Replace DirectSound with miniaudio (#21)

* Add miniaudio

* WIP

* static const

* Fix missing looping

* Fix volume

* Implement 3D sound, WIP

* Remove unused WinMM code

* Update README.md

* Fixes

* Fix naming

* Fix naming

* disable ma threading

* Invert Z axis for OpenGL system

* Update comment

* Set rolloff

* Fix minimize/maximize suspension

* Rename function

* SDL3: changed macro name
This commit is contained in:
Christian Semmler 2024-06-16 09:26:04 -04:00 committed by GitHub
parent 419bc2a44e
commit 8a802bcf85
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
34 changed files with 342 additions and 1188 deletions

3
.gitmodules vendored
View file

@ -1,3 +1,6 @@
[submodule "3rdparty/libsmacker"]
path = 3rdparty/libsmacker
url = https://github.com/foxtacles/libsmacker
[submodule "3rdparty/miniaudio"]
path = 3rdparty/miniaudio
url = https://github.com/mackron/miniaudio

1
3rdparty/miniaudio vendored Submodule

@ -0,0 +1 @@
Subproject commit 4a5b74bef029b3592c54b6048650ee5f972c1a48

View file

@ -122,6 +122,27 @@ set_property(TARGET libsmacker PROPERTY ARCHIVE_OUTPUT_NAME "libsmacker$<$<CONFI
set_property(TARGET libsmacker PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/3rdparty/libsmacker")
target_include_directories(libsmacker PRIVATE "${CMAKE_SOURCE_DIR}/3rdparty/libsmacker")
add_library(miniaudio STATIC
3rdparty/miniaudio/extras/miniaudio_split/miniaudio.c
)
register_lego1_target(miniaudio)
set_property(TARGET miniaudio PROPERTY ARCHIVE_OUTPUT_NAME "miniaudio$<$<CONFIG:Debug>:d>")
set_property(TARGET miniaudio PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/3rdparty/miniaudio/extras/miniaudio_split")
target_include_directories(miniaudio PRIVATE "${CMAKE_SOURCE_DIR}/3rdparty/miniaudio/extras/miniaudio_split")
# Disable most features since we don't need them.
target_compile_definitions(miniaudio PUBLIC
MA_ENABLE_ONLY_SPECIFIC_BACKENDS
MA_NO_DECODING
MA_NO_ENCODING
MA_NO_WAV
MA_NO_FLAC
MA_NO_MP3
MA_NO_DEVICE_IO
MA_NO_RESOURCE_MANAGER
MA_NO_GENERATION
MA_NO_THREADING
)
add_library(tglrl STATIC
LEGO1/tgl/d3drm/camera.cpp
LEGO1/tgl/d3drm/device.cpp
@ -243,10 +264,6 @@ add_library(omni STATIC
LEGO1/omni/src/action/mxdsstreamingaction.cpp
LEGO1/omni/src/audio/mxaudiomanager.cpp
LEGO1/omni/src/audio/mxaudiopresenter.cpp
LEGO1/omni/src/audio/mxloopingmidipresenter.cpp
LEGO1/omni/src/audio/mxmidipresenter.cpp
LEGO1/omni/src/audio/mxmusicmanager.cpp
LEGO1/omni/src/audio/mxmusicpresenter.cpp
LEGO1/omni/src/audio/mxsoundmanager.cpp
LEGO1/omni/src/audio/mxsoundpresenter.cpp
LEGO1/omni/src/audio/mxwavepresenter.cpp
@ -314,7 +331,7 @@ add_library(omni STATIC
register_lego1_target(omni)
set_property(TARGET omni PROPERTY ARCHIVE_OUTPUT_NAME "omni$<$<CONFIG:Debug>:d>")
target_include_directories(omni PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/util")
target_link_libraries(omni PRIVATE dsound winmm libsmacker)
target_link_libraries(omni PRIVATE winmm libsmacker miniaudio)
add_library(lego1 SHARED
LEGO1/define.cpp
@ -454,7 +471,7 @@ target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni
target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include/actions")
# Link libraries
target_link_libraries(lego1 PRIVATE tglrl viewmanager realtime mxdirectx roi geom anim Vec::Vec dxguid misc 3dmanager omni)
target_link_libraries(lego1 PRIVATE tglrl viewmanager realtime mxdirectx roi geom anim Vec::Vec dxguid misc 3dmanager miniaudio omni)
foreach(tgt IN LISTS lego1_targets)
target_link_libraries(${tgt} PRIVATE $<$<BOOL:${ISLE_USE_DX5}>:DirectX5::DirectX5> SDL3::SDL3)
@ -480,7 +497,7 @@ if (ISLE_BUILD_APP)
target_link_libraries(isle PRIVATE SDL3::SDL3 iniparser-static)
# Link DSOUND, WINMM, and LEGO1
target_link_libraries(isle PRIVATE dsound winmm lego1)
target_link_libraries(isle PRIVATE winmm lego1)
# Make sure filenames are ALL CAPS
set_property(TARGET isle PROPERTY OUTPUT_NAME ISLE)

View file

@ -237,8 +237,7 @@ int SDL_AppInit(void** appstate, int argc, char** argv)
{
*appstate = NULL;
// Add subsystems as necessary later
if (SDL_Init(SDL_INIT_VIDEO) != 0 || SDL_Init(SDL_INIT_TIMER) != 0) {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) != 0) {
SDL_ShowSimpleMessageBox(
SDL_MESSAGEBOX_ERROR,
"LEGO® Island Error",
@ -311,15 +310,17 @@ int SDL_AppEvent(void* appstate, const SDL_Event* event)
// [library:window]
// Remaining functionality to be implemented:
// Full screen - crashes when minimizing/maximizing
// Full screen - crashes when minimizing/maximizing, but this will probably be fixed once DirectDraw is replaced
// WM_TIMER - use SDL_Timer functionality instead
switch (event->type) {
case SDL_EVENT_WINDOW_FOCUS_GAINED:
g_isle->SetWindowActive(TRUE);
Lego()->Resume();
break;
case SDL_EVENT_WINDOW_FOCUS_LOST:
g_isle->SetWindowActive(FALSE);
Lego()->Pause();
break;
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
if (!g_closed) {

View file

@ -82,7 +82,6 @@ EXPORTS
?MSoundManager@@YAPAVMxSoundManager@@XZ
?MakeSourceName@@YAXPADPBD@Z
?MoveCursor@LegoVideoManager@@QAEXHH@Z
?MusicManager@@YAPAVMxMusicManager@@XZ
?NotificationManager@@YAPAVMxNotificationManager@@XZ
?Notify@MxCore@@UAEJAAVMxParam@@@Z
?Open@MxDSFile@@UAEJK@Z

View file

@ -4,7 +4,7 @@
#include "decomp.h"
#include "mxtypes.h"
#include <dsound.h>
#include <miniaudio.h>
class LegoActor;
class LegoROI;
@ -17,10 +17,10 @@ class Lego3DSound {
virtual ~Lego3DSound();
void Init();
MxResult Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char* p_name, MxS32 p_volume);
MxResult Create(ma_sound* p_sound, const char* p_name, MxS32 p_volume);
void Destroy();
MxU32 UpdatePosition(LPDIRECTSOUNDBUFFER p_directSoundBuffer);
void FUN_10011a60(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char* p_name);
MxU32 UpdatePosition(ma_sound* p_sound);
void FUN_10011a60(ma_sound* p_sound, const char* p_name);
void Reset();
MxS32 SetDistance(MxS32 p_min, MxS32 p_max);
@ -28,15 +28,14 @@ class Lego3DSound {
// Lego3DSound::`scalar deleting destructor'
private:
LPDIRECTSOUND3DBUFFER m_ds3dBuffer; // 0x08
LegoROI* m_roi; // 0x0c
LegoROI* m_positionROI; // 0x10
MxBool m_enabled; // 0x14
MxBool m_isActor; // 0x15
LegoActor* m_actor; // 0x18
double m_frequencyFactor; // 0x20
DWORD m_dwFrequency; // 0x28
MxS32 m_volume; // 0x2c
ma_sound* m_sound;
LegoROI* m_roi; // 0x0c
LegoROI* m_positionROI; // 0x10
MxBool m_enabled; // 0x14
MxBool m_isActor; // 0x15
LegoActor* m_actor; // 0x18
double m_frequencyFactor; // 0x20
MxS32 m_volume; // 0x2c
};
// GLOBAL: LEGO1 0x100db6c0

View file

@ -5,6 +5,7 @@
#include "lego3dsound.h"
#include "mxcore.h"
#include "mxstring.h"
#include "mxwavepresenter.h"
// VTABLE: LEGO1 0x100d4718
// SIZE 0x88
@ -27,7 +28,7 @@ class LegoCacheSound : public MxCore {
}
virtual MxResult Create(
LPPCMWAVEFORMAT p_pwfx,
MxWavePresenter::WaveFormat& p_pwfx,
MxString p_mediaSrcPath,
MxS32 p_volume,
MxU8* p_data,
@ -54,20 +55,24 @@ class LegoCacheSound : public MxCore {
void CopyData(MxU8* p_data, MxU32 p_dataSize);
MxString FUN_10006d80(const MxString& p_str);
LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x08
undefined m_unk0x0c[4]; // 0x0c
Lego3DSound m_sound; // 0x10
MxU8* m_data; // 0x40
MxU32 m_dataSize; // 0x44
MxString m_unk0x48; // 0x48
MxBool m_unk0x58; // 0x58
PCMWAVEFORMAT m_wfx; // 0x59
MxBool m_looping; // 0x69
MxBool m_unk0x6a; // 0x6a
MxS32 m_volume; // 0x6c
MxBool m_unk0x70; // 0x70
MxString m_unk0x74; // 0x74
MxBool m_muted; // 0x84
// [library:audio] WAVE_FORMAT_PCM (audio in .SI files only used this format)
static const MxU32 g_supportedFormatTag = 1;
ma_audio_buffer m_buffer;
ma_sound m_cacheSound;
undefined m_unk0x0c[4]; // 0x0c
Lego3DSound m_sound; // 0x10
MxU8* m_data; // 0x40
MxU32 m_dataSize; // 0x44
MxString m_unk0x48; // 0x48
MxBool m_unk0x58; // 0x58
MxWavePresenter::WaveFormat m_wfx; // 0x59
MxBool m_looping; // 0x69
MxBool m_unk0x6a; // 0x6a
MxS32 m_volume; // 0x6c
MxBool m_unk0x70; // 0x70
MxString m_unk0x74; // 0x74
MxBool m_muted; // 0x84
};
#endif // LEGOCACHSOUND_H

View file

@ -36,12 +36,12 @@ class LegoLoadCacheSoundPresenter : public MxWavePresenter {
void Init();
void Destroy(MxBool p_fromDestructor);
LegoCacheSound* m_cacheSound; // 0x6c
MxU8* m_data; // 0x70
MxU8* m_pData; // 0x74
MxU32 m_dataSize; // 0x78
MxBool m_unk0x7c; // 0x7c
PCMWAVEFORMAT m_pcmWaveFormat; // 0x7d
LegoCacheSound* m_cacheSound; // 0x6c
MxU8* m_data; // 0x70
MxU8* m_pData; // 0x74
MxU32 m_dataSize; // 0x78
MxBool m_unk0x7c; // 0x7c
WaveFormat m_waveFormat; // 0x7d
};
// SYNTHETIC: LEGO1 0x10018460

View file

@ -27,7 +27,6 @@ class LegoSoundManager : public MxSoundManager {
void Init();
void Destroy(MxBool p_fromDestructor);
LPDIRECTSOUND3DLISTENER m_listener; // 0x3c
LegoCacheSoundManager* m_cacheSoundManager; // 0x40
};

View file

@ -26,7 +26,7 @@ Lego3DSound::~Lego3DSound()
// FUNCTION: LEGO1 0x10011680
void Lego3DSound::Init()
{
m_ds3dBuffer = NULL;
m_sound = NULL;
m_roi = NULL;
m_positionROI = NULL;
m_actor = NULL;
@ -37,23 +37,20 @@ void Lego3DSound::Init()
// FUNCTION: LEGO1 0x100116a0
// FUNCTION: BETA10 0x10039647
MxResult Lego3DSound::Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char* p_name, MxS32 p_volume)
MxResult Lego3DSound::Create(ma_sound* p_sound, const char* p_name, MxS32 p_volume)
{
m_volume = p_volume;
if (MxOmni::IsSound3D()) {
p_directSoundBuffer->QueryInterface(IID_IDirectSound3DBuffer, (LPVOID*) &m_ds3dBuffer);
if (m_ds3dBuffer == NULL) {
return FAILURE;
}
m_sound = p_sound;
m_ds3dBuffer->SetMinDistance(15.0f, DS3D_IMMEDIATE);
m_ds3dBuffer->SetMaxDistance(100.0f, DS3D_IMMEDIATE);
m_ds3dBuffer->SetPosition(0.0f, 0.0f, -40.0f, DS3D_IMMEDIATE);
m_ds3dBuffer->SetConeOutsideVolume(-10000, DS3D_IMMEDIATE);
ma_sound_set_min_distance(m_sound, 15.0f);
ma_sound_set_max_distance(m_sound, 100.0f);
ma_sound_set_position(m_sound, 0.0f, 0.0f, 40.0f);
ma_sound_set_rolloff(m_sound, 10.0f);
}
if (m_ds3dBuffer == NULL || p_name == NULL) {
if (m_sound == NULL || p_name == NULL) {
return SUCCESS;
}
@ -86,7 +83,7 @@ MxResult Lego3DSound::Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char
if (MxOmni::IsSound3D()) {
const float* position = m_positionROI->GetWorldPosition();
m_ds3dBuffer->SetPosition(position[0], position[1], position[2], DS3D_IMMEDIATE);
ma_sound_set_position(m_sound, position[0], position[1], -position[2]);
}
LegoEntity* entity = m_roi->GetEntity();
@ -94,13 +91,11 @@ MxResult Lego3DSound::Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char
m_actor = ((LegoActor*) entity);
}
p_directSoundBuffer->GetFrequency(&m_dwFrequency);
if (m_actor != NULL) {
m_frequencyFactor = m_actor->GetSoundFrequencyFactor();
if (m_frequencyFactor != 0.0) {
p_directSoundBuffer->SetFrequency(m_frequencyFactor * m_dwFrequency);
ma_sound_set_pitch(p_sound, m_frequencyFactor);
}
}
@ -110,10 +105,7 @@ MxResult Lego3DSound::Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char
// FUNCTION: LEGO1 0x10011880
void Lego3DSound::Destroy()
{
if (m_ds3dBuffer) {
m_ds3dBuffer->Release();
m_ds3dBuffer = NULL;
}
m_sound = NULL;
if (m_enabled && m_roi && CharacterManager()) {
if (m_isActor) {
@ -129,7 +121,7 @@ void Lego3DSound::Destroy()
// FUNCTION: LEGO1 0x100118e0
// FUNCTION: BETA10 0x10039a2a
MxU32 Lego3DSound::UpdatePosition(LPDIRECTSOUNDBUFFER p_directSoundBuffer)
MxU32 Lego3DSound::UpdatePosition(ma_sound* p_sound)
{
MxU32 updated = FALSE;
@ -146,8 +138,8 @@ MxU32 Lego3DSound::UpdatePosition(LPDIRECTSOUNDBUFFER p_directSoundBuffer)
return FALSE;
}
if (m_ds3dBuffer != NULL) {
m_ds3dBuffer->SetPosition(position[0], position[1], position[2], DS3D_IMMEDIATE);
if (m_sound != NULL) {
ma_sound_set_position(m_sound, position[0], position[1], -position[2]);
}
else {
MxS32 newVolume = m_volume;
@ -165,8 +157,7 @@ MxU32 Lego3DSound::UpdatePosition(LPDIRECTSOUNDBUFFER p_directSoundBuffer)
}
newVolume = newVolume * SoundManager()->GetVolume() / 100;
newVolume = SoundManager()->GetAttenuation(newVolume);
p_directSoundBuffer->SetVolume(newVolume);
ma_sound_set_volume(p_sound, SoundManager()->GetAttenuation(newVolume));
}
updated = TRUE;
@ -175,7 +166,7 @@ MxU32 Lego3DSound::UpdatePosition(LPDIRECTSOUNDBUFFER p_directSoundBuffer)
if (m_actor != NULL) {
if (abs(m_frequencyFactor - m_actor->GetSoundFrequencyFactor()) > 0.0001) {
m_frequencyFactor = m_actor->GetSoundFrequencyFactor();
p_directSoundBuffer->SetFrequency(m_frequencyFactor * m_dwFrequency);
ma_sound_set_pitch(p_sound, m_frequencyFactor);
updated = TRUE;
}
}
@ -185,13 +176,13 @@ MxU32 Lego3DSound::UpdatePosition(LPDIRECTSOUNDBUFFER p_directSoundBuffer)
// FUNCTION: LEGO1 0x10011a60
// FUNCTION: BETA10 0x10039d04
void Lego3DSound::FUN_10011a60(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char* p_name)
void Lego3DSound::FUN_10011a60(ma_sound* p_sound, const char* p_name)
{
assert(p_directSoundBuffer);
assert(p_sound);
if (p_name == NULL) {
if (m_ds3dBuffer != NULL) {
m_ds3dBuffer->SetMode(DS3DMODE_DISABLE, DS3D_IMMEDIATE);
if (m_sound != NULL) {
ma_sound_set_spatialization_enabled(m_sound, MA_FALSE);
}
}
else {
@ -222,16 +213,10 @@ void Lego3DSound::FUN_10011a60(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const ch
m_positionROI = m_roi;
}
if (m_ds3dBuffer != NULL) {
DWORD dwMode;
m_ds3dBuffer->GetMode(&dwMode);
if (dwMode & DS3DMODE_DISABLE) {
m_ds3dBuffer->SetMode(DS3DMODE_NORMAL, DS3D_IMMEDIATE);
}
if (m_sound != NULL) {
ma_sound_set_spatialization_enabled(m_sound, MA_TRUE);
const float* position = m_positionROI->GetWorldPosition();
m_ds3dBuffer->SetPosition(position[0], position[1], position[2], DS3D_IMMEDIATE);
ma_sound_set_position(m_sound, position[0], position[1], -position[2]);
}
else {
const float* position = m_positionROI->GetWorldPosition();
@ -256,8 +241,7 @@ void Lego3DSound::FUN_10011a60(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const ch
}
newVolume = newVolume * SoundManager()->GetVolume() / 100;
newVolume = SoundManager()->GetAttenuation(newVolume);
p_directSoundBuffer->SetVolume(newVolume);
ma_sound_set_volume(p_sound, SoundManager()->GetAttenuation(newVolume));
}
}
@ -266,13 +250,11 @@ void Lego3DSound::FUN_10011a60(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const ch
m_actor = ((LegoActor*) entity);
}
p_directSoundBuffer->GetFrequency(&m_dwFrequency);
if (m_actor != NULL) {
m_frequencyFactor = m_actor->GetSoundFrequencyFactor();
if (m_frequencyFactor != 0.0) {
p_directSoundBuffer->SetFrequency(m_frequencyFactor * m_dwFrequency);
ma_sound_set_pitch(p_sound, m_frequencyFactor);
}
}
}
@ -299,12 +281,12 @@ void Lego3DSound::Reset()
MxS32 Lego3DSound::SetDistance(MxS32 p_min, MxS32 p_max)
{
if (MxOmni::IsSound3D()) {
if (m_ds3dBuffer == NULL) {
if (m_sound == NULL) {
return -1;
}
m_ds3dBuffer->SetMinDistance(p_min, DS3D_IMMEDIATE);
m_ds3dBuffer->SetMaxDistance(p_max, DS3D_IMMEDIATE);
ma_sound_set_min_distance(m_sound, p_min);
ma_sound_set_max_distance(m_sound, p_max);
return 0;
}

View file

@ -40,7 +40,7 @@ void Lego3DWavePresenter::StartingTickle()
MxWavePresenter::StartingTickle();
if (m_dsBuffer != NULL) {
if (ma_sound_get_engine(&(MxWavePresenter::m_sound))) {
MxU16 extraLength;
char* buff;
m_action->GetExtra(extraLength, buff);
@ -49,9 +49,7 @@ void Lego3DWavePresenter::StartingTickle()
m_compositePresenter->GetAction()->GetExtra(extraLength, buff);
}
if (m_sound.Create(m_dsBuffer, buff, m_volume) != SUCCESS) {
m_dsBuffer->Release();
m_dsBuffer = NULL;
if (m_sound.Create(&(MxWavePresenter::m_sound), buff, m_volume) != SUCCESS) {
EndAction();
}
}
@ -62,5 +60,5 @@ void Lego3DWavePresenter::StartingTickle()
void Lego3DWavePresenter::StreamingTickle()
{
MxWavePresenter::StreamingTickle();
m_sound.UpdatePosition(m_dsBuffer);
m_sound.UpdatePosition(&(MxWavePresenter::m_sound));
}

View file

@ -4,6 +4,8 @@
#include "misc.h"
#include "mxomni.h"
#include <assert.h>
DECOMP_SIZE_ASSERT(LegoCacheSound, 0x88)
// FUNCTION: LEGO1 0x100064d0
@ -21,7 +23,8 @@ LegoCacheSound::~LegoCacheSound()
// FUNCTION: LEGO1 0x100066d0
void LegoCacheSound::Init()
{
m_dsBuffer = NULL;
SDL_zero(m_buffer);
SDL_zero(m_cacheSound);
m_data = NULL;
m_unk0x58 = FALSE;
memset(&m_wfx, 0, sizeof(m_wfx));
@ -35,59 +38,53 @@ void LegoCacheSound::Init()
// FUNCTION: LEGO1 0x10006710
// FUNCTION: BETA10 0x10066505
MxResult LegoCacheSound::Create(
LPPCMWAVEFORMAT p_pwfx,
MxWavePresenter::WaveFormat& p_pwfx,
MxString p_mediaSrcPath,
MxS32 p_volume,
MxU8* p_data,
MxU32 p_dataSize
)
{
WAVEFORMATEX wfx;
wfx.wFormatTag = p_pwfx->wf.wFormatTag;
wfx.nChannels = p_pwfx->wf.nChannels;
wfx.nSamplesPerSec = p_pwfx->wf.nSamplesPerSec;
wfx.nAvgBytesPerSec = p_pwfx->wf.nAvgBytesPerSec;
wfx.nBlockAlign = p_pwfx->wf.nBlockAlign;
wfx.wBitsPerSample = p_pwfx->wBitsPerSample;
wfx.cbSize = 0;
// [library:audio] These should never be null
assert(p_data != NULL && p_dataSize != 0);
DSBUFFERDESC desc;
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
assert(p_pwfx.m_formatTag == g_supportedFormatTag);
assert(p_pwfx.m_bitsPerSample == 8 || p_pwfx.m_bitsPerSample == 16);
if (MxOmni::IsSound3D()) {
desc.dwFlags =
DSBCAPS_STATIC | DSBCAPS_LOCSOFTWARE | DSBCAPS_CTRL3D | DSBCAPS_CTRLFREQUENCY | DSBCAPS_CTRLVOLUME;
}
else {
desc.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME;
CopyData(p_data, p_dataSize);
ma_format format = p_pwfx.m_bitsPerSample == 16 ? ma_format_s16 : ma_format_u8;
ma_uint32 bytesPerFrame = ma_get_bytes_per_frame(format, p_pwfx.m_channels);
ma_uint32 bufferSizeInFrames = p_dataSize / bytesPerFrame;
ma_audio_buffer_config config =
ma_audio_buffer_config_init(format, p_pwfx.m_channels, bufferSizeInFrames, m_data, NULL);
config.sampleRate = p_pwfx.m_samplesPerSec;
if (ma_audio_buffer_init(&config, &m_buffer) != MA_SUCCESS) {
return FAILURE;
}
desc.dwBufferBytes = p_dataSize;
desc.lpwfxFormat = &wfx;
if (SoundManager()->GetDirectSound()->CreateSoundBuffer(&desc, &m_dsBuffer, NULL) != DS_OK) {
if (ma_sound_init_from_data_source(
SoundManager()->GetEngine(),
&m_buffer,
MxOmni::IsSound3D() ? 0 : MA_SOUND_FLAG_NO_SPATIALIZATION,
NULL,
&m_cacheSound
) != MA_SUCCESS) {
return FAILURE;
}
m_volume = p_volume;
MxS32 volume = m_volume * SoundManager()->GetVolume() / 100;
MxS32 attenuation = SoundManager()->GetAttenuation(volume);
m_dsBuffer->SetVolume(attenuation);
ma_sound_set_volume(&m_cacheSound, SoundManager()->GetAttenuation(volume));
if (m_sound.Create(m_dsBuffer, NULL, m_volume) != SUCCESS) {
m_dsBuffer->Release();
m_dsBuffer = NULL;
if (m_sound.Create(&m_cacheSound, NULL, m_volume) != SUCCESS) {
return FAILURE;
}
if (p_data != NULL && p_dataSize != 0) {
CopyData(p_data, p_dataSize);
}
m_unk0x48 = FUN_10006d80(p_mediaSrcPath);
m_wfx = *p_pwfx;
m_wfx = p_pwfx;
return SUCCESS;
}
@ -104,11 +101,8 @@ void LegoCacheSound::CopyData(MxU8* p_data, MxU32 p_dataSize)
// FUNCTION: LEGO1 0x10006920
void LegoCacheSound::Destroy()
{
if (m_dsBuffer) {
m_dsBuffer->Stop();
m_dsBuffer->Release();
m_dsBuffer = NULL;
}
ma_sound_uninit(&m_cacheSound);
ma_audio_buffer_uninit(&m_buffer);
delete[] m_data;
Init();
@ -120,7 +114,7 @@ LegoCacheSound* LegoCacheSound::Clone()
{
LegoCacheSound* pnew = new LegoCacheSound();
if (pnew->Create(&m_wfx, m_unk0x48, m_volume, m_data, m_dataSize) == SUCCESS) {
if (pnew->Create(m_wfx, m_unk0x48, m_volume, m_data, m_dataSize) == SUCCESS) {
return pnew;
}
@ -137,35 +131,20 @@ MxResult LegoCacheSound::Play(const char* p_name, MxBool p_looping)
}
m_unk0x6a = FALSE;
m_sound.FUN_10011a60(m_dsBuffer, p_name);
m_sound.FUN_10011a60(&m_cacheSound, p_name);
if (p_name != NULL) {
m_unk0x74 = p_name;
}
DWORD dwStatus;
m_dsBuffer->GetStatus(&dwStatus);
if (dwStatus == DSBSTATUS_BUFFERLOST) {
m_dsBuffer->Restore();
m_dsBuffer->GetStatus(&dwStatus);
if (ma_sound_seek_to_pcm_frame(&m_cacheSound, 0) != MA_SUCCESS) {
return FAILURE;
}
if (dwStatus != DSBSTATUS_BUFFERLOST) {
LPVOID pvAudioPtr1, pvAudioPtr2;
DWORD dwAudioBytes1, dwAudioBytes2;
ma_sound_set_looping(&m_cacheSound, p_looping);
if (m_dsBuffer->Lock(0, m_dataSize, &pvAudioPtr1, &dwAudioBytes1, &pvAudioPtr2, &dwAudioBytes2, 0) == DS_OK) {
memcpy(pvAudioPtr1, m_data, dwAudioBytes1);
if (dwAudioBytes2 != 0) {
memcpy(pvAudioPtr2, m_data + dwAudioBytes1, dwAudioBytes2);
}
m_dsBuffer->Unlock(pvAudioPtr1, dwAudioBytes1, pvAudioPtr2, dwAudioBytes2);
m_dsBuffer->SetCurrentPosition(0);
m_dsBuffer->Play(0, 0, p_looping);
}
if (ma_sound_start(&m_cacheSound) != MA_SUCCESS) {
return FAILURE;
}
if (p_looping == FALSE) {
@ -183,12 +162,7 @@ MxResult LegoCacheSound::Play(const char* p_name, MxBool p_looping)
// FUNCTION: LEGO1 0x10006b80
void LegoCacheSound::FUN_10006b80()
{
DWORD dwStatus;
m_dsBuffer->GetStatus(&dwStatus);
if (dwStatus) {
m_dsBuffer->Stop();
}
ma_sound_stop(&m_cacheSound);
m_unk0x58 = FALSE;
m_unk0x6a = FALSE;
@ -203,19 +177,16 @@ void LegoCacheSound::FUN_10006b80()
void LegoCacheSound::FUN_10006be0()
{
if (!m_looping) {
DWORD dwStatus;
m_dsBuffer->GetStatus(&dwStatus);
if (m_unk0x70) {
if (dwStatus == 0) {
if (!ma_sound_is_playing(&m_cacheSound)) {
return;
}
m_unk0x70 = FALSE;
}
if (dwStatus == 0) {
m_dsBuffer->Stop();
if (!ma_sound_is_playing(&m_cacheSound)) {
ma_sound_stop(&m_cacheSound);
m_sound.Reset();
if (m_unk0x74.GetLength() != 0) {
m_unk0x74 = "";
@ -227,16 +198,16 @@ void LegoCacheSound::FUN_10006be0()
}
if (m_unk0x74.GetLength() != 0 && !m_muted) {
if (!m_sound.UpdatePosition(m_dsBuffer)) {
if (!m_sound.UpdatePosition(&m_cacheSound)) {
if (m_unk0x6a) {
return;
}
m_dsBuffer->Stop();
ma_sound_stop(&m_cacheSound);
m_unk0x6a = TRUE;
}
else if (m_unk0x6a) {
m_dsBuffer->Play(0, 0, m_looping);
ma_sound_start(&m_cacheSound);
m_unk0x6a = FALSE;
}
}
@ -261,10 +232,10 @@ void LegoCacheSound::Mute(MxBool p_muted)
m_muted = p_muted;
if (m_muted) {
m_dsBuffer->Stop();
ma_sound_stop(&m_cacheSound);
}
else {
m_dsBuffer->Play(0, 0, m_looping);
ma_sound_start(&m_cacheSound);
}
}
}

View file

@ -53,7 +53,7 @@ void LegoLoadCacheSoundPresenter::ReadyTickle()
m_pData = data;
m_cacheSound = new LegoCacheSound();
m_pcmWaveFormat = header->m_pcmWaveFormat;
m_waveFormat = *header;
m_subscriber->FreeDataChunk(chunk);
ProgressTickleState(e_streaming);
@ -69,7 +69,7 @@ void LegoLoadCacheSoundPresenter::StreamingTickle()
if (chunk) {
if (chunk->GetChunkFlags() & DS_CHUNK_END_OF_STREAM) {
m_cacheSound->Create(
&m_pcmWaveFormat,
m_waveFormat,
((MxDSSound*) m_action)->GetMediaSrcPath(),
((MxDSSound*) m_action)->GetVolume(),
m_data + 2,

View file

@ -22,7 +22,6 @@ LegoSoundManager::~LegoSoundManager()
void LegoSoundManager::Init()
{
m_cacheSoundManager = NULL;
m_listener = NULL;
}
// FUNCTION: LEGO1 0x100299b0
@ -45,27 +44,6 @@ MxResult LegoSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
if (MxSoundManager::Create(10, FALSE) == SUCCESS) {
m_criticalSection.Enter();
locked = TRUE;
if (MxOmni::IsSound3D()) {
if (m_dsBuffer->QueryInterface(IID_IDirectSound3DListener, (LPVOID*) &m_listener) != DS_OK) {
goto done;
}
MxOmni* omni = MxOmni::GetInstance();
LPDIRECTSOUND sound;
if (omni && omni->GetSoundManager() && (sound = omni->GetSoundManager()->GetDirectSound())) {
DSCAPS caps;
memset(&caps, 0, sizeof(DSCAPS));
caps.dwSize = sizeof(DSCAPS);
if (sound->GetCaps(&caps) == S_OK && caps.dwMaxHw3DAllBuffers == 0) {
m_listener->SetDistanceFactor(0.026315790f, 0);
m_listener->SetRolloffFactor(10, 0);
}
}
}
m_cacheSoundManager = new LegoCacheSoundManager;
result = SUCCESS;
}
@ -106,29 +84,22 @@ void LegoSoundManager::UpdateListener(
const float* p_velocity
)
{
if (m_listener != NULL) {
if (MxOmni::IsSound3D()) {
// [library:audio]
// miniaudio expects the right-handed OpenGL coordinate system, while LEGO Island
// uses DirectX' left-handed system. The Z-axis needs to be inverted.
if (p_position != NULL) {
m_listener->SetPosition(p_position[0], p_position[1], p_position[2], DS3D_DEFERRED);
ma_engine_listener_set_position(&m_engine, 0, p_position[0], p_position[1], -p_position[2]);
}
if (p_direction != NULL && p_up != NULL) {
m_listener->SetOrientation(
p_direction[0],
p_direction[1],
p_direction[2],
p_up[0],
p_up[1],
p_up[2],
DS3D_DEFERRED
);
ma_engine_listener_set_direction(&m_engine, 0, p_direction[0], p_direction[1], -p_direction[2]);
ma_engine_listener_set_world_up(&m_engine, 0, p_up[0], p_up[1], -p_up[2]);
}
if (p_velocity != NULL) {
m_listener->SetVelocity(p_velocity[0], p_velocity[1], p_velocity[2], DS3D_DEFERRED);
}
if (p_position != NULL || (p_direction != NULL && p_up != NULL) || p_velocity != NULL) {
m_listener->CommitDeferredSettings();
ma_engine_listener_set_velocity(&m_engine, 0, p_velocity[0], p_velocity[1], -p_velocity[2]);
}
}
}

View file

@ -1,38 +0,0 @@
#ifndef MXLOOPINGMIDIPRESENTER_H
#define MXLOOPINGMIDIPRESENTER_H
#include "mxmidipresenter.h"
// VTABLE: LEGO1 0x100dc240
// SIZE 0x58
class MxLoopingMIDIPresenter : public MxMIDIPresenter {
public:
// FUNCTION: BETA10 0x1012f0b0
static const char* HandlerClassName()
{
// STRING: LEGO1 0x10101de0
return "MxLoopingMIDIPresenter";
}
// FUNCTION: LEGO1 0x100b1830
// FUNCTION: BETA10 0x10143910
inline const char* ClassName() const override // vtable+0x0c
{
return HandlerClassName();
}
// FUNCTION: LEGO1 0x100b1840
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxLoopingMIDIPresenter::ClassName()) || MxMIDIPresenter::IsA(p_name);
}
void StreamingTickle() override; // vtable+0x20
void DoneTickle() override; // vtable+0x2c
MxResult PutData() override; // vtable+0x4c
};
// SYNTHETIC: LEGO1 0x100b19c0
// MxLoopingMIDIPresenter::`scalar deleting destructor'
#endif // MXLOOPINGMIDIPRESENTER_H

View file

@ -1,55 +0,0 @@
#ifndef MXMIDIPRESENTER_H
#define MXMIDIPRESENTER_H
#include "mxmusicpresenter.h"
class MxStreamChunk;
// VTABLE: LEGO1 0x100dca20
// SIZE 0x58
class MxMIDIPresenter : public MxMusicPresenter {
public:
MxMIDIPresenter();
~MxMIDIPresenter() override;
// FUNCTION: BETA10 0x1012f090
static const char* HandlerClassName()
{
// STRING: LEGO1 0x10101df8
return "MxMIDIPresenter";
}
// FUNCTION: LEGO1 0x100c2650
// FUNCTION: BETA10 0x10143a90
inline const char* ClassName() const override // vtable+0x0c
{
return HandlerClassName();
}
// FUNCTION: LEGO1 0x100c2660
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxMIDIPresenter::ClassName()) || MxMusicPresenter::IsA(p_name);
}
void ReadyTickle() override; // vtable+0x18
void StartingTickle() override; // vtable+0x1c
void StreamingTickle() override; // vtable+0x20
void DoneTickle() override; // vtable+0x2c
void Destroy() override; // vtable+0x38
void EndAction() override; // vtable+0x40
MxResult PutData() override; // vtable+0x4c
void SetVolume(MxS32 p_volume) override; // vtable+0x60
// SYNTHETIC: LEGO1 0x100c27a0
// MxMIDIPresenter::`scalar deleting destructor'
private:
void Init();
void Destroy(MxBool p_fromDestructor);
protected:
MxStreamChunk* m_chunk; // 0x54
};
#endif // MXMIDIPRESENTER_H

View file

@ -6,7 +6,6 @@
class MxAtomSet;
class MxDSAction;
class MxEventManager;
class MxMusicManager;
class MxNotificationManager;
class MxObjectFactory;
class MxSoundManager;
@ -21,7 +20,6 @@ MxTimer* Timer();
MxStreamer* Streamer();
MxSoundManager* MSoundManager();
MxVariableTable* VariableTable();
MxMusicManager* MusicManager();
MxEventManager* EventManager();
MxResult Start(MxDSAction*);
MxNotificationManager* NotificationManager();

View file

@ -1,61 +0,0 @@
#ifndef MXMUSICMANAGER_H
#define MXMUSICMANAGER_H
#include "decomp.h"
#include "mxaudiomanager.h"
#include <windows.h>
// VTABLE: LEGO1 0x100dc930
// SIZE 0x58
class MxMusicManager : public MxAudioManager {
public:
MxMusicManager();
~MxMusicManager() override;
void Destroy() override; // vtable+18
void SetVolume(MxS32 p_volume) override; // vtable+2c
virtual MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread); // vtable+30
inline MxBool GetMIDIInitialized() { return m_midiInitialized; }
inline void GetMIDIVolume(DWORD& p_volume)
{
if (midiOutGetVolume((HMIDIOUT) m_midiStreamH, &p_volume)) {
p_volume = CalculateVolume(100);
}
}
MxResult ResetStream();
void ResetBuffer();
MxResult InitializeMIDI(MxU8* p_data, MxS32 p_loopCount);
void DeinitializeMIDI();
void SetMultiplier(MxS32 p_multiplier);
private:
void Destroy(MxBool p_fromDestructor);
MxS32 CalculateVolume(MxS32 p_volume);
void SetMIDIVolume();
static void CALLBACK MidiCallbackProc(HDRVR p_hdrvr, UINT p_uMsg, DWORD p_dwUser, DWORD p_dw1, DWORD p_dw2);
HMIDISTRM m_midiStreamH; // 0x30
MxBool m_midiInitialized; // 0x34
MxU32 m_bufferSize; // 0x38
MxU32 m_bufferCurrentSize; // 0x3c
MxU8* m_bufferOffset; // 0x40
MxU8* m_bufferCurrentOffset; // 0x44
MxU32 m_loopCount; // 0x48
MIDIHDR* m_midiHdrP; // 0x4c
MxS32 m_multiplier; // 0x50
DWORD m_midiVolume; // 0x54
// SYNTHETIC: LEGO1 0x100c0610
// MxMusicManager::`scalar deleting destructor'
protected:
void Init();
void InitData();
};
#endif // MXMUSICMANAGER_H

View file

@ -1,44 +0,0 @@
#ifndef MXMUSICPRESENTER_H
#define MXMUSICPRESENTER_H
#include "mxaudiopresenter.h"
// VTABLE: LEGO1 0x100dc9b8
// SIZE 0x54
class MxMusicPresenter : public MxAudioPresenter {
public:
MxMusicPresenter();
~MxMusicPresenter() override;
// FUNCTION: BETA10 0x10143a70
static const char* HandlerClassName()
{
// STRING: LEGO1 0x10101e48
return "MxMusicPresenter";
}
// FUNCTION: LEGO1 0x100c23a0
// FUNCTION: BETA10 0x10143a50
inline const char* ClassName() const override // vtable+0x0c
{
return HandlerClassName();
}
// FUNCTION: LEGO1 0x100c23b0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxMusicPresenter::ClassName()) || MxAudioPresenter::IsA(p_name);
}
MxResult AddToManager() override; // vtable+0x34
void Destroy() override; // vtable+0x38
// SYNTHETIC: LEGO1 0x100c24c0
// MxMusicPresenter::`scalar deleting destructor'
private:
void Init();
void Destroy(MxBool p_fromDestructor);
};
#endif // MXMUSICPRESENTER_H

View file

@ -12,11 +12,9 @@
X(MxSmkPresenter) \
X(MxStillPresenter) \
X(MxWavePresenter) \
X(MxMIDIPresenter) \
X(MxEventPresenter) \
X(MxLoopingFlcPresenter) \
X(MxLoopingSmkPresenter) \
X(MxLoopingMIDIPresenter)
X(MxLoopingSmkPresenter)
// VTABLE: LEGO1 0x100dc220
class MxObjectFactory : public MxCore {

View file

@ -11,7 +11,6 @@ class MxAtomSet;
class MxDSAction;
class MxEntity;
class MxEventManager;
class MxMusicManager;
class MxNotificationManager;
class MxNotificationParam;
class MxObjectFactory;
@ -86,9 +85,6 @@ class MxOmni : public MxCore {
// FUNCTION: BETA10 0x101251c0
MxVariableTable* GetVariableTable() const { return this->m_variableTable; }
// FUNCTION: BETA10 0x101251e0
MxMusicManager* GetMusicManager() const { return this->m_musicManager; }
// FUNCTION: BETA10 0x10125200
MxEventManager* GetEventManager() const { return this->m_eventManager; }
@ -111,7 +107,6 @@ class MxOmni : public MxCore {
MxNotificationManager* m_notificationManager; // 0x28
MxVideoManager* m_videoManager; // 0x2c
MxSoundManager* m_soundManager; // 0x30
MxMusicManager* m_musicManager; // 0x34
MxEventManager* m_eventManager; // 0x38
MxTimer* m_timer; // 0x3c
MxStreamer* m_streamer; // 0x40

View file

@ -5,7 +5,8 @@
#include "mxatom.h"
#include "mxaudiomanager.h"
#include <dsound.h>
#include <SDL3/SDL_audio.h>
#include <miniaudio.h>
// VTABLE: LEGO1 0x100dc128
// SIZE 0x3c
@ -20,17 +21,29 @@ class MxSoundManager : public MxAudioManager {
virtual void Pause(); // vtable+0x34
virtual void Resume(); // vtable+0x38
inline LPDIRECTSOUND GetDirectSound() { return m_directSound; }
inline ma_engine* GetEngine() { return &m_engine; }
MxS32 GetAttenuation(MxU32 p_volume);
float GetAttenuation(MxU32 p_volume);
protected:
void Init();
void Destroy(MxBool p_fromDestructor);
MxPresenter* FUN_100aebd0(const MxAtomId& p_atomId, MxU32 p_objectId);
LPDIRECTSOUND m_directSound; // 0x30
LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x34
// [library:audio]
// Upscaling everything to 44.1KHz, since we have various sample rates throughout the game.
// Not sure how DirectSound handles this when different buffers have different rates.
static const MxU32 g_sampleRate = 44100;
static void AudioStreamCallback(
void* p_userdata,
SDL_AudioStream* p_stream,
int p_additionalAmount,
int p_totalAmount
);
ma_engine m_engine;
SDL_AudioStream* m_stream;
undefined m_unk0x38[4];
};

View file

@ -4,7 +4,7 @@
#include "decomp.h"
#include "mxsoundpresenter.h"
#include <dsound.h>
#include <miniaudio.h>
// VTABLE: LEGO1 0x100d49a8
// SIZE 0x6c
@ -56,12 +56,19 @@ class MxWavePresenter : public MxSoundPresenter {
// FUNCTION: LEGO1 0x1000d6b0
virtual MxBool IsPaused() { return m_paused; } // vtable+0x6c
#pragma pack(push, 1)
// SIZE 0x18
struct WaveFormat {
PCMWAVEFORMAT m_pcmWaveFormat; // 0x00
MxU32 m_dataSize; // 0x10
MxU32 m_flags; // 0x14
MxU16 m_formatTag; // 0x00
MxU16 m_channels; // 0x02
MxU32 m_samplesPerSec; // 0x04
MxU32 m_avgBytesPerSec; // 0x08
MxU16 m_blockAlign; // 0x0c
MxU16 m_bitsPerSample; // 0x0e
MxU32 m_dataSize; // 0x10
MxU32 m_flags; // 0x14
};
#pragma pack(pop)
// SYNTHETIC: LEGO1 0x1000d810
// MxWavePresenter::`scalar deleting destructor'
@ -69,20 +76,25 @@ class MxWavePresenter : public MxSoundPresenter {
protected:
void Init();
void Destroy(MxBool p_fromDestructor);
MxBool WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length);
MxS8 GetPlayedChunks();
MxBool FUN_100b1ba0();
void WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length);
// [library:audio] One chunk has up to 1 second worth of frames
static const MxU32 g_millisecondsPerChunk = 1000;
WaveFormat* m_waveFormat; // 0x54
LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x58
MxU32 m_chunkLength; // 0x5c
MxU32 m_lockSize; // 0x60
MxU8 m_writtenChunks; // 0x64
MxBool m_started; // 0x65
MxBool m_is3d; // 0x66
MxS8 m_silenceData; // 0x67
MxBool m_paused; // 0x68
// [library:audio] Store up to 2 chunks worth of frames (same as in original game)
static const MxU32 g_rbSizeInMilliseconds = g_millisecondsPerChunk * 2;
// [library:audio] WAVE_FORMAT_PCM (audio in .SI files only used this format)
static const MxU32 g_supportedFormatTag = 1;
WaveFormat* m_waveFormat; // 0x54
ma_pcm_rb m_rb;
ma_sound m_sound;
MxU32 m_chunkLength; // 0x5c
MxBool m_started; // 0x65
MxBool m_is3d; // 0x66
MxS8 m_silenceData; // 0x67
MxBool m_paused; // 0x68
};
#endif // MXWAVEPRESENTER_H

View file

@ -1,51 +0,0 @@
#include "mxloopingmidipresenter.h"
#include "decomp.h"
#include "mxdssound.h"
#include "mxmisc.h"
#include "mxmusicmanager.h"
DECOMP_SIZE_ASSERT(MxLoopingMIDIPresenter, 0x58);
// FUNCTION: LEGO1 0x100c2a80
void MxLoopingMIDIPresenter::StreamingTickle()
{
if (m_action->GetLoopCount()) {
MxMIDIPresenter::StreamingTickle();
return;
}
if (!m_chunk) {
m_chunk = NextChunk();
return;
}
if (m_chunk->GetTime() + m_action->GetDuration() <= m_action->GetElapsedTime()) {
ProgressTickleState(e_done);
}
}
// FUNCTION: LEGO1 0x100c2ae0
void MxLoopingMIDIPresenter::DoneTickle()
{
if (m_action->GetLoopCount()) {
MxMIDIPresenter::DoneTickle();
}
else {
EndAction();
}
}
// FUNCTION: LEGO1 0x100c2b00
MxResult MxLoopingMIDIPresenter::PutData()
{
m_criticalSection.Enter();
if (m_currentTickleState == e_streaming && m_chunk && !MusicManager()->GetMIDIInitialized()) {
SetVolume(((MxDSSound*) m_action)->GetVolume());
MusicManager()->InitializeMIDI(m_chunk->GetData(), !m_action->GetLoopCount() ? -1 : m_action->GetLoopCount());
}
m_criticalSection.Leave();
return SUCCESS;
}

View file

@ -1,131 +0,0 @@
#include "mxmidipresenter.h"
#include "decomp.h"
#include "mxautolock.h"
#include "mxdssound.h"
#include "mxdssubscriber.h"
#include "mxmisc.h"
#include "mxmusicmanager.h"
DECOMP_SIZE_ASSERT(MxMIDIPresenter, 0x58);
// FUNCTION: LEGO1 0x100c25e0
MxMIDIPresenter::MxMIDIPresenter()
{
Init();
}
// FUNCTION: LEGO1 0x100c27c0
MxMIDIPresenter::~MxMIDIPresenter()
{
Destroy(TRUE);
}
// FUNCTION: LEGO1 0x100c2820
void MxMIDIPresenter::Init()
{
m_chunk = NULL;
}
// FUNCTION: LEGO1 0x100c2830
void MxMIDIPresenter::Destroy(MxBool p_fromDestructor)
{
if (MusicManager()) {
MusicManager()->DeinitializeMIDI();
}
m_criticalSection.Enter();
if (m_subscriber && m_chunk) {
m_subscriber->FreeDataChunk(m_chunk);
}
Init();
m_criticalSection.Leave();
if (!p_fromDestructor) {
MxMusicPresenter::Destroy();
}
}
// FUNCTION: LEGO1 0x100c2890
void MxMIDIPresenter::ReadyTickle()
{
MxStreamChunk* chunk = NextChunk();
if (chunk) {
m_subscriber->FreeDataChunk(chunk);
ParseExtra();
ProgressTickleState(e_starting);
}
}
// FUNCTION: LEGO1 0x100c28d0
void MxMIDIPresenter::StartingTickle()
{
MxStreamChunk* chunk = CurrentChunk();
if (chunk && m_action->GetElapsedTime() >= chunk->GetTime()) {
ProgressTickleState(e_streaming);
}
}
// FUNCTION: LEGO1 0x100c2910
void MxMIDIPresenter::StreamingTickle()
{
if (m_chunk) {
ProgressTickleState(e_done);
}
else {
m_chunk = NextChunk();
}
}
// FUNCTION: LEGO1 0x100c2940
void MxMIDIPresenter::DoneTickle()
{
if (!MusicManager()->GetMIDIInitialized()) {
EndAction();
}
}
// FUNCTION: LEGO1 0x100c2960
void MxMIDIPresenter::Destroy()
{
Destroy(FALSE);
}
// FUNCTION: LEGO1 0x100c2970
MxResult MxMIDIPresenter::PutData()
{
m_criticalSection.Enter();
if (m_currentTickleState == e_streaming && m_chunk && !MusicManager()->GetMIDIInitialized()) {
SetVolume(((MxDSSound*) m_action)->GetVolume());
if (MusicManager()->InitializeMIDI(m_chunk->GetData(), 1) != SUCCESS) {
EndAction();
}
}
m_criticalSection.Leave();
return SUCCESS;
}
// FUNCTION: LEGO1 0x100c29e0
void MxMIDIPresenter::EndAction()
{
if (m_action) {
AUTOLOCK(m_criticalSection);
MxMediaPresenter::EndAction();
MusicManager()->DeinitializeMIDI();
}
}
// FUNCTION: LEGO1 0x100c2a60
void MxMIDIPresenter::SetVolume(MxS32 p_volume)
{
m_volume = p_volume;
MusicManager()->SetMultiplier(p_volume);
}

View file

@ -1,294 +0,0 @@
#include "mxmusicmanager.h"
#include "mxmisc.h"
#include "mxticklemanager.h"
#include "mxticklethread.h"
#include <windows.h>
DECOMP_SIZE_ASSERT(MxMusicManager, 0x58);
// FUNCTION: LEGO1 0x100c05a0
MxMusicManager::MxMusicManager()
{
Init();
}
// FUNCTION: LEGO1 0x100c0630
MxMusicManager::~MxMusicManager()
{
Destroy(TRUE);
}
// FUNCTION: LEGO1 0x100c0690
void MxMusicManager::Init()
{
m_multiplier = 100;
InitData();
}
// FUNCTION: LEGO1 0x100c06a0
void MxMusicManager::InitData()
{
m_midiStreamH = 0;
m_midiInitialized = FALSE;
m_bufferSize = 0;
m_bufferCurrentSize = 0;
m_bufferOffset = 0;
m_bufferCurrentOffset = 0;
m_loopCount = 0;
m_midiHdrP = NULL;
}
// FUNCTION: LEGO1 0x100c06c0
void MxMusicManager::Destroy(MxBool p_fromDestructor)
{
if (m_thread) {
m_thread->Terminate();
if (m_thread) {
delete m_thread;
}
}
else {
TickleManager()->UnregisterClient(this);
}
m_criticalSection.Enter();
DeinitializeMIDI();
Init();
m_criticalSection.Leave();
if (!p_fromDestructor) {
MxAudioManager::Destroy();
}
}
// FUNCTION: LEGO1 0x100c0720
MxResult MxMusicManager::ResetStream()
{
MxResult result = FAILURE;
if (m_midiInitialized) {
if (m_bufferCurrentSize == 0) {
if (m_loopCount != -1) {
m_loopCount += -1;
if (!m_loopCount) {
DeinitializeMIDI();
goto done;
}
}
ResetBuffer();
}
if (m_midiHdrP->dwFlags & MHDR_DONE || m_midiHdrP->dwFlags & MHDR_PREPARED) {
if (midiOutUnprepareHeader((HMIDIOUT) m_midiStreamH, m_midiHdrP, sizeof(MIDIHDR)) != MMSYSERR_NOERROR) {
goto done;
}
memset(m_midiHdrP, 0, sizeof(MIDIHDR));
}
m_bufferCurrentOffset += 4;
DWORD length = *((DWORD*) m_bufferCurrentOffset);
m_bufferCurrentOffset += sizeof(DWORD);
m_midiHdrP->lpData = (LPSTR) m_bufferCurrentOffset;
m_midiHdrP->dwBufferLength = length;
m_midiHdrP->dwBytesRecorded = length;
if (!midiOutPrepareHeader((HMIDIOUT) m_midiStreamH, m_midiHdrP, sizeof(MIDIHDR))) {
if (!midiStreamOut(m_midiStreamH, m_midiHdrP, sizeof(MIDIHDR))) {
result = SUCCESS;
m_bufferCurrentOffset += length;
m_bufferCurrentSize--;
}
}
}
done:
return result;
}
// FUNCTION: LEGO1 0x100c07e0
void MxMusicManager::ResetBuffer()
{
m_bufferCurrentOffset = m_bufferOffset;
m_bufferCurrentSize = m_bufferSize;
}
// FUNCTION: LEGO1 0x100c07f0
void MxMusicManager::SetMIDIVolume()
{
MxS32 result = (m_volume * m_multiplier) / 0x64;
HMIDISTRM streamHandle = m_midiStreamH;
if (streamHandle) {
MxS32 volume = CalculateVolume(result);
midiOutSetVolume((HMIDIOUT) streamHandle, volume);
}
}
// FUNCTION: LEGO1 0x100c0820
void CALLBACK MxMusicManager::MidiCallbackProc(HDRVR p_hdrvr, UINT p_uMsg, DWORD p_dwUser, DWORD p_dw1, DWORD p_dw2)
{
if (p_uMsg == MOM_DONE) {
((MxMusicManager*) p_dwUser)->ResetStream();
}
}
// FUNCTION: LEGO1 0x100c0840
MxResult MxMusicManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
{
MxResult status = FAILURE;
MxBool locked = FALSE;
if (MxAudioManager::Create() == SUCCESS) {
if (p_createThread) {
m_criticalSection.Enter();
locked = TRUE;
m_thread = new MxTickleThread(this, p_frequencyMS);
if (!m_thread || m_thread->Start(0, 0) != SUCCESS) {
goto done;
}
}
else {
TickleManager()->RegisterClient(this, p_frequencyMS);
}
status = SUCCESS;
}
done:
if (status != SUCCESS) {
Destroy();
}
if (locked) {
m_criticalSection.Leave();
}
return status;
}
// FUNCTION: LEGO1 0x100c0930
void MxMusicManager::Destroy()
{
Destroy(FALSE);
}
// FUNCTION: LEGO1 0x100c0940
void MxMusicManager::SetVolume(MxS32 p_volume)
{
MxAudioManager::SetVolume(p_volume);
m_criticalSection.Enter();
SetMIDIVolume();
m_criticalSection.Leave();
}
// FUNCTION: LEGO1 0x100c0970
void MxMusicManager::SetMultiplier(MxS32 p_multiplier)
{
m_criticalSection.Enter();
m_multiplier = p_multiplier;
SetMIDIVolume();
m_criticalSection.Leave();
}
// FUNCTION: LEGO1 0x100c09a0
MxS32 MxMusicManager::CalculateVolume(MxS32 p_volume)
{
MxS32 result = (p_volume * 0xffff) / 100;
return (result << 0x10) | result;
}
// FUNCTION: LEGO1 0x100c09c0
MxResult MxMusicManager::InitializeMIDI(MxU8* p_data, MxS32 p_loopCount)
{
MxResult result = FAILURE;
m_criticalSection.Enter();
if (!m_midiInitialized) {
MxU32 total = midiOutGetNumDevs();
MxU32 device = 0;
for (; device < total; device++) {
MIDIOUTCAPSA caps;
midiOutGetDevCapsA(device, &caps, sizeof(MIDIOUTCAPSA));
if (caps.wTechnology == MOD_FMSYNTH) {
break;
}
}
if (device >= total) {
device = -1;
}
if (midiStreamOpen(&m_midiStreamH, &device, 1, (DWORD) MidiCallbackProc, (DWORD) this, CALLBACK_FUNCTION) !=
MMSYSERR_NOERROR) {
goto done;
}
GetMIDIVolume(m_midiVolume);
m_midiHdrP = new MIDIHDR();
if (!m_midiHdrP) {
goto done;
}
memset(m_midiHdrP, 0, sizeof(MIDIHDR));
MIDIPROPTIMEDIV timediv;
timediv.cbStruct = 8;
m_bufferOffset = p_data;
m_bufferOffset += 0x14;
timediv.dwTimeDiv = *((DWORD*) m_bufferOffset);
if (midiStreamProperty(m_midiStreamH, (LPBYTE) &timediv, MIDIPROP_SET | MIDIPROP_TIMEDIV) != MMSYSERR_NOERROR) {
goto done;
}
m_bufferOffset += 0x14;
m_bufferSize = *((MxU32*) m_bufferOffset);
m_bufferOffset += sizeof(MxU32);
m_loopCount = p_loopCount;
m_midiInitialized = TRUE;
ResetBuffer();
if (ResetStream() != SUCCESS) {
goto done;
}
SetMIDIVolume();
if (midiStreamRestart(m_midiStreamH) != MMSYSERR_NOERROR) {
goto done;
}
result = SUCCESS;
}
done:
m_criticalSection.Leave();
return result;
}
// FUNCTION: LEGO1 0x100c0b20
void MxMusicManager::DeinitializeMIDI()
{
m_criticalSection.Enter();
if (m_midiInitialized) {
m_midiInitialized = FALSE;
midiStreamStop(m_midiStreamH);
midiOutUnprepareHeader((HMIDIOUT) m_midiStreamH, m_midiHdrP, sizeof(MIDIHDR));
midiOutSetVolume((HMIDIOUT) m_midiStreamH, m_midiVolume);
midiStreamClose(m_midiStreamH);
delete m_midiHdrP;
InitData();
}
m_criticalSection.Leave();
}

View file

@ -1,59 +0,0 @@
#include "mxmusicpresenter.h"
#include "decomp.h"
#include "mxmisc.h"
#include "mxmusicmanager.h"
DECOMP_SIZE_ASSERT(MxMusicPresenter, 0x54);
// FUNCTION: LEGO1 0x100c22c0
MxMusicPresenter::MxMusicPresenter()
{
Init();
}
// FUNCTION: LEGO1 0x100c24e0
MxMusicPresenter::~MxMusicPresenter()
{
Destroy(TRUE);
}
// FUNCTION: LEGO1 0x100c2540
void MxMusicPresenter::Init()
{
}
// FUNCTION: LEGO1 0x100c2550
void MxMusicPresenter::Destroy(MxBool p_fromDestructor)
{
if (MusicManager()) {
MusicManager()->UnregisterPresenter(*this);
}
m_criticalSection.Enter();
Init();
m_criticalSection.Leave();
if (!p_fromDestructor) {
MxMediaPresenter::Destroy(FALSE);
}
}
// FUNCTION: LEGO1 0x100c25a0
MxResult MxMusicPresenter::AddToManager()
{
MxResult result = FAILURE;
if (MusicManager()) {
result = SUCCESS;
MusicManager()->RegisterPresenter(*this);
}
return result;
}
// FUNCTION: LEGO1 0x100c25d0
void MxMusicPresenter::Destroy()
{
Destroy(FALSE);
}

View file

@ -37,8 +37,8 @@ MxSoundManager::~MxSoundManager()
// FUNCTION: LEGO1 0x100ae830
void MxSoundManager::Init()
{
m_directSound = NULL;
m_dsBuffer = NULL;
SDL_zero(m_engine);
m_stream = NULL;
}
// FUNCTION: LEGO1 0x100ae840
@ -54,10 +54,12 @@ void MxSoundManager::Destroy(MxBool p_fromDestructor)
m_criticalSection.Enter();
if (m_dsBuffer) {
m_dsBuffer->Release();
if (m_stream) {
SDL_DestroyAudioStream(m_stream);
}
ma_engine_uninit(&m_engine);
Init();
m_criticalSection.Leave();
@ -79,56 +81,27 @@ MxResult MxSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
m_criticalSection.Enter();
locked = TRUE;
if (DirectSoundCreate(NULL, &m_directSound, NULL) != DS_OK) {
ma_engine_config engineConfig = ma_engine_config_init();
engineConfig.noDevice = MA_TRUE;
engineConfig.channels = MxOmni::IsSound3D() ? 2 : 1;
engineConfig.sampleRate = g_sampleRate;
if (ma_engine_init(&engineConfig, &m_engine) != MA_SUCCESS) {
goto done;
}
if (m_directSound->SetCooperativeLevel(MxOmni::GetInstance()->GetWindowHandle(), DSSCL_PRIORITY) != DS_OK) {
SDL_AudioSpec spec;
SDL_zero(spec);
spec.freq = ma_engine_get_sample_rate(&m_engine);
spec.format = SDL_AUDIO_F32;
spec.channels = ma_engine_get_channels(&m_engine);
if ((m_stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, &AudioStreamCallback, this)) ==
NULL) {
goto done;
}
DSBUFFERDESC desc;
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
if (MxOmni::IsSound3D()) {
desc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRL3D;
}
else {
desc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLVOLUME;
}
if (m_directSound->CreateSoundBuffer(&desc, &m_dsBuffer, NULL) != DS_OK) {
if (!MxOmni::IsSound3D()) {
goto done;
}
MxOmni::SetSound3D(FALSE);
desc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLVOLUME;
if (m_directSound->CreateSoundBuffer(&desc, &m_dsBuffer, NULL) != DS_OK) {
goto done;
}
}
WAVEFORMATEX format;
format.wFormatTag = WAVE_FORMAT_PCM;
if (MxOmni::IsSound3D()) {
format.nChannels = 2;
}
else {
format.nChannels = 1;
}
format.nSamplesPerSec = 11025; // KHz
format.wBitsPerSample = 16;
format.nBlockAlign = format.nChannels * 2;
format.nAvgBytesPerSec = format.nBlockAlign * 11025;
format.cbSize = 0;
status = m_dsBuffer->SetFormat(&format);
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(m_stream));
if (p_createThread) {
m_thread = new MxTickleThread(this, p_frequencyMS);
@ -154,6 +127,25 @@ MxResult MxSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
return status;
}
void MxSoundManager::AudioStreamCallback(
void* p_userdata,
SDL_AudioStream* p_stream,
int p_additionalAmount,
int p_totalAmount
)
{
static MxU8 g_buffer[4096];
MxSoundManager* manager = (MxSoundManager*) p_userdata;
ma_uint32 bytesPerFrame = ma_get_bytes_per_frame(ma_format_f32, ma_engine_get_channels(&manager->m_engine));
ma_uint32 bufferSizeInFrames = (ma_uint32) SDL_min(sizeof(g_buffer), p_additionalAmount) / bytesPerFrame;
ma_uint64 framesRead;
if (ma_engine_read_pcm_frames(&manager->m_engine, g_buffer, bufferSizeInFrames, &framesRead) == MA_SUCCESS) {
SDL_PutAudioStreamData(manager->m_stream, g_buffer, framesRead * bytesPerFrame);
}
}
// FUNCTION: LEGO1 0x100aeab0
void MxSoundManager::Destroy()
{
@ -196,15 +188,15 @@ MxPresenter* MxSoundManager::FUN_100aebd0(const MxAtomId& p_atomId, MxU32 p_obje
}
// FUNCTION: LEGO1 0x100aecf0
MxS32 MxSoundManager::GetAttenuation(MxU32 p_volume)
float MxSoundManager::GetAttenuation(MxU32 p_volume)
{
// The unit for p_volume is percent, rounded to integer.
// Convert to DSOUND attenuation units: -10000 (silent) to 0 (loudest).
// [library:audio] Convert DSOUND attenutation units to linear miniaudio volume
if (p_volume == 0) {
return DSBVOLUME_MIN;
return 0.0f;
}
return g_volumeAttenuation[p_volume - 1];
return ma_volume_db_to_linear((float) g_volumeAttenuation[p_volume - 1] / 100.0f);
}
// FUNCTION: LEGO1 0x100aed10

View file

@ -10,6 +10,8 @@
#include "mxsoundmanager.h"
#include "mxutilities.h"
#include <assert.h>
DECOMP_SIZE_ASSERT(MxWavePresenter, 0x6c);
DECOMP_SIZE_ASSERT(MxWavePresenter::WaveFormat, 0x18);
@ -17,10 +19,9 @@ DECOMP_SIZE_ASSERT(MxWavePresenter::WaveFormat, 0x18);
void MxWavePresenter::Init()
{
m_waveFormat = NULL;
m_dsBuffer = NULL;
SDL_zero(m_rb);
SDL_zero(m_sound);
m_chunkLength = 0;
m_lockSize = 0;
m_writtenChunks = 0;
m_started = FALSE;
m_is3d = FALSE;
m_paused = FALSE;
@ -37,10 +38,8 @@ MxResult MxWavePresenter::AddToManager()
// FUNCTION: LEGO1 0x100b1b10
void MxWavePresenter::Destroy(MxBool p_fromDestructor)
{
if (m_dsBuffer) {
m_dsBuffer->Stop();
m_dsBuffer->Release();
}
ma_sound_uninit(&m_sound);
ma_pcm_rb_uninit(&m_rb);
if (m_waveFormat) {
delete[] ((MxU8*) m_waveFormat);
@ -53,64 +52,34 @@ void MxWavePresenter::Destroy(MxBool p_fromDestructor)
}
}
// FUNCTION: LEGO1 0x100b1b60
MxS8 MxWavePresenter::GetPlayedChunks()
{
DWORD dwCurrentPlayCursor, dwCurrentWriteCursor;
MxS8 playedChunks = -1;
if (m_dsBuffer->GetCurrentPosition(&dwCurrentPlayCursor, &dwCurrentWriteCursor) == DS_OK) {
playedChunks = dwCurrentPlayCursor / m_chunkLength;
}
return playedChunks;
}
// FUNCTION: LEGO1 0x100b1ba0
MxBool MxWavePresenter::FUN_100b1ba0()
{
return !m_started || GetPlayedChunks() != m_writtenChunks;
}
// FUNCTION: LEGO1 0x100b1bd0
void MxWavePresenter::WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length)
MxBool MxWavePresenter::WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length)
{
DWORD dwStatus;
LPVOID pvAudioPtr1;
DWORD dwOffset;
LPVOID pvAudioPtr2;
DWORD dwAudioBytes1;
DWORD dwAudioBytes2;
ma_uint32 requestedFrames =
ma_calculate_buffer_size_in_frames_from_milliseconds(g_millisecondsPerChunk, m_waveFormat->m_samplesPerSec);
ma_uint32 acquiredFrames = requestedFrames;
void* bufferOut;
dwOffset = m_chunkLength * m_writtenChunks;
m_dsBuffer->GetStatus(&dwStatus);
ma_pcm_rb_acquire_write(&m_rb, &acquiredFrames, &bufferOut);
if (dwStatus == DSBSTATUS_BUFFERLOST) {
m_dsBuffer->Restore();
m_dsBuffer->GetStatus(&dwStatus);
// [library:audio] If there isn't enough space in the buffer for a full chunk, try again later.
if (acquiredFrames != requestedFrames) {
ma_pcm_rb_commit_write(&m_rb, 0);
return FALSE;
}
if (dwStatus != DSBSTATUS_BUFFERLOST) {
if (m_action->GetFlags() & MxDSAction::c_looping) {
m_writtenChunks++;
m_lockSize = p_length;
}
else {
m_writtenChunks = 1 - m_writtenChunks;
m_lockSize = m_chunkLength;
}
ma_uint32 acquiredBytes = acquiredFrames * ma_get_bytes_per_frame(m_rb.format, m_rb.channels);
assert(p_length <= acquiredBytes);
if (m_dsBuffer->Lock(dwOffset, m_lockSize, &pvAudioPtr1, &dwAudioBytes1, &pvAudioPtr2, &dwAudioBytes2, 0) ==
DS_OK) {
memcpy(pvAudioPtr1, p_audioPtr, p_length);
memcpy(bufferOut, p_audioPtr, p_length);
if (m_lockSize > p_length && !(m_action->GetFlags() & MxDSAction::c_looping)) {
memset((MxU8*) pvAudioPtr1 + p_length, m_silenceData, m_lockSize - p_length);
}
m_dsBuffer->Unlock(pvAudioPtr1, m_lockSize, pvAudioPtr2, 0);
}
// [library:audio] Pad with silence data if we don't have a full chunk.
if (p_length < acquiredBytes) {
memset((ma_uint8*) bufferOut + p_length, m_silenceData, acquiredBytes - p_length);
}
ma_pcm_rb_commit_write(&m_rb, acquiredFrames);
return TRUE;
}
// FUNCTION: LEGO1 0x100b1cf0
@ -133,55 +102,68 @@ void MxWavePresenter::StartingTickle()
MxStreamChunk* chunk = CurrentChunk();
if (chunk && m_action->GetElapsedTime() >= chunk->GetTime()) {
MxU32 length = chunk->GetLength();
WAVEFORMATEX waveFormatEx;
MxBool success = FALSE;
m_chunkLength = chunk->GetLength();
m_chunkLength = length;
memset(&waveFormatEx, 0, sizeof(waveFormatEx));
assert(m_waveFormat->m_formatTag == g_supportedFormatTag);
assert(m_waveFormat->m_bitsPerSample == 8 || m_waveFormat->m_bitsPerSample == 16);
waveFormatEx.wFormatTag = m_waveFormat->m_pcmWaveFormat.wf.wFormatTag;
waveFormatEx.nChannels = m_waveFormat->m_pcmWaveFormat.wf.nChannels;
waveFormatEx.nSamplesPerSec = m_waveFormat->m_pcmWaveFormat.wf.nSamplesPerSec;
waveFormatEx.nAvgBytesPerSec = m_waveFormat->m_pcmWaveFormat.wf.nAvgBytesPerSec;
waveFormatEx.nBlockAlign = m_waveFormat->m_pcmWaveFormat.wf.nBlockAlign;
waveFormatEx.wBitsPerSample = m_waveFormat->m_pcmWaveFormat.wBitsPerSample;
// [library:audio]
// The original game supported a looping/repeating action mode which apparently
// went unused in the retail version of the game (at least for audio).
// It is only ever "used" on startup to load two dummy sounds which are
// initially disabled and never play: IsleScript::c_TransitionSound1 and IsleScript::c_TransitionSound2
// If MxDSAction::c_looping was set, MxWavePresenter kept the entire sound track
// in a buffer, presumably to allow random seeking and looping. This functionality
// has most likely been superseded by the looping mechanism implemented in the streaming layer.
// Since this has gone unused and to reduce complexity, we don't allow this anymore;
// except for the two dummy sounds, which must be !IsEnabled()
assert(!(m_action->GetFlags() & MxDSAction::c_looping) || !IsEnabled());
if (waveFormatEx.wBitsPerSample == 8) {
if (m_waveFormat->m_bitsPerSample == 8) {
m_silenceData = 0x7F;
}
if (waveFormatEx.wBitsPerSample == 16) {
if (m_waveFormat->m_bitsPerSample == 16) {
m_silenceData = 0;
}
DSBUFFERDESC desc;
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
if (m_is3d) {
desc.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_CTRL3D | DSBCAPS_CTRLVOLUME;
}
else {
desc.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME;
if (ma_pcm_rb_init(
m_waveFormat->m_bitsPerSample == 16 ? ma_format_s16 : ma_format_u8,
m_waveFormat->m_channels,
ma_calculate_buffer_size_in_frames_from_milliseconds(
g_rbSizeInMilliseconds,
m_waveFormat->m_samplesPerSec
),
NULL,
NULL,
&m_rb
) != MA_SUCCESS) {
goto done;
}
if (m_action->GetFlags() & MxDSAction::c_looping) {
desc.dwBufferBytes = m_waveFormat->m_pcmWaveFormat.wf.nAvgBytesPerSec *
(m_action->GetDuration() / m_action->GetLoopCount()) / 1000;
}
else {
desc.dwBufferBytes = 2 * length;
ma_pcm_rb_set_sample_rate(&m_rb, m_waveFormat->m_samplesPerSec);
if (ma_sound_init_from_data_source(
MSoundManager()->GetEngine(),
&m_rb,
m_is3d ? 0 : MA_SOUND_FLAG_NO_SPATIALIZATION,
NULL,
&m_sound
) != MA_SUCCESS) {
goto done;
}
desc.lpwfxFormat = &waveFormatEx;
ma_sound_set_looping(&m_sound, MA_TRUE);
if (MSoundManager()->GetDirectSound()->CreateSoundBuffer(&desc, &m_dsBuffer, NULL) != DS_OK) {
SetVolume(((MxDSSound*) m_action)->GetVolume());
ProgressTickleState(e_streaming);
success = TRUE;
done:
if (!success) {
EndAction();
}
else {
SetVolume(((MxDSSound*) m_action)->GetVolume());
ProgressTickleState(e_streaming);
}
}
}
@ -215,18 +197,8 @@ void MxWavePresenter::StreamingTickle()
// FUNCTION: LEGO1 0x100b20c0
void MxWavePresenter::DoneTickle()
{
if (m_dsBuffer) {
DWORD dwCurrentPlayCursor, dwCurrentWriteCursor;
m_dsBuffer->GetCurrentPosition(&dwCurrentPlayCursor, &dwCurrentWriteCursor);
MxS8 playedChunks = dwCurrentPlayCursor / m_chunkLength;
if (m_action->GetFlags() & MxDSAction::c_bit7 || m_action->GetFlags() & MxDSAction::c_looping ||
(!(m_action->GetFlags() & MxDSAction::c_looping) &&
(m_writtenChunks != playedChunks || m_lockSize + (m_chunkLength * playedChunks) <= dwCurrentPlayCursor))) {
MxMediaPresenter::DoneTickle();
}
}
else {
if (!ma_sound_get_engine(&m_sound) || m_action->GetFlags() & MxDSAction::c_bit7 ||
ma_pcm_rb_pointer_distance(&m_rb) == 0) {
MxMediaPresenter::DoneTickle();
}
}
@ -248,16 +220,13 @@ MxResult MxWavePresenter::PutData()
if (IsEnabled()) {
switch (m_currentTickleState) {
case e_streaming:
if (m_currentChunk && FUN_100b1ba0()) {
WriteToSoundBuffer(m_currentChunk->GetData(), m_currentChunk->GetLength());
if (m_currentChunk && WriteToSoundBuffer(m_currentChunk->GetData(), m_currentChunk->GetLength())) {
m_subscriber->FreeDataChunk(m_currentChunk);
m_currentChunk = NULL;
}
if (!m_started) {
m_dsBuffer->SetCurrentPosition(0);
if (m_dsBuffer->Play(0, 0, DSBPLAY_LOOPING) == DS_OK) {
if (ma_sound_start(&m_sound) == MA_SUCCESS) {
m_started = TRUE;
}
}
@ -267,9 +236,7 @@ MxResult MxWavePresenter::PutData()
break;
}
m_dsBuffer->SetCurrentPosition(0);
if (m_dsBuffer->Play(0, 0, m_action->GetLoopCount() > 1) == DS_OK) {
if (ma_sound_start(&m_sound) == MA_SUCCESS) {
m_started = TRUE;
}
}
@ -285,8 +252,8 @@ void MxWavePresenter::EndAction()
AUTOLOCK(m_criticalSection);
MxMediaPresenter::EndAction();
if (m_dsBuffer) {
m_dsBuffer->Stop();
if (ma_sound_get_engine(&m_sound)) {
ma_sound_stop(&m_sound);
}
}
}
@ -297,10 +264,10 @@ void MxWavePresenter::SetVolume(MxS32 p_volume)
m_criticalSection.Enter();
m_volume = p_volume;
if (m_dsBuffer != NULL) {
if (ma_sound_get_engine(&m_sound)) {
MxS32 volume = p_volume * MxOmni::GetInstance()->GetSoundManager()->GetVolume() / 100;
MxS32 attenuation = MxOmni::GetInstance()->GetSoundManager()->GetAttenuation(volume);
m_dsBuffer->SetVolume(attenuation);
float attenuation = MxOmni::GetInstance()->GetSoundManager()->GetAttenuation(volume);
ma_sound_set_volume(&m_sound, attenuation);
}
m_criticalSection.Leave();
@ -313,11 +280,10 @@ void MxWavePresenter::Enable(MxBool p_enable)
MxSoundPresenter::Enable(p_enable);
if (p_enable) {
m_writtenChunks = 0;
m_started = FALSE;
}
else if (m_dsBuffer) {
m_dsBuffer->Stop();
else if (ma_sound_get_engine(&m_sound)) {
ma_sound_stop(&m_sound);
}
}
}
@ -349,8 +315,8 @@ void MxWavePresenter::ParseExtra()
void MxWavePresenter::Pause()
{
if (!m_paused && m_started) {
if (m_dsBuffer) {
m_dsBuffer->Stop();
if (ma_sound_get_engine(&m_sound)) {
ma_sound_stop(&m_sound);
}
m_paused = TRUE;
}
@ -360,17 +326,8 @@ void MxWavePresenter::Pause()
void MxWavePresenter::Resume()
{
if (m_paused) {
if (m_dsBuffer && m_started) {
switch (m_currentTickleState) {
case e_streaming:
m_dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
break;
case e_repeating:
m_dsBuffer->Play(0, 0, m_action->GetLoopCount() > 1);
break;
case e_done:
m_dsBuffer->Play(0, 0, 0);
}
if (ma_sound_get_engine(&m_sound) && m_started) {
ma_sound_start(&m_sound);
}
m_paused = FALSE;

View file

@ -76,14 +76,6 @@ MxVariableTable* VariableTable()
return MxOmni::GetInstance()->GetVariableTable();
}
// FUNCTION: LEGO1 0x100acf30
// FUNCTION: BETA10 0x10124faf
MxMusicManager* MusicManager()
{
assert(MxOmni::GetInstance());
return MxOmni::GetInstance()->GetMusicManager();
}
// FUNCTION: LEGO1 0x100acf40
// FUNCTION: BETA10 0x10124ff6
MxEventManager* EventManager()

View file

@ -5,9 +5,7 @@
#include "mxeventpresenter.h"
#include "mxflcpresenter.h"
#include "mxloopingflcpresenter.h"
#include "mxloopingmidipresenter.h"
#include "mxloopingsmkpresenter.h"
#include "mxmidipresenter.h"
#include "mxpresenter.h"
#include "mxsmkpresenter.h"
#include "mxstillpresenter.h"

View file

@ -11,9 +11,7 @@
#include "mxeventpresenter.h"
#include "mxflcpresenter.h"
#include "mxloopingflcpresenter.h"
#include "mxloopingmidipresenter.h"
#include "mxloopingsmkpresenter.h"
#include "mxmidipresenter.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxobjectfactory.h"
@ -210,8 +208,8 @@ const char* PresenterNameDispatch(const MxDSAction& p_action)
format = ((MxDSSound&) p_action).GetMediaFormat();
switch (format) {
case FOURCC(' ', 'M', 'I', 'D'):
name = !p_action.IsLooping() ? MxMIDIPresenter::HandlerClassName()
: MxLoopingMIDIPresenter::HandlerClassName();
// [library:audio] No MIDI files are used in the retail version of the game.
assert(FALSE);
break;
case FOURCC(' ', 'W', 'A', 'V'):
name = MxWavePresenter::HandlerClassName();

View file

@ -6,7 +6,6 @@
#include "mxdsmultiaction.h"
#include "mxeventmanager.h"
#include "mxmisc.h"
#include "mxmusicmanager.h"
#include "mxnotificationmanager.h"
#include "mxobjectfactory.h"
#include "mxomnicreateparam.h"
@ -63,7 +62,6 @@ void MxOmni::Init()
m_notificationManager = NULL;
m_videoManager = NULL;
m_soundManager = NULL;
m_musicManager = NULL;
m_eventManager = NULL;
m_timer = NULL;
m_streamer = NULL;
@ -149,15 +147,6 @@ MxResult MxOmni::Create(MxOmniCreateParam& p_param)
}
}
if (p_param.CreateFlags().CreateMusicManager()) {
if ((m_musicManager = new MxMusicManager())) {
if (m_musicManager->Create(50, 0) != SUCCESS) {
delete m_musicManager;
m_musicManager = NULL;
}
}
}
if (p_param.CreateFlags().CreateEventManager()) {
if ((m_eventManager = new MxEventManager())) {
if (m_eventManager->Create(50, 0) != SUCCESS) {
@ -198,7 +187,6 @@ void MxOmni::Destroy()
delete m_eventManager;
delete m_soundManager;
delete m_musicManager;
delete m_videoManager;
delete m_streamer;
delete m_timer;

View file

@ -27,7 +27,7 @@ To achieve our goal of platform independence, we need to replace any Windows-onl
| Filesystem | [SDL3](https://www.libsdl.org/) | ❌ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3Afilesystem%5D%22&type=code) |
| Threads, Mutexes (Synchronization) | [SDL3](https://www.libsdl.org/) | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3Asynchronization%5D%22&type=code) |
| Keyboard/Mouse, Joystick, DirectInput (Input) | [SDL3](https://www.libsdl.org/) | WIP | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3Ainput%5D%22&type=code) |
| WinMM, DirectSound (Audio) | [SDL_mixer](https://github.com/libsdl-org/SDL_mixer) | ❌ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3Aaudio%5D%22&type=code) |
| WinMM, DirectSound (Audio) | [SDL3](https://www.libsdl.org/), [miniaudio](https://miniaud.io/) | WIP | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3Aaudio%5D%22&type=code) |
| DirectDraw (2D video) | [SDL3](https://www.libsdl.org/) | ❌ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3A2d%5D%22&type=code) |
| [Smacker](https://github.com/isledecomp/isle/tree/master/3rdparty/smacker) | [libsmacker](https://github.com/foxtacles/libsmacker) | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable%20%22%2F%2F%20%5Blibrary%3Alibsmacker%5D%22&type=code) |
| Direct3D (3D video) | [SDL3](https://www.libsdl.org/), OpenGL ES (**TBD**) | ❌ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3A3d%5D%22&type=code) |