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Match MxDSAction::CopyFrom (#104)
* Match MxDSAction::CopyFrom * Fix src/dest * Update mxvector.h * Update mxvector.h * Update mxvector.h * Update mxdsaction.cpp
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2 changed files with 37 additions and 13 deletions
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@ -51,10 +51,9 @@ void MxDSAction::CopyFrom(MxDSAction &p_dsAction)
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this->m_duration = p_dsAction.m_duration;
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this->m_loopCount = p_dsAction.m_loopCount;
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// TODO
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// this->m_location.SetVector(p_dsAction.m_location.GetData());
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// this->m_direction.SetVector(p_dsAction.m_direction.GetData());
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// this->m_up.SetVector(p_dsAction.m_up.GetData());
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this->m_location.CopyFrom(p_dsAction.m_location);
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this->m_direction.CopyFrom(p_dsAction.m_direction);
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this->m_up.CopyFrom(p_dsAction.m_up);
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FUN_100ADE60(p_dsAction.m_unk80, p_dsAction.m_unk7c);
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this->m_unk84 = p_dsAction.m_unk84;
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@ -221,4 +220,4 @@ MxLong MxDSAction::GetCurrentTime()
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void MxDSAction::FUN_100ADE60(MxU16 p_length, void *p_data)
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{
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// TOOD
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}
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}
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@ -57,8 +57,8 @@ class MxVector2
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virtual void DivScalar(float *p_value);
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// vtable + 0x6C
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virtual void SetVector(MxVector2 *other);
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virtual void SetVector(float *other);
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virtual void SetVector(MxVector2 *p_other);
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virtual void SetVector(float *p_other);
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inline float& operator[](size_t idx) { return m_data[idx]; }
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inline const float operator[](size_t idx) const { return m_data[idx]; }
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@ -134,12 +134,29 @@ class MxVector4 : public MxVector3
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class MxVector3Data : public MxVector3
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{
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public:
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inline MxVector3Data() : MxVector3(&x) {}
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inline MxVector3Data() : MxVector3(storage) {}
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inline MxVector3Data(float p_x, float p_y, float p_z)
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: MxVector3(&x)
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: MxVector3(storage)
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, x(p_x), y(p_y), z(p_z)
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{}
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float x, y, z;
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union {
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float storage[3];
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struct {
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float x;
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float y;
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float z;
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};
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};
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void CopyFrom(MxVector3Data &p_other) {
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EqualsImpl(p_other.m_data);
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float *dest = this->storage;
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float *src = p_other.storage;
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for (size_t i = sizeof(storage) / sizeof(float); i > 0; --i)
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*dest++ = *src++;
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}
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};
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// VTABLE 0x100d41e8
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@ -147,8 +164,16 @@ class MxVector3Data : public MxVector3
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class MxVector4Data : public MxVector4
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{
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public:
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inline MxVector4Data() : MxVector4(&x) {}
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float x, y, z, w;
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inline MxVector4Data() : MxVector4(storage) {}
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union {
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float storage[4];
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struct {
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float x;
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float y;
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float z;
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float w;
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};
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};
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};
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#endif // MXVECTOR_H
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#endif // MXVECTOR_H
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