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Implement/match LegoROI::FUN_100a8fd0 (#845)
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1 changed files with 22 additions and 2 deletions
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@ -434,11 +434,31 @@ void LegoROI::FUN_100a8e80(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_t
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}
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}
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// STUB: LEGO1 0x100a8fd0
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// FUNCTION: LEGO1 0x100a8fd0
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// FUNCTION: BETA10 0x1018ac81
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void LegoROI::FUN_100a8fd0(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap)
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{
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// TODO
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MxMatrix mat;
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LegoAnimNodeData* data = (LegoAnimNodeData*) p_node->GetData();
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FUN_100a8cb0(data, p_time, mat);
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LegoROI* roi = p_roiMap[data->GetUnknown0x20()];
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if (roi != NULL) {
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roi->m_local2world.Product(mat, p_matrix);
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for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
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FUN_100a8fd0(p_node->GetChild(i), roi->m_local2world, p_time, p_roiMap);
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}
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}
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else {
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MxMatrix local2world;
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local2world.Product(mat, p_matrix);
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for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
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FUN_100a8fd0(p_node->GetChild(i), local2world, p_time, p_roiMap);
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}
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}
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}
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// FUNCTION: LEGO1 0x100a90f0
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