a0
virtual void Product(float (*p_a)[4], float (*p_b)[4])
{
float* cur = (float*) m_data;
for (int row = 0; row < 4; row++) {
for (int col = 0; col < 4; col++) {
*cur = 0.0f;
for (int k = 0; k < 4; k++) {
*cur += p_a[row][k] * p_b[k][col];
}
cur++;
}
}
} // vtable+0x3c
// FUNCTION: LEGO1 0x10002530
// FUNCTION: BETA10 0x10010180
virtual void Product(const Matrix4& p_a, const Matrix4& p_b) { Product(p_a.m_data, p_b.m_data); } // vtable+0x38
inline virtual void ToQuaternion(Vector4& p_resultQuat); // vtable+0x40
inline virtual int FromQuaternion(const Vector4& p_vec); // vtable+0x44
// FUNCTION: LEGO1 0x100a0ff0
// FUNCTION: BETA10 0x1001fe60
void Scale(const float& p_x, const float& p_y, const float& p_z)
{
for (int i = 0; i < 4; i++) {
m_data[i][0] *= p_x;
m_data[i][1] *= p_y;
m_data[i][2] *= p_z;
}
}
// FUNCTION: BETA10 0x1001c6a0
void RotateX(const float& p_angle)
{
float s = sin(p_angle);
float c = cos(p_angle);
float matrix[4][4];
memcpy(matrix, m_data, sizeof(float) * 16);
for (int i = 0; i < 4; i++) {
m_data[i][1] = matrix[i][1] * c - matrix[i][2] * s;
m_data[i][2] = matrix[i][2] * c + matrix[i][1] * s;
}
}
// FUNCTION: BETA10 0x1001fd60
void RotateY(const float& p_angle)
{
float s = sin(p_angle);
float c = cos(p_angle);
float matrix[4][4];
memcpy(matrix, m_data, sizeof(float) * 16);
for (int i = 0; i < 4; i++) {
m_data[i][0] = matrix[i][0] * c + matrix[i][2] * s;
m_data[i][2] = matrix[i][2] * c - matrix[i][0] * s;
}
}
// FUNCTION: BETA10 0x1006ab10
void RotateZ(const float& p_angle)
{
float s = sin(p_angle);
float c = cos(p_angle);
float matrix[4][4];
memcpy(matrix, m_data, sizeof(float) * 16);
for (int i = 0; i < 4; i++) {
m_data[i][0] = matrix[i][0] * c - matrix[i][1] * s;
m_data[i][1] = matrix[i][1] * c + matrix[i][0] * s;
}
}
inline virtual void Equals(float (*p_data)[4]); // vtable+0x04
inline virtual void Equals(const Matrix4& p_matrix); // vtable+0x00
inline virtual void SetData(float (*p_data)[4]); // vtable+0x0c
inline virtual void SetData(UnknownMatrixType& p_matrix); // vtable+0x08
inline virtual float (*GetData())[4]; // vtable+0x14
inline virtual float (*GetData() const)[4]; // vtable+0x10
inline virtual float* Element(int p_row, int p_col); // vtable+0x1c
inline virtual const float* Element(int p_row, int p_col) const; // vtable+0x18
inline virtual void Clear(); // vtable+0x20
inline virtual void SetIdentity(); // vtable+0x24
inline virtual void operator=(const Matrix4& p_matrix); // vtable+0x28
inline virtual Matrix4& operator+=(float (*p_data)[4]); // vtable+0x2c
inline virtual void TranslateBy(const float& p_x, const float& p_y, const float& p_z); // vtable+0x30
inline virtual void SetTranslation(const float& p_x, const float& p_y, const float& p_z); // vtable+0x34
inline virtual void Product(float (*p_a)[4], float (*p_b)[4]); // vtable+0x3c
inline virtual void Product(const Matrix4& p_a, const Matrix4& p_b); // vtable+0x38
inline virtual void ToQuaternion(Vector4& p_resultQuat); // vtable+0x40
inline virtual int FromQuaternion(const Vector4& p_vec); // vtable+0x44
inline void Scale(const float& p_x, const float& p_y, const float& p_z);
inline void RotateX(const float& p_angle);
inline void RotateY(const float& p_angle);
inline void RotateZ(const float& p_angle);
inline int BETA_1005a590(Matrix4& p_mat);
// FUNCTION: LEGO1 0x1006b500
void Swap(int p_d1, int p_d2)
{
for (int i = 0; i < 4; i++) {
float e = m_data[p_d1][i];
m_data[p_d1][i] = m_data[p_d2][i];
m_data[p_d2][i] = e;
}
}
inline void Swap(int p_d1, int p_d2);
float* operator[](int idx) { return m_data[idx]; }
const float* operator[](int idx) const { return m_data[idx]; }
protected:
float (*m_data)[4];
};
// FUNCTION: LEGO1 0x10002550
// FUNCTION: BETA10 0x100101c0
inline void Matrix4::ToQuaternion(Vector4& p_outQuat)
{
float trace;
float localc = m_data[0][0] + m_data[1][1] + m_data[2][2];
if (localc > 0) {
trace = (float) sqrt(localc + 1.0);
p_outQuat[3] = trace * 0.5f;
trace = 0.5f / trace;
p_outQuat[0] = (m_data[2][1] - m_data[1][2]) * trace;
p_outQuat[1] = (m_data[0][2] - m_data[2][0]) * trace;
p_outQuat[2] = (m_data[1][0] - m_data[0][1]) * trace;
}
else {
// GLOBAL: LEGO1 0x100d4090
static int rotateIndex[] = {1, 2, 0};
// Largest element along the trace
int largest = 0;
if (m_data[0][0] < m_data[1][1]) {
largest = 1;
}
if (*Element(largest, largest) < m_data[2][2]) {
largest = 2;
}
int next = rotateIndex[largest];
int nextNext = rotateIndex[next];
trace = (float) sqrt(*Element(largest, largest) - (*Element(nextNext, nextNext) + *Element(next, next)) + 1.0);
p_outQuat[largest] = trace * 0.5f;
trace = 0.5f / trace;
p_outQuat[3] = (*Element(nextNext, next) - *Element(next, nextNext)) * trace;
p_outQuat[next] = (*Element(largest, next) + *Element(next, largest)) * trace;
p_outQuat[nextNext] = (*Element(largest, nextNext) + *Element(nextNext, largest)) * trace;
}
}
// FUNCTION: LEGO1 0x10002710
// FUNCTION: BETA10 0x10010550
inline int Matrix4::FromQuaternion(const Vector4& p_vec)
{
float local14 = p_vec.LenSquared();
if (local14 > 0.0f) {
local14 = 2.0f / local14;
float local24 = p_vec[0] * local14;
float local34 = p_vec[1] * local14;
float local10 = p_vec[2] * local14;
float local28 = p_vec[3] * local24;
float local2c = p_vec[3] * local34;
float local30 = p_vec[3] * local10;
float local38 = p_vec[0] * local24;
float local8 = p_vec[0] * local34;
float localc = p_vec[0] * local10;
float local18 = p_vec[1] * local34;
float local1c = p_vec[1] * local10;
float local20 = p_vec[2] * local10;
m_data[0][0] = 1.0f - (local18 + local20);
m_data[1][0] = local8 + local30;
m_data[2][0] = localc - local2c;
m_data[0][1] = local8 - local30;
m_data[1][1] = 1.0f - (local38 + local20);
m_data[2][1] = local1c + local28;
m_data[0][2] = local2c + localc;
m_data[1][2] = local1c - local28;
m_data[2][2] = 1.0f - (local18 + local38);
m_data[3][0] = 0.0f;
m_data[3][1] = 0.0f;
m_data[3][2] = 0.0f;
m_data[3][3] = 1.0f;
m_data[0][3] = 0.0f;
m_data[1][3] = 0.0f;
m_data[2][3] = 0.0f;
return 0;
}
else {
return -1;
}
}
// FUNCTION: BETA10 0x1005a590
inline int Matrix4::BETA_1005a590(Matrix4& p_mat)
{
float local5c[4][4];
Matrix4 localc(local5c);
((Matrix4&) localc) = *this;
p_mat.SetIdentity();
for (int i = 0; i < 4; i++) {
int local1c = i;
int local10;
for (local10 = i + 1; local10 < 4; local10++) {
if (fabs(localc[local1c][i]) < fabs(localc[local10][i])) {
local1c = local10;
}
}
if (local1c != i) {
localc.Swap(local1c, i);
p_mat.Swap(local1c, i);
}
if (localc[i][i] < 0.001f && localc[i][i] > -0.001f) {
return -1;
}
float local60 = localc[i][i];
int local18;
for (local18 = 0; local18 < 4; local18++) {
p_mat[i][local18] /= local60;
}
for (local18 = 0; local18 < 4; local18++) {
localc[i][local18] /= local60;
}
for (local10 = 0; local10 < 4; local10++) {
if (i != local10) {
float afStack70[4];
for (local18 = 0; local18 < 4; local18++) {
afStack70[local18] = p_mat[i][local18] * localc[local10][i];
}
for (local18 = 0; local18 < 4; local18++) {
p_mat[local10][local18] -= afStack70[local18];
}
for (local18 = 0; local18 < 4; local18++) {
afStack70[local18] = localc[i][local18] * localc[local10][i];
}
for (local18 = 0; local18 < 4; local18++) {
localc[local10][local18] -= afStack70[local18];
}
}
}
}
return 0;
}
#endif // MATRIX_H

View file

@ -0,0 +1,365 @@
#ifndef MATRIX4D_H
#define MATRIX4D_H
#include "matrix.h"
#include <math.h>
#include <memory.h>
// FUNCTION: LEGO1 0x10002320
// FUNCTION: BETA10 0x1000fcb0
void Matrix4::Equals(float (*p_data)[4])
{
memcpy(m_data, p_data, sizeof(float) * 4 * 4);
}
// FUNCTION: LEGO1 0x10002340
// FUNCTION: BETA10 0x1000fcf0
void Matrix4::Equals(const Matrix4& p_matrix)
{
memcpy(m_data, p_matrix.m_data, sizeof(float) * 4 * 4);
}
// FUNCTION: LEGO1 0x10002360
// FUNCTION: BETA10 0x1000fd30
void Matrix4::SetData(float (*p_data)[4])
{
m_data = p_data;
}
// FUNCTION: LEGO1 0x10002370
// FUNCTION: BETA10 0x1000fd60
void Matrix4::SetData(UnknownMatrixType& p_matrix)
{
m_data = p_matrix.m_data;
}
// FUNCTION: LEGO1 0x10002380
// FUNCTION: BETA10 0x1000fd90
float (*Matrix4::GetData())[4]
{
return m_data;
}
// FUNCTION: LEGO1 0x10002390
// FUNCTION: BETA10 0x1000fdc0
float (*Matrix4::GetData() const)[4]
{
return m_data;
}
// FUNCTION: LEGO1 0x100023a0
// FUNCTION: BETA10 0x1000fdf0
float* Matrix4::Element(int p_row, int p_col)
{
return &m_data[p_row][p_col];
}
// FUNCTION: LEGO1 0x100023c0
// FUNCTION: BETA10 0x1000fe30
const float* Matrix4::Element(int p_row, int p_col) const
{
return &m_data[p_row][p_col];
}
// FUNCTION: LEGO1 0x100023e0
// FUNCTION: BETA10 0x1000fe70
void Matrix4::Clear()
{
memset(m_data, 0, 16 * sizeof(float));
}
// FUNCTION: LEGO1 0x100023f0
// FUNCTION: BETA10 0x1000feb0
void Matrix4::SetIdentity()
{
Clear();
m_data[0][0] = 1.0f;
m_data[1][1] = 1.0f;
m_data[2][2] = 1.0f;
m_data[3][3] = 1.0f;
}
// FUNCTION: LEGO1 0x10002420
// FUNCTION: BETA10 0x1000ff20
void Matrix4::operator=(const Matrix4& p_matrix)
{
Equals(p_matrix);
}
// FUNCTION: LEGO1 0x10002430
// FUNCTION: BETA10 0x1000ff50
Matrix4& Matrix4::operator+=(float (*p_data)[4])
{
for (int i = 0; i < 16; i++) {
((float*) m_data)[i] += ((float*) p_data)[i];
}
return *this;
}
// FUNCTION: LEGO1 0x10002460
// FUNCTION: BETA10 0x1000ffc0
void Matrix4::TranslateBy(const float& p_x, const float& p_y, const float& p_z)
{
m_data[3][0] += p_x;
m_data[3][1] += p_y;
m_data[3][2] += p_z;
}
// FUNCTION: LEGO1 0x100024a0
// FUNCTION: BETA10 0x10010040
void Matrix4::SetTranslation(const float& p_x, const float& p_y, const float& p_z)
{
m_data[3][0] = p_x;
m_data[3][1] = p_y;
m_data[3][2] = p_z;
}
// FUNCTION: LEGO1 0x100024d0
// FUNCTION: BETA10 0x100100a0
void Matrix4::Product(float (*p_a)[4], float (*p_b)[4])
{
float* cur = (float*) m_data;
for (int row = 0; row < 4; row++) {
for (int col = 0; col < 4; col++) {
*cur = 0.0f;
for (int k = 0; k < 4; k++) {
*cur += p_a[row][k] * p_b[k][col];
}
cur++;
}
}
}
// FUNCTION: LEGO1 0x10002530
// FUNCTION: BETA10 0x10010180
void Matrix4::Product(const Matrix4& p_a, const Matrix4& p_b)
{
Product(p_a.m_data, p_b.m_data);
}
// FUNCTION: LEGO1 0x10002550
// FUNCTION: BETA10 0x100101c0
void Matrix4::ToQuaternion(Vector4& p_outQuat)
{
float trace;
float localc = m_data[0][0] + m_data[1][1] + m_data[2][2];
if (localc > 0) {
trace = (float) sqrt(localc + 1.0);
p_outQuat[3] = trace * 0.5f;
trace = 0.5f / trace;
p_outQuat[0] = (m_data[2][1] - m_data[1][2]) * trace;
p_outQuat[1] = (m_data[0][2] - m_data[2][0]) * trace;
p_outQuat[2] = (m_data[1][0] - m_data[0][1]) * trace;
}
else {
// GLOBAL: LEGO1 0x100d4090
static int rotateIndex[] = {1, 2, 0};
// Largest element along the trace
int largest = 0;
if (m_data[0][0] < m_data[1][1]) {
largest = 1;
}
if (*Element(largest, largest) < m_data[2][2]) {
largest = 2;
}
int next = rotateIndex[largest];
int nextNext = rotateIndex[next];
trace = (float) sqrt(*Element(largest, largest) - (*Element(nextNext, nextNext) + *Element(next, next)) + 1.0);
p_outQuat[largest] = trace * 0.5f;
trace = 0.5f / trace;
p_outQuat[3] = (*Element(nextNext, next) - *Element(next, nextNext)) * trace;
p_outQuat[next] = (*Element(largest, next) + *Element(next, largest)) * trace;
p_outQuat[nextNext] = (*Element(largest, nextNext) + *Element(nextNext, largest)) * trace;
}
}
// FUNCTION: LEGO1 0x10002710
// FUNCTION: BETA10 0x10010550
int Matrix4::FromQuaternion(const Vector4& p_vec)
{
float local14 = p_vec.LenSquared();
if (local14 > 0.0f) {
local14 = 2.0f / local14;
float local24 = p_vec[0] * local14;
float local34 = p_vec[1] * local14;
float local10 = p_vec[2] * local14;
float local28 = p_vec[3] * local24;
float local2c = p_vec[3] * local34;
float local30 = p_vec[3] * local10;
float local38 = p_vec[0] * local24;
float local8 = p_vec[0] * local34;
float localc = p_vec[0] * local10;
float local18 = p_vec[1] * local34;
float local1c = p_vec[1] * local10;
float local20 = p_vec[2] * local10;
m_data[0][0] = 1.0f - (local18 + local20);
m_data[1][0] = local8 + local30;
m_data[2][0] = localc - local2c;
m_data[0][1] = local8 - local30;
m_data[1][1] = 1.0f - (local38 + local20);
m_data[2][1] = local1c + local28;
m_data[0][2] = local2c + localc;
m_data[1][2] = local1c - local28;
m_data[2][2] = 1.0f - (local18 + local38);
m_data[3][0] = 0.0f;
m_data[3][1] = 0.0f;
m_data[3][2] = 0.0f;
m_data[3][3] = 1.0f;
m_data[0][3] = 0.0f;
m_data[1][3] = 0.0f;
m_data[2][3] = 0.0f;
return 0;
}
else {
return -1;
}
}
// FUNCTION: LEGO1 0x100a0ff0
// FUNCTION: BETA10 0x1001fe60
void Matrix4::Scale(const float& p_x, const float& p_y, const float& p_z)
{
for (int i = 0; i < 4; i++) {
m_data[i][0] *= p_x;
m_data[i][1] *= p_y;
m_data[i][2] *= p_z;
}
}
// FUNCTION: BETA10 0x1001c6a0
void Matrix4::RotateX(const float& p_angle)
{
float s = sin(p_angle);
float c = cos(p_angle);
float matrix[4][4];
memcpy(matrix, m_data, sizeof(float) * 16);
for (int i = 0; i < 4; i++) {
m_data[i][1] = matrix[i][1] * c - matrix[i][2] * s;
m_data[i][2] = matrix[i][2] * c + matrix[i][1] * s;
}
}
// FUNCTION: BETA10 0x1001fd60
void Matrix4::RotateY(const float& p_angle)
{
float s = sin(p_angle);
float c = cos(p_angle);
float matrix[4][4];
memcpy(matrix, m_data, sizeof(float) * 16);
for (int i = 0; i < 4; i++) {
m_data[i][0] = matrix[i][0] * c + matrix[i][2] * s;
m_data[i][2] = matrix[i][2] * c - matrix[i][0] * s;
}
}
// FUNCTION: BETA10 0x1006ab10
void Matrix4::RotateZ(const float& p_angle)
{
float s = sin(p_angle);
float c = cos(p_angle);
float matrix[4][4];
memcpy(matrix, m_data, sizeof(float) * 16);
for (int i = 0; i < 4; i++) {
m_data[i][0] = matrix[i][0] * c - matrix[i][1] * s;
m_data[i][1] = matrix[i][1] * c + matrix[i][0] * s;
}
}
// FUNCTION: BETA10 0x1005a590
int Matrix4::BETA_1005a590(Matrix4& p_mat)
{
float local5c[4][4];
Matrix4 localc(local5c);
((Matrix4&) localc) = *this;
p_mat.SetIdentity();
for (int i = 0; i < 4; i++) {
int local1c = i;
int local10;
for (local10 = i + 1; local10 < 4; local10++) {
if (fabs(localc[local1c][i]) < fabs(localc[local10][i])) {
local1c = local10;
}
}
if (local1c != i) {
localc.Swap(local1c, i);
p_mat.Swap(local1c, i);
}
if (localc[i][i] < 0.001f && localc[i][i] > -0.001f) {
return -1;
}
float local60 = localc[i][i];
int local18;
for (local18 = 0; local18 < 4; local18++) {
p_mat[i][local18] /= local60;
}
for (local18 = 0; local18 < 4; local18++) {
localc[i][local18] /= local60;
}
for (local10 = 0; local10 < 4; local10++) {
if (i != local10) {
float afStack70[4];
for (local18 = 0; local18 < 4; local18++) {
afStack70[local18] = p_mat[i][local18] * localc[local10][i];
}
for (local18 = 0; local18 < 4; local18++) {
p_mat[local10][local18] -= afStack70[local18];
}
for (local18 = 0; local18 < 4; local18++) {
afStack70[local18] = localc[i][local18] * localc[local10][i];
}
for (local18 = 0; local18 < 4; local18++) {
localc[local10][local18] -= afStack70[local18];
}
}
}
}
return 0;
}
// FUNCTION: LEGO1 0x1006b500
void Matrix4::Swap(int p_d1, int p_d2)
{
for (int i = 0; i < 4; i++) {
float e = m_data[p_d1][i];
m_data[p_d1][i] = m_data[p_d2][i];
m_data[p_d2][i] = e;
}
}
#endif // MATRIX4D_H

View file

@ -3,173 +3,54 @@
#include "compat.h"
#include <math.h>
#include <memory.h>
// Note: Many functions most likely take const references/pointers instead of non-const.
// The class needs to undergo a very careful refactoring to fix that (no matches should break).
// Note: virtual function overloads appear in the virtual table
// in reverse order of appearance.
// VTABLE: LEGO1 0x100d4288
// VTABLE: BETA10 0x101b8440
// SIZE 0x08
class Vector2 {
protected:
inline virtual void AddImpl(const float* p_value); // vtable+0x04
inline virtual void AddImpl(float p_value); // vtable+0x00
inline virtual void SubImpl(const float* p_value); // vtable+0x08
inline virtual void MulImpl(const float* p_value); // vtable+0x10
inline virtual void MulImpl(const float& p_value); // vtable+0x0c
inline virtual void DivImpl(const float& p_value); // vtable+0x14
inline virtual float DotImpl(const float* p_a, const float* p_b) const; // vtable+0x18
inline virtual void SetData(float* p_data); // vtable+0x1c
inline virtual void EqualsImpl(const float* p_data); // vtable+0x20
float* m_data; // 0x04
public:
// FUNCTION: LEGO1 0x1000c0f0
// FUNCTION: BETA10 0x100116a0
Vector2(float* p_data) { SetData(p_data); }
// Note: virtual function overloads appear in the virtual table
// in reverse order of appearance.
// FUNCTION: BETA10 0x100109e0
Vector2(const float* p_data) { m_data = (float*) p_data; }
// FUNCTION: LEGO1 0x10001f80
virtual void AddImpl(const float* p_value)
{
m_data[0] += p_value[0];
m_data[1] += p_value[1];
} // vtable+0x04
// FUNCTION: LEGO1 0x10001fa0
virtual void AddImpl(float p_value)
{
m_data[0] += p_value;
m_data[1] += p_value;
} // vtable+0x00
// FUNCTION: LEGO1 0x10001fc0
virtual void SubImpl(const float* p_value)
{
m_data[0] -= p_value[0];
m_data[1] -= p_value[1];
} // vtable+0x08
// FUNCTION: LEGO1 0x10001fe0
virtual void MulImpl(const float* p_value)
{
m_data[0] *= p_value[0];
m_data[1] *= p_value[1];
} // vtable+0x10
// FUNCTION: LEGO1 0x10002000
virtual void MulImpl(const float& p_value)
{
m_data[0] *= p_value;
m_data[1] *= p_value;
} // vtable+0x0c
// FUNCTION: LEGO1 0x10002020
virtual void DivImpl(const float& p_value)
{
m_data[0] /= p_value;
m_data[1] /= p_value;
} // vtable+0x14
// FUNCTION: LEGO1 0x10002040
virtual float DotImpl(const float* p_a, const float* p_b) const
{
return p_b[0] * p_a[0] + p_b[1] * p_a[1];
} // vtable+0x18
// FUNCTION: LEGO1 0x10002060
// FUNCTION: BETA10 0x10010c90
virtual void SetData(float* p_data) { m_data = p_data; } // vtable+0x1c
// FUNCTION: LEGO1 0x10002070
virtual void EqualsImpl(const float* p_data) { memcpy(m_data, p_data, sizeof(float) * 2); } // vtable+0x20
// FUNCTION: LEGO1 0x10002090
virtual float* GetData() { return m_data; } // vtable+0x28
// FUNCTION: LEGO1 0x100020a0
virtual const float* GetData() const { return m_data; } // vtable+0x24
// FUNCTION: LEGO1 0x100020b0
virtual void Clear() { memset(m_data, 0, sizeof(float) * 2); } // vtable+0x2c
// FUNCTION: LEGO1 0x100020d0
virtual float Dot(const float* p_a, const float* p_b) const { return DotImpl(p_a, p_b); } // vtable+0x3c
// FUNCTION: LEGO1 0x100020f0
// FUNCTION: BETA10 0x100108c0
virtual float Dot(const Vector2& p_a, const Vector2& p_b) const
{
return DotImpl(p_a.m_data, p_b.m_data);
} // vtable+0x38
// FUNCTION: LEGO1 0x10002110
virtual float Dot(const float* p_a, const Vector2& p_b) const { return DotImpl(p_a, p_b.m_data); } // vtable+0x34
// FUNCTION: LEGO1 0x10002130
virtual float Dot(const Vector2& p_a, const float* p_b) const { return DotImpl(p_a.m_data, p_b); } // vtable+0x30
// FUNCTION: LEGO1 0x10002150
virtual float LenSquared() const { return m_data[0] * m_data[0] + m_data[1] * m_data[1]; } // vtable+0x40
// FUNCTION: LEGO1 0x10002160
// FUNCTION: BETA10 0x10010900
virtual int Unitize()
{
float sq = LenSquared();
if (sq > 0.0f) {
float root = sqrt(sq);
if (root > 0.0f) {
DivImpl(root);
return 0;
}
}
return -1;
} // vtable+0x44
// FUNCTION: LEGO1 0x100021c0
virtual void operator+=(float p_value) { AddImpl(p_value); } // vtable+0x50
// FUNCTION: LEGO1 0x100021d0
virtual void operator+=(const float* p_other) { AddImpl(p_other); } // vtable+0x4c
// FUNCTION: LEGO1 0x100021e0
virtual void operator+=(const Vector2& p_other) { AddImpl(p_other.m_data); } // vtable+0x48
// FUNCTION: LEGO1 0x100021f0
virtual void operator-=(const float* p_other) { SubImpl(p_other); } // vtable+0x58
// FUNCTION: LEGO1 0x10002200
virtual void operator-=(const Vector2& p_other) { SubImpl(p_other.m_data); } // vtable+0x54
// FUNCTION: LEGO1 0x10002210
virtual void operator*=(const float* p_other) { MulImpl(p_other); } // vtable+0x64
// FUNCTION: LEGO1 0x10002220
virtual void operator*=(const Vector2& p_other) { MulImpl(p_other.m_data); } // vtable+0x60
// FUNCTION: LEGO1 0x10002230
virtual void operator*=(const float& p_value) { MulImpl(p_value); } // vtable+0x5c
// FUNCTION: LEGO1 0x10002240
virtual void operator/=(const float& p_value) { DivImpl(p_value); } // vtable+0x68
// FUNCTION: LEGO1 0x10002250
virtual void SetVector(const float* p_other) { EqualsImpl(p_other); } // vtable+0x70
// FUNCTION: LEGO1 0x10002260
// FUNCTION: BETA10 0x100110c0
virtual void SetVector(const Vector2& p_other) { EqualsImpl(p_other.m_data); } // vtable+0x6c
// Note: it's unclear whether Vector3::operator= has been defined explicitly
// with the same function body as Vector2& operator=. The BETA indicates that;
// however, it makes LEGO1 0x10010be0 disappear and worsens matches in
// at least these functions:
// LEGO1 0x100109b0
// LEGO1 0x10023130
// LEGO1 0x1002de10
// LEGO1 0x10050a80
// LEGO1 0x10053980
// LEGO1 0x100648f0
// LEGO1 0x10064b50
// LEGO1 0x10084030
// LEGO1 0x100a9410
// However, defining it as in the BETA improves at least these functions:
// LEGO1 0x10042300
inline virtual float* GetData(); // vtable+0x28
inline virtual const float* GetData() const; // vtable+0x24
inline virtual void Clear(); // vtable+0x2c
inline virtual float Dot(const float* p_a, const float* p_b) const; // vtable+0x3c
inline virtual float Dot(const Vector2& p_a, const Vector2& p_b) const; // vtable+0x38
inline virtual float Dot(const float* p_a, const Vector2& p_b) const; // vtable+0x34
inline virtual float Dot(const Vector2& p_a, const float* p_b) const; // vtable+0x30
inline virtual float LenSquared() const; // vtable+0x40
inline virtual int Unitize(); // vtable+0x44
inline virtual void operator+=(float p_value); // vtable+0x50
inline virtual void operator+=(const float* p_other); // vtable+0x4c
inline virtual void operator+=(const Vector2& p_other); // vtable+0x48
inline virtual void operator-=(const float* p_other); // vtable+0x58
inline virtual void operator-=(const Vector2& p_other); // vtable+0x54
inline virtual void operator*=(const float* p_other); // vtable+0x64
inline virtual void operator*=(const Vector2& p_other); // vtable+0x60
inline virtual void operator*=(const float& p_value); // vtable+0x5c
inline virtual void operator/=(const float& p_value); // vtable+0x68
inline virtual void operator=(const float* p_other); // vtable+0x70
inline virtual void operator=(const Vector2& p_other); // vtable+0x6c
// SYNTHETIC: LEGO1 0x10010be0
// SYNTHETIC: BETA10 0x100121e0
@ -178,26 +59,28 @@ public:
// SYNTHETIC: BETA10 0x1004af40
// Vector4::operator=
Vector2& operator=(const Vector2& p_other)
{
Vector2::SetVector(p_other);
return *this;
}
// FUNCTION: BETA10 0x1001d140
float& operator[](int idx) { return m_data[idx]; }
// FUNCTION: BETA10 0x1001d170
const float& operator[](int idx) const { return m_data[idx]; }
protected:
float* m_data; // 0x04
};
// VTABLE: LEGO1 0x100d4518
// VTABLE: BETA10 0x101b8398
// SIZE 0x08
class Vector3 : public Vector2 {
protected:
inline void AddImpl(const float* p_value) override; // vtable+0x04
inline void AddImpl(float p_value) override; // vtable+0x00
inline void SubImpl(const float* p_value) override; // vtable+0x08
inline void MulImpl(const float* p_value) override; // vtable+0x10
inline void MulImpl(const float& p_value) override; // vtable+0x0c
inline void DivImpl(const float& p_value) override; // vtable+0x14
inline float DotImpl(const float* p_a, const float* p_b) const override; // vtable+0x18
inline void EqualsImpl(const float* p_data) override; // vtable+0x20
inline virtual void EqualsCrossImpl(const float* p_a, const float* p_b); // vtable+0x74
public:
// FUNCTION: LEGO1 0x1001d150
// FUNCTION: BETA10 0x10011660
@ -209,111 +92,14 @@ public:
// initialization with a const source fundamentally incompatible.
// FUNCTION: BETA10 0x100109a0
Vector3(const float* p_data) : Vector2((float*) p_data) {}
Vector3(const float* p_data) : Vector2(p_data) {}
// Note: virtual function overloads appear in the virtual table
// in reverse order of appearance.
// FUNCTION: LEGO1 0x10002270
// FUNCTION: BETA10 0x10011350
virtual void EqualsCrossImpl(const float* p_a, const float* p_b)
{
m_data[0] = p_a[1] * p_b[2] - p_a[2] * p_b[1];
m_data[1] = p_a[2] * p_b[0] - p_a[0] * p_b[2];
m_data[2] = p_a[0] * p_b[1] - p_a[1] * p_b[0];
} // vtable+0x74
// FUNCTION: LEGO1 0x100022c0
// FUNCTION: BETA10 0x10011430
virtual void EqualsCross(const Vector3& p_a, const Vector3& p_b)
{
EqualsCrossImpl(p_a.m_data, p_b.m_data);
} // vtable+0x80
// FUNCTION: LEGO1 0x100022e0
virtual void EqualsCross(const Vector3& p_a, const float* p_b) { EqualsCrossImpl(p_a.m_data, p_b); } // vtable+0x7c
// FUNCTION: LEGO1 0x10002300
virtual void EqualsCross(const float* p_a, const Vector3& p_b) { EqualsCrossImpl(p_a, p_b.m_data); } // vtable+0x78
// FUNCTION: LEGO1 0x10003bf0
virtual void Fill(const float& p_value)
{
m_data[0] = p_value;
m_data[1] = p_value;
m_data[2] = p_value;
} // vtable+0x84
// Vector2 overrides
// FUNCTION: LEGO1 0x10003a60
void AddImpl(const float* p_value) override
{
m_data[0] += p_value[0];
m_data[1] += p_value[1];
m_data[2] += p_value[2];
} // vtable+0x04
// FUNCTION: LEGO1 0x10003a90
void AddImpl(float p_value) override
{
m_data[0] += p_value;
m_data[1] += p_value;
m_data[2] += p_value;
} // vtable+0x00
// FUNCTION: LEGO1 0x10003ac0
void SubImpl(const float* p_value) override
{
m_data[0] -= p_value[0];
m_data[1] -= p_value[1];
m_data[2] -= p_value[2];
} // vtable+0x08
// FUNCTION: LEGO1 0x10003af0
void MulImpl(const float* p_value) override
{
m_data[0] *= p_value[0];
m_data[1] *= p_value[1];
m_data[2] *= p_value[2];
} // vtable+0x10
// FUNCTION: LEGO1 0x10003b20
void MulImpl(const float& p_value) override
{
m_data[0] *= p_value;
m_data[1] *= p_value;
m_data[2] *= p_value;
} // vtable+0x0c
// FUNCTION: LEGO1 0x10003b50
void DivImpl(const float& p_value) override
{
m_data[0] /= p_value;
m_data[1] /= p_value;
m_data[2] /= p_value;
} // vtable+0x14
// FUNCTION: LEGO1 0x10003b80
float DotImpl(const float* p_a, const float* p_b) const override
{
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + p_a[1] * p_b[1];
} // vtable+0x18
// FUNCTION: LEGO1 0x10003ba0
// FUNCTION: BETA10 0x100113f0
void EqualsImpl(const float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 3); } // vtable+0x20
// FUNCTION: LEGO1 0x10003bc0
// FUNCTION: BETA10 0x100114f0
void Clear() override { memset(m_data, 0, sizeof(float) * 3); } // vtable+0x2c
// FUNCTION: LEGO1 0x10003bd0
// FUNCTION: BETA10 0x10011530
float LenSquared() const override
{
return m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2];
} // vtable+0x40
inline void Clear() override; // vtable+0x2c
inline float LenSquared() const override; // vtable+0x40
inline virtual void EqualsCross(const Vector3& p_a, const Vector3& p_b); // vtable+0x80
inline virtual void EqualsCross(const Vector3& p_a, const float* p_b); // vtable+0x7c
inline virtual void EqualsCross(const float* p_a, const Vector3& p_b); // vtable+0x78
inline virtual void Fill(const float& p_value); // vtable+0x84
friend class Mx3DPointFloat;
};
@ -322,6 +108,16 @@ public:
// VTABLE: BETA10 0x101bac38
// SIZE 0x08
class Vector4 : public Vector3 {
protected:
inline void AddImpl(const float* p_value) override; // vtable+0x04
inline void AddImpl(float p_value) override; // vtable+0x00
inline void SubImpl(const float* p_value) override; // vtable+0x08
inline void MulImpl(const float* p_value) override; // vtable+0x10
inline void MulImpl(const float& p_value) override; // vtable+0x0c
inline void DivImpl(const float& p_value) override; // vtable+0x14
inline float DotImpl(const float* p_a, const float* p_b) const override; // vtable+0x18
inline void EqualsImpl(const float* p_data) override; // vtable+0x20
public:
// FUNCTION: BETA10 0x10048780
Vector4(float* p_data) : Vector3(p_data) {}
@ -334,112 +130,16 @@ public:
// supporting the theory that this decompilation is correct.
// FUNCTION: BETA10 0x100701b0
Vector4(const float* p_data) : Vector3((float*) p_data) {}
// Note: virtual function overloads appear in the virtual table
// in reverse order of appearance.
// FUNCTION: LEGO1 0x10002a40
virtual void SetMatrixProduct(const float* p_vec, const float* p_mat)
{
m_data[0] = p_vec[0] * p_mat[0] + p_vec[1] * p_mat[4] + p_vec[2] * p_mat[8] + p_vec[3] * p_mat[12];
m_data[1] = p_vec[0] * p_mat[1] + p_vec[1] * p_mat[5] + p_vec[2] * p_mat[9] + p_vec[4] * p_mat[13];
m_data[2] = p_vec[0] * p_mat[2] + p_vec[1] * p_mat[6] + p_vec[2] * p_mat[10] + p_vec[4] * p_mat[14];
m_data[3] = p_vec[0] * p_mat[3] + p_vec[1] * p_mat[7] + p_vec[2] * p_mat[11] + p_vec[4] * p_mat[15];
} // vtable+0x8c
// FUNCTION: LEGO1 0x10002ae0
virtual void SetMatrixProduct(const Vector4& p_a, const float* p_b)
{
SetMatrixProduct(p_a.m_data, p_b);
} // vtable+0x88
Vector4(const float* p_data) : Vector3(p_data) {}
inline void Clear() override; // vtable+0x2c
inline float LenSquared() const override; // vtable+0x40
inline void Fill(const float& p_value) override; // vtable+0x84
inline virtual void SetMatrixProduct(const float* p_vec, const float* p_mat); // vtable+0x8c
inline virtual void SetMatrixProduct(const Vector4& p_a, const float* p_b); // vtable+0x88
inline virtual int NormalizeQuaternion(); // vtable+0x90
inline virtual int EqualsHamiltonProduct(const Vector4& p_a, const Vector4& p_b); // vtable+0x94
// Vector3 overrides
// FUNCTION: LEGO1 0x10002870
void AddImpl(const float* p_value) override
{
m_data[0] += p_value[0];
m_data[1] += p_value[1];
m_data[2] += p_value[2];
m_data[3] += p_value[3];
} // vtable+0x04
// FUNCTION: LEGO1 0x100028b0
void AddImpl(float p_value) override
{
m_data[0] += p_value;
m_data[1] += p_value;
m_data[2] += p_value;
m_data[3] += p_value;
} // vtable+0x00
// FUNCTION: LEGO1 0x100028f0
void SubImpl(const float* p_value) override
{
m_data[0] -= p_value[0];
m_data[1] -= p_value[1];
m_data[2] -= p_value[2];
m_data[3] -= p_value[3];
} // vtable+0x08
// FUNCTION: LEGO1 0x10002930
void MulImpl(const float* p_value) override
{
m_data[0] *= p_value[0];
m_data[1] *= p_value[1];
m_data[2] *= p_value[2];
m_data[3] *= p_value[3];
} // vtable+0x10
// FUNCTION: LEGO1 0x10002970
void MulImpl(const float& p_value) override
{
m_data[0] *= p_value;
m_data[1] *= p_value;
m_data[2] *= p_value;
m_data[3] *= p_value;
} // vtable+0x0c
// FUNCTION: LEGO1 0x100029b0
void DivImpl(const float& p_value) override
{
m_data[0] /= p_value;
m_data[1] /= p_value;
m_data[2] /= p_value;
m_data[3] /= p_value;
} // vtable+0x14
// FUNCTION: LEGO1 0x100029f0
float DotImpl(const float* p_a, const float* p_b) const override
{
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + (p_a[1] * p_b[1] + p_a[3] * p_b[3]);
} // vtable+0x18
// FUNCTION: LEGO1 0x10002a20
void EqualsImpl(const float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 4); } // vtable+0x20
// FUNCTION: LEGO1 0x10002b00
void Clear() override { memset(m_data, 0, sizeof(float) * 4); } // vtable+0x2c
// FUNCTION: LEGO1 0x10002b20
float LenSquared() const override
{
return m_data[1] * m_data[1] + m_data[0] * m_data[0] + m_data[2] * m_data[2] + m_data[3] * m_data[3];
} // vtable+0x40
// FUNCTION: LEGO1 0x10002b40
void Fill(const float& p_value) override
{
m_data[0] = p_value;
m_data[1] = p_value;
m_data[2] = p_value;
m_data[3] = p_value;
} // vtable+0x84
float& operator[](int idx) { return m_data[idx]; }
// FUNCTION: BETA10 0x10010890
@ -448,41 +148,4 @@ public:
friend class Mx4DPointFloat;
};
// FUNCTION: LEGO1 0x10002b70
// FUNCTION: BETA10 0x10048ad0
inline int Vector4::NormalizeQuaternion()
{
float length = m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2];
if (length > 0.0f) {
float theta = m_data[3] * 0.5f;
float magnitude = sin((double) theta);
m_data[3] = cos((double) theta);
magnitude = magnitude / (float) sqrt((double) length);
m_data[0] *= magnitude;
m_data[1] *= magnitude;
m_data[2] *= magnitude;
return 0;
}
else {
return -1;
}
}
// FUNCTION: LEGO1 0x10002bf0
// FUNCTION: BETA10 0x10048c20
inline int Vector4::EqualsHamiltonProduct(const Vector4& p_a, const Vector4& p_b)
{
m_data[3] = p_a.m_data[3] * p_b.m_data[3] -
(p_a.m_data[0] * p_b.m_data[0] + p_a.m_data[2] * p_b.m_data[2] + p_a.m_data[1] * p_b.m_data[1]);
Vector3::EqualsCrossImpl(p_a.m_data, p_b.m_data);
m_data[0] = p_b.m_data[3] * p_a.m_data[0] + p_a.m_data[3] * p_b.m_data[0] + m_data[0];
m_data[1] = p_b.m_data[1] * p_a.m_data[3] + p_a.m_data[1] * p_b.m_data[3] + m_data[1];
m_data[2] = p_b.m_data[2] * p_a.m_data[3] + p_a.m_data[2] * p_b.m_data[3] + m_data[2];
return 0;
}
#endif // VECTOR_H

View file

@ -0,0 +1,203 @@
#ifndef VECTOR2D_H
#define VECTOR2D_H
#include "vector.h"
#include <math.h>
#include <memory.h>
// FUNCTION: LEGO1 0x10001f80
void Vector2::AddImpl(const float* p_value)
{
m_data[0] += p_value[0];
m_data[1] += p_value[1];
}
// FUNCTION: LEGO1 0x10001fa0
void Vector2::AddImpl(float p_value)
{
m_data[0] += p_value;
m_data[1] += p_value;
}
// FUNCTION: LEGO1 0x10001fc0
void Vector2::SubImpl(const float* p_value)
{
m_data[0] -= p_value[0];
m_data[1] -= p_value[1];
}
// FUNCTION: LEGO1 0x10001fe0
void Vector2::MulImpl(const float* p_value)
{
m_data[0] *= p_value[0];
m_data[1] *= p_value[1];
}
// FUNCTION: LEGO1 0x10002000
void Vector2::MulImpl(const float& p_value)
{
m_data[0] *= p_value;
m_data[1] *= p_value;
}
// FUNCTION: LEGO1 0x10002020
void Vector2::DivImpl(const float& p_value)
{
m_data[0] /= p_value;
m_data[1] /= p_value;
}
// FUNCTION: LEGO1 0x10002040
float Vector2::DotImpl(const float* p_a, const float* p_b) const
{
return p_b[0] * p_a[0] + p_b[1] * p_a[1];
}
// FUNCTION: LEGO1 0x10002060
// FUNCTION: BETA10 0x10010c90
void Vector2::SetData(float* p_data)
{
m_data = p_data;
}
// FUNCTION: LEGO1 0x10002070
void Vector2::EqualsImpl(const float* p_data)
{
memcpy(m_data, p_data, sizeof(float) * 2);
}
// FUNCTION: LEGO1 0x10002090
float* Vector2::GetData()
{
return m_data;
}
// FUNCTION: LEGO1 0x100020a0
const float* Vector2::GetData() const
{
return m_data;
}
// FUNCTION: LEGO1 0x100020b0
void Vector2::Clear()
{
memset(m_data, 0, sizeof(float) * 2);
}
// FUNCTION: LEGO1 0x100020d0
float Vector2::Dot(const float* p_a, const float* p_b) const
{
return DotImpl(p_a, p_b);
}
// FUNCTION: LEGO1 0x100020f0
// FUNCTION: BETA10 0x100108c0
float Vector2::Dot(const Vector2& p_a, const Vector2& p_b) const
{
return DotImpl(p_a.m_data, p_b.m_data);
}
// FUNCTION: LEGO1 0x10002110
float Vector2::Dot(const float* p_a, const Vector2& p_b) const
{
return DotImpl(p_a, p_b.m_data);
}
// FUNCTION: LEGO1 0x10002130
float Vector2::Dot(const Vector2& p_a, const float* p_b) const
{
return DotImpl(p_a.m_data, p_b);
}
// FUNCTION: LEGO1 0x10002150
float Vector2::LenSquared() const
{
return m_data[0] * m_data[0] + m_data[1] * m_data[1];
}
// FUNCTION: LEGO1 0x10002160
// FUNCTION: BETA10 0x10010900
int Vector2::Unitize()
{
float sq = LenSquared();
if (sq > 0.0f) {
float root = sqrt(sq);
if (root > 0.0f) {
DivImpl(root);
return 0;
}
}
return -1;
}
// FUNCTION: LEGO1 0x100021c0
void Vector2::operator+=(float p_value)
{
AddImpl(p_value);
}
// FUNCTION: LEGO1 0x100021d0
void Vector2::operator+=(const float* p_other)
{
AddImpl(p_other);
}
// FUNCTION: LEGO1 0x100021e0
void Vector2::operator+=(const Vector2& p_other)
{
AddImpl(p_other.m_data);
}
// FUNCTION: LEGO1 0x100021f0
void Vector2::operator-=(const float* p_other)
{
SubImpl(p_other);
}
// FUNCTION: LEGO1 0x10002200
void Vector2::operator-=(const Vector2& p_other)
{
SubImpl(p_other.m_data);
}
// FUNCTION: LEGO1 0x10002210
void Vector2::operator*=(const float* p_other)
{
MulImpl(p_other);
}
// FUNCTION: LEGO1 0x10002220
void Vector2::operator*=(const Vector2& p_other)
{
MulImpl(p_other.m_data);
}
// FUNCTION: LEGO1 0x10002230
void Vector2::operator*=(const float& p_value)
{
MulImpl(p_value);
}
// FUNCTION: LEGO1 0x10002240
void Vector2::operator/=(const float& p_value)
{
DivImpl(p_value);
}
// FUNCTION: LEGO1 0x10002250
void Vector2::operator=(const float* p_other)
{
EqualsImpl(p_other);
}
// FUNCTION: LEGO1 0x10002260
// FUNCTION: BETA10 0x100110c0
void Vector2::operator=(const Vector2& p_other)
{
EqualsImpl(p_other.m_data);
}
#endif // VECTOR2D_H

View file

@ -0,0 +1,117 @@
#ifndef VECTOR3D_H
#define VECTOR3D_H
#include "vector2d.inl.h"
// FUNCTION: LEGO1 0x10002270
// FUNCTION: BETA10 0x10011350
void Vector3::EqualsCrossImpl(const float* p_a, const float* p_b)
{
m_data[0] = p_a[1] * p_b[2] - p_a[2] * p_b[1];
m_data[1] = p_a[2] * p_b[0] - p_a[0] * p_b[2];
m_data[2] = p_a[0] * p_b[1] - p_a[1] * p_b[0];
}
// FUNCTION: LEGO1 0x100022c0
// FUNCTION: BETA10 0x10011430
void Vector3::EqualsCross(const Vector3& p_a, const Vector3& p_b)
{
EqualsCrossImpl(p_a.m_data, p_b.m_data);
}
// FUNCTION: LEGO1 0x100022e0
void Vector3::EqualsCross(const Vector3& p_a, const float* p_b)
{
EqualsCrossImpl(p_a.m_data, p_b);
}
// FUNCTION: LEGO1 0x10002300
void Vector3::EqualsCross(const float* p_a, const Vector3& p_b)
{
EqualsCrossImpl(p_a, p_b.m_data);
}
// FUNCTION: LEGO1 0x10003a60
void Vector3::AddImpl(const float* p_value)
{
m_data[0] += p_value[0];
m_data[1] += p_value[1];
m_data[2] += p_value[2];
}
// FUNCTION: LEGO1 0x10003a90
void Vector3::AddImpl(float p_value)
{
m_data[0] += p_value;
m_data[1] += p_value;
m_data[2] += p_value;
}
// FUNCTION: LEGO1 0x10003ac0
void Vector3::SubImpl(const float* p_value)
{
m_data[0] -= p_value[0];
m_data[1] -= p_value[1];
m_data[2] -= p_value[2];
}
// FUNCTION: LEGO1 0x10003af0
void Vector3::MulImpl(const float* p_value)
{
m_data[0] *= p_value[0];
m_data[1] *= p_value[1];
m_data[2] *= p_value[2];
}
// FUNCTION: LEGO1 0x10003b20
void Vector3::MulImpl(const float& p_value)
{
m_data[0] *= p_value;
m_data[1] *= p_value;
m_data[2] *= p_value;
}
// FUNCTION: LEGO1 0x10003b50
void Vector3::DivImpl(const float& p_value)
{
m_data[0] /= p_value;
m_data[1] /= p_value;
m_data[2] /= p_value;
}
// FUNCTION: LEGO1 0x10003b80
float Vector3::DotImpl(const float* p_a, const float* p_b) const
{
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + p_a[1] * p_b[1];
}
// FUNCTION: LEGO1 0x10003ba0
// FUNCTION: BETA10 0x100113f0
void Vector3::EqualsImpl(const float* p_data)
{
memcpy(m_data, p_data, sizeof(float) * 3);
}
// FUNCTION: LEGO1 0x10003bc0
// FUNCTION: BETA10 0x100114f0
void Vector3::Clear()
{
memset(m_data, 0, sizeof(float) * 3);
}
// FUNCTION: LEGO1 0x10003bd0
// FUNCTION: BETA10 0x10011530
float Vector3::LenSquared() const
{
return m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2];
}
// FUNCTION: LEGO1 0x10003bf0
void Vector3::Fill(const float& p_value)
{
m_data[0] = p_value;
m_data[1] = p_value;
m_data[2] = p_value;
}
#endif // VECTOR3D_H

View file

@ -0,0 +1,145 @@
#ifndef VECTOR4D_H
#define VECTOR4D_H
#include "vector.h"
// FUNCTION: LEGO1 0x10002870
void Vector4::AddImpl(const float* p_value)
{
m_data[0] += p_value[0];
m_data[1] += p_value[1];
m_data[2] += p_value[2];
m_data[3] += p_value[3];
}
// FUNCTION: LEGO1 0x100028b0
void Vector4::AddImpl(float p_value)
{
m_data[0] += p_value;
m_data[1] += p_value;
m_data[2] += p_value;
m_data[3] += p_value;
}
// FUNCTION: LEGO1 0x100028f0
void Vector4::SubImpl(const float* p_value)
{
m_data[0] -= p_value[0];
m_data[1] -= p_value[1];
m_data[2] -= p_value[2];
m_data[3] -= p_value[3];
}
// FUNCTION: LEGO1 0x10002930
void Vector4::MulImpl(const float* p_value)
{
m_data[0] *= p_value[0];
m_data[1] *= p_value[1];
m_data[2] *= p_value[2];
m_data[3] *= p_value[3];
}
// FUNCTION: LEGO1 0x10002970
void Vector4::MulImpl(const float& p_value)
{
m_data[0] *= p_value;
m_data[1] *= p_value;
m_data[2] *= p_value;
m_data[3] *= p_value;
}
// FUNCTION: LEGO1 0x100029b0
void Vector4::DivImpl(const float& p_value)
{
m_data[0] /= p_value;
m_data[1] /= p_value;
m_data[2] /= p_value;
m_data[3] /= p_value;
}
// FUNCTION: LEGO1 0x100029f0
float Vector4::DotImpl(const float* p_a, const float* p_b) const
{
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + (p_a[1] * p_b[1] + p_a[3] * p_b[3]);
}
// FUNCTION: LEGO1 0x10002a20
void Vector4::EqualsImpl(const float* p_data)
{
memcpy(m_data, p_data, sizeof(float) * 4);
}
// FUNCTION: LEGO1 0x10002a40
void Vector4::SetMatrixProduct(const float* p_vec, const float* p_mat)
{
m_data[0] = p_vec[0] * p_mat[0] + p_vec[1] * p_mat[4] + p_vec[2] * p_mat[8] + p_vec[3] * p_mat[12];
m_data[1] = p_vec[0] * p_mat[1] + p_vec[1] * p_mat[5] + p_vec[2] * p_mat[9] + p_vec[4] * p_mat[13];
m_data[2] = p_vec[0] * p_mat[2] + p_vec[1] * p_mat[6] + p_vec[2] * p_mat[10] + p_vec[4] * p_mat[14];
m_data[3] = p_vec[0] * p_mat[3] + p_vec[1] * p_mat[7] + p_vec[2] * p_mat[11] + p_vec[4] * p_mat[15];
}
// FUNCTION: LEGO1 0x10002ae0
void Vector4::SetMatrixProduct(const Vector4& p_a, const float* p_b)
{
SetMatrixProduct(p_a.m_data, p_b);
}
// FUNCTION: LEGO1 0x10002b00
void Vector4::Clear()
{
memset(m_data, 0, sizeof(float) * 4);
}
// FUNCTION: LEGO1 0x10002b20
float Vector4::LenSquared() const
{
return m_data[1] * m_data[1] + m_data[0] * m_data[0] + m_data[2] * m_data[2] + m_data[3] * m_data[3];
}
// FUNCTION: LEGO1 0x10002b40
void Vector4::Fill(const float& p_value)
{
m_data[0] = p_value;
m_data[1] = p_value;
m_data[2] = p_value;
m_data[3] = p_value;
}
// FUNCTION: LEGO1 0x10002b70
// FUNCTION: BETA10 0x10048ad0
int Vector4::NormalizeQuaternion()
{
float length = m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2];
if (length > 0.0f) {
float theta = m_data[3] * 0.5f;
float magnitude = sin((double) theta);
m_data[3] = cos((double) theta);
magnitude = magnitude / (float) sqrt((double) length);
m_data[0] *= magnitude;
m_data[1] *= magnitude;
m_data[2] *= magnitude;
return 0;
}
else {
return -1;
}
}
// FUNCTION: LEGO1 0x10002bf0
// FUNCTION: BETA10 0x10048c20
int Vector4::EqualsHamiltonProduct(const Vector4& p_a, const Vector4& p_b)
{
m_data[3] = p_a.m_data[3] * p_b.m_data[3] -
(p_a.m_data[0] * p_b.m_data[0] + p_a.m_data[2] * p_b.m_data[2] + p_a.m_data[1] * p_b.m_data[1]);
Vector3::EqualsCrossImpl(p_a.m_data, p_b.m_data);
m_data[0] = p_b.m_data[3] * p_a.m_data[0] + p_a.m_data[3] * p_b.m_data[0] + m_data[0];
m_data[1] = p_b.m_data[1] * p_a.m_data[3] + p_a.m_data[1] * p_b.m_data[3] + m_data[1];
m_data[2] = p_b.m_data[2] * p_a.m_data[3] + p_a.m_data[2] * p_b.m_data[3] + m_data[2];
return 0;
}
#endif // VECTOR4D_H