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https://github.com/isledecomp/isle-portable.git
synced 2024-12-01 11:47:04 -05:00
Implement/match LegoPathController::ReadBoundaries (#908)
* Implement/match LegoPathController::ReadBoundaries * Allow spawn
This commit is contained in:
parent
1f0a2a50ce
commit
f88f7b115e
7 changed files with 152 additions and 17 deletions
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@ -9,7 +9,7 @@
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#include "mxstl/stlcompat.h"
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#include "mxstl/stlcompat.h"
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class LegoAnimPresenter;
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class LegoAnimPresenter;
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class LegoPathStruct;
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struct LegoPathStruct;
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class LegoWorld;
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class LegoWorld;
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class MxAtomId;
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class MxAtomId;
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class Vector3;
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class Vector3;
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@ -75,8 +75,9 @@ class LegoPathController : public MxCore {
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MxResult Read(LegoStorage* p_storage);
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MxResult Read(LegoStorage* p_storage);
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MxResult ReadStructs(LegoStorage* p_storage);
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MxResult ReadStructs(LegoStorage* p_storage);
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MxResult ReadEdges(LegoStorage* p_storage);
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MxResult ReadEdges(LegoStorage* p_storage);
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MxResult FUN_10047e90(LegoStorage* p_storage);
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MxResult ReadBoundaries(LegoStorage* p_storage);
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static MxResult ReadVector(LegoStorage* p_storage, Mx3DPointFloat&);
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static MxResult ReadVector(LegoStorage* p_storage, Mx3DPointFloat& p_vec);
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static MxResult ReadVector(LegoStorage* p_storage, Mx4DPointFloat& p_vec);
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LegoPathBoundary* m_unk0x08; // 0x08
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LegoPathBoundary* m_unk0x08; // 0x08
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LegoPathCtrlEdge* m_unk0x0c; // 0x0c
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LegoPathCtrlEdge* m_unk0x0c; // 0x0c
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@ -5,11 +5,9 @@
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#include "mxatom.h"
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#include "mxatom.h"
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#include "mxtypes.h"
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#include "mxtypes.h"
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class LegoPathController;
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// VTABLE: LEGO1 0x100d7d9c
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// VTABLE: LEGO1 0x100d7d9c
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// SIZE 0x0c
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// SIZE 0x0c
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class LegoPathStructBase {
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struct LegoPathStructBase {
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public:
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public:
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LegoPathStructBase() : m_name(NULL), m_unk0x08(0) {}
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LegoPathStructBase() : m_name(NULL), m_unk0x08(0) {}
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@ -21,16 +19,13 @@ class LegoPathStructBase {
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}
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}
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}
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}
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friend class LegoPathController;
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private:
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char* m_name; // 0x04
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char* m_name; // 0x04
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undefined4 m_unk0x08; // 0x08
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undefined4 m_unk0x08; // 0x08
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};
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};
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// VTABLE: LEGO1 0x100d7da0
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// VTABLE: LEGO1 0x100d7da0
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// SIZE 0x14
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// SIZE 0x14
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class LegoPathStruct : public LegoPathStructBase {
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struct LegoPathStruct : public LegoPathStructBase {
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public:
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public:
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// FUNCTION: LEGO1 0x100473a0
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// FUNCTION: LEGO1 0x100473a0
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LegoPathStruct() : m_unk0x0c(0) {}
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LegoPathStruct() : m_unk0x0c(0) {}
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@ -40,7 +35,6 @@ class LegoPathStruct : public LegoPathStructBase {
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void VTable0x04(undefined4, undefined4, undefined4); // vtable+0x04
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void VTable0x04(undefined4, undefined4, undefined4); // vtable+0x04
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private:
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undefined4 m_unk0x0c; // 0x0c
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undefined4 m_unk0x0c; // 0x0c
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MxAtomId m_atomId; // 0x10
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MxAtomId m_atomId; // 0x10
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};
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};
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@ -26,6 +26,9 @@ LegoPathController::LegoPathController()
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void LegoPathController::Create(MxU8* p_data, Vector3& p_location, MxAtomId& p_trigger)
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void LegoPathController::Create(MxU8* p_data, Vector3& p_location, MxAtomId& p_trigger)
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{
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{
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// TODO
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// TODO
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LegoMemory storage(p_data);
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Read(&storage);
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}
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}
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// STUB: LEGO1 0x10045b20
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// STUB: LEGO1 0x10045b20
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@ -170,7 +173,7 @@ MxResult LegoPathController::Read(LegoStorage* p_storage)
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return FAILURE;
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return FAILURE;
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}
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}
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if (m_numL > 0 && FUN_10047e90(p_storage) != SUCCESS) {
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if (m_numL > 0 && ReadBoundaries(p_storage) != SUCCESS) {
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return FAILURE;
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return FAILURE;
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}
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}
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@ -278,11 +281,106 @@ MxResult LegoPathController::ReadEdges(LegoStorage* p_storage)
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return SUCCESS;
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return SUCCESS;
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}
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}
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// STUB: LEGO1 0x10047e90
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// FUNCTION: LEGO1 0x10047e90
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// FUNCTION: BETA10 0x100b8293
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// FUNCTION: BETA10 0x100b8293
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MxResult LegoPathController::FUN_10047e90(LegoStorage* p_storage)
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MxResult LegoPathController::ReadBoundaries(LegoStorage* p_storage)
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{
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{
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// TODO
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for (MxS32 i = 0; i < m_numL; i++) {
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LegoPathBoundary& boundary = m_unk0x08[i];
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MxU8 numE;
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MxU16 s;
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MxU8 j;
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if (p_storage->Read(&numE, sizeof(numE)) != SUCCESS) {
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return FAILURE;
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}
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boundary.m_edgeNormals = new Mx4DPointFloat[numE];
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LegoEdge** edges = new LegoEdge*[numE];
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boundary.SetEdges(edges, numE);
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for (j = 0; j < numE; j++) {
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if (p_storage->Read(&s, sizeof(s)) != SUCCESS) {
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return FAILURE;
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}
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edges[j] = &m_unk0x0c[s];
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}
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if (p_storage->Read(&boundary.m_unk0x0c, sizeof(boundary.m_unk0x0c)) != SUCCESS) {
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return FAILURE;
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}
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if (p_storage->Read(&boundary.m_unk0x0d, sizeof(boundary.m_unk0x0d)) != SUCCESS) {
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return FAILURE;
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}
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MxU8 length;
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if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
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return FAILURE;
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}
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if (length > 0) {
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boundary.m_name = new char[length + 1];
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if (p_storage->Read(boundary.m_name, length) != SUCCESS) {
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return FAILURE;
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}
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boundary.m_name[length] = '\0';
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}
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if (ReadVector(p_storage, boundary.m_unk0x14) != SUCCESS) {
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return FAILURE;
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}
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for (j = 0; j < numE; j++) {
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if (ReadVector(p_storage, boundary.m_edgeNormals[j]) != SUCCESS) {
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return FAILURE;
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}
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}
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if (ReadVector(p_storage, boundary.m_unk0x30) != SUCCESS) {
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return FAILURE;
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}
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if (p_storage->Read(&boundary.m_unk0x44, sizeof(boundary.m_unk0x44)) != SUCCESS) {
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return FAILURE;
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}
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if (p_storage->Read(&boundary.m_unk0x48, sizeof(boundary.m_unk0x48)) != SUCCESS) {
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return FAILURE;
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}
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if (boundary.m_unk0x48 > 0) {
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boundary.m_unk0x50 = new Mx3DPointFloat;
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boundary.m_unk0x4c = new LegoWEGEdge::Path[boundary.m_unk0x48];
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for (j = 0; j < boundary.m_unk0x48; j++) {
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if (p_storage->Read(&s, sizeof(s)) != SUCCESS) {
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return FAILURE;
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}
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boundary.m_unk0x4c[j].m_unk0x00 = &m_unk0x14[s];
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if (p_storage->Read(&boundary.m_unk0x4c[j].m_unk0x04, sizeof(boundary.m_unk0x4c[j].m_unk0x04)) !=
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SUCCESS) {
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return FAILURE;
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}
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if (p_storage->Read(&boundary.m_unk0x4c[j].m_unk0x08, sizeof(boundary.m_unk0x4c[j].m_unk0x08)) !=
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SUCCESS) {
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return FAILURE;
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}
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}
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if (ReadVector(p_storage, *boundary.m_unk0x50) != SUCCESS) {
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return FAILURE;
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}
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}
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}
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return SUCCESS;
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return SUCCESS;
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}
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}
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@ -296,3 +394,14 @@ MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx3DPointFloat&
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return SUCCESS;
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return SUCCESS;
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}
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}
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// FUNCTION: LEGO1 0x100482e0
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// FUNCTION: BETA10 0x100b88a1
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MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx4DPointFloat& p_vec)
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{
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if (p_storage->Read(p_vec.GetData(), sizeof(float) * 4) != SUCCESS) {
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return FAILURE;
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}
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return SUCCESS;
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}
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@ -5,6 +5,7 @@
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#include "legoedge.h"
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#include "legoedge.h"
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#include "misc/legotypes.h"
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#include "misc/legotypes.h"
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// might be a struct with public members
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// VTABLE: LEGO1 0x100db7c0
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// VTABLE: LEGO1 0x100db7c0
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// SIZE 0x0c
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// SIZE 0x0c
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class LegoWEEdge {
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class LegoWEEdge {
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@ -18,6 +19,12 @@ class LegoWEEdge {
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inline LegoEdge** GetEdges() { return m_edges; }
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inline LegoEdge** GetEdges() { return m_edges; }
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inline LegoU32 IsEqual(LegoWEEdge& p_other) { return this == &p_other; }
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inline LegoU32 IsEqual(LegoWEEdge& p_other) { return this == &p_other; }
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inline void SetEdges(LegoEdge** p_edges, LegoU8 p_numEdges)
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{
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m_edges = p_edges;
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m_numEdges = p_numEdges;
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}
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// SYNTHETIC: LEGO1 0x1009a570
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// SYNTHETIC: LEGO1 0x1009a570
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// LegoWEEdge::`scalar deleting destructor'
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// LegoWEEdge::`scalar deleting destructor'
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@ -1,6 +1,7 @@
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#include "legowegedge.h"
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#include "legowegedge.h"
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DECOMP_SIZE_ASSERT(LegoWEGEdge, 0x54)
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DECOMP_SIZE_ASSERT(LegoWEGEdge, 0x54)
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DECOMP_SIZE_ASSERT(LegoWEGEdge::Path, 0x0c)
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// FUNCTION: LEGO1 0x1009a730
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// FUNCTION: LEGO1 0x1009a730
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LegoWEGEdge::LegoWEGEdge()
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LegoWEGEdge::LegoWEGEdge()
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#include "legoweedge.h"
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#include "legoweedge.h"
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#include "mxgeometry/mxgeometry3d.h"
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#include "mxgeometry/mxgeometry3d.h"
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struct LegoPathStruct;
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// might be a struct with public members
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// VTABLE: LEGO1 0x100db7f8
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// VTABLE: LEGO1 0x100db7f8
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// SIZE 0x54
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// SIZE 0x54
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class LegoWEGEdge : public LegoWEEdge {
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class LegoWEGEdge : public LegoWEEdge {
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public:
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public:
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// SIZE 0x0c
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struct Path {
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// FUNCTION: LEGO1 0x10048280
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// FUNCTION: BETA10 0x100bd450
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Path()
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{
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m_unk0x00 = NULL;
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m_unk0x04 = 0;
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m_unk0x08 = 0;
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}
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LegoPathStruct* m_unk0x00; // 0x00
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undefined4 m_unk0x04; // 0x04
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undefined4 m_unk0x08; // 0x08
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};
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LegoWEGEdge();
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LegoWEGEdge();
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~LegoWEGEdge() override;
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~LegoWEGEdge() override;
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// SYNTHETIC: LEGO1 0x1009a7e0
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// SYNTHETIC: LEGO1 0x1009a7e0
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// LegoWEGEdge::`scalar deleting destructor'
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// LegoWEGEdge::`scalar deleting destructor'
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friend class LegoPathController;
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private:
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private:
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LegoU8 m_unk0x0c; // 0x0c
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LegoU8 m_unk0x0c; // 0x0c
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LegoU8 m_unk0x0d; // 0x0d
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LegoU8 m_unk0x0d; // 0x0d
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@ -31,8 +52,8 @@ class LegoWEGEdge : public LegoWEEdge {
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Mx3DPointFloat m_unk0x30; // 0x30
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Mx3DPointFloat m_unk0x30; // 0x30
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LegoU32 m_unk0x44; // 0x44
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LegoU32 m_unk0x44; // 0x44
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LegoU8 m_unk0x48; // 0x48
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LegoU8 m_unk0x48; // 0x48
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undefined* m_unk0x4c; // 0x4c
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Path* m_unk0x4c; // 0x4c
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undefined* m_unk0x50; // 0x50
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Mx3DPointFloat* m_unk0x50; // 0x50
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};
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};
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#endif // __LEGOWEGEDGE_H
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#endif // __LEGOWEGEDGE_H
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@ -46,7 +46,9 @@ class Mx3DPointFloat : public Vector3 {
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// SIZE 0x18
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// SIZE 0x18
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class Mx4DPointFloat : public Vector4 {
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class Mx4DPointFloat : public Vector4 {
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public:
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public:
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// FUNCTION: LEGO1 0x10048290
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inline Mx4DPointFloat() : Vector4(m_elements) {}
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inline Mx4DPointFloat() : Vector4(m_elements) {}
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inline Mx4DPointFloat(float p_x, float p_y, float p_z, float p_a) : Vector4(m_elements)
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inline Mx4DPointFloat(float p_x, float p_y, float p_z, float p_a) : Vector4(m_elements)
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{
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{
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m_elements[0] = p_x;
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m_elements[0] = p_x;
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