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Merge pull request #11 from foxtacles/isle-mxcriticalsection
lego1: Add MxCriticalSection implementation
This commit is contained in:
commit
dec959f194
4 changed files with 103 additions and 2 deletions
73
LEGO1/mxcriticalsection.cpp
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73
LEGO1/mxcriticalsection.cpp
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@ -0,0 +1,73 @@
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#include "mxcriticalsection.h"
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#include <stdio.h>
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int g_useMutex = 0;
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MxCriticalSection::MxCriticalSection()
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{
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HANDLE mutex;
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if (g_useMutex != 0)
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{
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mutex = CreateMutexA(NULL, FALSE, NULL);
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this->m_mutex = mutex;
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return;
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}
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InitializeCriticalSection(&this->m_criticalSection);
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this->m_mutex = NULL;
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}
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MxCriticalSection::~MxCriticalSection()
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{
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if (this->m_mutex != NULL)
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{
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CloseHandle(this->m_mutex);
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return;
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}
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DeleteCriticalSection(&this->m_criticalSection);
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}
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void MxCriticalSection::SetDoMutex()
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{
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g_useMutex = 1;
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}
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void MxCriticalSection::Enter()
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{
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DWORD result;
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FILE *file;
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if (this->m_mutex != NULL)
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{
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result = WaitForSingleObject(this->m_mutex, 5000);
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if (result == WAIT_FAILED)
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{
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file = fopen("C:\\DEADLOCK.TXT", "a");
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if (file != NULL)
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{
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fprintf(file, "mutex timeout occurred!\n");
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fclose(file);
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}
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abort();
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}
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}
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else
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{
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EnterCriticalSection(&this->m_criticalSection);
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}
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}
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void MxCriticalSection::Leave()
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{
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if (this->m_mutex != NULL)
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{
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ReleaseMutex(this->m_mutex);
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return;
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}
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LeaveCriticalSection(&this->m_criticalSection);
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}
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@ -1,12 +1,20 @@
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#ifndef MXCRITICALSECTION_H
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#define MXCRITICALSECTION_H
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#include <Windows.h>
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class MxCriticalSection
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{
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public:
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__declspec(dllexport) MxCriticalSection();
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__declspec(dllexport) ~MxCriticalSection();
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__declspec(dllexport) static void SetDoMutex();
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void Enter();
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void Leave();
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private:
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CRITICAL_SECTION m_criticalSection;
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HANDLE m_mutex;
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};
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#endif // MXCRITICALSECTION_H
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24
isle.mak
24
isle.mak
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@ -57,6 +57,7 @@ CLEAN :
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-@erase "$(INTDIR)\dllmain.obj"
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-@erase "$(INTDIR)\legoomni.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxcriticalsection.obj"
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-@erase ".\Release\LEGO1.DLL"
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-@erase ".\Release\LEGO1.EXP"
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-@erase ".\Release\LEGO1.LIB"
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@ -116,7 +117,8 @@ LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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LINK32_OBJS= \
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"$(INTDIR)\dllmain.obj" \
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"$(INTDIR)\legoomni.obj" \
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"$(INTDIR)\mxcore.obj"
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"$(INTDIR)\mxcore.obj" \
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"$(INTDIR)\mxcriticalsection.obj"
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".\Release\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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@ -144,6 +146,7 @@ CLEAN :
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-@erase "$(INTDIR)\dllmain.obj"
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-@erase "$(INTDIR)\legoomni.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxcriticalsection.obj"
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-@erase "$(INTDIR)\vc40.idb"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase "$(OUTDIR)\LEGO1.exp"
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@ -207,7 +210,8 @@ LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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LINK32_OBJS= \
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"$(INTDIR)\dllmain.obj" \
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"$(INTDIR)\legoomni.obj" \
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"$(INTDIR)\mxcore.obj"
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"$(INTDIR)\mxcore.obj" \
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"$(INTDIR)\mxcriticalsection.obj"
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".\Debug\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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@ -443,6 +447,7 @@ SOURCE=.\LEGO1\legoomni.cpp
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DEP_CPP_LEGOO=\
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".\LEGO1\legoanimationmanager.h"\
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".\LEGO1\legobuildingmanager.h"\
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".\LEGO1\legoentity.h"\
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".\LEGO1\legogamestate.h"\
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".\LEGO1\legoinputmanager.h"\
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".\LEGO1\legomodelpresenter.h"\
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@ -456,6 +461,8 @@ DEP_CPP_LEGOO=\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxdsaction.h"\
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".\LEGO1\mxdsfile.h"\
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".\LEGO1\mxdsobject.h"\
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".\LEGO1\mxomnicreateflags.h"\
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".\LEGO1\mxomnicreateparam.h"\
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".\LEGO1\mxomnicreateparambase.h"\
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@ -477,6 +484,19 @@ DEP_CPP_LEGOO=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\LEGO1\mxcriticalsection.cpp
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DEP_CPP_MXCRI=\
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".\LEGO1\mxcriticalsection.h"\
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"$(INTDIR)\mxcriticalsection.obj" : $(SOURCE) $(DEP_CPP_MXCRI) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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# End Target
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################################################################################
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