Use SDL_isdigit instead of isdigit

This commit is contained in:
Anonymous Maarten 2024-12-29 18:08:15 +01:00
parent 19bf6166ee
commit 7ee594b3bd

View file

@ -312,7 +312,7 @@ void LegoAnimPresenter::FUN_100695c0()
LegoU32 len = strlen(actorName);
strcpy(lodName, actorName);
for (LegoChar* i = &lodName[len - 1]; isdigit(*i) || *i == '_'; i--) {
for (LegoChar* i = &lodName[len - 1]; SDL_isdigit(*i) || *i == '_'; i--) {
*i = '\0';
}