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Fix repeating sounds in MxWavePresenter
(again) (#40)
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* Commit * Use audio buffer * Add assert for buffer * Fix naming
This commit is contained in:
parent
0103635626
commit
d3212a0523
2 changed files with 91 additions and 84 deletions
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@ -38,7 +38,6 @@ class MxWavePresenter : public MxSoundPresenter {
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void ReadyTickle() override; // vtable+0x18
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void ReadyTickle() override; // vtable+0x18
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void StartingTickle() override; // vtable+0x1c
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void StartingTickle() override; // vtable+0x1c
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void StreamingTickle() override; // vtable+0x20
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void StreamingTickle() override; // vtable+0x20
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void RepeatingTickle() override; // added by isle-portable
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void DoneTickle() override; // vtable+0x2c
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void DoneTickle() override; // vtable+0x2c
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void ParseExtra() override; // vtable+0x30
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void ParseExtra() override; // vtable+0x30
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MxResult AddToManager() override; // vtable+0x34
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MxResult AddToManager() override; // vtable+0x34
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@ -89,7 +88,18 @@ class MxWavePresenter : public MxSoundPresenter {
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static const MxU32 g_supportedFormatTag = 1;
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static const MxU32 g_supportedFormatTag = 1;
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WaveFormat* m_waveFormat; // 0x54
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WaveFormat* m_waveFormat; // 0x54
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// [library:audio]
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// If MxDSAction::looping is set, we keep the entire audio in memory and use `m_ab`.
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// In (most) other cases, data is streamed through the ring buffer `m_rb`.
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ma_pcm_rb m_rb;
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ma_pcm_rb m_rb;
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struct {
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ma_audio_buffer m_buffer;
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MxU8* m_data;
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MxU32 m_length;
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MxU32 m_offset;
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} m_ab;
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ma_sound m_sound;
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ma_sound m_sound;
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MxU32 m_chunkLength; // 0x5c
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MxU32 m_chunkLength; // 0x5c
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MxBool m_started; // 0x65
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MxBool m_started; // 0x65
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@ -20,6 +20,7 @@ void MxWavePresenter::Init()
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{
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{
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m_waveFormat = NULL;
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m_waveFormat = NULL;
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SDL_zero(m_rb);
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SDL_zero(m_rb);
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SDL_zero(m_ab);
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SDL_zero(m_sound);
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SDL_zero(m_sound);
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m_chunkLength = 0;
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m_chunkLength = 0;
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m_started = FALSE;
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m_started = FALSE;
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@ -40,6 +41,8 @@ void MxWavePresenter::Destroy(MxBool p_fromDestructor)
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{
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{
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ma_sound_uninit(&m_sound);
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ma_sound_uninit(&m_sound);
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ma_pcm_rb_uninit(&m_rb);
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ma_pcm_rb_uninit(&m_rb);
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ma_audio_buffer_uninit(&m_ab.m_buffer);
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delete[] m_ab.m_data;
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if (m_waveFormat) {
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if (m_waveFormat) {
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delete[] ((MxU8*) m_waveFormat);
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delete[] ((MxU8*) m_waveFormat);
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@ -55,6 +58,13 @@ void MxWavePresenter::Destroy(MxBool p_fromDestructor)
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// FUNCTION: LEGO1 0x100b1bd0
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// FUNCTION: LEGO1 0x100b1bd0
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MxBool MxWavePresenter::WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length)
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MxBool MxWavePresenter::WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length)
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{
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{
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if (m_action->IsLooping()) {
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assert(m_ab.m_offset + p_length <= m_ab.m_length);
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memcpy(m_ab.m_data + m_ab.m_offset, p_audioPtr, p_length);
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m_ab.m_offset += p_length;
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return TRUE;
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}
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else {
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ma_uint32 requestedFrames =
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ma_uint32 requestedFrames =
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ma_calculate_buffer_size_in_frames_from_milliseconds(g_millisecondsPerChunk, m_waveFormat->m_samplesPerSec);
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ma_calculate_buffer_size_in_frames_from_milliseconds(g_millisecondsPerChunk, m_waveFormat->m_samplesPerSec);
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ma_uint32 acquiredFrames = requestedFrames;
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ma_uint32 acquiredFrames = requestedFrames;
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@ -80,6 +90,7 @@ MxBool MxWavePresenter::WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length)
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ma_pcm_rb_commit_write(&m_rb, acquiredFrames);
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ma_pcm_rb_commit_write(&m_rb, acquiredFrames);
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return TRUE;
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return TRUE;
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}
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}
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}
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// FUNCTION: LEGO1 0x100b1cf0
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// FUNCTION: LEGO1 0x100b1cf0
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@ -116,19 +127,32 @@ void MxWavePresenter::StartingTickle()
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m_silenceData = 0;
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m_silenceData = 0;
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}
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}
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// [library:audio]
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ma_format format = m_waveFormat->m_bitsPerSample == 16 ? ma_format_s16 : ma_format_u8;
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// If we have a repeating action (MxDSAction::c_looping set), we must make sure the ring buffer
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ma_uint32 channels = m_waveFormat->m_channels;
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// is large enough to contain the entire sound at once. The size must be a multiple of `g_millisecondsPerChunk`
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ma_uint32 sampleRate = m_waveFormat->m_samplesPerSec;
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if (m_action->IsLooping()) {
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ma_uint32 sizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(
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m_action->GetDuration() / m_action->GetLoopCount(),
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sampleRate
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);
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m_ab.m_length = ma_get_bytes_per_frame(format, channels) * sizeInFrames;
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m_ab.m_data = new MxU8[m_ab.m_length];
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ma_audio_buffer_config config =
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ma_audio_buffer_config_init(format, channels, sizeInFrames, m_ab.m_data, NULL);
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config.sampleRate = sampleRate;
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if (ma_audio_buffer_init(&config, &m_ab.m_buffer) != MA_SUCCESS) {
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goto done;
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}
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}
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else {
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if (ma_pcm_rb_init(
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if (ma_pcm_rb_init(
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m_waveFormat->m_bitsPerSample == 16 ? ma_format_s16 : ma_format_u8,
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format,
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m_waveFormat->m_channels,
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channels,
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ma_calculate_buffer_size_in_frames_from_milliseconds(
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ma_calculate_buffer_size_in_frames_from_milliseconds(g_rbSizeInMilliseconds, sampleRate),
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m_action->GetFlags() & MxDSAction::c_looping
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? (m_action->GetDuration() / m_action->GetLoopCount() + g_millisecondsPerChunk - 1) /
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g_millisecondsPerChunk * g_millisecondsPerChunk
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: g_rbSizeInMilliseconds,
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m_waveFormat->m_samplesPerSec
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),
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NULL,
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NULL,
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NULL,
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NULL,
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&m_rb
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&m_rb
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@ -136,11 +160,12 @@ void MxWavePresenter::StartingTickle()
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goto done;
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goto done;
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}
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}
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ma_pcm_rb_set_sample_rate(&m_rb, m_waveFormat->m_samplesPerSec);
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ma_pcm_rb_set_sample_rate(&m_rb, sampleRate);
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}
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if (ma_sound_init_from_data_source(
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if (ma_sound_init_from_data_source(
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MSoundManager()->GetEngine(),
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MSoundManager()->GetEngine(),
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&m_rb,
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m_action->IsLooping() ? (ma_data_source*) &m_ab.m_buffer : (ma_data_source*) &m_rb,
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m_is3d ? 0 : MA_SOUND_FLAG_NO_SPATIALIZATION,
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m_is3d ? 0 : MA_SOUND_FLAG_NO_SPATIALIZATION,
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NULL,
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NULL,
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&m_sound
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&m_sound
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@ -148,7 +173,7 @@ void MxWavePresenter::StartingTickle()
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goto done;
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goto done;
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}
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}
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ma_sound_set_looping(&m_sound, MA_TRUE);
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ma_sound_set_looping(&m_sound, m_action->IsLooping() ? m_action->GetLoopCount() > 1 : MA_TRUE);
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SetVolume(((MxDSSound*) m_action)->GetVolume());
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SetVolume(((MxDSSound*) m_action)->GetVolume());
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ProgressTickleState(e_streaming);
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ProgressTickleState(e_streaming);
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@ -188,20 +213,11 @@ void MxWavePresenter::StreamingTickle()
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}
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}
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}
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}
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void MxWavePresenter::RepeatingTickle()
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{
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if (IsEnabled() && !m_currentChunk) {
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if (m_action->GetElapsedTime() >= m_action->GetStartTime() + m_action->GetDuration()) {
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ProgressTickleState(e_freezing);
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}
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}
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}
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// FUNCTION: LEGO1 0x100b20c0
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// FUNCTION: LEGO1 0x100b20c0
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void MxWavePresenter::DoneTickle()
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void MxWavePresenter::DoneTickle()
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{
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{
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if (!ma_sound_get_engine(&m_sound) || m_action->GetFlags() & MxDSAction::c_bit7 ||
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if (!ma_sound_get_engine(&m_sound) || m_action->GetFlags() & MxDSAction::c_bit7 ||
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ma_pcm_rb_pointer_distance(&m_rb) == 0) {
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m_action->GetFlags() & MxDSAction::c_looping || ma_pcm_rb_pointer_distance(&m_rb) == 0) {
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MxMediaPresenter::DoneTickle();
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MxMediaPresenter::DoneTickle();
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}
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}
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}
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}
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@ -209,29 +225,9 @@ void MxWavePresenter::DoneTickle()
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// FUNCTION: LEGO1 0x100b2130
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// FUNCTION: LEGO1 0x100b2130
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void MxWavePresenter::LoopChunk(MxStreamChunk* p_chunk)
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void MxWavePresenter::LoopChunk(MxStreamChunk* p_chunk)
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{
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{
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// [library:audio]
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// The original code writes all the chunks directly into the buffer. However, since we are using
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// a ring buffer instead, we cannot do that. Instead, we use the original code's `m_loopingChunks`
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// to store permanent copies of all the chunks. (`MxSoundPresenter::LoopChunk`)
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// These will then be used to write them all at once to the ring buffer when necessary.
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MxSoundPresenter::LoopChunk(p_chunk);
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assert(m_action->GetFlags() & MxDSAction::c_looping);
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// [library:audio]
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// We don't currently support a loop count greater than 1 for repeating actions.
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// However, there don't seem to be any such actions in the game.
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assert(m_action->GetLoopCount() == 1);
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// [library:audio]
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// So far there are no known cases where the sound is initially enabled if it's set to repeat.
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// While we can technically support this (see branch below), this should be tested.
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assert(!IsEnabled());
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if (IsEnabled()) {
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WriteToSoundBuffer(p_chunk->GetData(), p_chunk->GetLength());
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WriteToSoundBuffer(p_chunk->GetData(), p_chunk->GetLength());
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if (IsEnabled()) {
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m_subscriber->FreeDataChunk(p_chunk);
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m_subscriber->FreeDataChunk(p_chunk);
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m_currentChunk = NULL;
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}
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}
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}
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}
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@ -260,15 +256,7 @@ MxResult MxWavePresenter::PutData()
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}
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}
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assert(!ma_sound_is_playing(&m_sound));
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assert(!ma_sound_is_playing(&m_sound));
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ma_sound_seek_to_pcm_frame(&m_sound, 0);
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// [library:audio]
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// We push all the repeating chunks at once into the buffer.
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// This should never fail, since the buffer is ensured to be large enough to contain the entire sound.
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while (m_loopingChunkCursor->Next(m_currentChunk)) {
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assert(WriteToSoundBuffer(m_currentChunk->GetData(), m_currentChunk->GetLength()));
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}
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m_currentChunk = NULL;
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if (ma_sound_start(&m_sound) == MA_SUCCESS) {
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if (ma_sound_start(&m_sound) == MA_SUCCESS) {
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m_started = TRUE;
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m_started = TRUE;
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@ -361,7 +349,16 @@ void MxWavePresenter::Resume()
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{
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{
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if (m_paused) {
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if (m_paused) {
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if (ma_sound_get_engine(&m_sound) && m_started) {
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if (ma_sound_get_engine(&m_sound) && m_started) {
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switch (m_currentTickleState) {
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case e_streaming:
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case e_repeating:
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ma_sound_start(&m_sound);
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ma_sound_start(&m_sound);
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break;
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case e_done:
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if (!ma_sound_at_end(&m_sound)) {
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ma_sound_start(&m_sound);
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}
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}
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}
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}
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m_paused = FALSE;
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m_paused = FALSE;
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