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fill out the rest of our primitives in mxtypes
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1 changed files with 7 additions and 3 deletions
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@ -2,11 +2,15 @@
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#define MXTYPE_H
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typedef unsigned char MxU8;
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typedef char MxS8;
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typedef signed char MxS8;
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typedef unsigned short MxU16;
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typedef short MxS16;
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typedef signed short MxS16;
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typedef unsigned int MxU32;
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typedef int MxS32;
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typedef signed int MxS32;
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typedef unsigned __int64 MxU64;
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typedef signed __int64 MxS64;
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typedef float MxFloat;
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typedef double MxDouble;
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// On MSVC, a long is 32-bit, but on GCC/Clang, it's 64-bit. LEGO Island obviously
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// assumes the former in all cases, which could become an issue in the future.
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