mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-26 01:17:55 -05:00
Implement/match LegoPathActor::ParseAction (#946)
* Implement/match LegoPathActor::ParseAction * Fix naming * Space
This commit is contained in:
parent
6774784b37
commit
db90807d53
25 changed files with 137 additions and 75 deletions
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@ -20,6 +20,10 @@ const char* g_strAUTO_CREATE = "AUTO_CREATE";
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// STRING: LEGO1 0x10102000
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const char* g_strBOTTOM_TO_TOP = "BOTTOM_TO_TOP";
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// GLOBAL: LEGO1 0x10102060
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// STRING: LEGO1 0x10101ff4
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const char* g_strCOLLIDEBOX = "COLLIDEBOX";
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// GLOBAL: LEGO1 0x10102064
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// STRING: LEGO1 0x10101fec
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const char* g_strSTYLE = "STYLE";
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@ -68,6 +72,14 @@ const char* g_strMUST_SUCCEED = "MUST_SUCCEED";
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// STRING: LEGO1 0x10101f58
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const char* g_strOBJECT = "OBJECT";
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// GLOBAL: LEGO1 0x101020a0
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// STRING: LEGO1 0x10101f50
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const char* g_strPATH = "PATH";
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// GLOBAL: LEGO1 0x101020a4
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// STRING: LEGO1 0x10101f40
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const char* g_strPERMIT_NAVIGATE = "PERMIT_NAVIGATE";
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// GLOBAL: LEGO1 0x101020a8
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// STRING: LEGO1 0x10101f38
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const char* g_strPTATCAM = "PTATCAM";
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@ -34,5 +34,8 @@ extern const char* g_strVARIABLE;
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extern const char* g_strBMP_ISMAP;
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extern const char* g_strAUTO_CREATE;
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extern const char* g_strDB_CREATE;
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extern const char* g_strPERMIT_NAVIGATE;
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extern const char* g_strPATH;
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extern const char* g_strCOLLIDEBOX;
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#endif // DEFINE_H
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@ -59,7 +59,7 @@ class Isle : public LegoWorld {
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MxBool VTable0x64() override; // vtable+64
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void Enable(MxBool p_enable) override; // vtable+68
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virtual void VTable0x6c(IslePathActor* p_actor); // vtable+6c
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virtual void VTable0x6c(LegoPathActor* p_actor); // vtable+6c
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MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
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MxLong HandleClick(LegoControlManagerEvent& p_param);
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@ -137,7 +137,7 @@ class IslePathActor : public LegoPathActor {
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protected:
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LegoWorld* m_world; // 0x154
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IslePathActor* m_unk0x158; // 0x158
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LegoPathActor* m_unk0x158; // 0x158
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MxFloat m_unk0x15c; // 0x15c
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};
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@ -6,7 +6,6 @@
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#include "mxomni.h"
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class Isle;
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class IslePathActor;
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class LegoAnimationManager;
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class LegoBuildingManager;
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class LegoCharacterManager;
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@ -14,6 +13,7 @@ class LegoEntity;
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class LegoGameState;
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class LegoInputManager;
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class LegoNavController;
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class LegoPathActor;
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class LegoPathBoundary;
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class LegoPlantManager;
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class LegoROI;
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@ -127,7 +127,7 @@ class LegoOmni : public MxOmni {
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ViewLODListManager* GetViewLODListManager() { return m_viewLODListManager; }
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LegoWorld* GetCurrentWorld() { return m_currentWorld; }
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LegoNavController* GetNavController() { return m_navController; }
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IslePathActor* GetCurrentActor() { return m_currentActor; }
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LegoPathActor* GetCurrentActor() { return m_currentActor; }
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LegoPlantManager* GetLegoPlantManager() { return m_plantManager; }
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LegoAnimationManager* GetAnimationManager() { return m_animationManager; }
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LegoBuildingManager* GetLegoBuildingManager() { return m_buildingManager; }
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@ -139,7 +139,7 @@ class LegoOmni : public MxOmni {
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LegoWorldList* GetWorldList() { return m_worldList; }
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inline void SetNavController(LegoNavController* p_navController) { m_navController = p_navController; }
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inline void SetCurrentActor(IslePathActor* p_currentActor) { m_currentActor = p_currentActor; }
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inline void SetCurrentActor(LegoPathActor* p_currentActor) { m_currentActor = p_currentActor; }
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inline void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
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inline void SetExit(MxBool p_exit) { m_exit = p_exit; }
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inline MxResult StartActionIfUnknown0x13c(MxDSAction& p_dsAction)
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@ -162,7 +162,7 @@ class LegoOmni : public MxOmni {
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LegoWorld* m_currentWorld; // 0x7c
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MxBool m_exit; // 0x80
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LegoNavController* m_navController; // 0x84
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IslePathActor* m_currentActor; // 0x88
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LegoPathActor* m_currentActor; // 0x88
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LegoCharacterManager* m_characterManager; // 0x8c
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LegoPlantManager* m_plantManager; // 0x90
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LegoAnimationManager* m_animationManager; // 0x94
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@ -155,7 +155,7 @@ class LegoPathActor : public LegoActor {
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MxU32 m_state; // 0xdc
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LegoUnknown100db7f4* m_destEdge; // 0xe0
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MxFloat m_unk0xe4; // 0xe4
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undefined m_unk0xe8; // 0xe8
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MxBool m_collideBox; // 0xe8
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undefined m_unk0xe9; // 0xe9
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MxBool m_userNavFlag; // 0xea
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MxMatrix m_unk0xec; // 0xec
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@ -8,7 +8,6 @@
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#include "mxpresenterlist.h"
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#include "roi/legoroi.h"
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class IslePathActor;
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class LegoCameraController;
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class LegoPathBoundary;
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class LegoHideAnimPresenter;
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@ -7,7 +7,6 @@
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#include "lego/legoomni/include/actions/actionsfwd.h"
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#include "mxtypes.h"
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class IslePathActor;
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class LegoAnimationManager;
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class LegoBuildingManager;
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class LegoCharacterManager;
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@ -16,6 +15,7 @@ class LegoGameState;
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class LegoInputManager;
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class LegoNavController;
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class LegoOmni;
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class LegoPathActor;
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class LegoPlantManager;
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class LegoROI;
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class LegoSoundManager;
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@ -40,7 +40,7 @@ LegoControlManager* ControlManager();
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LegoGameState* GameState();
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LegoAnimationManager* AnimationManager();
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LegoNavController* NavController();
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IslePathActor* CurrentActor();
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LegoPathActor* CurrentActor();
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LegoWorld* CurrentWorld();
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LegoCharacterManager* CharacterManager();
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ViewManager* GetViewManager();
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@ -51,7 +51,7 @@ ViewLODListManager* GetViewLODListManager();
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void FUN_10015820(MxBool p_disable, MxU16 p_flags);
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LegoROI* FindROI(const char* p_name);
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void SetROIVisible(const char* p_name, MxBool p_visible);
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void SetCurrentActor(IslePathActor* p_currentActor);
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void SetCurrentActor(LegoPathActor* p_currentActor);
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MxResult StartActionIfUnknown0x13c(MxDSAction& p_dsAction);
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void DeleteAction();
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LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
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@ -78,7 +78,8 @@ void Helicopter::VTable0xe4()
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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GameState()->SetCurrentArea(LegoGameState::e_copter);
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if (CurrentActor() && CurrentActor()->IsA("IslePathActor")) {
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CurrentActor()->SpawnPlayer(
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((IslePathActor*) CurrentActor())
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->SpawnPlayer(
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LegoGameState::e_unk55,
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TRUE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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@ -116,7 +117,7 @@ MxU32 Helicopter::VTable0xcc()
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if (CurrentActor()) {
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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CurrentActor()->VTable0xe4();
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((IslePathActor*) CurrentActor())->VTable0xe4();
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}
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}
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@ -27,7 +27,7 @@ IslePathActor::IslePathActor()
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m_world = NULL;
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m_unk0x13c = 6.0;
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m_unk0x15c = 1.0;
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m_unk0x158 = 0;
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m_unk0x158 = NULL;
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}
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// FUNCTION: LEGO1 0x1001a280
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@ -38,7 +38,7 @@ MxLong JukeBoxEntity::Notify(MxParam& p_param)
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}
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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CurrentActor()->VTable0xe4();
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((IslePathActor*) CurrentActor())->VTable0xe4();
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}
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((Isle*) FindWorld(*g_isleScript, 0))->SetDestLocation(LegoGameState::e_jukeboxw);
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@ -87,7 +87,7 @@ MxU32 SkateBoard::VTable0xcc()
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if (GameState()->GetActorId() != CurrentActor()->GetActorId()) {
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if (!CurrentActor()->IsA("SkateBoard")) {
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CurrentActor()->VTable0xe4();
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((IslePathActor*) CurrentActor())->VTable0xe4();
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}
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}
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@ -994,7 +994,7 @@ MxResult LegoAnimationManager::FUN_100605e0(
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FUN_100648f0(tranInfo, m_unk0x404);
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}
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else if (p_unk0x0a) {
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IslePathActor* actor = CurrentActor();
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LegoPathActor* actor = CurrentActor();
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if (actor != NULL) {
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actor->SetState(4);
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@ -1432,7 +1432,7 @@ MxResult LegoAnimationManager::Tickle()
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return SUCCESS;
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}
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IslePathActor* actor = CurrentActor();
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LegoPathActor* actor = CurrentActor();
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LegoROI* roi;
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if (actor == NULL || (roi = actor->GetROI()) == NULL) {
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@ -1655,7 +1655,7 @@ MxBool LegoAnimationManager::FUN_100623a0(AnimInfo& p_info)
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LegoEntityListCursor cursor(entityList);
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LegoEntity* entity;
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IslePathActor* actor = CurrentActor();
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LegoPathActor* actor = CurrentActor();
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while (cursor.Next(entity)) {
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if (entity != actor && entity->IsA("LegoPathActor")) {
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@ -1858,7 +1858,7 @@ void LegoAnimationManager::AddExtra(MxS32 p_location, MxBool p_und)
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if (world != NULL) {
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PurgeExtra(FALSE);
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IslePathActor* actor = CurrentActor();
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LegoPathActor* actor = CurrentActor();
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if (actor == NULL || actor->GetWorldSpeed() <= 20.0f) {
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MxU32 i;
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for (i = 0; i < m_numAllowedExtras && m_extras[i].m_roi != NULL; i++) {
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@ -2163,7 +2163,7 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx
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{
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MxU32 local2c = 12;
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float destScale = ((rand() * 0.5) / 32767.0) + 0.25;
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IslePathActor* actor = CurrentActor();
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LegoPathActor* actor = CurrentActor();
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if (actor == NULL) {
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return FALSE;
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@ -425,7 +425,7 @@ MxBool LegoAnimMMPresenter::FUN_1004b6b0(MxLong p_time)
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MxBool LegoAnimMMPresenter::FUN_1004b6d0(MxLong p_time)
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{
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LegoROI* viewROI = VideoManager()->GetViewROI();
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IslePathActor* actor = CurrentActor();
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LegoPathActor* actor = CurrentActor();
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if (m_tranInfo != NULL && m_tranInfo->m_unk0x14 && m_tranInfo->m_location != -1 && actor != NULL) {
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if (m_unk0x64 != NULL) {
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@ -172,7 +172,7 @@ void LegoGameState::SetActor(MxU8 p_actorId)
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m_actorId = p_actorId;
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}
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IslePathActor* oldActor = CurrentActor();
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LegoPathActor* oldActor = CurrentActor();
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SetCurrentActor(NULL);
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IslePathActor* newActor = new IslePathActor();
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@ -199,7 +199,7 @@ void LegoGameState::SetActor(MxU8 p_actorId)
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// FUNCTION: LEGO1 0x10039910
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void LegoGameState::RemoveActor()
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{
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IslePathActor* actor = CurrentActor();
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LegoPathActor* actor = CurrentActor();
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SetCurrentActor(NULL);
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delete actor;
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m_actorId = 0;
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@ -209,7 +209,7 @@ void LegoGameState::RemoveActor()
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void LegoGameState::ResetROI()
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{
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if (m_actorId) {
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IslePathActor* actor = CurrentActor();
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LegoPathActor* actor = CurrentActor();
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if (actor) {
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LegoROI* roi = actor->GetROI();
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@ -906,7 +906,8 @@ void LegoGameState::SwitchArea(Area p_area)
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AnimationManager()->Resume();
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}
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CurrentActor()->SpawnPlayer(
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((IslePathActor*) CurrentActor())
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->SpawnPlayer(
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p_area,
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TRUE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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SetCameraControllerFromIsle();
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CurrentActor()->ResetWorldTransform(TRUE);
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AnimationManager()->Resume();
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CurrentActor()->SpawnPlayer(
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((IslePathActor*) CurrentActor())
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->SpawnPlayer(
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p_area,
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TRUE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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@ -67,7 +67,7 @@ LegoNavController* NavController()
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}
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// FUNCTION: LEGO1 0x10015790
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IslePathActor* CurrentActor()
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LegoPathActor* CurrentActor()
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{
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return LegoOmni::GetInstance()->GetCurrentActor();
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}
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@ -137,7 +137,7 @@ void SetROIVisible(const char* p_name, MxBool p_visible)
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}
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// FUNCTION: LEGO1 0x10015880
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void SetCurrentActor(IslePathActor* p_currentActor)
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void SetCurrentActor(LegoPathActor* p_currentActor)
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{
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LegoOmni::GetInstance()->SetCurrentActor(p_currentActor);
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}
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@ -1,7 +1,6 @@
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#include "legoworld.h"
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#include "anim/legoanim.h"
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#include "islepathactor.h"
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#include "legoanimationmanager.h"
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#include "legoanimpresenter.h"
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#include "legobuildingmanager.h"
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@ -701,7 +700,7 @@ void LegoWorld::Enable(MxBool p_enable)
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else if (!p_enable && m_set0xd0.empty()) {
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MxPresenter* presenter;
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LegoPathController* controller;
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IslePathActor* actor = CurrentActor();
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LegoPathActor* actor = CurrentActor();
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if (actor) {
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RemovePathActor(actor);
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@ -24,7 +24,7 @@ MxLong GasStationEntity::VTable0x50(MxParam& p_param)
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state->SetUnknown18(0);
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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CurrentActor()->VTable0xe4();
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((IslePathActor*) CurrentActor())->VTable0xe4();
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}
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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@ -24,7 +24,7 @@ MxLong HospitalEntity::VTable0x50(MxParam& p_param)
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act1State->SetUnknown18(0);
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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CurrentActor()->VTable0xe4();
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((IslePathActor*) CurrentActor())->VTable0xe4();
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}
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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@ -26,7 +26,7 @@ MxLong InfoCenterEntity::VTable0x50(MxParam& p_param)
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switch (GameState()->GetCurrentAct()) {
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case LegoGameState::Act::e_act1: {
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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CurrentActor()->VTable0xe4();
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((IslePathActor*) CurrentActor())->VTable0xe4();
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}
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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@ -22,7 +22,7 @@ MxLong BeachHouseEntity::VTable0x50(MxParam& p_param)
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state->SetUnknown18(0);
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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CurrentActor()->VTable0xe4();
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((IslePathActor*) CurrentActor())->VTable0xe4();
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}
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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@ -1,5 +1,6 @@
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#include "legopathactor.h"
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#include "define.h"
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#include "geom/legounkown100db7f4.h"
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#include "legocachesoundmanager.h"
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#include "legocameracontroller.h"
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@ -11,6 +12,7 @@
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxtimer.h"
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#include "mxutilities.h"
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#include "mxvariabletable.h"
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#include <vec.h>
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@ -44,7 +46,7 @@ LegoPathActor::LegoPathActor()
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m_state = 0;
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m_grec = NULL;
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m_controller = NULL;
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m_unk0xe8 = 0;
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m_collideBox = FALSE;
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m_unk0x148 = 0;
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m_unk0x14c = 0;
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m_unk0x140 = 0.0099999999f;
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@ -454,7 +456,7 @@ MxU32 LegoPathActor::VTable0x6c(
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LegoROI* roi = actor->GetROI();
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||||
|
||||
if (roi != NULL && (roi->GetVisibility() || actor->GetCameraFlag())) {
|
||||
if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_unk0xe8 != 0 && actor->m_unk0xe8 != 0)) {
|
||||
if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->m_collideBox)) {
|
||||
VTable0x94(actor, TRUE);
|
||||
actor->VTable0x94(this, FALSE);
|
||||
return 2;
|
||||
|
@ -540,10 +542,50 @@ inline MxU32 LegoPathActor::FUN_1002edd0(
|
|||
return result;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x1002f020
|
||||
// FUNCTION: LEGO1 0x1002f020
|
||||
// FUNCTION: BETA10 0x100af54a
|
||||
void LegoPathActor::ParseAction(char* p_extra)
|
||||
{
|
||||
LegoActor::ParseAction(p_extra);
|
||||
|
||||
char value[256];
|
||||
value[0] = '\0';
|
||||
|
||||
if (KeyValueStringParse(value, g_strPERMIT_NAVIGATE, p_extra)) {
|
||||
SetUserNavFlag(TRUE);
|
||||
NavController()->ResetLinearVel(m_worldSpeed);
|
||||
SetCurrentActor(this);
|
||||
}
|
||||
|
||||
char* token;
|
||||
if (KeyValueStringParse(value, g_strPATH, p_extra)) {
|
||||
char name[12];
|
||||
|
||||
token = strtok(value, g_parseExtraTokens);
|
||||
strcpy(name, token);
|
||||
|
||||
token = strtok(NULL, g_parseExtraTokens);
|
||||
MxS32 src = atoi(token);
|
||||
|
||||
token = strtok(NULL, g_parseExtraTokens);
|
||||
float srcScale = atof(token);
|
||||
|
||||
token = strtok(NULL, g_parseExtraTokens);
|
||||
MxS32 dest = atoi(token);
|
||||
|
||||
token = strtok(NULL, g_parseExtraTokens);
|
||||
float destScale = atof(token);
|
||||
|
||||
LegoWorld* world = CurrentWorld();
|
||||
if (world != NULL) {
|
||||
world->PlaceActor(this, name, src, srcScale, dest, destScale);
|
||||
}
|
||||
}
|
||||
|
||||
if (KeyValueStringParse(value, g_strCOLLIDEBOX, p_extra)) {
|
||||
token = strtok(value, g_parseExtraTokens);
|
||||
m_collideBox = atoi(token);
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1002f1b0
|
||||
|
|
|
@ -24,7 +24,7 @@ MxLong PoliceEntity::VTable0x50(MxParam& p_param)
|
|||
state->SetUnknown18(0);
|
||||
|
||||
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
|
||||
CurrentActor()->VTable0xe4();
|
||||
((IslePathActor*) CurrentActor())->VTable0xe4();
|
||||
}
|
||||
|
||||
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
||||
|
|
|
@ -22,7 +22,7 @@ MxLong RaceStandsEntity::VTable0x50(MxParam& p_param)
|
|||
state->SetUnknown18(0);
|
||||
|
||||
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
|
||||
CurrentActor()->VTable0xe4();
|
||||
((IslePathActor*) CurrentActor())->VTable0xe4();
|
||||
}
|
||||
|
||||
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
|
||||
|
|
|
@ -503,7 +503,7 @@ void Isle::Enable(MxBool p_enable)
|
|||
}
|
||||
|
||||
if (CurrentActor() != NULL && CurrentActor()->IsA("Jetski")) {
|
||||
IslePathActor* actor = CurrentActor();
|
||||
IslePathActor* actor = (IslePathActor*) CurrentActor();
|
||||
actor->SpawnPlayer(
|
||||
LegoGameState::e_unk45,
|
||||
FALSE,
|
||||
|
@ -657,7 +657,8 @@ void Isle::Enable(MxBool p_enable)
|
|||
}
|
||||
break;
|
||||
case 5: {
|
||||
CurrentActor()->SpawnPlayer(
|
||||
((IslePathActor*) CurrentActor())
|
||||
->SpawnPlayer(
|
||||
LegoGameState::e_jetrace2,
|
||||
FALSE,
|
||||
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
|
||||
|
@ -689,7 +690,8 @@ void Isle::Enable(MxBool p_enable)
|
|||
}
|
||||
case 6: {
|
||||
GameState()->m_currentArea = LegoGameState::e_carraceExterior;
|
||||
CurrentActor()->SpawnPlayer(
|
||||
((IslePathActor*) CurrentActor())
|
||||
->SpawnPlayer(
|
||||
LegoGameState::e_unk21,
|
||||
FALSE,
|
||||
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
|
||||
|
@ -738,7 +740,8 @@ void Isle::Enable(MxBool p_enable)
|
|||
break;
|
||||
case 11:
|
||||
m_act1state->m_unk0x018 = 0;
|
||||
CurrentActor()->SpawnPlayer(
|
||||
((IslePathActor*) CurrentActor())
|
||||
->SpawnPlayer(
|
||||
LegoGameState::e_unk54,
|
||||
TRUE,
|
||||
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
|
||||
|
@ -789,7 +792,7 @@ void Isle::FUN_10032620()
|
|||
case LegoGameState::e_unk66: {
|
||||
MxMatrix mat(CurrentActor()->GetROI()->GetLocal2World());
|
||||
LegoPathBoundary* boundary = CurrentActor()->GetBoundary();
|
||||
CurrentActor()->VTable0xec(mat, boundary, TRUE);
|
||||
((IslePathActor*) CurrentActor())->VTable0xec(mat, boundary, TRUE);
|
||||
break;
|
||||
}
|
||||
case LegoGameState::e_unk4:
|
||||
|
@ -802,7 +805,8 @@ void Isle::FUN_10032620()
|
|||
case LegoGameState::e_hospitalExterior:
|
||||
case LegoGameState::e_unk31:
|
||||
case LegoGameState::e_policeExterior:
|
||||
CurrentActor()->SpawnPlayer(
|
||||
((IslePathActor*) CurrentActor())
|
||||
->SpawnPlayer(
|
||||
GameState()->m_currentArea,
|
||||
TRUE,
|
||||
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
|
||||
|
@ -1065,7 +1069,7 @@ void Isle::Add(MxCore* p_object)
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10033050
|
||||
void Isle::VTable0x6c(IslePathActor* p_actor)
|
||||
void Isle::VTable0x6c(LegoPathActor* p_actor)
|
||||
{
|
||||
LegoWorld::Remove(p_actor);
|
||||
|
||||
|
|
Loading…
Reference in a new issue