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Implement LegoAnimationManager::FUN_10064010 (#933)
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2 changed files with 20 additions and 5 deletions
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@ -152,7 +152,7 @@ class LegoAnimationManager : public MxCore {
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MxBool FUN_10063b90(LegoWorld* p_world, LegoExtraActor* p_actor, MxU8 p_unk0x14, MxU32 p_characterId);
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void FUN_10063d10();
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MxBool FUN_10063fb0(LegoLocation::Boundary* p_boundary, LegoWorld* p_world);
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MxBool FUN_10064010(LegoPathBoundary*, LegoUnknown100db7f4*, float);
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MxBool FUN_10064010(LegoPathBoundary* p_boundary, LegoUnknown100db7f4* p_edge, float p_destScale);
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MxBool FUN_10064120(LegoLocation::Boundary* p_boundary, MxBool p_bool1, MxBool p_bool2);
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MxResult FUN_10064380(
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const char* p_name,
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@ -2085,12 +2085,27 @@ MxBool LegoAnimationManager::FUN_10063fb0(LegoLocation::Boundary* p_boundary, Le
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return TRUE;
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}
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// STUB: LEGO1 0x10064010
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// FUNCTION: LEGO1 0x10064010
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// FUNCTION: BETA10 0x100453a5
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MxBool LegoAnimationManager::FUN_10064010(LegoPathBoundary*, LegoUnknown100db7f4*, float)
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MxBool LegoAnimationManager::FUN_10064010(LegoPathBoundary* p_boundary, LegoUnknown100db7f4* p_edge, float p_destScale)
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{
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// TODO
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return TRUE;
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Mx3DPointFloat p1;
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Vector3* v1 = p_edge->GetOpposingPoint(p_boundary);
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Vector3* v2 = p_edge->GetPoint(p_boundary);
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p1 = *v2;
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((Vector3&) p1).Sub(v1);
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((Vector3&) p1).Mul(p_destScale);
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((Vector3&) p1).Add(v1);
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BoundingBox boundingBox;
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Mx3DPointFloat vec(1.0f, 1.0f, 1.0f);
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boundingBox.Min() = p1;
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boundingBox.Min().Sub(&vec);
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boundingBox.Max() = p1;
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boundingBox.Max().Add(&vec);
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return GetViewManager()->FUN_100a6150(boundingBox) == FALSE;
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}
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// FUNCTION: LEGO1 0x10064120
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