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https://github.com/isledecomp/isle-portable.git
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Fix name ambiguities (#1202)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
parent
d9b9178d27
commit
ada44a30e8
7 changed files with 17 additions and 14 deletions
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@ -101,7 +101,7 @@ class LegoAnimActor : public virtual LegoPathActor {
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// uninitialized_fill_n
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// uninitialized_fill_n
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// TEMPLATE: LEGO1 0x1001ca10
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// TEMPLATE: LEGO1 0x1001ca10
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// uninitialized_copy
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// ?uninitialized_copy@@YAPAPAULegoAnimActorStruct@@PAPAU1@00@Z
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// clang-format on
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// clang-format on
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#endif // LEGOANIMACTOR_H
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#endif // LEGOANIMACTOR_H
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@ -101,7 +101,7 @@ class LegoCharacterManager {
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// list<ROI *,allocator<ROI *> >::_Buynode
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// list<ROI *,allocator<ROI *> >::_Buynode
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// TEMPLATE: LEGO1 0x10035790
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// TEMPLATE: LEGO1 0x10035790
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// _Construct
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// ?_Construct@@YAXPAPAVROI@@ABQAV1@@Z
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// TEMPLATE: LEGO1 0x10082b90
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// TEMPLATE: LEGO1 0x10082b90
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// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::~_Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >
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// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::~_Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >
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@ -87,6 +87,6 @@ class LegoExtraActor : public virtual LegoAnimActor {
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// vector<unsigned char *,allocator<unsigned char *> >::size
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// vector<unsigned char *,allocator<unsigned char *> >::size
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// TEMPLATE: LEGO1 0x1002b720
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// TEMPLATE: LEGO1 0x1002b720
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// uninitialized_copy
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// ?uninitialized_copy@@YAPAPAEPAPAE00@Z
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#endif // LEGOEXTRAACTOR_H
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#endif // LEGOEXTRAACTOR_H
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@ -85,7 +85,10 @@ class LegoPathBoundary : public LegoWEGEdge {
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::find
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::find
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// TEMPLATE: LEGO1 0x1002c4c0
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// TEMPLATE: LEGO1 0x1002c4c0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Copy
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// ?_Copy@?$_Tree@PAVLegoPathActor@@PAV1@U_Kfn@?$set@PAVLegoPathActor@@ULegoPathActorSetCompare@@V?$allocator@PAVLegoPathActor@@@@@@ULegoPathActorSetCompare@@V?$allocator@PAVLegoPathActor@@@@@@IAEXABV1@@Z
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// TEMPLATE: LEGO1 0x1002c5b0
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// ?_Copy@?$_Tree@PAVLegoPathActor@@PAV1@U_Kfn@?$set@PAVLegoPathActor@@ULegoPathActorSetCompare@@V?$allocator@PAVLegoPathActor@@@@@@ULegoPathActorSetCompare@@V?$allocator@PAVLegoPathActor@@@@@@IAEPAU_Node@1@PAU21@0@Z
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// TEMPLATE: LEGO1 0x1002c630
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// TEMPLATE: LEGO1 0x1002c630
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Erase
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Erase
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@ -122,7 +125,7 @@ class LegoPathBoundary : public LegoWEGEdge {
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Rrotate
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Rrotate
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// TEMPLATE: LEGO1 0x1004a7a0
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// TEMPLATE: LEGO1 0x1004a7a0
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// _Construct
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// ?_Construct@@YAXPAPAVMxCore@@ABQAV1@@Z
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// TEMPLATE: LEGO1 0x10056c20
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// TEMPLATE: LEGO1 0x10056c20
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::~_Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoA
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::~_Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoA
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@ -131,7 +134,7 @@ class LegoPathBoundary : public LegoWEGEdge {
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::iterator::_Inc
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x10056d30
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// TEMPLATE: LEGO1 0x10056d30
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::erase
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// ?erase@?$_Tree@PAVLegoAnimPresenter@@PAV1@U_Kfn@?$set@PAVLegoAnimPresenter@@ULegoAnimPresenterSetCompare@@V?$allocator@PAVLegoAnimPresenter@@@@@@ULegoAnimPresenterSetCompare@@V?$allocator@PAVLegoAnimPresenter@@@@@@QAE?AViterator@1@V21@@Z
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// TEMPLATE: LEGO1 0x10057180
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// TEMPLATE: LEGO1 0x10057180
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Erase
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Erase
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@ -167,7 +170,7 @@ class LegoPathBoundary : public LegoWEGEdge {
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Rrotate
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Rrotate
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// TEMPLATE: LEGO1 0x10058820
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// TEMPLATE: LEGO1 0x10058820
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::erase
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// ?erase@?$_Tree@PAVLegoAnimPresenter@@PAV1@U_Kfn@?$set@PAVLegoAnimPresenter@@ULegoAnimPresenterSetCompare@@V?$allocator@PAVLegoAnimPresenter@@@@@@ULegoAnimPresenterSetCompare@@V?$allocator@PAVLegoAnimPresenter@@@@@@QAE?AViterator@1@V21@0@Z
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// TEMPLATE: LEGO1 0x100588e0
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// TEMPLATE: LEGO1 0x100588e0
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::equal_range
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::equal_range
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@ -176,7 +179,7 @@ class LegoPathBoundary : public LegoWEGEdge {
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Lbound
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Lbound
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// TEMPLATE: LEGO1 0x10058980
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// TEMPLATE: LEGO1 0x10058980
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// _Construct
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// ?_Construct@@YAXPAPAVLegoAnimPresenter@@ABQAV1@@Z
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// TEMPLATE: LEGO1 0x100589a0
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// TEMPLATE: LEGO1 0x100589a0
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// _Distance
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// _Distance
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@ -188,7 +188,7 @@ class LegoPathController : public MxCore {
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::iterator::_Inc
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x100452b0
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// TEMPLATE: LEGO1 0x100452b0
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::erase
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// ?erase@?$_Tree@PAULegoPathCtrlEdge@@PAU1@U_Kfn@?$set@PAULegoPathCtrlEdge@@ULegoPathCtrlEdgeCompare@@V?$allocator@PAULegoPathCtrlEdge@@@@@@ULegoPathCtrlEdgeCompare@@V?$allocator@PAULegoPathCtrlEdge@@@@@@QAE?AViterator@1@V21@@Z
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// TEMPLATE: LEGO1 0x10045700
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// TEMPLATE: LEGO1 0x10045700
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Erase
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Erase
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@ -308,10 +308,10 @@ class LegoPathController : public MxCore {
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// multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::~multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >
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// multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::~multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >
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// TEMPLATE: LEGO1 0x1004a760
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// TEMPLATE: LEGO1 0x1004a760
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// _Construct
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// ?_Construct@@YAXPAPAULegoBEWithFloat@@ABQAU1@@Z
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// TEMPLATE: LEGO1 0x1004a780
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// TEMPLATE: LEGO1 0x1004a780
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// _Construct
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// ?_Construct@@YAXPAPAULegoPathCtrlEdge@@ABQAU1@@Z
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// GLOBAL: LEGO1 0x100f4360
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// GLOBAL: LEGO1 0x100f4360
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Nil
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Nil
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@ -193,7 +193,7 @@ class LegoWorld : public LegoEntity {
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// _Tree<MxCore *,MxCore *,set<MxCore *,CoreSetCompare,allocator<MxCore *> >::_Kfn,CoreSetCompare,allocator<MxCore *> >::find
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// _Tree<MxCore *,MxCore *,set<MxCore *,CoreSetCompare,allocator<MxCore *> >::_Kfn,CoreSetCompare,allocator<MxCore *> >::find
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// TEMPLATE: LEGO1 0x10022360
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// TEMPLATE: LEGO1 0x10022360
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// ?_Construct@@YAXPAPAVMxCore@@ABQAV1@@Z
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// ?_Construct@@YAXPAPAVLegoPathActor@@ABQAV1@@Z
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// GLOBAL: LEGO1 0x100f11a0
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// GLOBAL: LEGO1 0x100f11a0
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// _Tree<MxCore *,MxCore *,set<MxCore *,CoreSetCompare,allocator<MxCore *> >::_Kfn,CoreSetCompare,allocator<MxCore *> >::_Nil
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// _Tree<MxCore *,MxCore *,set<MxCore *,CoreSetCompare,allocator<MxCore *> >::_Kfn,CoreSetCompare,allocator<MxCore *> >::_Nil
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@ -44,7 +44,7 @@ class Mx3DPointFloat : public Vector3 {
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float& index_operator(int idx) { return m_data[idx]; }
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float& index_operator(int idx) { return m_data[idx]; }
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// SYNTHETIC: LEGO1 0x10010c00
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// SYNTHETIC: LEGO1 0x10010c00
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// Mx3DPointFloat::operator=
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// ??4Mx3DPointFloat@@QAEAAV0@ABV0@@Z
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private:
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private:
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float m_elements[3]; // 0x08
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float m_elements[3]; // 0x08
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@ -80,7 +80,7 @@ class Mx4DPointFloat : public Vector4 {
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// SYNTHETIC: LEGO1 0x10064b20
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// SYNTHETIC: LEGO1 0x10064b20
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// SYNTHETIC: BETA10 0x10070420
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// SYNTHETIC: BETA10 0x10070420
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// Mx4DPointFloat::operator=
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// ??4Mx4DPointFloat@@QAEAAV0@ABV0@@Z
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private:
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private:
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float m_elements[4]; // 0x08
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float m_elements[4]; // 0x08
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