Fix repeating sounds in MxWavePresenter (again) (#40)
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* Commit

* Use audio buffer

* Add assert for buffer

* Fix naming
This commit is contained in:
Christian Semmler 2024-12-18 14:27:29 -07:00 committed by GitHub
parent 0103635626
commit d3212a0523
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GPG key ID: B5690EEEBB952194
2 changed files with 91 additions and 84 deletions

View file

@ -38,7 +38,6 @@ class MxWavePresenter : public MxSoundPresenter {
void ReadyTickle() override; // vtable+0x18 void ReadyTickle() override; // vtable+0x18
void StartingTickle() override; // vtable+0x1c void StartingTickle() override; // vtable+0x1c
void StreamingTickle() override; // vtable+0x20 void StreamingTickle() override; // vtable+0x20
void RepeatingTickle() override; // added by isle-portable
void DoneTickle() override; // vtable+0x2c void DoneTickle() override; // vtable+0x2c
void ParseExtra() override; // vtable+0x30 void ParseExtra() override; // vtable+0x30
MxResult AddToManager() override; // vtable+0x34 MxResult AddToManager() override; // vtable+0x34
@ -89,7 +88,18 @@ class MxWavePresenter : public MxSoundPresenter {
static const MxU32 g_supportedFormatTag = 1; static const MxU32 g_supportedFormatTag = 1;
WaveFormat* m_waveFormat; // 0x54 WaveFormat* m_waveFormat; // 0x54
// [library:audio]
// If MxDSAction::looping is set, we keep the entire audio in memory and use `m_ab`.
// In (most) other cases, data is streamed through the ring buffer `m_rb`.
ma_pcm_rb m_rb; ma_pcm_rb m_rb;
struct {
ma_audio_buffer m_buffer;
MxU8* m_data;
MxU32 m_length;
MxU32 m_offset;
} m_ab;
ma_sound m_sound; ma_sound m_sound;
MxU32 m_chunkLength; // 0x5c MxU32 m_chunkLength; // 0x5c
MxBool m_started; // 0x65 MxBool m_started; // 0x65

View file

@ -20,6 +20,7 @@ void MxWavePresenter::Init()
{ {
m_waveFormat = NULL; m_waveFormat = NULL;
SDL_zero(m_rb); SDL_zero(m_rb);
SDL_zero(m_ab);
SDL_zero(m_sound); SDL_zero(m_sound);
m_chunkLength = 0; m_chunkLength = 0;
m_started = FALSE; m_started = FALSE;
@ -40,6 +41,8 @@ void MxWavePresenter::Destroy(MxBool p_fromDestructor)
{ {
ma_sound_uninit(&m_sound); ma_sound_uninit(&m_sound);
ma_pcm_rb_uninit(&m_rb); ma_pcm_rb_uninit(&m_rb);
ma_audio_buffer_uninit(&m_ab.m_buffer);
delete[] m_ab.m_data;
if (m_waveFormat) { if (m_waveFormat) {
delete[] ((MxU8*) m_waveFormat); delete[] ((MxU8*) m_waveFormat);
@ -55,6 +58,13 @@ void MxWavePresenter::Destroy(MxBool p_fromDestructor)
// FUNCTION: LEGO1 0x100b1bd0 // FUNCTION: LEGO1 0x100b1bd0
MxBool MxWavePresenter::WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length) MxBool MxWavePresenter::WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length)
{ {
if (m_action->IsLooping()) {
assert(m_ab.m_offset + p_length <= m_ab.m_length);
memcpy(m_ab.m_data + m_ab.m_offset, p_audioPtr, p_length);
m_ab.m_offset += p_length;
return TRUE;
}
else {
ma_uint32 requestedFrames = ma_uint32 requestedFrames =
ma_calculate_buffer_size_in_frames_from_milliseconds(g_millisecondsPerChunk, m_waveFormat->m_samplesPerSec); ma_calculate_buffer_size_in_frames_from_milliseconds(g_millisecondsPerChunk, m_waveFormat->m_samplesPerSec);
ma_uint32 acquiredFrames = requestedFrames; ma_uint32 acquiredFrames = requestedFrames;
@ -80,6 +90,7 @@ MxBool MxWavePresenter::WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length)
ma_pcm_rb_commit_write(&m_rb, acquiredFrames); ma_pcm_rb_commit_write(&m_rb, acquiredFrames);
return TRUE; return TRUE;
}
} }
// FUNCTION: LEGO1 0x100b1cf0 // FUNCTION: LEGO1 0x100b1cf0
@ -116,19 +127,32 @@ void MxWavePresenter::StartingTickle()
m_silenceData = 0; m_silenceData = 0;
} }
// [library:audio] ma_format format = m_waveFormat->m_bitsPerSample == 16 ? ma_format_s16 : ma_format_u8;
// If we have a repeating action (MxDSAction::c_looping set), we must make sure the ring buffer ma_uint32 channels = m_waveFormat->m_channels;
// is large enough to contain the entire sound at once. The size must be a multiple of `g_millisecondsPerChunk` ma_uint32 sampleRate = m_waveFormat->m_samplesPerSec;
if (m_action->IsLooping()) {
ma_uint32 sizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(
m_action->GetDuration() / m_action->GetLoopCount(),
sampleRate
);
m_ab.m_length = ma_get_bytes_per_frame(format, channels) * sizeInFrames;
m_ab.m_data = new MxU8[m_ab.m_length];
ma_audio_buffer_config config =
ma_audio_buffer_config_init(format, channels, sizeInFrames, m_ab.m_data, NULL);
config.sampleRate = sampleRate;
if (ma_audio_buffer_init(&config, &m_ab.m_buffer) != MA_SUCCESS) {
goto done;
}
}
else {
if (ma_pcm_rb_init( if (ma_pcm_rb_init(
m_waveFormat->m_bitsPerSample == 16 ? ma_format_s16 : ma_format_u8, format,
m_waveFormat->m_channels, channels,
ma_calculate_buffer_size_in_frames_from_milliseconds( ma_calculate_buffer_size_in_frames_from_milliseconds(g_rbSizeInMilliseconds, sampleRate),
m_action->GetFlags() & MxDSAction::c_looping
? (m_action->GetDuration() / m_action->GetLoopCount() + g_millisecondsPerChunk - 1) /
g_millisecondsPerChunk * g_millisecondsPerChunk
: g_rbSizeInMilliseconds,
m_waveFormat->m_samplesPerSec
),
NULL, NULL,
NULL, NULL,
&m_rb &m_rb
@ -136,11 +160,12 @@ void MxWavePresenter::StartingTickle()
goto done; goto done;
} }
ma_pcm_rb_set_sample_rate(&m_rb, m_waveFormat->m_samplesPerSec); ma_pcm_rb_set_sample_rate(&m_rb, sampleRate);
}
if (ma_sound_init_from_data_source( if (ma_sound_init_from_data_source(
MSoundManager()->GetEngine(), MSoundManager()->GetEngine(),
&m_rb, m_action->IsLooping() ? (ma_data_source*) &m_ab.m_buffer : (ma_data_source*) &m_rb,
m_is3d ? 0 : MA_SOUND_FLAG_NO_SPATIALIZATION, m_is3d ? 0 : MA_SOUND_FLAG_NO_SPATIALIZATION,
NULL, NULL,
&m_sound &m_sound
@ -148,7 +173,7 @@ void MxWavePresenter::StartingTickle()
goto done; goto done;
} }
ma_sound_set_looping(&m_sound, MA_TRUE); ma_sound_set_looping(&m_sound, m_action->IsLooping() ? m_action->GetLoopCount() > 1 : MA_TRUE);
SetVolume(((MxDSSound*) m_action)->GetVolume()); SetVolume(((MxDSSound*) m_action)->GetVolume());
ProgressTickleState(e_streaming); ProgressTickleState(e_streaming);
@ -188,20 +213,11 @@ void MxWavePresenter::StreamingTickle()
} }
} }
void MxWavePresenter::RepeatingTickle()
{
if (IsEnabled() && !m_currentChunk) {
if (m_action->GetElapsedTime() >= m_action->GetStartTime() + m_action->GetDuration()) {
ProgressTickleState(e_freezing);
}
}
}
// FUNCTION: LEGO1 0x100b20c0 // FUNCTION: LEGO1 0x100b20c0
void MxWavePresenter::DoneTickle() void MxWavePresenter::DoneTickle()
{ {
if (!ma_sound_get_engine(&m_sound) || m_action->GetFlags() & MxDSAction::c_bit7 || if (!ma_sound_get_engine(&m_sound) || m_action->GetFlags() & MxDSAction::c_bit7 ||
ma_pcm_rb_pointer_distance(&m_rb) == 0) { m_action->GetFlags() & MxDSAction::c_looping || ma_pcm_rb_pointer_distance(&m_rb) == 0) {
MxMediaPresenter::DoneTickle(); MxMediaPresenter::DoneTickle();
} }
} }
@ -209,29 +225,9 @@ void MxWavePresenter::DoneTickle()
// FUNCTION: LEGO1 0x100b2130 // FUNCTION: LEGO1 0x100b2130
void MxWavePresenter::LoopChunk(MxStreamChunk* p_chunk) void MxWavePresenter::LoopChunk(MxStreamChunk* p_chunk)
{ {
// [library:audio]
// The original code writes all the chunks directly into the buffer. However, since we are using
// a ring buffer instead, we cannot do that. Instead, we use the original code's `m_loopingChunks`
// to store permanent copies of all the chunks. (`MxSoundPresenter::LoopChunk`)
// These will then be used to write them all at once to the ring buffer when necessary.
MxSoundPresenter::LoopChunk(p_chunk);
assert(m_action->GetFlags() & MxDSAction::c_looping);
// [library:audio]
// We don't currently support a loop count greater than 1 for repeating actions.
// However, there don't seem to be any such actions in the game.
assert(m_action->GetLoopCount() == 1);
// [library:audio]
// So far there are no known cases where the sound is initially enabled if it's set to repeat.
// While we can technically support this (see branch below), this should be tested.
assert(!IsEnabled());
if (IsEnabled()) {
WriteToSoundBuffer(p_chunk->GetData(), p_chunk->GetLength()); WriteToSoundBuffer(p_chunk->GetData(), p_chunk->GetLength());
if (IsEnabled()) {
m_subscriber->FreeDataChunk(p_chunk); m_subscriber->FreeDataChunk(p_chunk);
m_currentChunk = NULL;
} }
} }
@ -260,15 +256,7 @@ MxResult MxWavePresenter::PutData()
} }
assert(!ma_sound_is_playing(&m_sound)); assert(!ma_sound_is_playing(&m_sound));
ma_sound_seek_to_pcm_frame(&m_sound, 0);
// [library:audio]
// We push all the repeating chunks at once into the buffer.
// This should never fail, since the buffer is ensured to be large enough to contain the entire sound.
while (m_loopingChunkCursor->Next(m_currentChunk)) {
assert(WriteToSoundBuffer(m_currentChunk->GetData(), m_currentChunk->GetLength()));
}
m_currentChunk = NULL;
if (ma_sound_start(&m_sound) == MA_SUCCESS) { if (ma_sound_start(&m_sound) == MA_SUCCESS) {
m_started = TRUE; m_started = TRUE;
@ -361,7 +349,16 @@ void MxWavePresenter::Resume()
{ {
if (m_paused) { if (m_paused) {
if (ma_sound_get_engine(&m_sound) && m_started) { if (ma_sound_get_engine(&m_sound) && m_started) {
switch (m_currentTickleState) {
case e_streaming:
case e_repeating:
ma_sound_start(&m_sound); ma_sound_start(&m_sound);
break;
case e_done:
if (!ma_sound_at_end(&m_sound)) {
ma_sound_start(&m_sound);
}
}
} }
m_paused = FALSE; m_paused = FALSE;