Use SDL_Keycode to store the ogel cheat code

This commit is contained in:
Anonymous Maarten 2024-12-29 18:48:08 +01:00
parent 2138d40821
commit 975e2ce54f

View file

@ -109,10 +109,17 @@ MxU32 g_switchAct = FALSE;
LegoAnimationManager::PlayMode g_unk0x100f66bc = LegoAnimationManager::e_unk2;
// GLOBAL: LEGO1 0x100f66c0
char g_debugPassword[] = "OGEL";
SDL_Keycode g_debugPassword[] = {
// "OGEL"
SDLK_O,
SDLK_G,
SDLK_E,
SDLK_L,
0,
};
// GLOBAL: LEGO1 0x100f66c8
char* g_currentInput = g_debugPassword;
SDL_Keycode* g_currentInput = g_debugPassword;
// GLOBAL: LEGO1 0x100f66cc
MxS32 g_nextCharacter = -1;