Refactor: Replace magic values by enum values (#865)

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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jonschz 2024-04-28 13:27:17 +02:00 committed by GitHub
parent dede20000f
commit b17d76c2cc
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2 changed files with 5 additions and 5 deletions

View file

@ -80,7 +80,7 @@ void Radio::Stop()
if (m_state->IsActive()) { if (m_state->IsActive()) {
LegoWorld* world = CurrentWorld(); LegoWorld* world = CurrentWorld();
MxControlPresenter* presenter = (MxControlPresenter*) world->Find(world->GetAtom(), 18); MxControlPresenter* presenter = (MxControlPresenter*) world->Find(world->GetAtom(), IsleScript::c_Radio_Ctl);
if (presenter) { if (presenter) {
presenter->VTable0x6c(0); presenter->VTable0x6c(0);

View file

@ -1083,28 +1083,28 @@ void LegoGameState::Init()
if (m_loadedAct == e_act1) { if (m_loadedAct == e_act1) {
Isle* isle = (Isle*) FindWorld(*g_isleScript, 0); Isle* isle = (Isle*) FindWorld(*g_isleScript, 0);
Helicopter* copter = (Helicopter*) isle->Find(*g_copterScript, 1); Helicopter* copter = (Helicopter*) isle->Find(*g_copterScript, CopterScript::c_Helicopter_Actor);
if (copter) { if (copter) {
isle->FUN_1001fc80(copter); isle->FUN_1001fc80(copter);
isle->VTable0x6c(copter); isle->VTable0x6c(copter);
delete copter; delete copter;
} }
DuneBuggy* dunebuggy = (DuneBuggy*) isle->Find(*g_dunecarScript, 2); DuneBuggy* dunebuggy = (DuneBuggy*) isle->Find(*g_dunecarScript, DunecarScript::c_DuneBugy_Actor);
if (dunebuggy) { if (dunebuggy) {
isle->FUN_1001fc80(dunebuggy); isle->FUN_1001fc80(dunebuggy);
isle->VTable0x6c(dunebuggy); isle->VTable0x6c(dunebuggy);
delete dunebuggy; delete dunebuggy;
} }
Jetski* jetski = (Jetski*) isle->Find(*g_jetskiScript, 3); Jetski* jetski = (Jetski*) isle->Find(*g_jetskiScript, JetskiScript::c_Jetski_Actor);
if (jetski) { if (jetski) {
isle->FUN_1001fc80(jetski); isle->FUN_1001fc80(jetski);
isle->VTable0x6c(jetski); isle->VTable0x6c(jetski);
delete jetski; delete jetski;
} }
RaceCar* racecar = (RaceCar*) isle->Find(*g_racecarScript, 4); RaceCar* racecar = (RaceCar*) isle->Find(*g_racecarScript, RacecarScript::c_RaceCar_Actor);
if (racecar) { if (racecar) {
isle->FUN_1001fc80(racecar); isle->FUN_1001fc80(racecar);
isle->VTable0x6c(racecar); isle->VTable0x6c(racecar);