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https://github.com/isledecomp/isle-portable.git
synced 2025-03-14 00:39:50 -04:00
Implement LegoState::Playlist (#517)
This commit is contained in:
parent
558bda4dd2
commit
b7e274f902
8 changed files with 104 additions and 56 deletions
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@ -30,9 +30,9 @@ public:
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inline MxS16 GetInfocenterBufferSize() { return sizeof(m_buffer) / sizeof(m_buffer[0]); }
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inline MxStillPresenter* GetInfocenterBufferElement(MxS32 p_index) { return m_buffer[p_index]; }
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inline Shuffle& GetUnknown0x08() { return m_unk0x08; }
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inline Shuffle& GetUnknown0x14() { return m_unk0x14; }
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inline Shuffle& GetUnknown0x68() { return m_unk0x68; }
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inline Playlist& GetUnknown0x08() { return m_unk0x08; }
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inline Playlist& GetUnknown0x14() { return m_unk0x14; }
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inline Playlist& GetUnknown0x68() { return m_unk0x68; }
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inline MxU32 GetUnknown0x74() { return m_unk0x74; }
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inline void SetUnknown0x74(MxU32 p_unk0x74) { m_unk0x74 = p_unk0x74; }
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@ -41,11 +41,11 @@ public:
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// InfocenterState::`scalar deleting destructor'
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private:
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Shuffle m_unk0x08; // 0x08
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Shuffle m_unk0x14; // 0x14
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Shuffle m_unk0x20[3]; // 0x20
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Shuffle m_unk0x44[3]; // 0x44
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Shuffle m_unk0x68; // 0x68
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Playlist m_unk0x08; // 0x08
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Playlist m_unk0x14; // 0x14
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Playlist m_unk0x20[3]; // 0x20
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Playlist m_unk0x44[3]; // 0x44
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Playlist m_unk0x68; // 0x68
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MxU32 m_unk0x74; // 0x74
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MxStillPresenter* m_buffer[7]; // 0x78
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};
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@ -45,45 +45,52 @@ public:
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// LegoState::`scalar deleting destructor'
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// SIZE 0x0c
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class Shuffle {
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class Playlist {
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public:
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enum Mode {
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e_loop,
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e_once,
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e_random,
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e_loopSkipFirst
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};
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// FUNCTION: LEGO1 0x10017c00
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Shuffle()
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Playlist()
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{
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m_objectIds = NULL;
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m_length = 0;
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m_unk0x06 = 0;
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m_unk0x08 = 0;
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m_mode = e_loop;
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m_nextIndex = 0;
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}
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Shuffle(MxU32* p_objectIds, MxU16 p_length)
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Playlist(MxU32* p_objectIds, MxS16 p_length)
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{
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m_objectIds = p_objectIds;
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m_length = p_length;
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m_unk0x06 = 0;
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m_unk0x08 = 0;
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m_mode = e_loop;
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m_nextIndex = 0;
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}
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// FUNCTION: LEGO1 0x10071800
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Shuffle& operator=(const Shuffle& p_shuffle)
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Playlist& operator=(const Playlist& p_shuffle)
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{
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m_objectIds = p_shuffle.m_objectIds;
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m_length = p_shuffle.m_length;
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m_unk0x08 = p_shuffle.m_unk0x08;
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m_unk0x06 = p_shuffle.m_unk0x06;
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m_nextIndex = p_shuffle.m_nextIndex;
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m_mode = p_shuffle.m_mode;
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return *this;
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}
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MxU32 FUN_10014d00();
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MxBool FUN_10014de0(MxU32 p_objectId);
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MxU32 Next();
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MxBool Contains(MxU32 p_objectId);
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inline void SetUnknown0x08(MxU16 p_unk0x08) { m_unk0x08 = p_unk0x08; }
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inline void SetUnknown0x08(MxS16 p_unk0x08) { m_nextIndex = p_unk0x08; }
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private:
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MxU32* m_objectIds; // 0x00
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MxU16 m_length; // 0x04
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undefined2 m_unk0x06; // 0x06
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MxU16 m_unk0x08; // 0x08
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MxU32* m_objectIds; // 0x00
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MxS16 m_length; // 0x04
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MxS16 m_mode; // 0x06
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MxS16 m_nextIndex; // 0x08
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};
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};
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@ -29,7 +29,7 @@ public:
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// LegoVehicleBuildState::`scalar deleting destructor'
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private:
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Shuffle m_unk0x08[4]; // 0x08
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Playlist m_unk0x08[4]; // 0x08
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// This can be one of the following:
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// * LegoRaceCarBuildState
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@ -36,9 +36,9 @@ public:
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MxBool FUN_1002d0c0(const MxAtomId& p_atom, MxU32 p_objectId);
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private:
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Shuffle m_unk0x08[3]; // 0x08
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MxS16 m_unk0x2c; // 0x2c
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MxBool m_active; // 0x2e
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Playlist m_unk0x08[3]; // 0x08
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MxS16 m_unk0x2c; // 0x2c
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MxBool m_active; // 0x2e
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};
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#endif // RADIOSTATE_H
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@ -1,18 +1,59 @@
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#include "legostate.h"
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DECOMP_SIZE_ASSERT(LegoState, 0x08)
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DECOMP_SIZE_ASSERT(LegoState::Shuffle, 0x0c)
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#include <stdlib.h>
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// STUB: LEGO1 0x10014d00
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MxU32 LegoState::Shuffle::FUN_10014d00()
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DECOMP_SIZE_ASSERT(LegoState, 0x08)
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DECOMP_SIZE_ASSERT(LegoState::Playlist, 0x0c)
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// FUNCTION: LEGO1 0x10014d00
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MxU32 LegoState::Playlist::Next()
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{
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// TODO
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return m_objectIds[0];
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MxU32 objectId;
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switch (m_mode) {
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case e_loop:
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objectId = m_objectIds[m_nextIndex];
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if (m_nextIndex - m_length == -1) {
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m_nextIndex = 0;
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}
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else {
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m_nextIndex++;
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}
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break;
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case e_once:
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objectId = m_objectIds[m_nextIndex];
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if (m_length > m_nextIndex + 1) {
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m_nextIndex++;
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}
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break;
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case e_random:
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m_nextIndex = rand() % m_length;
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objectId = m_objectIds[m_nextIndex];
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break;
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case e_loopSkipFirst:
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objectId = m_objectIds[m_nextIndex];
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if (m_nextIndex - m_length == -1) {
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m_nextIndex = 1;
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}
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else {
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m_nextIndex++;
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}
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}
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return objectId;
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}
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// STUB: LEGO1 0x10014de0
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MxBool LegoState::Shuffle::FUN_10014de0(MxU32 p_objectId)
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// FUNCTION: LEGO1 0x10014de0
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MxBool LegoState::Playlist::Contains(MxU32 p_objectId)
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{
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// TODO
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for (MxS16 i = 0; i < m_length; i++) {
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if (m_objectIds[i] == p_objectId) {
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return TRUE;
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}
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}
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return FALSE;
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}
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@ -538,7 +538,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
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m_transitionDestination = 5;
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}
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else {
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MxU32 objectId = m_infocenterState->GetUnknown0x68().FUN_10014d00();
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MxU32 objectId = m_infocenterState->GetUnknown0x68().Next();
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PlayAction((InfomainScript) objectId);
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}
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@ -553,7 +553,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
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m_transitionDestination = 13;
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}
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else {
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MxU32 objectId = m_infocenterState->GetUnknown0x68().FUN_10014d00();
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MxU32 objectId = m_infocenterState->GetUnknown0x68().Next();
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PlayAction((InfomainScript) objectId);
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}
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@ -658,10 +658,10 @@ MxLong Infocenter::HandleNotification0(MxNotificationParam& p_param)
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InfomainScript objectId;
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if (GameState()->GetUnknown10()) {
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objectId = (InfomainScript) m_infocenterState->GetUnknown0x14().FUN_10014d00();
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objectId = (InfomainScript) m_infocenterState->GetUnknown0x14().Next();
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}
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else {
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objectId = (InfomainScript) m_infocenterState->GetUnknown0x08().FUN_10014d00();
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objectId = (InfomainScript) m_infocenterState->GetUnknown0x08().Next();
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}
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PlayAction(objectId);
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@ -84,26 +84,26 @@ Infocenter::InfomainScript g_unk0x100f7760[2] = {Infocenter::c_bricksterDialogue
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// FUNCTION: LEGO1 0x10071600
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InfocenterState::InfocenterState()
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{
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m_unk0x08 = LegoState::Shuffle((MxU32*) g_unk0x100f76a8, sizeof(g_unk0x100f76a8) / sizeof(g_unk0x100f76a8[0]));
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m_unk0x08 = LegoState::Playlist((MxU32*) g_unk0x100f76a8, sizeof(g_unk0x100f76a8) / sizeof(g_unk0x100f76a8[0]));
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m_unk0x14 = LegoState::Shuffle((MxU32*) g_unk0x100f76e0, sizeof(g_unk0x100f76e0) / sizeof(g_unk0x100f76e0[0]) - 1);
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m_unk0x14 = LegoState::Playlist((MxU32*) g_unk0x100f76e0, sizeof(g_unk0x100f76e0) / sizeof(g_unk0x100f76e0[0]) - 1);
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m_unk0x20[0] =
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LegoState::Shuffle((MxU32*) g_unk0x100f76f8, sizeof(g_unk0x100f76f8) / sizeof(g_unk0x100f76f8[0]) - 1);
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LegoState::Playlist((MxU32*) g_unk0x100f76f8, sizeof(g_unk0x100f76f8) / sizeof(g_unk0x100f76f8[0]) - 1);
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m_unk0x20[1] =
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LegoState::Shuffle((MxU32*) g_unk0x100f7710, sizeof(g_unk0x100f7710) / sizeof(g_unk0x100f7710[0]) - 1);
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LegoState::Playlist((MxU32*) g_unk0x100f7710, sizeof(g_unk0x100f7710) / sizeof(g_unk0x100f7710[0]) - 1);
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m_unk0x20[2] = LegoState::Shuffle((MxU32*) g_unk0x100f7720, sizeof(g_unk0x100f7720) / sizeof(g_unk0x100f7720[0]));
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m_unk0x20[2] = LegoState::Playlist((MxU32*) g_unk0x100f7720, sizeof(g_unk0x100f7720) / sizeof(g_unk0x100f7720[0]));
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m_unk0x44[0] = LegoState::Shuffle((MxU32*) g_unk0x100f7730, sizeof(g_unk0x100f7730) / sizeof(g_unk0x100f7730[0]));
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m_unk0x44[0] = LegoState::Playlist((MxU32*) g_unk0x100f7730, sizeof(g_unk0x100f7730) / sizeof(g_unk0x100f7730[0]));
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m_unk0x44[1] = LegoState::Shuffle((MxU32*) g_unk0x100f7740, sizeof(g_unk0x100f7740) / sizeof(g_unk0x100f7740[0]));
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m_unk0x44[1] = LegoState::Playlist((MxU32*) g_unk0x100f7740, sizeof(g_unk0x100f7740) / sizeof(g_unk0x100f7740[0]));
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m_unk0x44[2] =
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LegoState::Shuffle((MxU32*) g_unk0x100f7750, sizeof(g_unk0x100f7750) / sizeof(g_unk0x100f7750[0]) - 1);
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LegoState::Playlist((MxU32*) g_unk0x100f7750, sizeof(g_unk0x100f7750) / sizeof(g_unk0x100f7750[0]) - 1);
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m_unk0x68 = LegoState::Shuffle((MxU32*) g_unk0x100f7760, sizeof(g_unk0x100f7760) / sizeof(g_unk0x100f7760[0]));
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m_unk0x68 = LegoState::Playlist((MxU32*) g_unk0x100f7760, sizeof(g_unk0x100f7760) / sizeof(g_unk0x100f7760[0]));
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memset(m_buffer, 0, sizeof(m_buffer));
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}
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@ -53,13 +53,13 @@ RadioState::RadioState()
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MxS32 random = rand();
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m_unk0x2c = random % 3;
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m_unk0x08[0] = LegoState::Shuffle((MxU32*) g_unk0x100f3218, sizeof(g_unk0x100f3218) / sizeof(g_unk0x100f3218[0]));
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m_unk0x08[0] = LegoState::Playlist((MxU32*) g_unk0x100f3218, sizeof(g_unk0x100f3218) / sizeof(g_unk0x100f3218[0]));
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m_unk0x08[0].SetUnknown0x08(rand() % (sizeof(g_unk0x100f3218) / sizeof(g_unk0x100f3218[0])));
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m_unk0x08[1] = LegoState::Shuffle((MxU32*) g_unk0x100f3230, sizeof(g_unk0x100f3230) / sizeof(g_unk0x100f3230[0]));
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m_unk0x08[1] = LegoState::Playlist((MxU32*) g_unk0x100f3230, sizeof(g_unk0x100f3230) / sizeof(g_unk0x100f3230[0]));
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m_unk0x08[1].SetUnknown0x08(rand() % (sizeof(g_unk0x100f3230) / sizeof(g_unk0x100f3230[0])));
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m_unk0x08[2] = LegoState::Shuffle((MxU32*) g_unk0x100f3268, sizeof(g_unk0x100f3268) / sizeof(g_unk0x100f3268[0]));
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m_unk0x08[2] = LegoState::Playlist((MxU32*) g_unk0x100f3268, sizeof(g_unk0x100f3268) / sizeof(g_unk0x100f3268[0]));
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m_unk0x08[2].SetUnknown0x08(rand() % (sizeof(g_unk0x100f3268) / sizeof(g_unk0x100f3268[0])));
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m_active = FALSE;
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m_unk0x2c++;
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}
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return m_unk0x08[m_unk0x2c].FUN_10014d00();
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return m_unk0x08[m_unk0x2c].Next();
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}
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// FUNCTION: LEGO1 0x1002d0c0
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{
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if (*g_jukeboxScript == p_atom) {
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for (MxS16 i = 0; i < 3; i++) {
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if (m_unk0x08[i].FUN_10014de0(p_objectId)) {
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if (m_unk0x08[i].Contains(p_objectId)) {
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return TRUE;
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}
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}
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