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Implement/match LegoAct2::HandleTransitionEnd (#1176)
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3 changed files with 25 additions and 20 deletions
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@ -2,6 +2,7 @@
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#define LEGOACT2_H
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#include "act2brick.h"
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#include "legogamestate.h"
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#include "legostate.h"
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#include "legoworld.h"
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@ -66,7 +67,7 @@ class LegoAct2 : public LegoWorld {
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void Enable(MxBool p_enable) override; // vtable+0x68
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void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
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void SetUnknown0x1150(undefined4 p_unk0x1150) { m_unk0x1150 = p_unk0x1150; }
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void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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undefined4 FUN_10052560(
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MxS32 p_param1,
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@ -110,7 +111,7 @@ class LegoAct2 : public LegoWorld {
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undefined4 m_unk0x1140; // 0x1140
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undefined4 m_unk0x1144; // 0x1144
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undefined m_unk0x1148[0x08]; // 0x1148
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undefined4 m_unk0x1150; // 0x1150
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LegoGameState::Area m_destLocation; // 0x1150
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};
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#endif // LEGOACT2_H
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@ -58,7 +58,7 @@ MxLong InfoCenterEntity::HandleClick(LegoEventNotificationParam& p_param)
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}
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case LegoGameState::Act::e_act2: {
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LegoAct2* act2 = (LegoAct2*) FindWorld(*g_act2mainScript, Act2mainScript::c__Act2Main);
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act2->SetUnknown0x1150(2);
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act2->SetDestLocation(LegoGameState::e_infomain);
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LegoAct2State* act2state = (LegoAct2State*) GameState()->GetState("LegoAct2State");
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if (act2state) {
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@ -58,7 +58,7 @@ LegoAct2::LegoAct2()
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m_unk0x1138 = NULL;
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m_unk0x1140 = 0;
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m_unk0x1144 = 0;
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m_unk0x1150 = 0;
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m_destLocation = LegoGameState::e_undefined;
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m_unk0x10c8 = 0;
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m_siFile = "";
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m_unk0x113c = 5;
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@ -328,11 +328,15 @@ MxLong LegoAct2::HandleEndAction(MxEndActionNotificationParam& p_param)
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return 0;
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}
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// STUB: LEGO1 0x10050a50
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// FUNCTION: LEGO1 0x10050a50
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MxLong LegoAct2::HandleTransitionEnd()
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{
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// TODO
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return 0;
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if (m_destLocation != LegoGameState::e_undefined) {
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GameState()->SwitchArea(m_destLocation);
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m_destLocation = LegoGameState::e_undefined;
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}
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return 1;
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}
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// STUB: LEGO1 0x10050a80
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@ -393,7 +397,7 @@ MxBool LegoAct2::Escape()
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m_gameState->m_unk0x0c = 0;
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}
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m_unk0x1150 = 2;
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m_destLocation = LegoGameState::e_infomain;
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return TRUE;
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}
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