Match LegoPathActor::VTable0x8c ()

* Match `LegoPathActor::VTable0x8c`

* Fix
This commit is contained in:
Christian Semmler 2024-12-29 12:46:03 -07:00 committed by GitHub
parent d97ce96768
commit 795d6e144d
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
4 changed files with 37 additions and 19 deletions
LEGO1/lego

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@ -92,8 +92,8 @@ public:
float p_srcScale,
LegoUnknown100db7f4& p_destEdge,
float p_destScale
); // vtable+0x88
virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c
); // vtable+0x88
virtual MxS32 VTable0x8c(float p_time, MxMatrix& p_transform); // vtable+0x8c
// FUNCTION: LEGO1 0x10002d40
virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90

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@ -16,6 +16,7 @@
#include "mxutilities.h"
#include "mxvariabletable.h"
#include <mxdebug.h>
#include <vec.h>
DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
@ -233,7 +234,7 @@ MxResult LegoPathActor::VTable0x84(
// FUNCTION: LEGO1 0x1002e100
// FUNCTION: BETA10 0x100b0520
MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
MxS32 LegoPathActor::VTable0x8c(float p_time, MxMatrix& p_transform)
{
if (m_userNavFlag && m_actorState == c_initial) {
m_lastTime = p_time;
@ -243,22 +244,27 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
p4 = Vector3(m_roi->GetWorldPosition());
LegoNavController* nav = NavController();
assert(nav);
m_worldSpeed = nav->GetLinearVel();
if (nav->CalculateNewPosDir(p4, p5, p2, p1, m_boundary->GetUnknown0x14())) {
Mx3DPointFloat p6;
p6 = p2;
MxS32 result = 0;
m_unk0xe9 = m_boundary->Intersect(m_roi->GetWorldBoundingSphere().Radius(), p4, p2, p3, m_destEdge);
if (m_unk0xe9 == -1) {
MxTrace("Intersect returned -1\n");
return -1;
}
if (m_unk0xe9 != 0) {
p2 = p3;
else {
if (m_unk0xe9 != 0) {
p2 = p3;
}
}
MxS32 result = VTable0x68(p4, p2, p3);
result = VTable0x68(p4, p2, p3);
if (result > 0) {
p2 = p4;
@ -309,11 +315,17 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
dir = p1;
up = *m_boundary->GetUnknown0x14();
right.EqualsCross(up, dir);
right.Unitize();
MxS32 res = right.Unitize();
assert(res == 0);
dir.EqualsCross(right, up);
pos = p2;
return result;
}
else {
return -1;
}
}
else if (p_time >= 0 && m_worldSpeed > 0) {
float f = (m_BADuration - m_unk0x7c) / m_worldSpeed + m_lastTime;
@ -332,13 +344,16 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
m_lastTime = f;
p_transform.SetIdentity();
LegoResult r;
if (m_userNavFlag) {
m_unk0x8c.FUN_1009a1e0(m_unk0x7c / m_BADuration, p_transform, *m_boundary->GetUnknown0x14(), 0);
r = m_unk0x8c.FUN_1009a1e0(m_unk0x7c / m_BADuration, p_transform, *m_boundary->GetUnknown0x14(), 0);
}
else {
m_unk0x8c.FUN_1009a1e0(m_unk0x7c / m_BADuration, p_transform, *m_boundary->GetUnknown0x14(), 1);
r = m_unk0x8c.FUN_1009a1e0(m_unk0x7c / m_BADuration, p_transform, *m_boundary->GetUnknown0x14(), 1);
}
assert(r == 0); // SUCCESS
Vector3 pos1(p_transform[3]);
Vector3 pos2(m_unk0xec[3]);
Mx3DPointFloat p1;
@ -350,16 +365,17 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
else {
m_boundary->FUN_100575b0(pos2, pos1, this);
pos2 = pos1;
}
if (m_unk0xe9 != 0) {
VTable0x9c();
}
return 0;
if (m_unk0xe9 != 0) {
VTable0x9c();
}
}
else {
return -1;
}
return -1;
return 0;
}
// FUNCTION: LEGO1 0x1002e740

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@ -1,5 +1,7 @@
#include "legounknown.h"
#include "mxgeometry/mxmatrix.h"
DECOMP_SIZE_ASSERT(LegoUnknown, 0x50)
// FUNCTION: LEGO1 0x1009a0f0
@ -29,7 +31,7 @@ void LegoUnknown::FUN_1009a140(const Vector3& p_point1, Vector3& p_point2, Vecto
// FUNCTION: LEGO1 0x1009a1e0
// FUNCTION: BETA10 0x10182d61
LegoResult LegoUnknown::FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, LegoU32 p_und)
LegoResult LegoUnknown::FUN_1009a1e0(float p_f1, MxMatrix& p_mat, Vector3& p_v, LegoU32 p_und)
{
Vector3 v1(p_mat[3]);
Vector3 v2(p_mat[0]);

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@ -4,7 +4,7 @@
#include "legotypes.h"
#include "mxgeometry/mxgeometry3d.h"
class Matrix4;
class MxMatrix;
// SIZE 0x50
class LegoUnknown {
@ -13,7 +13,7 @@ public:
~LegoUnknown();
void FUN_1009a140(const Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4);
LegoResult FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, LegoU32 p_und);
LegoResult FUN_1009a1e0(float p_f1, MxMatrix& p_mat, Vector3& p_v, LegoU32 p_und);
private:
Mx3DPointFloat m_unk0x00[4]; // 0x00