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https://github.com/isledecomp/isle-portable.git
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Implement/match Act2Brick (#1169)
* Implement/match Act2Brick * Rename functions * Naming
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commit
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7 changed files with 132 additions and 30 deletions
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@ -26,18 +26,22 @@ class Act2Brick : public LegoPathActor {
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return !strcmp(p_name, Act2Brick::ClassName()) || LegoEntity::IsA(p_name);
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}
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool) override; // vtable+0x94
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// SYNTHETIC: LEGO1 0x1007a450
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// Act2Brick::`scalar deleting destructor'
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void StopSound();
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private:
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undefined4 m_unk0x154; // 0x154
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undefined m_unk0x158[0x0c]; // 0x158
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undefined4 m_unk0x164; // 0x164
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Mx3DPointFloat m_unk0x168; // 0x168
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Mx3DPointFloat m_unk0x17c; // 0x17c
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undefined4 m_unk0x190; // 0x190
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static MxLong g_lastHitActorTime;
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LegoCacheSound* m_whistleSound; // 0x154
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undefined m_unk0x158[0x0c]; // 0x158
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undefined4 m_unk0x164; // 0x164
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Mx3DPointFloat m_unk0x168; // 0x168
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Mx3DPointFloat m_unk0x17c; // 0x17c
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MxS32 m_unk0x190; // 0x190
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};
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#endif // ACT2BRICK_H
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@ -58,6 +58,7 @@ class LegoCacheSoundManager {
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LegoCacheSound* ManageSoundEntry(LegoCacheSound* p_sound);
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LegoCacheSound* Play(const char* p_key, const char* p_name, MxBool p_looping);
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LegoCacheSound* Play(LegoCacheSound* p_sound, const char* p_name, MxBool p_looping);
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void Stop(LegoCacheSound*& p_sound);
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void Destroy(LegoCacheSound*& p_sound);
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private:
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@ -41,7 +41,7 @@ class LegoCacheSound : public MxCore {
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LegoCacheSound* Clone();
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MxResult Play(const char* p_name, MxBool p_looping);
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void FUN_10006b80();
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void Stop();
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void FUN_10006be0();
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void SetDistance(MxS32 p_min, MxS32 p_max);
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void Mute(MxBool p_mute);
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@ -14,14 +14,14 @@ LegoCacheSoundManager::~LegoCacheSoundManager()
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while (!m_set.empty()) {
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sound = (*m_set.begin()).GetSound();
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m_set.erase(m_set.begin());
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sound->FUN_10006b80();
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sound->Stop();
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delete sound;
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}
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while (!m_list.empty()) {
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sound = (*m_list.begin()).GetSound();
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m_list.erase(m_list.begin());
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sound->FUN_10006b80();
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sound->Stop();
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// DECOMP: delete should not be inlined here
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delete sound;
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}
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@ -51,7 +51,7 @@ MxResult LegoCacheSoundManager::Tickle()
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listIter++;
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}
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else {
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sound->FUN_10006b80();
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sound->Stop();
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m_list.erase(listIter++);
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delete sound;
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}
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@ -132,6 +132,40 @@ LegoCacheSound* LegoCacheSoundManager::Play(LegoCacheSound* p_sound, const char*
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return NULL;
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}
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// FUNCTION: LEGO1 0x1003db80
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// FUNCTION: BETA10 0x100656a7
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void LegoCacheSoundManager::Stop(LegoCacheSound*& p_sound)
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{
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#ifdef COMPAT_MODE
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Set100d6b4c::iterator setIter;
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for (setIter = m_set.begin(); setIter != m_set.end(); setIter++) {
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#else
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for (Set100d6b4c::iterator setIter = m_set.begin(); setIter != m_set.end(); setIter++) {
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#endif
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if ((*setIter).GetSound() == p_sound) {
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p_sound->Stop();
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return;
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}
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}
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#ifdef COMPAT_MODE
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List100d6b4c::iterator listIter;
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for (listIter = m_list.begin();; listIter++) {
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#else
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for (List100d6b4c::iterator listIter = m_list.begin();; listIter++) {
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#endif
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if (listIter == m_list.end()) {
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return;
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}
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LegoCacheSound* sound = (*listIter).GetSound();
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if (sound == p_sound) {
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p_sound->Stop();
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return;
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}
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}
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}
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// FUNCTION: LEGO1 0x1003dc40
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void LegoCacheSoundManager::Destroy(LegoCacheSound*& p_sound)
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{
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@ -142,7 +176,7 @@ void LegoCacheSoundManager::Destroy(LegoCacheSound*& p_sound)
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for (Set100d6b4c::iterator setIter = m_set.begin(); setIter != m_set.end(); setIter++) {
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#endif
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if ((*setIter).GetSound() == p_sound) {
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p_sound->FUN_10006b80();
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p_sound->Stop();
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delete p_sound;
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m_set.erase(setIter);
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@ -162,7 +196,7 @@ void LegoCacheSoundManager::Destroy(LegoCacheSound*& p_sound)
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LegoCacheSound* sound = (*listIter).GetSound();
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if (sound == p_sound) {
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p_sound->FUN_10006b80();
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p_sound->Stop();
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delete sound;
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m_list.erase(listIter);
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@ -181,7 +181,7 @@ MxResult LegoCacheSound::Play(const char* p_name, MxBool p_looping)
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}
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// FUNCTION: LEGO1 0x10006b80
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void LegoCacheSound::FUN_10006b80()
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void LegoCacheSound::Stop()
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{
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DWORD dwStatus;
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m_dsBuffer->GetStatus(&dwStatus);
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@ -1,38 +1,101 @@
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#include "act2brick.h"
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#include "legocachesoundmanager.h"
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#include "legosoundmanager.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxnotificationparam.h"
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#include "mxticklemanager.h"
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#include "mxtimer.h"
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#include "roi/legoroi.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(Act2Brick, 0x194)
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// STUB: LEGO1 0x1007a2b0
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// GLOBAL: LEGO1 0x100f7a60
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MxLong Act2Brick::g_lastHitActorTime = 0;
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// FUNCTION: LEGO1 0x1007a2b0
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// FUNCTION: BETA10 0x10012a30
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Act2Brick::Act2Brick()
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{
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// TODO
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m_whistleSound = NULL;
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m_unk0x164 = 0;
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}
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// STUB: LEGO1 0x1007a470
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// FUNCTION: LEGO1 0x1007a470
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Act2Brick::~Act2Brick()
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{
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// TODO
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TickleManager()->UnregisterClient(this);
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}
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// STUB: LEGO1 0x1007a750
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MxResult Act2Brick::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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// FUNCTION: LEGO1 0x1007a750
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MxResult Act2Brick::VTable0x94(LegoPathActor* p_actor, MxBool)
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{
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// TODO
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return 0;
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}
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MxLong time = Timer()->GetTime();
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MxLong diff = time - g_lastHitActorTime;
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// STUB: LEGO1 0x1007a7f0
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MxResult Act2Brick::Tickle()
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{
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// TODO
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if (strcmp(p_actor->GetROI()->GetName(), "pepper")) {
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return SUCCESS;
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}
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g_lastHitActorTime = time;
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if (diff > 1000) {
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SoundManager()->GetCacheSoundManager()->Play("hitactor", NULL, FALSE);
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}
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return SUCCESS;
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}
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// STUB: LEGO1 0x1007a8c0
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// FUNCTION: LEGO1 0x1007a7f0
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// FUNCTION: BETA10 0x10012d46
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MxResult Act2Brick::Tickle()
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{
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MxMatrix local2world(m_roi->GetLocal2World());
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m_unk0x190++;
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if (m_unk0x190 >= 8) {
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local2world.SetTranslation(m_unk0x17c[0], m_unk0x17c[1], m_unk0x17c[2]);
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m_unk0x164 = 3;
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TickleManager()->UnregisterClient(this);
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}
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else {
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VPV3(local2world[3], local2world[3], m_unk0x168);
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}
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m_roi->FUN_100a58f0(local2world);
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m_roi->VTable0x14();
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1007a8c0
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// FUNCTION: BETA10 0x10012ec4
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MxLong Act2Brick::Notify(MxParam& p_param)
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{
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// TODO
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if (((MxNotificationParam&) p_param).GetNotification() == c_notificationClick && m_roi->GetVisibility()) {
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m_roi->SetVisibility(FALSE);
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if (m_whistleSound != NULL) {
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StopSound();
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}
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MxNotificationParam param(c_notificationType22, this);
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NotificationManager()->Send(CurrentWorld(), param);
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return 1;
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}
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return 0;
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}
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// FUNCTION: LEGO1 0x1007a9d0
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// FUNCTION: BETA10 0x1001300f
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void Act2Brick::StopSound()
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{
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if (m_whistleSound != NULL) {
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SoundManager()->GetCacheSoundManager()->Stop(m_whistleSound);
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m_whistleSound = NULL;
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}
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}
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@ -26,7 +26,7 @@ LegoActor::LegoActor()
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LegoActor::~LegoActor()
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{
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if (m_sound) {
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m_sound->FUN_10006b80();
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m_sound->Stop();
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}
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}
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