Implement/match MxDSAction constructor (#101)

* Implement MxDSAction constructor

* Update mxdsaction.cpp
This commit is contained in:
Christian Semmler 2023-08-06 13:39:22 -04:00 committed by GitHub
parent 71950cd40a
commit c48fc69cf3
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 47 additions and 35 deletions

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@ -1,12 +1,39 @@
#include "mxdsaction.h"
#include <float.h>
#include <limits.h>
// OFFSET: LEGO1 0x100ad810
MxDSAction::MxDSAction()
{
// TODO
this->m_flags = 32;
this->m_startTime = INT_MIN;
this->m_unk7c = NULL;
this->m_unk80 = 0;
this->m_duration = INT_MIN;
this->m_loopCount = -1;
this->SetType(MxDSType_Action);
{
float value = FLT_MAX;
this->m_location.EqualsScalar(&value);
}
{
float value = FLT_MAX;
this->m_direction.EqualsScalar(&value);
}
{
float value = FLT_MAX;
this->m_up.EqualsScalar(&value);
}
this->m_unk84 = 0;
this->m_unk88 = 0;
this->m_omni = NULL;
this->m_someTimingField = -0x80000000;
this->m_someTimingField = INT_MIN;
}
// OFFSET: LEGO1 0x100ada80

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@ -2,6 +2,7 @@
#define MXDSACTION_H
#include "mxdsobject.h"
#include "mxvector.h"
#include "mxomni.h"
// VTABLE 0x100dc098
@ -25,30 +26,18 @@ class MxDSAction : public MxDSObject
return !strcmp(name, MxDSAction::ClassName()) || MxDSObject::IsA(name);
}
private:
MxLong m_unk2c;
MxLong m_unk30;
MxLong m_unk34;
MxLong* m_unk38;
MxLong m_unk3c;
MxLong m_unk40;
MxLong m_unk44;
MxLong m_unk48;
MxLong m_unk4c;
MxLong m_unk50;
MxLong m_unk54;
MxLong m_unk58;
MxLong m_unk5c;
MxLong m_unk60;
MxLong m_unk64;
MxLong m_unk68;
MxLong m_unk6c;
MxLong m_unk70;
MxLong m_unk74;
MxLong m_unk78;
MxLong* m_unk7c;
MxLong m_unk80;
MxLong m_unk84;
MxLong m_unk88;
undefined4 m_unk2c;
DWORD m_flags;
DWORD m_startTime;
LONG m_duration;
MxS32 m_loopCount;
MxVector3Data m_location;
MxVector3Data m_direction;
MxVector3Data m_up;
undefined4 *m_unk7c;
undefined2 m_unk80;
undefined4 m_unk84;
undefined4 m_unk88;
MxOmni* m_omni; // 0x8c
MxS32 m_someTimingField; // 0x90
};

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@ -12,12 +12,6 @@ DECOMP_SIZE_ASSERT(MxVector4, 0x8);
DECOMP_SIZE_ASSERT(MxVector3Data, 0x14);
DECOMP_SIZE_ASSERT(MxVector4Data, 0x18);
// OFFSET: LEGO1 0x10002060
void MxVector2::SetData(float *p_data)
{
m_data = p_data;
}
// OFFSET: LEGO1 0x100020a0
const float *MxVector2::GetData() const
{

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@ -9,7 +9,7 @@ class MxVector2
{
public:
// OFFSET: LEGO1 0x1000c0f0
inline MxVector2(float* p_data) : m_data(p_data) {}
inline MxVector2(float* p_data) { this->SetData(p_data); }
// vtable + 0x00 (no virtual destructor)
virtual void AddScalarImpl(float p_value) = 0;
@ -21,7 +21,9 @@ class MxVector2
virtual void MullVectorImpl(float *p_value) = 0;
virtual void DivScalarImpl(float *p_value) = 0;
virtual float DotImpl(float *p_a, float *p_b) const = 0;
virtual void SetData(float *p_data);
// OFFSET: LEGO1 0x10002060
virtual void SetData(float *p_data) { this->m_data = p_data; }
// vtable + 0x20
virtual void EqualsImpl(float *p_data) = 0;