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Use SDL_Keycode to store the ogel cheat code
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commit
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1 changed files with 9 additions and 2 deletions
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@ -109,10 +109,17 @@ MxU32 g_switchAct = FALSE;
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LegoAnimationManager::PlayMode g_unk0x100f66bc = LegoAnimationManager::e_unk2;
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// GLOBAL: LEGO1 0x100f66c0
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char g_debugPassword[] = "OGEL";
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SDL_Keycode g_debugPassword[] = {
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// "OGEL"
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SDLK_O,
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SDLK_G,
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SDLK_E,
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SDLK_L,
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0,
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};
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// GLOBAL: LEGO1 0x100f66c8
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char* g_currentInput = g_debugPassword;
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SDL_Keycode* g_currentInput = g_debugPassword;
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// GLOBAL: LEGO1 0x100f66cc
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MxS32 g_nextCharacter = -1;
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