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Finish LegoPalettePresenter (#377)
* LegoPalettePresenter implementation * Update legopalettepresenter.cpp * Update legopalettepresenter.h --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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2 changed files with 55 additions and 2 deletions
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@ -1,5 +1,10 @@
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#include "legopalettepresenter.h"
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#include "legoomni.h"
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#include "legostream.h"
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#include "legovideomanager.h"
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#include "mxstreamchunk.h"
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DECOMP_SIZE_ASSERT(LegoPalettePresenter, 0x68)
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// FUNCTION: LEGO1 0x10079e50
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@ -39,3 +44,48 @@ void LegoPalettePresenter::Destroy()
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{
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Destroy(FALSE);
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}
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// FUNCTION: LEGO1 0x1007a130
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MxResult LegoPalettePresenter::ParsePallete(MxStreamChunk* p_chunk)
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{
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MxU8 buffer[40];
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RGBQUAD palleteData[256];
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MxResult result = FAILURE;
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LegoMemoryStream stream((char*) p_chunk->GetData());
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if (stream.Read(buffer, 40) == SUCCESS) {
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if (stream.Read(palleteData, sizeof(RGBQUAD) * 256) == SUCCESS) {
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m_palette = new MxPalette(palleteData);
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if (m_palette) {
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result = SUCCESS;
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}
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}
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}
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if (result != SUCCESS && m_palette) {
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delete m_palette;
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m_palette = NULL;
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}
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return result;
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}
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// FUNCTION: LEGO1 0x1007a230
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void LegoPalettePresenter::ReadyTickle()
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{
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MxStreamChunk* chunk = m_subscriber->FUN_100b8360();
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if (chunk) {
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if (chunk->GetTime() <= m_action->GetElapsedTime()) {
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ParseExtra();
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_Starting;
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chunk = m_subscriber->FUN_100b8250();
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MxResult result = ParsePallete(chunk);
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m_subscriber->FUN_100b8390(chunk);
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if (result == SUCCESS) {
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VideoManager()->RealizePalette(m_palette);
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}
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EndAction();
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}
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}
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}
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@ -25,13 +25,16 @@ class LegoPalettePresenter : public MxVideoPresenter {
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return !strcmp(p_name, ClassName()) || MxVideoPresenter::IsA(p_name);
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}
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virtual void Destroy() override; // vtable+0x38
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virtual void ReadyTickle() override; // vtable+0x18
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virtual void Destroy() override; // vtable+0x38
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MxResult ParsePallete(MxStreamChunk* p_chunk);
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private:
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void Init();
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void Destroy(MxBool p_fromDestructor);
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MxPalette* m_palette;
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MxPalette* m_palette; // 0x64
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};
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#endif // LEGOPALETTEPRESENTER_H
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