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Add missing include guard
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@ -1,3 +1,6 @@
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#ifndef VIEWLOD_H
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#define VIEWLOD_H
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#include "decomp.h"
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#include "realtime/roi.h"
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#include "tgl/tgl.h"
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@ -30,3 +33,5 @@ class ViewLOD : public LODObject {
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Tgl::Group* m_meshGroup; // 0x04
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undefined4 m_unk0x08; // 0x08
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};
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#endif // VIEWLOD_H
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