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Create MxSoundManager in LegoSoundManager for now
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@ -29,7 +29,7 @@ void LegoSoundManager::Destroy(MxBool p_fromDestructor)
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// STUB: LEGO1 0x100299f0
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MxResult LegoSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
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{
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return SUCCESS;
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return MxSoundManager::Create(p_frequencyMS, p_createThread);
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}
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// FUNCTION: LEGO1 0x1002a390
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