diff --git a/LEGO1/lego/legoomni/include/act2actor.h b/LEGO1/lego/legoomni/include/act2actor.h index 1b03ce4f..3df2e5b8 100644 --- a/LEGO1/lego/legoomni/include/act2actor.h +++ b/LEGO1/lego/legoomni/include/act2actor.h @@ -10,11 +10,11 @@ // SIZE 0x1a8 class Act2Actor : public LegoAnimActor { public: - struct UnknownListStructure { + struct Location { MxFloat m_position[3]; // 0x00 MxFloat m_direction[3]; // 0x0c const char* m_boundary; // 0x18 - undefined m_unk0x1c; // 0x1c + MxBool m_unk0x1c; // 0x1c }; Act2Actor(); @@ -31,9 +31,9 @@ class Act2Actor : public LegoAnimActor { void FUN_10019250(MxFloat p_speed, MxFloat p_param2); void FUN_10019520(); void FUN_10019560(); - undefined4 FUN_10019700(MxFloat p_param); + MxU32 FUN_10019700(MxFloat p_param); void FUN_100199f0(MxS8 p_param); - void FUN_100192a0(undefined4 p_param); + void FUN_100192a0(undefined4 p_location); LegoEntity* FUN_10019b90(undefined* p_param); // SYNTHETIC: LEGO1 0x1001a0a0 diff --git a/LEGO1/lego/legoomni/include/legoact2.h b/LEGO1/lego/legoomni/include/legoact2.h index 30da0c57..8788af3e 100644 --- a/LEGO1/lego/legoomni/include/legoact2.h +++ b/LEGO1/lego/legoomni/include/legoact2.h @@ -40,9 +40,12 @@ class LegoAct2State : public LegoState { // SYNTHETIC: LEGO1 0x1000e040 // LegoAct2State::`scalar deleting destructor' + // FUNCTION: BETA10 0x100151b0 + void SetUnknown0x08(undefined4 p_unk0x08) { m_unk0x08 = p_unk0x08; } + undefined4 GetUnknown0x08() { return m_unk0x08; } - // TODO: Most likely getters/setters are not used according to BETA. + // TODO: Most likely getters/setters are not used according to BETA. (?) undefined4 m_unk0x08; // 0x08 MxBool m_enabled; // 0x0c @@ -70,7 +73,7 @@ class LegoAct2 : public LegoWorld { MxResult FUN_100516b0(); void FUN_100517b0(); - undefined4 FUN_10051f20(); + MxResult BadEnding(); MxResult FUN_10052560( Act2mainScript::Script p_objectId, MxBool p_param2, diff --git a/LEGO1/lego/legoomni/src/actors/act2actor.cpp b/LEGO1/lego/legoomni/src/actors/act2actor.cpp index ddc660fc..8009e0b6 100644 --- a/LEGO1/lego/legoomni/src/actors/act2actor.cpp +++ b/LEGO1/lego/legoomni/src/actors/act2actor.cpp @@ -20,11 +20,11 @@ #include DECOMP_SIZE_ASSERT(Act2Actor, 0x1a8) -DECOMP_SIZE_ASSERT(Act2Actor::UnknownListStructure, 0x20) +DECOMP_SIZE_ASSERT(Act2Actor::Location, 0x20) // GLOBAL: LEGO1 0x100f0db8 // GLOBAL: BETA10 0x101dbd00 -Act2Actor::UnknownListStructure g_unk0x100f0db8[] = { +Act2Actor::Location g_brickstrLocations[] = { {{-47.92, 7.0699968, -31.58}, {-0.999664, 0.0, -0.025916}, "edg01_27", FALSE}, {{-70.393349, 8.07, 3.151935}, {-0.90653503, 0.0, 0.422131}, "int06", FALSE}, {{-47.74, 4.079995, -52.3}, {-0.98293, 0.0, -0.18398}, "edg01_08", FALSE}, @@ -87,7 +87,7 @@ Act2Actor::Act2Actor() // Odd: The code says < 10, but there are 11 entries in the array for (MxS32 i = 0; i < 10; i++) { - g_unk0x100f0db8[i].m_unk0x1c = 0; + g_brickstrLocations[i].m_unk0x1c = FALSE; } } @@ -221,7 +221,7 @@ void Act2Actor::VTable0x70(float p_time) m_unk0x30 = m_unk0x2c - 1300.0f; } - if (FUN_10019700(p_time) == 1) { + if (FUN_10019700(p_time) == TRUE) { return; } } @@ -345,7 +345,7 @@ void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed) // FUNCTION: LEGO1 0x100192a0 // FUNCTION: BETA10 0x1000d4d6 -void Act2Actor::FUN_100192a0(undefined4 p_param) +void Act2Actor::FUN_100192a0(undefined4 p_location) { Mx3DPointFloat newPosition(0.0, 0.0, 0.0); Mx3DPointFloat newDirection(0.0, 0.0, 0.0); @@ -357,9 +357,9 @@ void Act2Actor::FUN_100192a0(undefined4 p_param) m_grec = new LegoPathEdgeContainer(); assert(m_grec); - newPosition = g_unk0x100f0db8[p_param].m_position; - newDirection = g_unk0x100f0db8[p_param].m_direction; - LegoPathBoundary* newBoundary = m_pathController->GetPathBoundary(g_unk0x100f0db8[p_param].m_boundary); + newPosition = g_brickstrLocations[p_location].m_position; + newDirection = g_brickstrLocations[p_location].m_direction; + LegoPathBoundary* newBoundary = m_pathController->GetPathBoundary(g_brickstrLocations[p_location].m_boundary); MxResult sts = m_pathController->FUN_10048310( m_grec, @@ -487,8 +487,8 @@ MxS32 Act2Actor::VTable0xa0() undefined4 firstChoice = newLocation; - if (m_unk0x48 < 7 || g_unk0x100f0db8[m_unk0x1d].m_unk0x1c) { - while (g_unk0x100f0db8[newLocation].m_unk0x1c || m_unk0x1d == newLocation) { + if (m_unk0x48 < 7 || g_brickstrLocations[m_unk0x1d].m_unk0x1c) { + while (g_brickstrLocations[newLocation].m_unk0x1c || m_unk0x1d == newLocation) { if (newLocation == 7) { newLocation = 0; } @@ -513,7 +513,7 @@ MxS32 Act2Actor::VTable0xa0() // FUNCTION: LEGO1 0x10019700 // FUNCTION: BETA10 0x1000dd27 -undefined4 Act2Actor::FUN_10019700(MxFloat p_param) +MxU32 Act2Actor::FUN_10019700(MxFloat p_param) { if (!m_unk0x4c) { g_unk0x100f0f20 = FALSE; @@ -527,10 +527,10 @@ undefined4 Act2Actor::FUN_10019700(MxFloat p_param) m_unk0x1e = 1; if (m_unk0x1d == 8) { - ((LegoAct2*) CurrentWorld())->FUN_10051f20(); + ((LegoAct2*) CurrentWorld())->BadEnding(); } - return 1; + return TRUE; } if (!g_unk0x100f0f28 && m_unk0x30 < p_param) { @@ -553,7 +553,7 @@ undefined4 Act2Actor::FUN_10019700(MxFloat p_param) m_unk0x30 = m_unk0x2c - 1300.0f; g_unk0x100f0f24 = FALSE; g_unk0x100f0f28 = FALSE; - return 0; + return FALSE; } m_lastTime = p_param; @@ -585,7 +585,7 @@ undefined4 Act2Actor::FUN_10019700(MxFloat p_param) LegoROI::FUN_100a8e80(root->GetChild(i), matrix, time, m_shootAnim->GetROIMap()); } - return 0; + return FALSE; } // FUNCTION: LEGO1 0x100199f0 diff --git a/LEGO1/lego/legoomni/src/worlds/legoact2.cpp b/LEGO1/lego/legoomni/src/worlds/legoact2.cpp index 5d953d5d..ac8bd647 100644 --- a/LEGO1/lego/legoomni/src/worlds/legoact2.cpp +++ b/LEGO1/lego/legoomni/src/worlds/legoact2.cpp @@ -928,12 +928,24 @@ void LegoAct2::SpawnBricks() m_nextBrick++; } -// STUB: LEGO1 0x10051f20 -// STUB: BETA10 0x10013f48 -undefined4 LegoAct2::FUN_10051f20() +// FUNCTION: LEGO1 0x10051f20 +// FUNCTION: BETA10 0x10013f48 +MxResult LegoAct2::BadEnding() { - // TODO - return 0; + for (MxS32 i = 0; i < (MxS32) sizeOfArray(m_bricks); i++) { + m_bricks[i].Remove(); + } + + LegoPathActor* actor = m_unk0x1138; + actor->SetState(LegoPathActor::c_bit3); + + m_gameState->SetUnknown0x08(104); + m_destLocation = LegoGameState::e_infomain; + TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); + + MxTrace("Bad End of Act2\n"); + m_unk0x10c4 = 14; + return SUCCESS; } // FUNCTION: LEGO1 0x10051fa0