mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-26 01:17:55 -05:00
Implement/match actor Create functions (#949)
This commit is contained in:
parent
63719ef689
commit
e59d684f37
11 changed files with 55 additions and 23 deletions
|
@ -24,8 +24,6 @@ class AmbulanceMissionState : public LegoState {
|
|||
|
||||
MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
|
||||
|
||||
inline void SetUnknown0x08(undefined4 p_unk0x08) { m_unk0x08 = p_unk0x08; }
|
||||
|
||||
inline MxU16 GetScore(MxU8 p_id)
|
||||
{
|
||||
switch (p_id) {
|
||||
|
@ -47,7 +45,6 @@ class AmbulanceMissionState : public LegoState {
|
|||
// SYNTHETIC: LEGO1 0x100376c0
|
||||
// AmbulanceMissionState::`scalar deleting destructor'
|
||||
|
||||
protected:
|
||||
undefined4 m_unk0x08; // 0x08
|
||||
undefined4 m_unk0x0c; // 0x0c
|
||||
MxU16 m_unk0x10; // 0x10
|
||||
|
|
|
@ -49,7 +49,7 @@ class IsleActor : public LegoActor {
|
|||
// FUNCTION: LEGO1 0x1000e650
|
||||
virtual undefined4 VTable0x80(MxParam&) { return 0; } // vtable+0x80
|
||||
|
||||
private:
|
||||
protected:
|
||||
LegoWorld* m_world; // 0x78
|
||||
};
|
||||
|
||||
|
|
|
@ -128,9 +128,6 @@ class IslePathActor : public LegoPathActor {
|
|||
// SYNTHETIC: LEGO1 0x10002ff0
|
||||
// IslePathActor::`scalar deleting destructor'
|
||||
|
||||
inline void SetWorld(LegoWorld* p_world) { m_world = p_world; }
|
||||
inline LegoWorld* GetWorld() { return m_world; }
|
||||
|
||||
void FUN_1001b660();
|
||||
|
||||
static void RegisterSpawnLocations();
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include "mxvariable.h"
|
||||
|
||||
extern const char* g_varAMBULFUEL;
|
||||
extern const char* g_varTOWFUEL;
|
||||
extern const char* g_varVISIBILITY;
|
||||
extern const char* g_varCAMERALOCATION;
|
||||
extern const char* g_varCURSOR;
|
||||
|
|
|
@ -51,7 +51,7 @@ class TowTrack : public IslePathActor {
|
|||
MxS32 m_unk0x170; // 0x170
|
||||
MxS32 m_unk0x174; // 0x174
|
||||
MxFloat m_unk0x178; // 0x178
|
||||
undefined4 m_unk0x17c; // 0x17c
|
||||
MxFloat m_time; // 0x17c
|
||||
};
|
||||
|
||||
#endif // TOWTRACK_H
|
||||
|
|
|
@ -45,7 +45,6 @@ class TowTrackMissionState : public LegoState {
|
|||
// SYNTHETIC: LEGO1 0x1004e060
|
||||
// TowTrackMissionState::`scalar deleting destructor'
|
||||
|
||||
protected:
|
||||
undefined4 m_unk0x08; // 0x08
|
||||
undefined4 m_unk0x0c; // 0x0c
|
||||
MxU8 m_unk0x10; // 0x10
|
||||
|
|
|
@ -58,7 +58,7 @@ MxResult Ambulance::Create(MxDSAction& p_dsAction)
|
|||
m_state = (AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
|
||||
if (!m_state) {
|
||||
m_state = new AmbulanceMissionState();
|
||||
m_state->SetUnknown0x08(0);
|
||||
m_state->m_unk0x08 = 0;
|
||||
GameState()->RegisterState(m_state);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,15 +40,16 @@ Helicopter::~Helicopter()
|
|||
MxResult Helicopter::Create(MxDSAction& p_dsAction)
|
||||
{
|
||||
MxResult result = IslePathActor::Create(p_dsAction);
|
||||
LegoWorld* world = CurrentWorld();
|
||||
SetWorld(world);
|
||||
if (world->IsA("Act3")) {
|
||||
((Act3*) GetWorld())->SetUnknown420c(this);
|
||||
|
||||
m_world = CurrentWorld();
|
||||
if (m_world->IsA("Act3")) {
|
||||
((Act3*) m_world)->SetUnknown420c(this);
|
||||
}
|
||||
world = GetWorld();
|
||||
if (world) {
|
||||
world->Add(this);
|
||||
|
||||
if (m_world != NULL) {
|
||||
m_world->Add(this);
|
||||
}
|
||||
|
||||
CreateState();
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
#include "pizza.h"
|
||||
|
||||
#include "act1state.h"
|
||||
#include "isle_actions.h"
|
||||
#include "legogamestate.h"
|
||||
#include "legoworld.h"
|
||||
#include "misc.h"
|
||||
#include "mxmisc.h"
|
||||
#include "mxticklemanager.h"
|
||||
|
@ -27,11 +29,17 @@ Pizza::~Pizza()
|
|||
TickleManager()->UnregisterClient(this);
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10038170
|
||||
// FUNCTION: LEGO1 0x10038170
|
||||
MxResult Pizza::Create(MxDSAction& p_dsAction)
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
MxResult result = IsleActor::Create(p_dsAction);
|
||||
|
||||
if (result == SUCCESS) {
|
||||
CreateState();
|
||||
m_skateboard = (SkateBoard*) m_world->Find(m_atom, IsleScript::c_SkateBoard_Actor);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100381b0
|
||||
|
|
|
@ -1,7 +1,12 @@
|
|||
#include "towtrack.h"
|
||||
|
||||
#include "legogamestate.h"
|
||||
#include "legovariables.h"
|
||||
#include "legoworld.h"
|
||||
#include "misc.h"
|
||||
#include "mxmisc.h"
|
||||
#include "mxtimer.h"
|
||||
#include "mxvariabletable.h"
|
||||
#include "towtrackmissionstate.h"
|
||||
|
||||
DECOMP_SIZE_ASSERT(TowTrack, 0x180)
|
||||
|
@ -20,11 +25,31 @@ TowTrack::TowTrack()
|
|||
m_unk0x178 = 1.0;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x1004c9e0
|
||||
// FUNCTION: LEGO1 0x1004c9e0
|
||||
// FUNCTION: BETA10 0x100f6bf1
|
||||
MxResult TowTrack::Create(MxDSAction& p_dsAction)
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
MxResult result = IslePathActor::Create(p_dsAction);
|
||||
|
||||
if (result == SUCCESS) {
|
||||
m_world = CurrentWorld();
|
||||
|
||||
if (m_world) {
|
||||
m_world->Add(this);
|
||||
}
|
||||
|
||||
m_state = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
|
||||
if (!m_state) {
|
||||
m_state = new TowTrackMissionState();
|
||||
m_state->m_unk0x08 = 0;
|
||||
GameState()->RegisterState(m_state);
|
||||
}
|
||||
}
|
||||
|
||||
VariableTable()->SetVariable(g_varTOWFUEL, "1.0");
|
||||
m_unk0x178 = 1.0;
|
||||
m_time = Timer()->GetTime();
|
||||
return result;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x1004cb10
|
||||
|
|
|
@ -20,6 +20,10 @@ DECOMP_SIZE_ASSERT(CustomizeAnimFileVariable, 0x24)
|
|||
// STRING: LEGO1 0x100f39a0
|
||||
const char* g_varAMBULFUEL = "ambulFUEL";
|
||||
|
||||
// GLOBAL: LEGO1 0x100f43b4
|
||||
// STRING: LEGO1 0x100f439c
|
||||
const char* g_varTOWFUEL = "towFUEL";
|
||||
|
||||
// GLOBAL: LEGO1 0x100f3a40
|
||||
// STRING: LEGO1 0x100f3808
|
||||
const char* g_varVISIBILITY = "VISIBILITY";
|
||||
|
|
Loading…
Reference in a new issue