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Implement HistoryBook::ReadyWorld (#579)
* Implement HistoryBook::ReadyWorld * Fix names and annotations * WIP improvements * Remove unnecessary padding/pack * Remove packing * Style * Use countof * Fix signed * Fixes * Remove duplicate annotation * Rename --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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dbb2acf71c
commit
cc1bc148d0
7 changed files with 136 additions and 29 deletions
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@ -4,6 +4,7 @@
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#include "decomp.h"
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#include "legogamestate.h"
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#include "legoworld.h"
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#include "mxstillpresenter.h"
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// VTABLE: LEGO1 0x100da328
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// SIZE 0x3e4
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@ -36,9 +37,9 @@ public:
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private:
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LegoGameState::Area m_transitionDestination; // 0xf8
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undefined m_unk0xfc[104]; // 0xfc
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undefined m_unk0x164[560]; // 0x164
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undefined m_unk0x394[80]; // 0x394
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MxStillPresenter* m_alphabet[26]; // 0xfc
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MxStillPresenter* m_names[20][7]; // 0x164
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MxStillPresenter* m_scores[20]; // 0x394
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};
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#endif // HISTORYBOOK_H
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@ -86,6 +86,32 @@ public:
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e_unk66 = 66
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};
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// SIZE 0x0c
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struct ScoreName {
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ScoreName* operator=(const ScoreName* p_other);
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MxS16 m_letters[7]; // 0x00
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};
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// SIZE 0x2c
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struct ScoreItem {
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undefined2 m_unk0x00; // 0x00
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MxU8 m_state[25]; // 0x02
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ScoreName m_name; // 0x1c
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undefined2 m_unk0x2a; // 0x2a
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};
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// SIZE 0x372
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struct Scores {
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void WriteScoreHistory();
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void FUN_1003ccf0(LegoFile&);
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inline ScoreItem* GetScore(MxS16 p_index) { return p_index >= m_count ? NULL : &m_scores[p_index]; }
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MxS16 m_count; // 0x00
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ScoreItem m_scores[20]; // 0x02
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};
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LegoGameState();
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~LegoGameState();
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@ -109,6 +135,7 @@ public:
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inline Area GetPreviousArea() { return m_previousArea; }
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inline MxU32 GetUnknown0x41c() { return m_unk0x41c; }
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inline Area GetUnknown0x42c() { return m_unk0x42c; }
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inline Scores* GetScores() { return &m_unk0xa6; }
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inline void SetDirty(MxBool p_dirty) { m_isDirty = p_dirty; }
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inline void SetCurrentArea(Area p_currentArea) { m_currentArea = p_currentArea; }
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@ -122,14 +149,6 @@ public:
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void FUN_10039780(MxU8);
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void FUN_10039940();
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struct ScoreStruct {
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void WriteScoreHistory();
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void FUN_1003ccf0(LegoFile&);
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MxU16 m_unk0x00;
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undefined m_unk0x02[0x2c][20];
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};
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private:
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void RegisterState(LegoState* p_state);
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MxResult WriteVariable(LegoStorage* p_stream, MxVariableTable* p_from, const char* p_variableName);
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@ -147,9 +166,9 @@ private:
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LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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MxU16 m_unk0x24; // 0x24
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undefined m_unk0x28[128]; // 0x28
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ScoreStruct m_unk0xa6; // 0xa6
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undefined m_unk0x41a[2]; // 0x41a - might be part of the structure at 0xa6
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undefined m_unk0x26[128]; // 0x26
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Scores m_unk0xa6; // 0xa6
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undefined4 m_unk0x418; // 0x418
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undefined4 m_unk0x41c; // 0x41c
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MxBool m_isDirty; // 0x420
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Area m_currentArea; // 0x424
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@ -15,8 +15,9 @@
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#include <stdio.h>
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// Based on the highest dword offset (0x42c) referenced in the constructor.
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// There may be other members that come after.
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DECOMP_SIZE_ASSERT(LegoGameState::ScoreName, 0xe)
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DECOMP_SIZE_ASSERT(LegoGameState::ScoreItem, 0x2c)
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DECOMP_SIZE_ASSERT(LegoGameState::Scores, 0x372)
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DECOMP_SIZE_ASSERT(LegoGameState, 0x430)
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// GLOBAL: LEGO1 0x100f3e40
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@ -687,14 +688,21 @@ void LegoGameState::RegisterState(LegoState* p_state)
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m_stateArray[targetIndex] = p_state;
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}
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// FUNCTION: LEGO1 0x1003c710
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LegoGameState::ScoreName* LegoGameState::ScoreName::operator=(const ScoreName* p_other)
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{
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memcpy(m_letters, p_other->m_letters, sizeof(m_letters));
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return this;
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}
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// STUB: LEGO1 0x1003c870
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void LegoGameState::ScoreStruct::WriteScoreHistory()
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void LegoGameState::Scores::WriteScoreHistory()
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{
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// TODO
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}
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// STUB: LEGO1 0x1003ccf0
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void LegoGameState::ScoreStruct::FUN_1003ccf0(LegoFile&)
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void LegoGameState::Scores::FUN_1003ccf0(LegoFile&)
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{
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// TODO
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}
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@ -111,7 +111,7 @@ MxResult Infocenter::Create(MxDSAction& p_dsAction)
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if (m_infocenterState->GetNameLetter(i)) {
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m_infocenterState->GetNameLetter(i)->Enable(TRUE);
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m_infocenterState->GetNameLetter(i)->SetTickleState(MxPresenter::e_repeating);
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m_infocenterState->GetNameLetter(i)->VTable0x88(((7 - count) / 2 + i) * 29 + 223, 45);
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m_infocenterState->GetNameLetter(i)->SetPosition(((7 - count) / 2 + i) * 29 + 223, 45);
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}
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}
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}
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@ -596,12 +596,12 @@ MxU8 Infocenter::HandleMouseMove(MxS32 p_x, MxS32 p_y)
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m_unk0x11c->SetDisplayZ(1000);
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VideoManager()->SortPresenterList();
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m_unk0x11c->Enable(TRUE);
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m_unk0x11c->VTable0x88(p_x, p_y);
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m_unk0x11c->SetPosition(p_x, p_y);
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m_unk0x11c->SetDisplayZ(oldDisplayZ);
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}
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else {
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m_unk0x11c->VTable0x88(p_x, p_y);
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m_unk0x11c->SetPosition(p_x, p_y);
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}
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FUN_10070d10(p_x, p_y);
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@ -1259,7 +1259,7 @@ void Infocenter::UpdateFrameHot(MxBool p_display)
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VideoManager()->SortPresenterList();
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m_frameHotBitmap->Enable(TRUE);
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m_frameHotBitmap->VTable0x88(x, y);
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m_frameHotBitmap->SetPosition(x, y);
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m_frameHotBitmap->SetDisplayZ(originalDisplayZ);
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}
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else {
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@ -1,5 +1,6 @@
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#include "historybook.h"
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#include "jukebox.h"
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#include "legocontrolmanager.h"
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#include "legoinputmanager.h"
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#include "legoomni.h"
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@ -12,9 +13,9 @@ DECOMP_SIZE_ASSERT(HistoryBook, 0x3e4)
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// FUNCTION: LEGO1 0x100822f0
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HistoryBook::HistoryBook()
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{
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memset(m_unk0xfc, NULL, sizeof(m_unk0xfc));
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memset(m_unk0x164, NULL, sizeof(m_unk0x164));
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memset(m_unk0x394, NULL, sizeof(m_unk0x394));
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memset(m_alphabet, NULL, sizeof(m_alphabet));
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memset(m_names, NULL, sizeof(m_names));
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memset(m_scores, NULL, sizeof(m_scores));
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NotificationManager()->Register(this);
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}
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@ -61,10 +62,88 @@ MxLong HistoryBook::Notify(MxParam& p_param)
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return 0;
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}
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// STUB: LEGO1 0x100826f0
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inline void SetColor(MxStillPresenter* p_presenter, MxU8 p_color, MxU8* p_colors, MxU32 p_x, MxU32 p_y)
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{
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if (p_color) {
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for (MxS32 lax = 0; lax < 4; lax++) {
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if (p_presenter->GetAlphaMask() != NULL) {
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memset(NULL, p_colors[p_color - 1], 4);
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}
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else {
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memset(p_presenter->GetBitmap()->GetStart(p_x, p_y + lax), p_colors[p_color - 1], 4);
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x100826f0
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void HistoryBook::ReadyWorld()
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{
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// TODO
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LegoWorld::ReadyWorld();
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GameState()->GetScores()->WriteScoreHistory();
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char bitmap[] = "A_Bitmap";
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for (MxS16 i = 0; i < 26; i++) {
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m_alphabet[i] = (MxStillPresenter*) Find("MxStillPresenter", bitmap);
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bitmap[0]++;
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}
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MxStillPresenter* scoreboxMaster = (MxStillPresenter*) Find("MxStillPresenter", "ScoreBox");
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MxU8 scoreColors[3] =
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{0x76, 0x4c, 0x38}; // yellow - #FFB900, blue - #00548C, red - #CB1220, background - #CECECE, border - #74818B
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MxS32 scoreY = 0x79;
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for (MxS16 scoreIndex = 0; scoreIndex < GameState()->GetScores()->m_count; scoreIndex++) {
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LegoGameState::ScoreItem* score = GameState()->GetScores()->GetScore(scoreIndex);
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MxStillPresenter** scorebox = &m_scores[scoreIndex];
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*scorebox = scoreboxMaster->Clone();
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MxS32 scoreX = 0x90;
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if (scoreIndex >= 10) {
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if (scoreIndex == 10) {
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scoreY = 0x79;
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}
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scoreX = 0x158;
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}
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MxS32 scoreboxX = 1;
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MxS32 scoreboxRow = 5;
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MxU8* scoreState = score->m_state;
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for (; scoreboxRow > 0; scoreboxRow--) {
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for (MxS32 scoreBoxColumn = 0, scoreboxY = 1; scoreBoxColumn < 5; scoreBoxColumn++, scoreboxY += 5) {
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SetColor(*scorebox, scoreState[scoreBoxColumn], scoreColors, scoreboxX, scoreboxY);
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}
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scoreState += 5;
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scoreboxX += 5;
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}
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(*scorebox)->Enable(TRUE);
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(*scorebox)->SetTickleState(MxPresenter::e_repeating);
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(*scorebox)->SetPosition(scoreX + 0xa1, scoreY);
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for (MxS16 letterIndex = 0; letterIndex < (MxS16) _countof(m_names[0]);) {
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MxS16 letter = score->m_name.m_letters[letterIndex];
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if (letter == -1) {
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break;
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}
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MxS16 nameIndex = letterIndex++;
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m_names[scoreIndex][nameIndex] = m_alphabet[letter]->Clone();
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m_names[scoreIndex][nameIndex]->Enable(TRUE);
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m_names[scoreIndex][nameIndex]->SetTickleState(MxPresenter::e_repeating);
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m_names[scoreIndex][nameIndex]->SetPosition(scoreX, scoreY);
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scoreX += 0x17;
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}
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scoreY += 0x1b;
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}
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PlayMusic(JukeBox::e_informationCenter);
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}
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// FUNCTION: LEGO1 0x10082a10
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void NextFrame() override; // vtable+0x64
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void LoadFrame(MxStreamChunk* p_chunk) override; // vtable+0x68
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void RealizePalette() override; // vtable+0x70
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virtual void VTable0x88(MxS32 p_x, MxS32 p_y); // vtable+0x88
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virtual void SetPosition(MxS32 p_x, MxS32 p_y); // vtable+0x88
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virtual MxStillPresenter* Clone(); // vtable+0x8c
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private:
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@ -148,7 +148,7 @@ void MxStillPresenter::RepeatingTickle()
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}
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// FUNCTION: LEGO1 0x100ba040
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void MxStillPresenter::VTable0x88(MxS32 p_x, MxS32 p_y)
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void MxStillPresenter::SetPosition(MxS32 p_x, MxS32 p_y)
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{
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MxS32 x = m_location.GetX();
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MxS32 y = m_location.GetY();
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