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https://github.com/isledecomp/isle-portable.git
synced 2024-12-18 11:52:23 -05:00
Implement more functions in Act2Actor
(#1183)
* Implement `Act2Actor::VTable0xa0` * Implement `Act2Actor::FUN_10019520()` * Implement/match `Act2Actor::FUN_100192a0()` * Fix clang32 issue * Address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
parent
f066e2ee2e
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8b9f6f1007
4 changed files with 212 additions and 18 deletions
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@ -11,9 +11,10 @@
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class Act2Actor : public LegoAnimActor {
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class Act2Actor : public LegoAnimActor {
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public:
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public:
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struct UnknownListStructure {
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struct UnknownListStructure {
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undefined m_unk0x00[28];
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MxFloat m_unk0x00[3]; // 0x00
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undefined m_unk0x1c;
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MxFloat m_unk0x0c[3]; // 0x0c
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undefined m_unk0x1d[3];
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const char* m_unk0x18; // 0x18
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undefined m_unk0x1c; // 0x1c
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};
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};
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Act2Actor();
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Act2Actor();
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@ -27,6 +28,7 @@ class Act2Actor : public LegoAnimActor {
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MxS32 VTable0xa0() override; // vtable+0xa0
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MxS32 VTable0xa0() override; // vtable+0xa0
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void FUN_10019520();
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void FUN_10019520();
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void FUN_100192a0(undefined4 p_param);
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// SYNTHETIC: LEGO1 0x1001a0a0
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// SYNTHETIC: LEGO1 0x1001a0a0
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// Act2Actor::`scalar deleting destructor'
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// Act2Actor::`scalar deleting destructor'
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@ -37,12 +39,12 @@ class Act2Actor : public LegoAnimActor {
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private:
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private:
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undefined m_unk0x1c; // 0x1c
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undefined m_unk0x1c; // 0x1c
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undefined m_unk0x1d; // 0x1d
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MxS8 m_unk0x1d; // 0x1d
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undefined m_unk0x1e; // 0x1e
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undefined m_unk0x1e; // 0x1e
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MxBool m_unk0x1f; // 0x1f
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MxBool m_unk0x1f; // 0x1f
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undefined4 m_unk0x20; // 0x20
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undefined4 m_unk0x20; // 0x20
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undefined4 m_unk0x24; // 0x24
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undefined4 m_unk0x24; // 0x24
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undefined m_unk0x28; // 0x28
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MxS8 m_unk0x28; // 0x28
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undefined4 m_unk0x2c; // 0x2c
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undefined4 m_unk0x2c; // 0x2c
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undefined4 m_unk0x30; // 0x30
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undefined4 m_unk0x30; // 0x30
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undefined4 m_unk0x34; // 0x34
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undefined4 m_unk0x34; // 0x34
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@ -50,8 +52,11 @@ class Act2Actor : public LegoAnimActor {
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undefined4 m_unk0x3c; // 0x3c
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undefined4 m_unk0x3c; // 0x3c
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undefined m_unk0x40; // 0x40
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undefined m_unk0x40; // 0x40
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undefined4 m_unk0x44; // 0x44
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undefined4 m_unk0x44; // 0x44
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undefined m_unk0x48; // 0x48
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MxS8 m_unk0x48; // 0x48
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undefined4 m_unk0x4c; // 0x4c
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undefined4 m_unk0x4c; // 0x4c
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};
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};
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// TEMPLATE: LEGO1 0x100194f0
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// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >
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#endif // ACT2ACTOR_H
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#endif // ACT2ACTOR_H
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@ -117,6 +117,17 @@ class LegoPathController : public MxCore {
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LegoUnknown100db7f4*& p_edge,
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LegoUnknown100db7f4*& p_edge,
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LegoPathBoundary*& p_boundary
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LegoPathBoundary*& p_boundary
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);
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);
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MxResult FUN_10048310(
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LegoPathEdgeContainer* p_grec,
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const Vector3& p_position,
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const Vector3& p_direction,
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LegoPathBoundary* p_boundary1,
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const Vector3& p_param5,
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const Vector3& p_param6,
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LegoPathBoundary* p_boundary2,
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MxBool p_param8,
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MxFloat* p_param9
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);
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static MxResult Init();
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static MxResult Init();
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static MxResult Reset();
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static MxResult Reset();
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@ -1,6 +1,8 @@
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#include "act2actor.h"
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#include "act2actor.h"
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#include "legocachesoundmanager.h"
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#include "legocachesoundmanager.h"
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#include "legopathcontroller.h"
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#include "legopathedgecontainer.h"
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#include "legosoundmanager.h"
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#include "legosoundmanager.h"
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#include "misc.h"
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#include "misc.h"
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#include "roi/legoroi.h"
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#include "roi/legoroi.h"
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@ -8,9 +10,21 @@
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DECOMP_SIZE_ASSERT(Act2Actor, 0x1a8)
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DECOMP_SIZE_ASSERT(Act2Actor, 0x1a8)
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DECOMP_SIZE_ASSERT(Act2Actor::UnknownListStructure, 0x20)
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DECOMP_SIZE_ASSERT(Act2Actor::UnknownListStructure, 0x20)
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// TODO: Copy the data once we know more about its fields. Total: 10 entries
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// GLOBAL: LEGO1 0x100f0db8
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// // GLOBAL: LEGO1 0x100f0db8
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// GLOBAL: BETA10 0x101dbd00
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Act2Actor::UnknownListStructure g_unk0x100f0db8[] = {{{0}, 0, {0}}};
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Act2Actor::UnknownListStructure g_unk0x100f0db8[] = {
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{{-47.92, 7.0699968, -31.58}, {-0.999664, 0.0, -0.025916}, "edg01_27", FALSE},
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{{-70.393349, 8.07, 3.151935}, {-0.90653503, 0.0, 0.422131}, "int06", FALSE},
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{{-47.74, 4.079995, -52.3}, {-0.98293, 0.0, -0.18398}, "edg01_08", FALSE},
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{{-26.273487, 0.069, 12.170015}, {0.987199, 0.0, -0.159491}, "INT14", FALSE},
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{{26.16499, 0.069, 5.61}, {0.027719, 0.0, 0.999616}, "INT22", FALSE},
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{{66.383446, 4.07, 32.387417}, {0.979487, 0.0, -0.201506}, "edg02_27", FALSE},
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{{71.843285, 0.069, -49.524852}, {0.99031502, 0.0, 0.13884}, "edg02_39", FALSE},
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{{26.470566, 0.069, -44.670845}, {0.004602, 0.0, -0.99998897}, "int26", FALSE},
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{{-6.323625, 0.069, -47.96045}, {-0.982068, 0.0, 0.188529}, "edg02_53", FALSE},
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{{-36.689, -0.978409, 31.449}, {0.083792, -0.94303, -0.66398698}, "edg00_157", FALSE},
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{{-44.6, 0.1, 45.3}, {0.95, 0.0, -0.3}, "edg00_154", FALSE},
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};
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// FUNCTION: LEGO1 0x100187e0
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// FUNCTION: LEGO1 0x100187e0
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// FUNCTION: BETA10 0x1000c7fb
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// FUNCTION: BETA10 0x1000c7fb
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@ -33,7 +47,7 @@ Act2Actor::Act2Actor()
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m_unk0x38 = 0;
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m_unk0x38 = 0;
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m_unk0x3c = 0;
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m_unk0x3c = 0;
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// TODO replace 10 by sizeOfArray once the data are there
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// Odd: The code says < 10, but there are 11 entries in the array
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for (MxS32 i = 0; i < 10; i++) {
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for (MxS32 i = 0; i < 10; i++) {
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g_unk0x100f0db8[i].m_unk0x1c = 0;
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g_unk0x100f0db8[i].m_unk0x1c = 0;
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}
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}
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@ -82,19 +96,165 @@ void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
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m_unk0x44 = 0;
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m_unk0x44 = 0;
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}
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}
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// STUB: LEGO1 0x10019520
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// FUNCTION: LEGO1 0x100192a0
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// STUB: BETA10 0x1000d4d6
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// FUNCTION: BETA10 0x1000d4d6
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void Act2Actor::FUN_10019520()
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void Act2Actor::FUN_100192a0(undefined4 p_param)
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{
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{
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// TODO
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Mx3DPointFloat local38(0.0, 0.0, 0.0);
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Mx3DPointFloat local4c(0.0, 0.0, 0.0);
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if (m_grec) {
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delete m_grec;
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}
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}
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// STUB: LEGO1 0x100195a0
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m_grec = new LegoPathEdgeContainer();
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// STUB: BETA10 0x1000d7d3
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assert(m_grec);
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local38 = g_unk0x100f0db8[p_param].m_unk0x00;
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local4c = g_unk0x100f0db8[p_param].m_unk0x0c;
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LegoPathBoundary* otherBoundary = m_controller->GetPathBoundary(g_unk0x100f0db8[p_param].m_unk0x18);
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MxResult sts = m_controller->FUN_10048310(
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m_grec,
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m_roi->GetWorldPosition(),
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m_roi->GetWorldDirection(),
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m_boundary,
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local38,
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local4c,
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otherBoundary,
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TRUE,
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NULL
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);
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assert(!sts);
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if (sts) {
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delete m_grec;
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m_grec = NULL;
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}
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}
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// FUNCTION: LEGO1 0x10019520
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void Act2Actor::FUN_10019520()
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{
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m_unk0x1e = 4;
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SetWorldSpeed(m_unk0x28 + 3);
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FUN_100192a0(10);
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}
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// FUNCTION: LEGO1 0x100195a0
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// FUNCTION: BETA10 0x1000d7d3
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MxS32 Act2Actor::VTable0xa0()
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MxS32 Act2Actor::VTable0xa0()
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{
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{
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// TODO
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undefined4 newLocation;
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return 0;
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CurrentWorld();
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MxU16 randomVal = rand() / (RAND_MAX / 2) + 1;
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if (m_unk0x48 == 8 && m_unk0x1d != 8) {
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newLocation = 8;
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}
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else {
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switch (m_unk0x1d) {
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case 0:
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if (randomVal == 1) {
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newLocation = 3;
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}
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else {
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newLocation = 7;
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}
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break;
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case 1:
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if (randomVal == 1) {
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newLocation = 2;
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}
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else {
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newLocation = 4;
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}
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break;
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case 2:
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if (randomVal == 1) {
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newLocation = 3;
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}
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else {
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newLocation = 6;
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}
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break;
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case 3:
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if (randomVal == 1) {
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newLocation = 5;
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}
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else {
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newLocation = 1;
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}
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break;
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case 4:
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if (randomVal == 1) {
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newLocation = 7;
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}
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else {
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newLocation = 0;
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}
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break;
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case 5:
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if (randomVal == 1) {
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newLocation = 6;
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}
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else {
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newLocation = 1;
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}
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break;
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case 6:
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if (randomVal == 1) {
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newLocation = 0;
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}
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else {
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newLocation = 4;
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}
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break;
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case 7:
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if (randomVal == 1) {
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newLocation = 2;
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}
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else {
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newLocation = 5;
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}
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break;
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case 8:
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if (randomVal == 1) {
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newLocation = 0;
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}
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else {
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newLocation = 4;
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}
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}
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}
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undefined4 firstChoice = newLocation;
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if (m_unk0x48 < 7 || g_unk0x100f0db8[m_unk0x1d].m_unk0x1c) {
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while (g_unk0x100f0db8[newLocation].m_unk0x1c || m_unk0x1d == newLocation) {
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if (newLocation == 7) {
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newLocation = 0;
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}
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else {
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newLocation++;
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}
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assert(newLocation != firstChoice);
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}
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}
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m_unk0x1d = newLocation;
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FUN_100192a0(newLocation);
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if (m_grec) {
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return SUCCESS;
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}
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else {
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return FAILURE;
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}
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}
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}
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// FUNCTION: LEGO1 0x1001a180
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// FUNCTION: LEGO1 0x1001a180
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@ -733,6 +733,24 @@ MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx4DPointFloat&
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return SUCCESS;
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return SUCCESS;
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}
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}
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// STUB: LEGO1 0x10048310
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// STUB: BETA10 0x100b8911
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MxResult LegoPathController::FUN_10048310(
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LegoPathEdgeContainer* p_grec,
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const Vector3& p_position,
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const Vector3& p_direction,
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LegoPathBoundary* p_boundary1,
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const Vector3& p_param5,
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const Vector3& p_param6,
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LegoPathBoundary* p_boundary2,
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MxBool p_param8,
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MxFloat* p_param9
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)
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{
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// TODO
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1004a240
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// FUNCTION: LEGO1 0x1004a240
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// FUNCTION: BETA10 0x100b9160
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// FUNCTION: BETA10 0x100b9160
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MxS32 LegoPathController::FUN_1004a240(
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MxS32 LegoPathController::FUN_1004a240(
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