Add build-with-entropy pipeline ()

* Try entropy build

* Fix

* Updates

* Remove file

* Fix

* Add seed parameter to entropy.sh

* echo SEED used

* Try build pipeline changes

* Add python setup

* Fix pipeline

* Increase number of samples, add entropy to isle and config

* Try 32 samples

* Empty commit for another CI run

* Try 50 samples

* Empty commit for another CI run

* Empty commit for another CI run

* Empty commit for another CI run

* Empty commit for another CI run

* Empty commit for another CI run

* Empty commit for another CI run

* Empty commit for another CI run

* Empty commit for another CI run

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Update

* Echo seed

* Update text

* Fix requirements.txt

* Cancel previous CI workflows

* Try only build,yml

* Empty commit - should stop earlier build

* Fix upload
This commit is contained in:
Christian Semmler 2025-03-05 15:25:39 -07:00 committed by GitHub
parent 06d23a4e99
commit ca1c8b2be6
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3 changed files with 193 additions and 9 deletions
.github/workflows
CMakeLists.txt
tools

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@ -2,6 +2,10 @@ name: Build
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
fetch-deps:
name: Download original binaries
@ -100,9 +104,104 @@ jobs:
build/LEGO1.DLL
build/LEGO1.PDB
build-with-entropy:
name: 'MSVC 4.20 with entropy'
needs: [fetch-deps]
runs-on: windows-latest
strategy:
matrix:
instance: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
20, 21, 22, 23, 24, 25, 26, 27, 28, 29]
steps:
- uses: actions/checkout@v4
- uses: actions/setup-python@v5
with:
python-version: '3.12'
- uses: actions/checkout@v4
with:
repository: itsmattkc/msvc420
path: msvc420
- name: Setup cmake
uses: jwlawson/actions-setup-cmake@v2
with:
# Use minimum supported version
cmake-version: '3.15.x'
- name: Patch MSVC 4.2
run: |
tools/patch_c2.py msvc420/bin/C2.EXE
- name: Generate Entropy
shell: bash
run: |
# Get the first 8 characters of the SHA (enough for a decent seed)
SHA_PREFIX=$(echo "${{ github.sha }}" | cut -c 1-8)
ENTROPY_SEED=$((16#$SHA_PREFIX + ${{ matrix.instance }}))
echo "Using seed: $ENTROPY_SEED"
python3 tools/entropy.py $ENTROPY_SEED > entropy.h
- name: Build
shell: cmd
run: |
call .\msvc420\bin\VCVARS32.BAT x86
cmake -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo -DISLE_INCLUDE_ENTROPY=ON -G "NMake Makefiles"
cmake --build build
- name: Restore cached original binaries
id: cache-original-binaries
uses: actions/cache/restore@v4
with:
enableCrossOsArchive: true
path: legobin
key: legobin
- name: Install python packages
shell: bash
run: |
pip install -r tools/requirements.txt
- name: Detect binaries
run: |
reccmp-project detect --what original --search-path legobin
reccmp-project detect --what recompiled --search-path build
- name: Summarize Accuracy
shell: bash
run: |
reccmp-reccmp --target CONFIG --json CONFIGPROGRESS.json
reccmp-reccmp --target ISLE --json ISLEPROGRESS.json
reccmp-reccmp --target LEGO1 --json LEGO1PROGRESS.json
- name: Upload Artifact
uses: actions/upload-artifact@main
with:
name: Win32-Entropy-${{ matrix.instance }}
path: |
CONFIGPROGRESS.json
ISLEPROGRESS.json
LEGO1PROGRESS.json
merge-entropy-artifacts:
name: 'Merge entropy artifacts'
runs-on: ubuntu-latest
needs: build-with-entropy
steps:
- name: Merge Artifacts
uses: actions/upload-artifact/merge@v4
with:
name: Win32-Entropy
pattern: Win32-Entropy-*
separate-directories: true
compare:
name: Compare with master
needs: [build, fetch-deps]
needs: [build, merge-entropy-artifacts, fetch-deps]
runs-on: windows-latest
steps:
- uses: actions/checkout@main
@ -113,8 +212,13 @@ jobs:
- uses: actions/download-artifact@main
with:
name: Win32
path: build
name: Win32
path: build
- uses: actions/download-artifact@main
with:
name: Win32-Entropy
path: build-entropy
- name: Restore cached original binaries
id: cache-original-binaries
@ -156,6 +260,28 @@ jobs:
reccmp-reccmp --target ISLE --diff ISLEPROGRESS-old.json || echo "Current master not found"
reccmp-reccmp --target LEGO1 --diff LEGO1PROGRESS-old.json || echo "Current master not found"
- name: Aggregate Accuracy
shell: bash
run: |
reccmp-aggregate --samples $(find build-entropy -type f -name "CONFIGPROGRESS.json") --output CONFIGPROGRESS-agg.json
reccmp-aggregate --samples $(find build-entropy -type f -name "ISLEPROGRESS.json") --output ISLEPROGRESS-agg.json
reccmp-aggregate --samples $(find build-entropy -type f -name "LEGO1PROGRESS.json") --output LEGO1PROGRESS-agg.json
- name: Compare Aggregate Accuracy With Current Master
shell: bash
env:
RELEASE_URL: https://github.com/isledecomp/isle/releases/download/continuous
run: |
# Download the current master state
curl -fLSs -o CONFIGPROGRESS-agg-old.json $RELEASE_URL/CONFIGPROGRESS-agg.json || echo "" >CONFIGPROGRESS-agg-old.json
curl -fLSs -o ISLEPROGRESS-agg-old.json $RELEASE_URL/ISLEPROGRESS-agg.json || echo "" >ISLEPROGRESS-agg-old.json
curl -fLSs -o LEGO1PROGRESS-agg-old.json $RELEASE_URL/LEGO1PROGRESS-agg.json || echo "" >LEGO1PROGRESS-agg-old.json
# Compare with current master
reccmp-aggregate --diff CONFIGPROGRESS-agg-old.json CONFIGPROGRESS-agg.json || echo "Current master not found"
reccmp-aggregate --diff ISLEPROGRESS-agg-old.json ISLEPROGRESS-agg.json || echo "Current master not found"
reccmp-aggregate --diff LEGO1PROGRESS-agg-old.json LEGO1PROGRESS-agg.json || echo "Current master not found"
- name: Test Exports
shell: bash
run: |
@ -180,9 +306,9 @@ jobs:
with:
name: Accuracy Report
path: |
CONFIGPROGRESS.*
ISLEPROGRESS.*
LEGO1PROGRESS.*
CONFIGPROGRESS*
ISLEPROGRESS*
LEGO1PROGRESS*
upload:
name: Upload artifacts
@ -212,9 +338,9 @@ jobs:
build/CONFIG.EXE \
build/ISLE.EXE \
build/LEGO1.DLL \
CONFIGPROGRESS.* \
ISLEPROGRESS.* \
LEGO1PROGRESS.*
CONFIGPROGRESS* \
ISLEPROGRESS* \
LEGO1PROGRESS*
curl -X POST -F key=$UPLOAD_KEY -F 'file=@CONFIGPROGRESS.SVG' https://legoisland.org/progress/
curl -X POST -F key=$UPLOAD_KEY -F 'file=@ISLEPROGRESS.SVG' https://legoisland.org/progress/

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@ -66,6 +66,7 @@ option(ISLE_DECOMP_ASSERT "Assert struct size" ${MSVC_FOR_DECOMP})
cmake_dependent_option(ISLE_USE_DX5_LIBS "Build with internal DirectX 5 SDK Libraries" ON ISLE_USE_DX5 OFF)
option(ISLE_BUILD_LEGO1 "Build LEGO1.DLL library" ON)
option(ISLE_BUILD_BETA10 "Build BETA10.DLL library" OFF)
option(ISLE_INCLUDE_ENTROPY "Build with entropy.h" OFF)
if(NOT (ISLE_BUILD_LEGO1 OR ISLE_BUILD_BETA10))
message(FATAL_ERROR "ISLE_BUILD_LEGO1 AND ISLE_BUILD_BETA10 cannot be both disabled")
@ -584,6 +585,18 @@ if (MSVC_FOR_DECOMP)
set_property(TARGET isle ${lego1_targets} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
if (ISLE_INCLUDE_ENTROPY)
foreach(tgt IN LISTS lego1_targets beta10_targets)
target_compile_options(${tgt} PRIVATE /FI${PROJECT_SOURCE_DIR}/entropy.h)
endforeach()
if (TARGET isle)
target_compile_options(isle PRIVATE /FI${PROJECT_SOURCE_DIR}/entropy.h)
endif()
if (TARGET config)
target_compile_options(config PRIVATE /FI${PROJECT_SOURCE_DIR}/entropy.h)
endif()
endif()
if(TARGET lego1)
target_link_options(lego1 PRIVATE "/OPT:REF")
# Equivalent to target_compile_options(... PRIVATE "/MT$<$<CONFIG:Debug>:d>")

45
tools/entropy.py Normal file
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@ -0,0 +1,45 @@
import random
import string
import sys
# Parameters for tweaking:
MAX_CLASSES = 10
MAX_FUNC_PER_CLASS = 10
# Only the unique suffix, not counting "Class" or "Function"
CLASS_NAME_LEN = 6
FUNC_NAME_LEN = 8
def random_camel_case(length: int) -> str:
"""Return a random string with first letter capitalized."""
return "".join(
[
random.choice(string.ascii_uppercase),
*random.choices(string.ascii_lowercase, k=length - 1),
]
)
# If the first parameter is an integer, use it as the seed.
try:
seed = int(sys.argv[1])
except (IndexError, ValueError):
seed = random.randint(0, 10000)
random.seed(seed)
print(f"// Seed: {seed}\n")
num_classes = random.randint(1, MAX_CLASSES)
for i in range(num_classes):
class_name = "Class" + random_camel_case(CLASS_NAME_LEN)
print(f"class {class_name} {{")
num_functions = random.randint(1, MAX_FUNC_PER_CLASS)
for j in range(num_functions):
function_name = "Function" + random_camel_case(FUNC_NAME_LEN)
print(f"\tinline void {function_name}() {{}}")
print(f"}};\n")
print()