Match LegoCameraController::LegoCameraController

This commit is contained in:
Christian Semmler 2024-01-09 10:30:37 -05:00
parent f6ced08b20
commit 872c62fd39
No known key found for this signature in database
GPG key ID: 086DAA1360BEEE5C
3 changed files with 5 additions and 10 deletions

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@ -28,12 +28,6 @@ void Matrix4Impl::AnotherSetData(Matrix4& p_data)
m_data = &p_data; m_data = &p_data;
} }
// FUNCTION: LEGO1 0x10002370
void Matrix4Impl::SetData(Matrix4& p_data)
{
m_data = &p_data;
}
// FUNCTION: LEGO1 0x10002380 // FUNCTION: LEGO1 0x10002380
const Matrix4* Matrix4Impl::GetData() const const Matrix4* Matrix4Impl::GetData() const
{ {

View file

@ -35,12 +35,13 @@ class Matrix4 {
// SIZE 0x8 // SIZE 0x8
class Matrix4Impl { class Matrix4Impl {
public: public:
inline Matrix4Impl(Matrix4& p_data) : m_data(&p_data) {} inline Matrix4Impl(Matrix4& p_data) { SetData(p_data); }
// vtable + 0x00 // vtable + 0x00
virtual void EqualsMatrixImpl(const Matrix4Impl* p_other); virtual void EqualsMatrixImpl(const Matrix4Impl* p_other);
virtual void EqualsMatrixData(const Matrix4& p_matrix); virtual void EqualsMatrixData(const Matrix4& p_matrix);
virtual void SetData(Matrix4& p_data); // FUNCTION: LEGO1 0x10002370
virtual void SetData(Matrix4& p_data) { m_data = &p_data; }
virtual void AnotherSetData(Matrix4& p_data); virtual void AnotherSetData(Matrix4& p_data);
// vtable + 0x10 // vtable + 0x10

View file

@ -61,7 +61,7 @@ struct Vector4 {
class Vector2Impl { class Vector2Impl {
public: public:
// FUNCTION: LEGO1 0x1000c0f0 // FUNCTION: LEGO1 0x1000c0f0
inline Vector2Impl(float* p_data) { this->SetData(p_data); } inline Vector2Impl(float* p_data) { SetData(p_data); }
// vtable + 0x00 (no virtual destructor) // vtable + 0x00 (no virtual destructor)
virtual void AddScalarImpl(float p_value) = 0; virtual void AddScalarImpl(float p_value) = 0;
@ -74,7 +74,7 @@ class Vector2Impl {
virtual void DivScalarImpl(float* p_value) = 0; virtual void DivScalarImpl(float* p_value) = 0;
virtual float DotImpl(float* p_a, float* p_b) const = 0; virtual float DotImpl(float* p_a, float* p_b) const = 0;
// FUNCTION: LEGO1 0x10002060 // FUNCTION: LEGO1 0x10002060
virtual void SetData(float* p_data) { this->m_data = p_data; } virtual void SetData(float* p_data) { m_data = p_data; }
// vtable + 0x20 // vtable + 0x20
virtual void EqualsImpl(float* p_data) = 0; virtual void EqualsImpl(float* p_data) = 0;