mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-15 03:24:59 -05:00
Replace Windows registry with .ini file (#10)
* Replace Windows registry with .ini file * Update README.md * Update CMakeLists.txt * comment * set CMake policy * Try this * Try this * Adjust comments
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889bd4c1cd
commit
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5 changed files with 77 additions and 111 deletions
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@ -3,6 +3,9 @@ cmake_minimum_required(VERSION 3.15 FATAL_ERROR)
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# MSVC runtime library flags are selected by an abstraction
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cmake_policy(SET CMP0091 NEW)
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# To set BUILD_* variables for iniparser below. Is there another way?
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set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
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project(isle CXX C)
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# By configuring CMake with -DDOWNLOAD_DEPENDENCIES=ON/OFF,
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@ -19,11 +22,23 @@ if(DOWNLOAD_DEPENDENCIES)
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EXCLUDE_FROM_ALL
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)
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FetchContent_MakeAvailable(SDL3)
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FetchContent_Declare(
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iniparser
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GIT_REPOSITORY "https://github.com/ndevilla/iniparser.git"
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GIT_TAG "main"
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EXCLUDE_FROM_ALL
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)
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set(BUILD_DOCS off)
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set(BUILD_SHARED_LIBS off)
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FetchContent_MakeAvailable(iniparser)
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else()
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# find_package looks for already-installed system packages.
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# Configure with `-DCMAKE_PREFIX_PATH="/path/to/package1;/path/to/package2"`
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# to add search paths.
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find_package(SDL3 CONFIG REQUIRED)
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# TODO add iniparser?
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endif()
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include(CheckCXXSourceCompiles)
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@ -479,7 +494,10 @@ if (ISLE_BUILD_APP)
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target_compile_definitions(isle PRIVATE ISLE_APP)
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# Use internal DirectX 5 if required
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target_link_libraries(isle PRIVATE $<$<BOOL:${ISLE_USE_DX5}>:DirectX5::DirectX5> SDL3::SDL3)
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target_link_libraries(isle PRIVATE $<$<BOOL:${ISLE_USE_DX5}>:DirectX5::DirectX5>)
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# Link SDL and iniparser
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target_link_libraries(isle PRIVATE SDL3::SDL3 iniparser-static)
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# Link DSOUND, WINMM, and LEGO1
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target_link_libraries(isle PRIVATE dsound winmm lego1)
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142
ISLE/isleapp.cpp
142
ISLE/isleapp.cpp
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@ -28,8 +28,11 @@
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#include "viewmanager/viewmanager.h"
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#define SDL_MAIN_USE_CALLBACKS
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#include <SDL3/SDL_filesystem.h>
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#include <SDL3/SDL_init.h>
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#include <SDL3/SDL_main.h>
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#include <dsound.h>
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#include <iniparser.h>
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DECOMP_SIZE_ASSERT(IsleApp, 0x8c)
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@ -240,6 +243,9 @@ void IsleApp::SetupVideoFlags(
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int SDL_AppInit(void** appstate, int argc, char** argv)
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{
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// Add subsystems as necessary later
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SDL_Init(SDL_INIT_TIMER);
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// Look for another instance, if we find one, bring it to the foreground instead
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if (!FindExistingInstance()) {
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return 1;
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@ -348,6 +354,7 @@ int SDL_AppEvent(void* appstate, const SDL_Event* event)
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void SDL_AppQuit(void* appstate)
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{
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DestroyWindow((HWND) appstate);
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SDL_Quit();
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}
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// FUNCTION: ISLE 0x401ca0
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@ -694,97 +701,42 @@ MxResult IsleApp::SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine)
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return SUCCESS;
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}
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// FUNCTION: ISLE 0x402740
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BOOL IsleApp::ReadReg(LPCSTR name, LPSTR outValue, DWORD outSize)
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{
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HKEY hKey;
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DWORD valueType;
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BOOL out = FALSE;
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DWORD size = outSize;
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if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Mindscape\\LEGO Island", 0, KEY_READ, &hKey) == ERROR_SUCCESS) {
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if (RegQueryValueExA(hKey, name, NULL, &valueType, (LPBYTE) outValue, &size) == ERROR_SUCCESS) {
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if (RegCloseKey(hKey) == ERROR_SUCCESS) {
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out = TRUE;
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}
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}
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}
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return out;
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}
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// FUNCTION: ISLE 0x4027b0
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BOOL IsleApp::ReadRegBool(LPCSTR name, BOOL* out)
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{
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char buffer[256];
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BOOL read = ReadReg(name, buffer, sizeof(buffer));
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if (read) {
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if (strcmp("YES", buffer) == 0) {
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*out = TRUE;
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return read;
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}
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if (strcmp("NO", buffer) == 0) {
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*out = FALSE;
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return read;
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}
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read = FALSE;
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}
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return read;
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}
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// FUNCTION: ISLE 0x402880
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BOOL IsleApp::ReadRegInt(LPCSTR name, int* out)
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{
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char buffer[256];
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BOOL read = ReadReg(name, buffer, sizeof(buffer));
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if (read) {
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*out = atoi(buffer);
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}
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return read;
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}
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// FUNCTION: ISLE 0x4028d0
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void IsleApp::LoadConfig()
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{
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char buffer[1024];
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char* basePath = SDL_GetBasePath();
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char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
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char* iniConfig = new char[strlen(prefPath) + strlen("isle.ini") + 1]();
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strcat(iniConfig, prefPath);
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strcat(iniConfig, "isle.ini");
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dictionary* dict = iniparser_load(iniConfig);
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if (!ReadReg("diskpath", buffer, sizeof(buffer))) {
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strcpy(buffer, MxOmni::GetHD());
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}
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m_hdPath = new char[strlen(buffer) + 1];
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strcpy(m_hdPath, buffer);
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const char* hdPath = iniparser_getstring(dict, "isle:diskpath", basePath);
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m_hdPath = new char[strlen(hdPath) + 1];
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strcpy(m_hdPath, hdPath);
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MxOmni::SetHD(m_hdPath);
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if (!ReadReg("cdpath", buffer, sizeof(buffer))) {
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strcpy(buffer, MxOmni::GetCD());
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}
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m_cdPath = new char[strlen(buffer) + 1];
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strcpy(m_cdPath, buffer);
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const char* cdPath = iniparser_getstring(dict, "isle:cdpath", MxOmni::GetCD());
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m_cdPath = new char[strlen(cdPath) + 1];
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strcpy(m_cdPath, cdPath);
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MxOmni::SetCD(m_cdPath);
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ReadRegBool("Flip Surfaces", &m_flipSurfaces);
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ReadRegBool("Full Screen", &m_fullScreen);
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ReadRegBool("Wide View Angle", &m_wideViewAngle);
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ReadRegBool("3DSound", &m_use3dSound);
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ReadRegBool("Music", &m_useMusic);
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ReadRegBool("UseJoystick", &m_useJoystick);
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ReadRegInt("JoystickIndex", &m_joystickIndex);
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ReadRegBool("Draw Cursor", &m_drawCursor);
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m_flipSurfaces = iniparser_getboolean(dict, "isle:Flip Surfaces", m_flipSurfaces);
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m_fullScreen = iniparser_getboolean(dict, "isle:Full Screen", m_fullScreen);
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m_wideViewAngle = iniparser_getboolean(dict, "isle:Wide View Angle", m_wideViewAngle);
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m_use3dSound = iniparser_getboolean(dict, "isle:3DSound", m_use3dSound);
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m_useMusic = iniparser_getboolean(dict, "isle:Music", m_useMusic);
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m_useJoystick = iniparser_getboolean(dict, "isle:UseJoystick", m_useJoystick);
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m_joystickIndex = iniparser_getint(dict, "isle:JoystickIndex", m_joystickIndex);
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m_drawCursor = iniparser_getboolean(dict, "isle:Draw Cursor", m_drawCursor);
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int backBuffersInVRAM;
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if (ReadRegBool("Back Buffers in Video RAM", &backBuffersInVRAM)) {
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int backBuffersInVRAM = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", -1);
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if (backBuffersInVRAM != -1) {
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m_backBuffersInVram = !backBuffersInVRAM;
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}
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int bitDepth;
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if (ReadRegInt("Display Bit Depth", &bitDepth)) {
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int bitDepth = iniparser_getint(dict, "isle:Display Bit Depth", -1);
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if (bitDepth != -1) {
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if (bitDepth == 8) {
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m_using8bit = TRUE;
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}
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}
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}
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if (!ReadReg("Island Quality", buffer, sizeof(buffer))) {
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strcpy(buffer, "1");
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}
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m_islandQuality = atoi(buffer);
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m_islandQuality = iniparser_getint(dict, "isle:Island Quality", 1);
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m_islandTexture = iniparser_getint(dict, "isle:Island Texture", 1);
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if (!ReadReg("Island Texture", buffer, sizeof(buffer))) {
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strcpy(buffer, "1");
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}
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m_islandTexture = atoi(buffer);
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if (ReadReg("3D Device ID", buffer, sizeof(buffer))) {
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m_deviceId = new char[strlen(buffer) + 1];
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strcpy(m_deviceId, buffer);
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const char* deviceId = iniparser_getstring(dict, "isle:3D Device ID", NULL);
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if (deviceId != NULL) {
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m_deviceId = new char[strlen(deviceId) + 1];
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strcpy(m_deviceId, deviceId);
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}
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if (ReadReg("savepath", buffer, sizeof(buffer))) {
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m_savePath = new char[strlen(buffer) + 1];
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strcpy(m_savePath, buffer);
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}
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// [library:config] The original game does not save any data if no savepath is given.
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// Instead, we use SDLs prefPath as a default fallback and always save data.
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const char* savePath = iniparser_getstring(dict, "isle:savepath", prefPath);
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m_savePath = new char[strlen(savePath) + 1];
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strcpy(m_savePath, savePath);
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iniparser_freedict(dict);
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delete[] iniConfig;
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SDL_free(prefPath);
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SDL_free(basePath);
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}
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// FUNCTION: ISLE 0x402c20
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@ -28,10 +28,6 @@ class IsleApp {
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);
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MxResult SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine);
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BOOL ReadReg(LPCSTR name, LPSTR outValue, DWORD outSize);
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BOOL ReadRegBool(LPCSTR name, BOOL* out);
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BOOL ReadRegInt(LPCSTR name, int* out);
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void LoadConfig();
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void Tick(BOOL sleepIfNotNextFrame);
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void SetupCursor(WPARAM wParam);
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@ -47,10 +43,10 @@ class IsleApp {
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inline void SetWindowActive(BOOL p_windowActive) { m_windowActive = p_windowActive; }
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private:
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LPSTR m_hdPath; // 0x00
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LPSTR m_cdPath; // 0x04
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LPSTR m_deviceId; // 0x08
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LPSTR m_savePath; // 0x0c
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char* m_hdPath; // 0x00
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char* m_cdPath; // 0x04
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char* m_deviceId; // 0x08
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char* m_savePath; // 0x0c
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BOOL m_fullScreen; // 0x10
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BOOL m_flipSurfaces; // 0x14
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BOOL m_backBuffersInVram; // 0x18
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@ -19,10 +19,10 @@
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#include "mxvideomanager.h"
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// GLOBAL: LEGO1 0x101015b8
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char g_hdPath[1024] = "";
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MxString g_hdPath = "";
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// GLOBAL: LEGO1 0x101019b8
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char g_cdPath[1024] = "E:";
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MxString g_cdPath = "E:";
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// GLOBAL: LEGO1 0x10101db8
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MxBool g_use3dSound = FALSE;
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// FUNCTION: LEGO1 0x100b0900
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const char* MxOmni::GetHD()
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{
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return g_hdPath;
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return g_hdPath.GetData();
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}
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// FUNCTION: LEGO1 0x100b0910
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void MxOmni::SetHD(const char* p_hd)
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{
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strcpy(g_hdPath, p_hd);
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g_hdPath = p_hd;
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}
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// FUNCTION: LEGO1 0x100b0940
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const char* MxOmni::GetCD()
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{
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return g_cdPath;
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return g_cdPath.GetData();
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}
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// FUNCTION: LEGO1 0x100b0950
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void MxOmni::SetCD(const char* p_cd)
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{
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strcpy(g_cdPath, p_cd);
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g_cdPath = p_cd;
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}
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// FUNCTION: LEGO1 0x100b0980
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@ -23,7 +23,7 @@ To achieve our goal of platform independence, we need to replace any Windows-onl
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| Library/subsystem | Substitution | Status | |
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| - | - | - | - |
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| Window, Events | [SDL3](https://www.libsdl.org/) | WIP | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3Awindow%5D%22&type=code) |
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| Windows Registry (Configuration) | [libiniparser](https://github.com/ndevilla/iniparser) | ❌ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3Aconfig%5D%22&type=code) |
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| Windows Registry (Configuration) | [libiniparser](https://github.com/ndevilla/iniparser) | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3Aconfig%5D%22&type=code) |
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| Filesystem | [SDL3](https://www.libsdl.org/) | ❌ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3Afilesystem%5D%22&type=code) |
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| Threads, Mutexes (Synchronization) | [SDL3](https://www.libsdl.org/) | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3Asynchronization%5D%22&type=code) |
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| Keyboard/Mouse, Joystick, DirectInput (Input) | [SDL3](https://www.libsdl.org/) | ❌ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3Ainput%5D%22&type=code) |
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