Implement/match Act3Ammo::FUN_10053b40 (#1207)

* Implement/match Act3Ammo::FUN_10053b40

* Add Act3Ammo::Remove
This commit is contained in:
Christian Semmler 2024-12-11 12:52:53 -07:00 committed by GitHub
parent 6d9fa3ed7f
commit a2b2b5d734
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GPG key ID: B5690EEEBB952194
2 changed files with 59 additions and 9 deletions

View file

@ -27,7 +27,7 @@ class Act3Ammo : public LegoPathActor {
MxU32 IsValid() { return m_ammoFlag & c_valid; }
// FUNCTION: BETA10 0x100177b0
Mx3DPointFloat* GetUnknown0x160() { return m_unk0x160; }
Mx3DPointFloat* GetUnknown0x160() { return m_eq; }
// FUNCTION: BETA10 0x100177e0
MxFloat* GetUnknown0x19c() { return &m_unk0x19c; }
@ -61,6 +61,7 @@ class Act3Ammo : public LegoPathActor {
void SetUnknown0x158(MxFloat p_unk0x158) { m_unk0x158 = p_unk0x158; }
MxResult Remove();
MxResult Create(Act3* p_a3, MxU32 p_isPizza, MxS32 p_index);
MxResult FUN_10053b40(Vector3& p_srcLoc, Vector3& p_srcDir, Vector3& p_srcUp);
MxResult FUN_10053cb0(LegoPathController* p_p, LegoPathBoundary* p_boundary, MxFloat p_unk0x19c);
@ -73,7 +74,7 @@ class Act3Ammo : public LegoPathActor {
MxU16 m_ammoFlag; // 0x154
MxFloat m_unk0x158; // 0x158
Act3* m_a3; // 0x15c
Mx3DPointFloat m_unk0x160[3]; // 0x160
Mx3DPointFloat m_eq[3]; // 0x160
MxFloat m_unk0x19c; // 0x19c
};

View file

@ -2,6 +2,8 @@
#include "legocachesoundmanager.h"
#include "legocharactermanager.h"
#include "legopathboundary.h"
#include "legopathcontroller.h"
#include "legosoundmanager.h"
#include "misc.h"
#include "roi/legoroi.h"
@ -39,6 +41,25 @@ void Act3Ammo::Destroy(MxBool p_fromDestructor)
}
}
// FUNCTION: LEGO1 0x10053930
// FUNCTION: BETA10 0x1001d7d0
MxResult Act3Ammo::Remove()
{
assert(IsValid());
assert(m_roi && m_pathController);
CharacterManager()->ReleaseActor(m_roi->GetName());
m_roi = NULL;
if (m_boundary != NULL) {
m_boundary->RemoveActor(this);
}
m_pathController->RemoveActor(this);
m_ammoFlag = 0;
return SUCCESS;
}
// FUNCTION: LEGO1 0x10053980
// FUNCTION: BETA10 0x1001d8b3
MxResult Act3Ammo::Create(Act3* p_a3, MxU32 p_isPizza, MxS32 p_index)
@ -80,11 +101,39 @@ MxResult Act3Ammo::Create(Act3* p_a3, MxU32 p_isPizza, MxS32 p_index)
return SUCCESS;
}
// STUB: LEGO1 0x10053b40
// STUB: BETA10 0x1001db2a
// FUNCTION: LEGO1 0x10053b40
// FUNCTION: BETA10 0x1001db2a
MxResult Act3Ammo::FUN_10053b40(Vector3& p_srcLoc, Vector3& p_srcDir, Vector3& p_srcUp)
{
// TODO
assert(p_srcDir[1] != 0);
MxFloat local1c = -(p_srcLoc[1] / p_srcDir[1]);
Mx3DPointFloat local18(p_srcDir);
Mx3DPointFloat local34;
local18 *= local1c;
local18 += p_srcLoc;
local34[0] = local34[2] = 0.0f;
local34[1] = -1.0f;
m_eq[1] = p_srcUp;
m_eq[2] = p_srcLoc;
Mx3DPointFloat local48(local34);
local48 -= m_eq[1];
for (MxS32 i = 0; i < 3; i++) {
if (local18[0] == p_srcLoc[0]) {
return FAILURE;
}
m_eq[0][i] = (local48[i] * local48[i] + local48[i] * m_eq[1][i] * 2.0f) / ((local18[i] - p_srcLoc[i]) * 4.0f);
}
assert(m_eq[0][0] > 0.000001 || m_eq[0][0] < -0.000001);
m_unk0x19c = local48[0] / (m_eq[0][0] * 2.0f);
return SUCCESS;
}