mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-26 01:17:55 -05:00
isle: match Isle::Tick and FindExistingInstance (#32)
* match Isle::Tick and FindExistingInstance * add offset comments * inline Isle::Tick * move inline MxDSObject, remove mx.cpp
This commit is contained in:
parent
4d531d1de5
commit
fa8e4523bd
9 changed files with 157 additions and 225 deletions
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@ -38,6 +38,3 @@ int g_startupDelay = 200;
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// 0x4101c0
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long g_lastFrameTime = 0;
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// 0x4101dc
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const char *WINDOW_TITLE = "LEGO\xAE";
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@ -7,8 +7,10 @@ class Isle;
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extern Isle *g_isle;
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extern int g_closed;
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// 0x4101c4
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#define WNDCLASS_NAME "Lego Island MainNoM App"
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extern const char *WINDOW_TITLE;
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// 0x4101dc
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#define WINDOW_TITLE "LEGO\xAE"
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extern unsigned char g_mousedown;
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extern unsigned char g_mousemoved;
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extern RECT g_windowRect;
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@ -1,10 +1,8 @@
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#include "isle.h"
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#include "define.h"
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#include "legoanimationmanager.h"
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#include "legobuildingmanager.h"
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#include "legomodelpresenter.h"
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#include "legoomni.h"
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#include "legopartpresenter.h"
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#include "legoworldpresenter.h"
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#include "mxdirectdraw.h"
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@ -78,7 +76,7 @@ Isle::~Isle()
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void Isle::Close()
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{
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MxDSAction ds;
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ds.SetUnknown24(0xFFFE);
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ds.SetUnknown24(-2);
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if (Lego()) {
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GameState()->Save(0);
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@ -574,67 +572,3 @@ MxResult Isle::SetupWindow(HINSTANCE hInstance)
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return SUCCESS;
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}
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// OFFSET: ISLE 0x402c20
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void Isle::Tick(BOOL sleepIfNotNextFrame)
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{
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if (this->m_windowActive) {
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if (!Lego()) return;
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if (!TickleManager()) return;
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if (!Timer()) return;
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long currentTime = Timer()->GetRealTime();
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if (currentTime < g_lastFrameTime) {
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g_lastFrameTime = -this->m_frameDelta;
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}
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if (this->m_frameDelta + g_lastFrameTime < currentTime) {
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if (!Lego()->vtable40()) {
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TickleManager()->Tickle();
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}
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g_lastFrameTime = currentTime;
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if (g_startupDelay == 0) {
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return;
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}
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g_startupDelay--;
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if (g_startupDelay != 0) {
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return;
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}
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LegoOmni::GetInstance()->CreateBackgroundAudio();
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BackgroundAudioManager()->Enable(this->m_useMusic);
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MxStreamController *stream = Streamer()->Open("\\lego\\scripts\\isle\\isle", 0);
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MxDSAction ds;
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if (!stream) {
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stream = Streamer()->Open("\\lego\\scripts\\nocd", 0);
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if (!stream) {
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return;
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}
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ds.SetAtomId(stream->atom);
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ds.SetUnknown24(0xFFFF);
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ds.SetUnknown1c(0);
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VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
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if (Start(&ds) != SUCCESS) {
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return;
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}
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} else {
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ds.SetAtomId(stream->atom);
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ds.SetUnknown24(0xFFFF);
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ds.SetUnknown1c(0);
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if (Start(&ds) != SUCCESS) {
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return;
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}
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this->m_gameStarted = 1;
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}
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return;
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}
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if (sleepIfNotNextFrame == 0) return;
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}
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Sleep(0);
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}
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70
ISLE/isle.h
70
ISLE/isle.h
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@ -3,6 +3,9 @@
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#include <windows.h>
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#include "define.h"
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#include "legoomni.h"
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#include "mxresult.h"
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#include "mxvideoparam.h"
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@ -77,4 +80,71 @@ class Isle
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};
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// OFFSET: ISLE 0x401c40
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inline void MxDSObject::SetAtomId(MxAtomId p_atomId) { this->m_atomId = p_atomId; }
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// OFFSET: ISLE 0x402c20
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inline void Isle::Tick(BOOL sleepIfNotNextFrame)
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{
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if (this->m_windowActive) {
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if (!Lego()) return;
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if (!TickleManager()) return;
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if (!Timer()) return;
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long currentTime = Timer()->GetRealTime();
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if (currentTime < g_lastFrameTime) {
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g_lastFrameTime = -this->m_frameDelta;
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}
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if (this->m_frameDelta + g_lastFrameTime < currentTime) {
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if (!Lego()->vtable40()) {
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TickleManager()->Tickle();
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}
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g_lastFrameTime = currentTime;
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if (g_startupDelay == 0) {
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return;
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}
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g_startupDelay--;
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if (g_startupDelay != 0) {
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return;
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}
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LegoOmni::GetInstance()->CreateBackgroundAudio();
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BackgroundAudioManager()->Enable(this->m_useMusic);
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MxStreamController *stream = Streamer()->Open("\\lego\\scripts\\isle\\isle", 0);
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MxDSAction ds;
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if (!stream) {
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stream = Streamer()->Open("\\lego\\scripts\\nocd", 0);
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if (!stream) {
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return;
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}
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ds.SetAtomId(stream->atom);
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ds.SetUnknown24(-1);
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ds.SetUnknown1c(0);
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VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
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if (Start(&ds) != SUCCESS) {
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return;
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}
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} else {
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ds.SetAtomId(stream->atom);
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ds.SetUnknown24(-1);
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ds.SetUnknown1c(0);
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if (Start(&ds) != SUCCESS) {
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return;
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}
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this->m_gameStarted = 1;
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}
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return;
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}
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if (sleepIfNotNextFrame == 0) return;
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}
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Sleep(0);
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}
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#endif // ISLE_H
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@ -1,7 +0,0 @@
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#include "mxdsobject.h"
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// OFFSET: ISLE 0x00401c40
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void MxDSObject::SetAtomId(MxAtomId p_atomId)
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{
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this->m_atomId = p_atomId;
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}
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@ -6,14 +6,11 @@
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// OFFSET: LEGO1 0x100bf6a0
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MxDSObject::MxDSObject()
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{
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// The following code yields 100% matching assembly if m_unk24 is declared as (signed) short.
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// However, in other areas m_unk24 (notably, ISLE.EXE) is treated as unsigned short.
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// Since we don't have a proper solution yet, we are using a union to work around this discrepancy.
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this->m_unk0c = 0;
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this->m_unk10 = 0;
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this->m_unk14 = 0;
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this->m_name = NULL;
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this->m_unk24signed = -1;
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this->m_unk24 = -1;
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this->m_unk1c = -1;
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this->m_unk28 = 0;
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}
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@ -15,7 +15,7 @@ class MxDSObject : public MxCore
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inline int GetUnknown1c() { return this->m_unk1c; }
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inline void SetUnknown1c(int p_unk1c) { this->m_unk1c = p_unk1c; }
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inline void SetUnknown24(unsigned short p_unk24) { this->m_unk24 = p_unk24; }
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inline void SetUnknown24(short p_unk24) { this->m_unk24 = p_unk24; }
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void SetAtomId(MxAtomId p_atomId);
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@ -27,13 +27,7 @@ class MxDSObject : public MxCore
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char *m_name;
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int m_unk1c;
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MxAtomId m_atomId;
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// So far, implementing MxDSObject::MxDSObject correctly required that m_unk24 is declared a (signed) short.
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// Most of the other game's code appears to treat it as unsigned short, however.
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// This union is a workaround until we have figured this out.
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union {
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unsigned short m_unk24;
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short m_unk24signed;
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};
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short m_unk24;
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unsigned short m_unk26;
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int m_unk28;
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};
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215
isle.mak
215
isle.mak
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@ -288,7 +288,6 @@ CLEAN :
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-@erase "$(INTDIR)\isle.obj"
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-@erase "$(INTDIR)\isle.res"
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-@erase "$(INTDIR)\main.obj"
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-@erase "$(INTDIR)\mx.obj"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase ".\Release\ISLE.EXE"
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-@erase ".\Release\ISLE.PDB"
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@ -350,7 +349,6 @@ LINK32_OBJS= \
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"$(INTDIR)\isle.obj" \
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"$(INTDIR)\isle.res" \
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"$(INTDIR)\main.obj" \
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"$(INTDIR)\mx.obj" \
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".\Release\LEGO1.LIB"
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".\Release\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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@ -380,7 +378,6 @@ CLEAN :
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-@erase "$(INTDIR)\isle.obj"
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-@erase "$(INTDIR)\isle.res"
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-@erase "$(INTDIR)\main.obj"
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-@erase "$(INTDIR)\mx.obj"
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-@erase "$(INTDIR)\vc40.idb"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase ".\Debug\ISLE.EXE"
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@ -444,7 +441,6 @@ LINK32_OBJS= \
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"$(INTDIR)\isle.obj" \
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"$(INTDIR)\isle.res" \
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"$(INTDIR)\main.obj" \
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"$(INTDIR)\mx.obj" \
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".\LEGO1\Debug\LEGO1.lib"
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".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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@ -497,6 +493,9 @@ DEP_CPP_DLLMA=\
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# Begin Source File
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SOURCE=.\LEGO1\legoomni.cpp
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!IF "$(CFG)" == "LEGO1 - Win32 Release"
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DEP_CPP_LEGOO=\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dview.h"\
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@ -545,6 +544,39 @@ DEP_CPP_LEGOO=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
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DEP_CPP_LEGOO=\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dview.h"\
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".\LEGO1\legoentity.h"\
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".\LEGO1\legogamestate.h"\
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".\LEGO1\legoinc.h"\
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".\LEGO1\legoinputmanager.h"\
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".\LEGO1\legonavcontroller.h"\
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".\LEGO1\legoomni.h"\
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".\LEGO1\legoroi.h"\
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".\LEGO1\legovideomanager.h"\
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".\LEGO1\mxatomid.h"\
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".\LEGO1\mxbackgroundaudiomanager.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxcriticalsection.h"\
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".\LEGO1\mxdsaction.h"\
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".\LEGO1\mxdsfile.h"\
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".\LEGO1\mxdsobject.h"\
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".\LEGO1\mxeventmanager.h"\
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".\LEGO1\mxomni.h"\
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".\LEGO1\mxtimer.h"\
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".\LEGO1\viewmanager.h"\
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"$(INTDIR)\legoomni.obj" : $(SOURCE) $(DEP_CPP_LEGOO) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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@ -741,6 +773,9 @@ DEP_CPP_MXOMNICR=\
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# Begin Source File
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SOURCE=.\LEGO1\legonavcontroller.cpp
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!IF "$(CFG)" == "LEGO1 - Win32 Release"
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DEP_CPP_LEGON=\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dview.h"\
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@ -790,6 +825,40 @@ DEP_CPP_LEGON=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
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DEP_CPP_LEGON=\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dview.h"\
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".\LEGO1\legoentity.h"\
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".\LEGO1\legogamestate.h"\
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".\LEGO1\legoinc.h"\
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".\LEGO1\legoinputmanager.h"\
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".\LEGO1\legonavcontroller.h"\
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".\LEGO1\legoomni.h"\
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".\LEGO1\legoroi.h"\
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".\LEGO1\legoutil.h"\
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".\LEGO1\legovideomanager.h"\
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".\LEGO1\mxatomid.h"\
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".\LEGO1\mxbackgroundaudiomanager.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxcriticalsection.h"\
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".\LEGO1\mxdsaction.h"\
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".\LEGO1\mxdsfile.h"\
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".\LEGO1\mxdsobject.h"\
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".\LEGO1\mxeventmanager.h"\
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".\LEGO1\mxomni.h"\
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".\LEGO1\mxtimer.h"\
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".\LEGO1\viewmanager.h"\
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"$(INTDIR)\legonavcontroller.obj" : $(SOURCE) $(DEP_CPP_LEGON) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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@ -850,9 +919,6 @@ DEP_CPP_DEFIN=\
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# Begin Source File
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SOURCE=.\ISLE\isle.cpp
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!IF "$(CFG)" == "ISLE - Win32 Release"
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DEP_CPP_ISLE_=\
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".\ISLE\define.h"\
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".\ISLE\isle.h"\
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@ -910,90 +976,36 @@ DEP_CPP_ISLE_=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
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DEP_CPP_ISLE_=\
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".\ISLE\define.h"\
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".\ISLE\isle.h"\
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".\ISLE\res\resource.h"\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dview.h"\
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".\LEGO1\legoanimationmanager.h"\
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".\LEGO1\legobuildingmanager.h"\
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".\LEGO1\legoentity.h"\
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".\LEGO1\legogamestate.h"\
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".\LEGO1\legoinc.h"\
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".\LEGO1\legoinputmanager.h"\
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".\LEGO1\legomodelpresenter.h"\
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".\LEGO1\legonavcontroller.h"\
|
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".\LEGO1\legoomni.h"\
|
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".\LEGO1\legopartpresenter.h"\
|
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".\LEGO1\legoroi.h"\
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".\LEGO1\legovideomanager.h"\
|
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".\LEGO1\legoworldpresenter.h"\
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".\LEGO1\mxatomid.h"\
|
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".\LEGO1\mxbackgroundaudiomanager.h"\
|
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".\LEGO1\mxbool.h"\
|
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".\LEGO1\mxcore.h"\
|
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".\LEGO1\mxcriticalsection.h"\
|
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".\LEGO1\mxdirectdraw.h"\
|
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".\LEGO1\mxdsaction.h"\
|
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".\LEGO1\mxdsfile.h"\
|
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".\LEGO1\mxdsobject.h"\
|
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".\LEGO1\mxeventmanager.h"\
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".\LEGO1\mxmusicmanager.h"\
|
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".\LEGO1\mxnotificationmanager.h"\
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".\LEGO1\mxobjectfactory.h"\
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".\LEGO1\mxomni.h"\
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".\LEGO1\mxomnicreateflags.h"\
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".\LEGO1\mxomnicreateparam.h"\
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".\LEGO1\mxomnicreateparambase.h"\
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".\LEGO1\mxresult.h"\
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".\LEGO1\mxsoundmanager.h"\
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".\LEGO1\mxstreamcontroller.h"\
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".\LEGO1\mxstreamer.h"\
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".\LEGO1\mxstring.h"\
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".\LEGO1\mxticklemanager.h"\
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".\LEGO1\mxtimer.h"\
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".\LEGO1\mxtransitionmanager.h"\
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".\LEGO1\mxvariabletable.h"\
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".\LEGO1\mxvideomanager.h"\
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".\LEGO1\mxvideoparam.h"\
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".\LEGO1\viewmanager.h"\
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|
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|
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"$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\ISLE\main.cpp
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|
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!IF "$(CFG)" == "ISLE - Win32 Release"
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|
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DEP_CPP_MAIN_=\
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".\ISLE\define.h"\
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".\ISLE\isle.h"\
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".\ISLE\res\resource.h"\
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".\LEGO1\lego3dmanager.h"\
|
||||
".\LEGO1\lego3dview.h"\
|
||||
".\LEGO1\legoanimationmanager.h"\
|
||||
".\LEGO1\legobuildingmanager.h"\
|
||||
".\LEGO1\legoentity.h"\
|
||||
".\LEGO1\legogamestate.h"\
|
||||
".\LEGO1\legoinc.h"\
|
||||
".\LEGO1\legoinputmanager.h"\
|
||||
".\LEGO1\legomodelpresenter.h"\
|
||||
".\LEGO1\legonavcontroller.h"\
|
||||
".\LEGO1\legoomni.h"\
|
||||
".\LEGO1\legopartpresenter.h"\
|
||||
".\LEGO1\legoroi.h"\
|
||||
".\LEGO1\legovideomanager.h"\
|
||||
".\LEGO1\legoworldpresenter.h"\
|
||||
".\LEGO1\mxatomid.h"\
|
||||
".\LEGO1\mxbackgroundaudiomanager.h"\
|
||||
".\LEGO1\mxbool.h"\
|
||||
".\LEGO1\mxcore.h"\
|
||||
".\LEGO1\mxcriticalsection.h"\
|
||||
".\LEGO1\mxdirectdraw.h"\
|
||||
".\LEGO1\mxdsaction.h"\
|
||||
".\LEGO1\mxdsfile.h"\
|
||||
".\LEGO1\mxdsobject.h"\
|
||||
|
@ -1026,57 +1038,6 @@ DEP_CPP_MAIN_=\
|
|||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
||||
|
||||
DEP_CPP_MAIN_=\
|
||||
".\ISLE\define.h"\
|
||||
".\ISLE\isle.h"\
|
||||
".\LEGO1\lego3dmanager.h"\
|
||||
".\LEGO1\lego3dview.h"\
|
||||
".\LEGO1\legoentity.h"\
|
||||
".\LEGO1\legogamestate.h"\
|
||||
".\LEGO1\legoinc.h"\
|
||||
".\LEGO1\legoinputmanager.h"\
|
||||
".\LEGO1\legonavcontroller.h"\
|
||||
".\LEGO1\legoomni.h"\
|
||||
".\LEGO1\legoroi.h"\
|
||||
".\LEGO1\legovideomanager.h"\
|
||||
".\LEGO1\mxatomid.h"\
|
||||
".\LEGO1\mxbackgroundaudiomanager.h"\
|
||||
".\LEGO1\mxbool.h"\
|
||||
".\LEGO1\mxcore.h"\
|
||||
".\LEGO1\mxcriticalsection.h"\
|
||||
".\LEGO1\mxdsaction.h"\
|
||||
".\LEGO1\mxdsfile.h"\
|
||||
".\LEGO1\mxdsobject.h"\
|
||||
".\LEGO1\mxeventmanager.h"\
|
||||
".\LEGO1\mxmusicmanager.h"\
|
||||
".\LEGO1\mxnotificationmanager.h"\
|
||||
".\LEGO1\mxobjectfactory.h"\
|
||||
".\LEGO1\mxomni.h"\
|
||||
".\LEGO1\mxomnicreateflags.h"\
|
||||
".\LEGO1\mxomnicreateparam.h"\
|
||||
".\LEGO1\mxomnicreateparambase.h"\
|
||||
".\LEGO1\mxresult.h"\
|
||||
".\LEGO1\mxsoundmanager.h"\
|
||||
".\LEGO1\mxstreamcontroller.h"\
|
||||
".\LEGO1\mxstreamer.h"\
|
||||
".\LEGO1\mxstring.h"\
|
||||
".\LEGO1\mxticklemanager.h"\
|
||||
".\LEGO1\mxtimer.h"\
|
||||
".\LEGO1\mxtransitionmanager.h"\
|
||||
".\LEGO1\mxvariabletable.h"\
|
||||
".\LEGO1\mxvideomanager.h"\
|
||||
".\LEGO1\mxvideoparam.h"\
|
||||
".\LEGO1\viewmanager.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
@ -1517,22 +1478,6 @@ SOURCE=.\LEGO1\mxvideoparamflags.h
|
|||
!ENDIF
|
||||
|
||||
# End Project Dependency
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ISLE\mx.cpp
|
||||
DEP_CPP_MX_CP=\
|
||||
".\LEGO1\mxatomid.h"\
|
||||
".\LEGO1\mxbool.h"\
|
||||
".\LEGO1\mxcore.h"\
|
||||
".\LEGO1\mxdsobject.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\mx.obj" : $(SOURCE) $(DEP_CPP_MX_CP) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
################################################################################
|
||||
|
|
BIN
isle.mdp
BIN
isle.mdp
Binary file not shown.
Loading…
Reference in a new issue