mirror of
https://github.com/isledecomp/isle-portable.git
synced 2025-04-27 23:03:35 -04:00
Add build-with-entropy
pipeline (#1384)
* Try entropy build * Fix * Updates * Remove file * Fix * Add seed parameter to entropy.sh * echo SEED used * Try build pipeline changes * Add python setup * Fix pipeline * Increase number of samples, add entropy to isle and config * Try 32 samples * Empty commit for another CI run * Try 50 samples * Empty commit for another CI run * Empty commit for another CI run * Empty commit for another CI run * Empty commit for another CI run * Empty commit for another CI run * Empty commit for another CI run * Empty commit for another CI run * Empty commit for another CI run * Trigger CI with 100 entropy samples * Trigger CI with 100 entropy samples * Trigger CI with 100 entropy samples * Trigger CI with 100 entropy samples * Trigger CI with 100 entropy samples * Trigger CI with 100 entropy samples * Trigger CI with 100 entropy samples * Trigger CI with 100 entropy samples * Trigger CI with 100 entropy samples * Trigger CI with 100 entropy samples * Update * Echo seed * Update text * Fix requirements.txt * Cancel previous CI workflows * Try only build,yml * Empty commit - should stop earlier build * Fix upload
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3 changed files with 193 additions and 9 deletions
144
.github/workflows/build.yml
vendored
144
.github/workflows/build.yml
vendored
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@ -2,6 +2,10 @@ name: Build
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on: [push, pull_request]
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concurrency:
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group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
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cancel-in-progress: true
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jobs:
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fetch-deps:
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name: Download original binaries
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@ -100,9 +104,104 @@ jobs:
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build/LEGO1.DLL
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build/LEGO1.PDB
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build-with-entropy:
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name: 'MSVC 4.20 with entropy'
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needs: [fetch-deps]
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runs-on: windows-latest
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strategy:
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matrix:
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instance: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
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10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
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20, 21, 22, 23, 24, 25, 26, 27, 28, 29]
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steps:
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- uses: actions/checkout@v4
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- uses: actions/setup-python@v5
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with:
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python-version: '3.12'
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- uses: actions/checkout@v4
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with:
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repository: itsmattkc/msvc420
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path: msvc420
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- name: Setup cmake
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uses: jwlawson/actions-setup-cmake@v2
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with:
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# Use minimum supported version
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cmake-version: '3.15.x'
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- name: Patch MSVC 4.2
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run: |
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tools/patch_c2.py msvc420/bin/C2.EXE
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- name: Generate Entropy
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shell: bash
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run: |
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# Get the first 8 characters of the SHA (enough for a decent seed)
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SHA_PREFIX=$(echo "${{ github.sha }}" | cut -c 1-8)
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ENTROPY_SEED=$((16#$SHA_PREFIX + ${{ matrix.instance }}))
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echo "Using seed: $ENTROPY_SEED"
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python3 tools/entropy.py $ENTROPY_SEED > entropy.h
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- name: Build
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shell: cmd
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run: |
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call .\msvc420\bin\VCVARS32.BAT x86
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cmake -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo -DISLE_INCLUDE_ENTROPY=ON -G "NMake Makefiles"
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cmake --build build
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- name: Restore cached original binaries
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id: cache-original-binaries
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uses: actions/cache/restore@v4
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with:
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enableCrossOsArchive: true
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path: legobin
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key: legobin
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- name: Install python packages
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shell: bash
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run: |
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pip install -r tools/requirements.txt
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- name: Detect binaries
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run: |
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reccmp-project detect --what original --search-path legobin
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reccmp-project detect --what recompiled --search-path build
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- name: Summarize Accuracy
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shell: bash
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run: |
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reccmp-reccmp --target CONFIG --json CONFIGPROGRESS.json
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reccmp-reccmp --target ISLE --json ISLEPROGRESS.json
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reccmp-reccmp --target LEGO1 --json LEGO1PROGRESS.json
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- name: Upload Artifact
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uses: actions/upload-artifact@main
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with:
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name: Win32-Entropy-${{ matrix.instance }}
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path: |
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CONFIGPROGRESS.json
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ISLEPROGRESS.json
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LEGO1PROGRESS.json
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merge-entropy-artifacts:
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name: 'Merge entropy artifacts'
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runs-on: ubuntu-latest
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needs: build-with-entropy
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steps:
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- name: Merge Artifacts
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uses: actions/upload-artifact/merge@v4
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with:
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name: Win32-Entropy
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pattern: Win32-Entropy-*
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separate-directories: true
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compare:
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name: Compare with master
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needs: [build, fetch-deps]
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needs: [build, merge-entropy-artifacts, fetch-deps]
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@main
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@ -113,8 +212,13 @@ jobs:
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- uses: actions/download-artifact@main
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with:
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name: Win32
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path: build
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name: Win32
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path: build
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- uses: actions/download-artifact@main
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with:
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name: Win32-Entropy
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path: build-entropy
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- name: Restore cached original binaries
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id: cache-original-binaries
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@ -156,6 +260,28 @@ jobs:
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reccmp-reccmp --target ISLE --diff ISLEPROGRESS-old.json || echo "Current master not found"
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reccmp-reccmp --target LEGO1 --diff LEGO1PROGRESS-old.json || echo "Current master not found"
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- name: Aggregate Accuracy
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shell: bash
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run: |
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reccmp-aggregate --samples $(find build-entropy -type f -name "CONFIGPROGRESS.json") --output CONFIGPROGRESS-agg.json
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reccmp-aggregate --samples $(find build-entropy -type f -name "ISLEPROGRESS.json") --output ISLEPROGRESS-agg.json
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reccmp-aggregate --samples $(find build-entropy -type f -name "LEGO1PROGRESS.json") --output LEGO1PROGRESS-agg.json
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- name: Compare Aggregate Accuracy With Current Master
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shell: bash
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env:
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RELEASE_URL: https://github.com/isledecomp/isle/releases/download/continuous
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run: |
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# Download the current master state
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curl -fLSs -o CONFIGPROGRESS-agg-old.json $RELEASE_URL/CONFIGPROGRESS-agg.json || echo "" >CONFIGPROGRESS-agg-old.json
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curl -fLSs -o ISLEPROGRESS-agg-old.json $RELEASE_URL/ISLEPROGRESS-agg.json || echo "" >ISLEPROGRESS-agg-old.json
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curl -fLSs -o LEGO1PROGRESS-agg-old.json $RELEASE_URL/LEGO1PROGRESS-agg.json || echo "" >LEGO1PROGRESS-agg-old.json
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# Compare with current master
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reccmp-aggregate --diff CONFIGPROGRESS-agg-old.json CONFIGPROGRESS-agg.json || echo "Current master not found"
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reccmp-aggregate --diff ISLEPROGRESS-agg-old.json ISLEPROGRESS-agg.json || echo "Current master not found"
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reccmp-aggregate --diff LEGO1PROGRESS-agg-old.json LEGO1PROGRESS-agg.json || echo "Current master not found"
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- name: Test Exports
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shell: bash
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run: |
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@ -180,9 +306,9 @@ jobs:
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with:
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name: Accuracy Report
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path: |
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CONFIGPROGRESS.*
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ISLEPROGRESS.*
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LEGO1PROGRESS.*
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CONFIGPROGRESS*
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ISLEPROGRESS*
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LEGO1PROGRESS*
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upload:
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name: Upload artifacts
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@ -212,9 +338,9 @@ jobs:
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build/CONFIG.EXE \
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build/ISLE.EXE \
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build/LEGO1.DLL \
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CONFIGPROGRESS.* \
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ISLEPROGRESS.* \
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LEGO1PROGRESS.*
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CONFIGPROGRESS* \
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ISLEPROGRESS* \
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LEGO1PROGRESS*
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curl -X POST -F key=$UPLOAD_KEY -F 'file=@CONFIGPROGRESS.SVG' https://legoisland.org/progress/
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curl -X POST -F key=$UPLOAD_KEY -F 'file=@ISLEPROGRESS.SVG' https://legoisland.org/progress/
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@ -66,6 +66,7 @@ option(ISLE_DECOMP_ASSERT "Assert struct size" ${MSVC_FOR_DECOMP})
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cmake_dependent_option(ISLE_USE_DX5_LIBS "Build with internal DirectX 5 SDK Libraries" ON ISLE_USE_DX5 OFF)
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option(ISLE_BUILD_LEGO1 "Build LEGO1.DLL library" ON)
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option(ISLE_BUILD_BETA10 "Build BETA10.DLL library" OFF)
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option(ISLE_INCLUDE_ENTROPY "Build with entropy.h" OFF)
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if(NOT (ISLE_BUILD_LEGO1 OR ISLE_BUILD_BETA10))
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message(FATAL_ERROR "ISLE_BUILD_LEGO1 AND ISLE_BUILD_BETA10 cannot be both disabled")
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@ -584,6 +585,18 @@ if (MSVC_FOR_DECOMP)
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set_property(TARGET isle ${lego1_targets} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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if (ISLE_INCLUDE_ENTROPY)
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foreach(tgt IN LISTS lego1_targets beta10_targets)
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target_compile_options(${tgt} PRIVATE /FI${PROJECT_SOURCE_DIR}/entropy.h)
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endforeach()
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if (TARGET isle)
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target_compile_options(isle PRIVATE /FI${PROJECT_SOURCE_DIR}/entropy.h)
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endif()
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if (TARGET config)
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target_compile_options(config PRIVATE /FI${PROJECT_SOURCE_DIR}/entropy.h)
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endif()
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endif()
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if(TARGET lego1)
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target_link_options(lego1 PRIVATE "/OPT:REF")
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# Equivalent to target_compile_options(... PRIVATE "/MT$<$<CONFIG:Debug>:d>")
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45
tools/entropy.py
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45
tools/entropy.py
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import random
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import string
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import sys
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# Parameters for tweaking:
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MAX_CLASSES = 10
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MAX_FUNC_PER_CLASS = 10
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# Only the unique suffix, not counting "Class" or "Function"
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CLASS_NAME_LEN = 6
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FUNC_NAME_LEN = 8
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def random_camel_case(length: int) -> str:
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"""Return a random string with first letter capitalized."""
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return "".join(
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[
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random.choice(string.ascii_uppercase),
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*random.choices(string.ascii_lowercase, k=length - 1),
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]
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)
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# If the first parameter is an integer, use it as the seed.
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try:
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seed = int(sys.argv[1])
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except (IndexError, ValueError):
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seed = random.randint(0, 10000)
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random.seed(seed)
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print(f"// Seed: {seed}\n")
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num_classes = random.randint(1, MAX_CLASSES)
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for i in range(num_classes):
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class_name = "Class" + random_camel_case(CLASS_NAME_LEN)
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print(f"class {class_name} {{")
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num_functions = random.randint(1, MAX_FUNC_PER_CLASS)
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for j in range(num_functions):
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function_name = "Function" + random_camel_case(FUNC_NAME_LEN)
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print(f"\tinline void {function_name}() {{}}")
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print(f"}};\n")
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print()
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