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Implement/match LegoAnimationManager::FUN_10063b90 (#953)
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5 changed files with 73 additions and 23 deletions
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@ -152,7 +152,7 @@ class LegoAnimationManager : public MxCore {
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MxBool FUN_10062650(Vector3& p_position, float p_und, LegoROI* p_roi);
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MxBool FUN_10062710(AnimInfo& p_info);
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void FUN_10063aa0();
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MxBool FUN_10063b90(LegoWorld* p_world, LegoExtraActor* p_actor, MxU8 p_unk0x14, MxU32 p_characterId);
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MxBool FUN_10063b90(LegoWorld* p_world, LegoExtraActor* p_actor, MxU8 p_mood, MxU32 p_characterId);
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void FUN_10063d10();
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MxBool FUN_10063fb0(LegoLocation::Boundary* p_boundary, LegoWorld* p_world);
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MxBool FUN_10064010(LegoPathBoundary* p_boundary, LegoUnknown100db7f4* p_edge, float p_destScale);
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@ -71,7 +71,7 @@ class LegoCharacterManager {
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LegoCharacterInfo* GetInfo(LegoROI* p_roi);
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MxBool SwitchHat(LegoROI* p_roi);
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MxU32 FUN_10085140(LegoROI* p_roi, MxBool p_und);
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MxU8 FUN_10085180(LegoROI* p_roi);
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MxU8 GetMood(LegoROI* p_roi);
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LegoROI* FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity);
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LegoROI* FUN_10085a80(const char* p_name, const char* p_lodName, MxBool p_createEntity);
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@ -24,7 +24,7 @@ struct LegoCharacterInfo {
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LegoExtraActor* m_actor; // 0x08
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MxS32 m_unk0x0c; // 0x0c
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MxS32 m_unk0x10; // 0x10
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MxU8 m_unk0x14; // 0x14
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MxU8 m_mood; // 0x14
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Part m_parts[10]; // 0x18
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};
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@ -51,7 +51,7 @@ LegoAnimationManager::Vehicle g_vehicles[] = {
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};
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// GLOBAL: LEGO1 0x100f6d58
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const char* g_unk0x100f6d58[11][17] = {
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const char* g_cycles[11][17] = {
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{"CNs001xx",
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"CNs002xx",
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"CNs003xx",
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@ -1973,7 +1973,7 @@ void LegoAnimationManager::AddExtra(MxS32 p_location, MxBool p_und)
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if (FUN_10063b90(
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world,
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actor,
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CharacterManager()->FUN_10085180(m_extras[i].m_roi),
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CharacterManager()->GetMood(m_extras[i].m_roi),
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m_lastExtraCharacterId
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)) {
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m_extras[i].m_unk0x14 = TRUE;
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@ -2064,17 +2064,67 @@ void LegoAnimationManager::FUN_10063aa0()
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}
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}
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// STUB: LEGO1 0x10063b90
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// FUNCTION: LEGO1 0x10063b90
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// FUNCTION: BETA10 0x10044d46
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MxBool LegoAnimationManager::FUN_10063b90(
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LegoWorld* p_world,
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LegoExtraActor* p_actor,
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MxU8 p_unk0x14,
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MxU32 p_characterId
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)
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MxBool LegoAnimationManager::FUN_10063b90(LegoWorld* p_world, LegoExtraActor* p_actor, MxU8 p_mood, MxU32 p_characterId)
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{
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// TODO
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return TRUE;
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const char** cycles = g_cycles[g_characters[p_characterId].m_unk0x16];
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const char* vehicleWC;
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if (g_characters[p_characterId].m_vehicleId >= 0 && g_vehicles[g_characters[p_characterId].m_vehicleId].m_unk0x04 &&
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(vehicleWC = cycles[10]) != NULL) {
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LegoLocomotionAnimPresenter* presenter =
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(LegoLocomotionAnimPresenter*) p_world->Find("LegoAnimPresenter", vehicleWC);
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if (presenter != NULL) {
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presenter->FUN_1006d680(p_actor, 1.7f);
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}
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g_vehicles[g_characters[p_characterId].m_vehicleId].m_unk0x04 = FALSE;
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g_vehicles[g_characters[p_characterId].m_vehicleId].m_unk0x05 = TRUE;
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return TRUE;
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}
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else {
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vehicleWC = cycles[p_mood];
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if (vehicleWC != NULL) {
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LegoLocomotionAnimPresenter* presenter =
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(LegoLocomotionAnimPresenter*) p_world->Find("LegoAnimPresenter", vehicleWC);
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if (presenter != NULL) {
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presenter->FUN_1006d680(p_actor, 0.7f);
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}
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}
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if (p_mood >= 2) {
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p_mood--;
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}
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vehicleWC = cycles[p_mood + 4];
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if (vehicleWC != NULL) {
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LegoLocomotionAnimPresenter* presenter =
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(LegoLocomotionAnimPresenter*) p_world->Find("LegoAnimPresenter", vehicleWC);
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if (presenter != NULL) {
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presenter->FUN_1006d680(p_actor, 4.0f);
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}
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}
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if (p_mood >= 1) {
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p_mood--;
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}
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vehicleWC = cycles[p_mood + 7];
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if (vehicleWC != NULL) {
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LegoLocomotionAnimPresenter* presenter =
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(LegoLocomotionAnimPresenter*) p_world->Find("LegoAnimPresenter", vehicleWC);
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if (presenter != NULL) {
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presenter->FUN_1006d680(p_actor, 0.0f);
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}
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}
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return FALSE;
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}
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}
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// FUNCTION: LEGO1 0x10063d10
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@ -2329,15 +2379,15 @@ MxResult LegoAnimationManager::FUN_10064380(
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}
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MxS32 characterId = m_extras[i].m_characterId;
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const char** unk0x100f6d58 = g_unk0x100f6d58[g_characters[characterId].m_unk0x16];
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const char** cycles = g_cycles[g_characters[characterId].m_unk0x16];
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LegoLocomotionAnimPresenter* presenter =
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(LegoLocomotionAnimPresenter*) world->Find("LegoAnimPresenter", unk0x100f6d58[p_undIdx1]);
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(LegoLocomotionAnimPresenter*) world->Find("LegoAnimPresenter", cycles[p_undIdx1]);
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if (presenter != NULL) {
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presenter->FUN_1006d680(actor, 0.0f);
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}
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presenter = (LegoLocomotionAnimPresenter*) world->Find("LegoAnimPresenter", unk0x100f6d58[p_undIdx2]);
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presenter = (LegoLocomotionAnimPresenter*) world->Find("LegoAnimPresenter", cycles[p_undIdx2]);
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if (presenter != NULL) {
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presenter->FUN_1006d680(actor, 4.0f);
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}
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@ -116,7 +116,7 @@ MxResult LegoCharacterManager::Write(LegoStorage* p_storage)
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if (p_storage->Write(&info->m_unk0x10, sizeof(info->m_unk0x10)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&info->m_unk0x14, sizeof(info->m_unk0x14)) != SUCCESS) {
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if (p_storage->Write(&info->m_mood, sizeof(info->m_mood)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&info->m_parts[c_infohatPart].m_unk0x08, sizeof(info->m_parts[c_infohatPart].m_unk0x08)) !=
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@ -171,7 +171,7 @@ MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
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if (p_storage->Read(&info->m_unk0x10, sizeof(info->m_unk0x10)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&info->m_unk0x14, sizeof(info->m_unk0x14)) != SUCCESS) {
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if (p_storage->Read(&info->m_mood, sizeof(info->m_mood)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&info->m_parts[c_infohatPart].m_unk0x08, sizeof(info->m_parts[c_infohatPart].m_unk0x08)) !=
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@ -449,7 +449,7 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
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info->m_unk0x0c = pepper->m_unk0x0c;
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info->m_unk0x10 = pepper->m_unk0x10;
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info->m_unk0x14 = pepper->m_unk0x14;
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info->m_mood = pepper->m_mood;
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for (i = 0; i < sizeOfArray(info->m_parts); i++) {
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info->m_parts[i] = pepper->m_parts[i];
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@ -760,7 +760,7 @@ MxU32 LegoCharacterManager::FUN_10085140(LegoROI* p_roi, MxBool p_und)
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LegoCharacterInfo* info = GetInfo(p_roi);
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if (p_und) {
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return info->m_unk0x14 + g_unk0x100fc4dc;
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return info->m_mood + g_unk0x100fc4dc;
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}
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if (info != NULL) {
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@ -772,12 +772,12 @@ MxU32 LegoCharacterManager::FUN_10085140(LegoROI* p_roi, MxBool p_und)
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// FUNCTION: LEGO1 0x10085180
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// FUNCTION: BETA10 0x100768c5
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MxU8 LegoCharacterManager::FUN_10085180(LegoROI* p_roi)
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MxU8 LegoCharacterManager::GetMood(LegoROI* p_roi)
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{
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LegoCharacterInfo* info = GetInfo(p_roi);
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if (info != NULL) {
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return info->m_unk0x14;
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return info->m_mood;
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}
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return 0;
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