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Implement/match LegoPathBoundary::FUN_100575b0 (#939)
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9 changed files with 79 additions and 43 deletions
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@ -5,6 +5,7 @@
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#include "mxatom.h"
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#include "mxtypes.h"
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class LegoPathActor;
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class LegoWorld;
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// VTABLE: LEGO1 0x100d7d9c
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@ -35,7 +36,7 @@ struct LegoPathStruct : public LegoPathStructBase {
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// FUNCTION: LEGO1 0x10047470
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~LegoPathStruct() override {}
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void VTable0x04(undefined4, undefined4, undefined4); // vtable+0x04
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virtual void VTable0x04(LegoPathActor*, undefined4, undefined4); // vtable+0x04
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inline void SetWorld(LegoWorld* p_world) { m_world = p_world; }
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inline void SetAtomId(const MxAtomId& p_atomId) { m_atomId = p_atomId; }
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@ -2139,8 +2139,8 @@ MxBool LegoAnimationManager::FUN_10063fb0(LegoLocation::Boundary* p_boundary, Le
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MxBool LegoAnimationManager::FUN_10064010(LegoPathBoundary* p_boundary, LegoUnknown100db7f4* p_edge, float p_destScale)
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{
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Mx3DPointFloat p1;
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Vector3* v1 = p_edge->GetOpposingPoint(p_boundary);
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Vector3* v2 = p_edge->GetPoint(p_boundary);
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Vector3* v1 = p_edge->GetOpposingPoint(*p_boundary);
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Vector3* v2 = p_edge->CCWVertex(*p_boundary);
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p1 = *v2;
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((Vector3&) p1).Sub(v1);
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@ -2196,7 +2196,7 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx
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e = local50;
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do {
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e = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(boundary);
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e = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(*boundary);
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if (e->GetMask0x03()) {
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break;
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}
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@ -2237,10 +2237,10 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx
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do {
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if (p_bool1) {
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local34 = (LegoUnknown100db7f4*) local34->GetCounterclockwiseEdge(boundary);
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local34 = (LegoUnknown100db7f4*) local34->GetCounterclockwiseEdge(*boundary);
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}
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else {
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local34 = (LegoUnknown100db7f4*) local34->GetClockwiseEdge(boundary);
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local34 = (LegoUnknown100db7f4*) local34->GetClockwiseEdge(*boundary);
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}
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} while (!local34->GetMask0x03() && local34 != local50);
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@ -90,10 +90,10 @@ MxResult LegoPathActor::VTable0x88(
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float p_destScale
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)
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{
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Vector3* v1 = p_srcEdge.GetOpposingPoint(p_boundary);
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Vector3* v2 = p_srcEdge.GetPoint(p_boundary);
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Vector3* v3 = p_destEdge.GetOpposingPoint(p_boundary);
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Vector3* v4 = p_destEdge.GetPoint(p_boundary);
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Vector3* v1 = p_srcEdge.GetOpposingPoint(*p_boundary);
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Vector3* v2 = p_srcEdge.CCWVertex(*p_boundary);
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Vector3* v3 = p_destEdge.GetOpposingPoint(*p_boundary);
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Vector3* v4 = p_destEdge.CCWVertex(*p_boundary);
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Mx3DPointFloat p1, p2, p3, p4, p5;
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@ -167,8 +167,8 @@ MxResult LegoPathActor::VTable0x84(
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float p_destScale
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)
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{
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Vector3* v3 = p_destEdge.GetOpposingPoint(p_boundary);
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Vector3* v4 = p_destEdge.GetPoint(p_boundary);
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Vector3* v3 = p_destEdge.GetOpposingPoint(*p_boundary);
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Vector3* v4 = p_destEdge.CCWVertex(*p_boundary);
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Mx3DPointFloat p2, p3, p5;
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@ -3,6 +3,7 @@
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#include "decomp.h"
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#include "geom/legounkown100db7f4.h"
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#include "legopathactor.h"
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#include "legopathstruct.h"
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DECOMP_SIZE_ASSERT(LegoPathBoundary, 0x74)
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@ -40,9 +41,43 @@ MxResult LegoPathBoundary::RemoveActor(LegoPathActor* p_actor)
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return SUCCESS;
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}
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// STUB: LEGO1 0x100575b0
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// FUNCTION: LEGO1 0x100575b0
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// FUNCTION: BETA10 0x100b1598
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void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor)
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{
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Vector3* ccwV = NULL;
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if (m_unk0x48 > 0 && m_unk0x50 != NULL) {
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ccwV = m_edges[0]->CCWVertex(*this);
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Mx3DPointFloat v;
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v = p_point1;
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((Vector3&) v).Sub(ccwV);
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float dot1 = v.Dot(&v, m_unk0x50);
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v = p_point2;
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((Vector3&) v).Sub(ccwV);
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float dot2 = v.Dot(&v, m_unk0x50);
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if (dot2 > dot1) {
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for (MxS32 i = 0; i < m_unk0x48; i++) {
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LegoPathStruct* s = m_unk0x4c[i].m_unk0x00;
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if (m_unk0x4c[i].m_unk0x08 >= dot1 && m_unk0x4c[i].m_unk0x08 < dot2) {
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s->VTable0x04(p_actor, 1, m_unk0x4c[i].m_unk0x04);
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}
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}
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}
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else if (dot2 < dot1) {
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for (MxS32 i = 0; i < m_unk0x48; i++) {
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LegoPathStruct* s = m_unk0x4c[i].m_unk0x00;
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if (m_unk0x4c[i].m_unk0x08 >= dot2 && m_unk0x4c[i].m_unk0x08 < dot1) {
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s->VTable0x04(p_actor, 0, m_unk0x4c[i].m_unk0x04);
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}
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x10057950
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@ -98,7 +133,7 @@ MxU32 LegoPathBoundary::Intersect(
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Mx3DPointFloat local50;
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Mx3DPointFloat local70;
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Vector3* local5c = e->GetOpposingPoint(this);
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Vector3* local5c = e->GetOpposingPoint(*this);
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p_point3 = vec;
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p_point3.Mul(localc);
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@ -115,15 +150,15 @@ MxU32 LegoPathBoundary::Intersect(
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if (local58 < 0.0f) {
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Mx3DPointFloat local84;
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for (LegoUnknown100db7f4* local88 = (LegoUnknown100db7f4*) e->GetClockwiseEdge(this); e != local88;
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local88 = (LegoUnknown100db7f4*) local88->GetClockwiseEdge(this)) {
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for (LegoUnknown100db7f4* local88 = (LegoUnknown100db7f4*) e->GetClockwiseEdge(*this); e != local88;
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local88 = (LegoUnknown100db7f4*) local88->GetClockwiseEdge(*this)) {
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local88->FUN_1002ddc0(*this, local84);
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if (local84.Dot(&local84, &local70) <= 0.9) {
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break;
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}
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Vector3* local90 = local88->GetOpposingPoint(this);
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Vector3* local90 = local88->GetOpposingPoint(*this);
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Mx3DPointFloat locala4(p_point3);
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((Vector3&) locala4).Sub(local90);
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@ -141,16 +176,16 @@ MxU32 LegoPathBoundary::Intersect(
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if (e->m_unk0x3c < local58) {
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Mx3DPointFloat localbc;
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for (LegoUnknown100db7f4* locala8 = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(this);
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for (LegoUnknown100db7f4* locala8 = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(*this);
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e != locala8;
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locala8 = (LegoUnknown100db7f4*) locala8->GetCounterclockwiseEdge(this)) {
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locala8 = (LegoUnknown100db7f4*) locala8->GetCounterclockwiseEdge(*this)) {
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locala8->FUN_1002ddc0(*this, localbc);
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if (localbc.Dot(&localbc, &local70) <= 0.9) {
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break;
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}
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Vector3* localc4 = locala8->GetOpposingPoint(this);
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Vector3* localc4 = locala8->GetOpposingPoint(*this);
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Mx3DPointFloat locald8(p_point3);
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((Vector3&) locald8).Sub(localc4);
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@ -172,7 +207,7 @@ MxU32 LegoPathBoundary::Intersect(
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if (local58 <= 0.0f) {
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if (!e->GetMask0x03()) {
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p_edge = e->GetClockwiseEdge(this);
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p_edge = e->GetClockwiseEdge(*this);
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}
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else {
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p_edge = e;
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@ -189,10 +224,10 @@ MxU32 LegoPathBoundary::Intersect(
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return 1;
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}
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else {
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p_point3 = *e->GetPoint(this);
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p_point3 = *e->CCWVertex(*this);
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if (!e->GetMask0x03()) {
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p_edge = e->GetCounterclockwiseEdge(this);
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p_edge = e->GetCounterclockwiseEdge(*this);
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}
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else {
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p_edge = e;
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@ -279,10 +279,10 @@ MxResult LegoPathController::FUN_10046050(
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if (edge->GetMask0x03()) {
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Mx3DPointFloat vec;
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if (((LegoUnknown100db7f4*) edge->GetClockwiseEdge(boundary))->FUN_1002ddc0(*boundary, vec) == SUCCESS &&
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if (((LegoUnknown100db7f4*) edge->GetClockwiseEdge(*boundary))->FUN_1002ddc0(*boundary, vec) == SUCCESS &&
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vec.Dot(&vec, &p_direction) < 0.0f) {
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edge =
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(LegoUnknown100db7f4*) edge->GetCounterclockwiseEdge(boundary)->GetCounterclockwiseEdge(boundary);
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(LegoUnknown100db7f4*) edge->GetCounterclockwiseEdge(*boundary)->GetCounterclockwiseEdge(*boundary);
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}
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if (!edge->GetMask0x03()) {
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@ -5,7 +5,7 @@ DECOMP_SIZE_ASSERT(LegoPathStruct, 0x14)
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// STUB: LEGO1 0x1001b700
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// FUNCTION: BETA10 0x100c26c5
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void LegoPathStruct::VTable0x04(undefined4, undefined4, undefined4)
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void LegoPathStruct::VTable0x04(LegoPathActor*, undefined4, undefined4)
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{
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// TODO
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}
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@ -23,12 +23,12 @@ LegoEdge::~LegoEdge()
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}
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// FUNCTION: LEGO1 0x1009a4d0
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LegoEdge* LegoEdge::GetClockwiseEdge(LegoWEEdge* p_face)
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LegoEdge* LegoEdge::GetClockwiseEdge(LegoWEEdge& p_face)
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{
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if (p_face == m_faceA) {
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if (&p_face == m_faceA) {
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return m_cwA;
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}
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else if (p_face == m_faceB) {
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else if (&p_face == m_faceB) {
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return m_cwB;
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}
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else {
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}
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// FUNCTION: LEGO1 0x1009a4f0
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LegoEdge* LegoEdge::GetCounterclockwiseEdge(LegoWEEdge* p_face)
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LegoEdge* LegoEdge::GetCounterclockwiseEdge(LegoWEEdge& p_face)
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{
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if (p_face == m_faceA) {
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if (&p_face == m_faceA) {
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return m_ccwA;
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}
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else if (p_face == m_faceB) {
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else if (&p_face == m_faceB) {
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return m_ccwB;
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}
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else {
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}
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// FUNCTION: LEGO1 0x1009a510
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Vector3* LegoEdge::GetOpposingPoint(LegoWEEdge* p_face)
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Vector3* LegoEdge::GetOpposingPoint(LegoWEEdge& p_face)
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{
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return p_face == m_faceA ? m_pointB : m_pointA;
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return &p_face == m_faceA ? m_pointB : m_pointA;
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}
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// FUNCTION: LEGO1 0x1009a530
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Vector3* LegoEdge::GetPoint(LegoWEEdge* p_face)
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Vector3* LegoEdge::CCWVertex(LegoWEEdge& p_face)
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{
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return p_face == m_faceB ? m_pointB : m_pointA;
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return &p_face == m_faceB ? m_pointB : m_pointA;
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}
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@ -12,12 +12,12 @@ struct LegoEdge {
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LegoEdge();
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virtual ~LegoEdge(); // vtable+0x00
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LegoEdge* GetClockwiseEdge(LegoWEEdge* face);
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LegoEdge* GetCounterclockwiseEdge(LegoWEEdge* face);
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Vector3* GetOpposingPoint(LegoWEEdge* face);
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Vector3* GetPoint(LegoWEEdge* face);
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LegoEdge* GetClockwiseEdge(LegoWEEdge& p_face);
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LegoEdge* GetCounterclockwiseEdge(LegoWEEdge& p_face);
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Vector3* GetOpposingPoint(LegoWEEdge& p_face);
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Vector3* CCWVertex(LegoWEEdge& p_face);
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LegoResult FUN_1002ddc0(LegoWEEdge* p_face, Vector3& p_point);
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LegoResult FUN_1002ddc0(LegoWEEdge& p_face, Vector3& p_point);
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// SYNTHETIC: LEGO1 0x1009a4a0
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// LegoEdge::`scalar deleting destructor'
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@ -27,12 +27,12 @@ class LegoWEGEdge : public LegoWEEdge {
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{
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m_unk0x00 = NULL;
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m_unk0x04 = 0;
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m_unk0x08 = 0;
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m_unk0x08 = 0.0f;
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}
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LegoPathStruct* m_unk0x00; // 0x00
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undefined4 m_unk0x04; // 0x04
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undefined4 m_unk0x08; // 0x08
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float m_unk0x08; // 0x08
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};
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LegoWEGEdge();
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