mirror of
https://github.com/isledecomp/isle-portable.git
synced 2025-03-10 15:07:49 -04:00
Refactor JukeBox, add enum for music (#988)
* Refactor JukeBox, add enum for music * add BETA annotation * Fix BETA annotation * Fix BETA annotation * Fix
This commit is contained in:
parent
828b35e9d2
commit
73bb37596e
12 changed files with 102 additions and 105 deletions
LEGO1/lego/legoomni
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@ -79,6 +79,8 @@ public:
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void FUN_10034b60();
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void FUN_10034d00();
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// TODO: Most likely getters/setters are not used according to BETA.
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inline MxU32 GetUnknown18() { return m_unk0x018; }
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inline ElevatorFloor GetElevatorFloor() { return (ElevatorFloor) m_elevFloor; }
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inline MxU8 GetUnknown21() { return m_unk0x021; }
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@ -90,10 +92,6 @@ public:
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// SYNTHETIC: LEGO1 0x10033960
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// Act1State::`scalar deleting destructor'
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friend class Isle;
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friend class SkateBoard;
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protected:
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MxS32* m_unk0x008; // 0x008 FIXME: count for m_unk0x008
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MxS16 m_unk0x00c; // 0x00c
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undefined2 m_unk0x00e; // 0x00e
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@ -7,6 +7,15 @@
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// SIZE 0x10
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class JukeBoxState : public LegoState {
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public:
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enum Music {
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e_pasquell = 0,
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e_right,
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e_decal,
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e_wallis,
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e_nelson,
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e_torpedos
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};
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// FUNCTION: LEGO1 0x1000f310
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inline const char* ClassName() const override // vtable+0x0c
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{
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@ -22,16 +31,10 @@ public:
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MxBool IsSerializable() override; // vtable+0x14
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inline MxU32 IsActive() { return m_active; }
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inline void SetActive(MxU32 p_active) { m_active = p_active; }
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inline MxU32 GetState() { return m_state; }
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inline void SetState(MxU32 p_state) { m_state = p_state; }
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// SYNTHETIC: LEGO1 0x1000f3d0
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// JukeBoxState::`scalar deleting destructor'
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// protected:
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MxU32 m_state; // 0x08
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Music m_music; // 0x08
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MxU32 m_active; // 0x0c
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};
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@ -18,6 +18,8 @@ public:
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m_clickedAtom = NULL;
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}
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// TODO: Most likely getters/setters are not used according to BETA.
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inline MxS32 GetClickedObjectId() const { return m_clickedObjectId; }
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inline const char* GetClickedAtom() const { return m_clickedAtom; }
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inline MxS16 GetUnknown0x28() const { return m_unk0x28; }
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@ -26,7 +28,6 @@ public:
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inline void SetClickedAtom(const char* p_clickedAtom) { m_clickedAtom = p_clickedAtom; }
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inline void SetUnknown0x28(MxS16 p_unk0x28) { m_unk0x28 = p_unk0x28; }
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private:
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MxS32 m_clickedObjectId; // 0x20
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const char* m_clickedAtom; // 0x24
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MxS16 m_unk0x28; // 0x28
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@ -90,7 +90,7 @@ public:
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e_unk51,
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e_unk52,
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e_jukeboxw,
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e_unk54,
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e_jukeboxExterior,
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e_unk55,
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e_histbook,
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e_bike,
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@ -174,7 +174,6 @@ public:
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inline Act GetLoadedAct() { return m_loadedAct; }
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inline Area GetCurrentArea() { return m_currentArea; }
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inline Area GetPreviousArea() { return m_previousArea; }
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inline JukeboxScript::Script GetUnknown0x41c() { return m_unk0x41c; }
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inline Area GetUnknown0x42c() { return m_unk0x42c; }
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inline History* GetHistory() { return &m_history; }
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@ -182,7 +181,6 @@ public:
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inline void SetCurrentArea(Area p_currentArea) { m_currentArea = p_currentArea; }
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inline void SetPreviousArea(Area p_previousArea) { m_previousArea = p_previousArea; }
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inline void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; }
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inline void SetUnknown0x41c(JukeboxScript::Script p_unk0x41c) { m_unk0x41c = p_unk0x41c; }
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inline void SetUnknown0x42c(Area p_unk0x42c) { m_unk0x42c = p_unk0x42c; }
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inline Username* GetPlayersIndex(MxS32 p_index) { return &m_players[p_index]; }
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inline MxS16 GetPlayerCount() { return m_playerCount; }
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@ -210,24 +208,18 @@ private:
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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MxU16 m_unk0x24; // 0x24
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// Member visibility needs to be refactored, since most members are accessed directly.
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// TODO: Most likely getters/setters are not used according to BETA for the following members:
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public:
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MxS16 m_playerCount; // 0x26
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Username m_players[9]; // 0x28
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private:
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History m_history; // 0xa6
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undefined2 m_unk0x41a; // 0x41a
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JukeboxScript::Script m_unk0x41c; // 0x41c
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MxBool m_isDirty; // 0x420
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public:
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Area m_currentArea; // 0x424
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Area m_previousArea; // 0x428
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private:
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Area m_unk0x42c; // 0x42c
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MxS16 m_playerCount; // 0x26
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Username m_players[9]; // 0x28
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History m_history; // 0xa6
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undefined2 m_unk0x41a; // 0x41a
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JukeboxScript::Script m_jukeboxMusic; // 0x41c
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MxBool m_isDirty; // 0x420
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Area m_currentArea; // 0x424
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Area m_previousArea; // 0x428
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Area m_unk0x42c; // 0x42c
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};
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MxBool ROIHandlerFunction(const char* p_input, char* p_output, MxU32 p_copyLen);
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@ -44,7 +44,7 @@ void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bO
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void PlayCamAnim(LegoPathActor* p_actor, MxBool p_unused, MxU32 p_location, MxBool p_bool);
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void FUN_1003eda0();
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MxBool RemoveFromCurrentWorld(const MxAtomId& p_atomId, MxS32 p_id);
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void FUN_1003ef00(MxBool p_enable);
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void EnableAnimations(MxBool p_enable);
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void SetAppCursor(Cursor p_cursor);
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MxBool FUN_1003ef60();
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MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_worldAtom, MxS32 p_worldEntityId);
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@ -430,7 +430,7 @@ void IslePathActor::RegisterSpawnLocations()
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JukeboxScript::c_noneJukebox
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);
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g_spawnLocations[27] = SpawnLocation(
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LegoGameState::e_unk54,
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LegoGameState::e_jukeboxExterior,
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g_isleScript,
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0,
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"int36",
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@ -55,37 +55,37 @@ void JukeBoxEntity::StartAction()
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MxDSAction action;
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BackgroundAudioManager()->Stop();
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JukeBoxState* state = (JukeBoxState*) GameState()->GetState("JukeBoxState");
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state->SetActive(TRUE);
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state->m_active = TRUE;
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switch (state->GetState()) {
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case 0:
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switch (state->m_music) {
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case JukeBoxState::e_pasquell:
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz001bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic1);
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GameState()->m_jukeboxMusic = JukeboxScript::c_JBMusic1;
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break;
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case 1:
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case JukeBoxState::e_right:
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz006bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic2);
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GameState()->m_jukeboxMusic = JukeboxScript::c_JBMusic2;
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break;
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case 2:
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case JukeBoxState::e_decal:
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz003bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic3);
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GameState()->m_jukeboxMusic = JukeboxScript::c_JBMusic3;
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break;
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case 3:
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case JukeBoxState::e_wallis:
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz002bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic4);
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GameState()->m_jukeboxMusic = JukeboxScript::c_JBMusic4;
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break;
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case 4:
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case JukeBoxState::e_nelson:
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz007bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic5);
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GameState()->m_jukeboxMusic = JukeboxScript::c_JBMusic5;
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break;
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case 5:
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case JukeBoxState::e_torpedos:
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz004bd_RunAnim, NULL);
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GameState()->SetUnknown0x41c(JukeboxScript::c_JBMusic6);
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GameState()->m_jukeboxMusic = JukeboxScript::c_JBMusic6;
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break;
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}
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action.SetAtomId(*g_jukeboxScript);
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action.SetObjectId(GameState()->GetUnknown0x41c());
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action.SetObjectId(GameState()->m_jukeboxMusic);
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m_audioEnabled = BackgroundAudioManager()->GetEnabled();
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if (!m_audioEnabled) {
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@ -100,30 +100,30 @@ void JukeBoxEntity::StopAction(JukeboxScript::Script p_script)
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{
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JukeBoxState* state = (JukeBoxState*) GameState()->GetState("JukeBoxState");
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if (state && state->IsActive()) {
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if (state && state->m_active) {
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switch (p_script) {
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case JukeboxScript::c_JBMusic1:
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state->SetActive(FALSE);
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state->m_active = FALSE;
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz001bd_RunAnim, NULL);
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break;
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case JukeboxScript::c_JBMusic2:
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state->SetActive(FALSE);
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state->m_active = FALSE;
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz006bd_RunAnim, NULL);
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break;
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case JukeboxScript::c_JBMusic3:
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state->SetActive(FALSE);
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state->m_active = FALSE;
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz003bd_RunAnim, NULL);
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break;
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case JukeboxScript::c_JBMusic4:
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state->SetActive(FALSE);
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state->m_active = FALSE;
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz002bd_RunAnim, NULL);
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break;
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case JukeboxScript::c_JBMusic5:
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state->SetActive(FALSE);
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state->m_active = FALSE;
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz007bd_RunAnim, NULL);
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break;
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case JukeboxScript::c_JBMusic6:
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state->SetActive(FALSE);
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state->m_active = FALSE;
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz004bd_RunAnim, NULL);
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break;
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}
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@ -124,7 +124,7 @@ LegoGameState::LegoGameState()
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m_actorId = 0;
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m_savePath = NULL;
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m_stateArray = NULL;
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m_unk0x41c = JukeboxScript::c_noneJukebox;
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m_jukeboxMusic = JukeboxScript::c_noneJukebox;
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m_currentArea = e_undefined;
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m_previousArea = e_undefined;
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m_unk0x42c = e_undefined;
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@ -982,7 +982,7 @@ void LegoGameState::SwitchArea(Area p_area)
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VideoManager()->SetUnk0x554(TRUE);
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InvokeAction(Extra::ActionType::e_opendisk, *g_jukeboxwScript, JukeboxwScript::c__StartUp, NULL);
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break;
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case e_unk54:
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case e_jukeboxExterior:
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LoadIsle();
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break;
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case e_histbook:
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@ -437,7 +437,7 @@ MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_wor
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}
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// FUNCTION: LEGO1 0x1003ef00
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void FUN_1003ef00(MxBool p_enable)
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void EnableAnimations(MxBool p_enable)
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{
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if (p_enable) {
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AnimationManager()->Resume();
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@ -100,7 +100,7 @@ MxResult Hospital::Create(MxDSAction& p_dsAction)
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GameState()->StopArea(LegoGameState::e_previousArea);
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InputManager()->Register(this);
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FUN_1003ef00(FALSE);
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EnableAnimations(FALSE);
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return result;
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}
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@ -113,7 +113,7 @@ MxResult Isle::Create(MxDSAction& p_dsAction)
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}
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m_act1state = act1state;
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FUN_1003ef00(TRUE);
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EnableAnimations(TRUE);
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GameState()->SetDirty(TRUE);
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}
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@ -270,7 +270,7 @@ void Isle::ReadyWorld()
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m_act1state->SetUnknown21(0);
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}
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else if (GameState()->GetLoadedAct() != LegoGameState::e_act1) {
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FUN_1003ef00(TRUE);
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EnableAnimations(TRUE);
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FUN_10032620();
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m_act1state->FUN_10034d00();
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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@ -548,7 +548,7 @@ void Isle::Enable(MxBool p_enable)
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GameState()->StopArea(LegoGameState::e_previousArea);
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GameState()->m_previousArea = GameState()->m_currentArea;
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FUN_1003ef00(TRUE);
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EnableAnimations(TRUE);
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if (m_act1state->m_unk0x018 == 0) {
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MxS32 locations[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
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@ -748,7 +748,7 @@ void Isle::Enable(MxBool p_enable)
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}
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m_act1state->m_unk0x018 = 0;
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FUN_1003ef00(FALSE);
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EnableAnimations(FALSE);
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AnimationManager()->FUN_10064670(NULL);
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break;
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}
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@ -781,7 +781,7 @@ void Isle::Enable(MxBool p_enable)
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}
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m_act1state->m_unk0x018 = 0;
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FUN_1003ef00(TRUE);
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EnableAnimations(TRUE);
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break;
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}
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case 7:
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@ -806,12 +806,12 @@ void Isle::Enable(MxBool p_enable)
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m_act1state->m_unk0x018 = 0;
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((IslePathActor*) CurrentActor())
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->SpawnPlayer(
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LegoGameState::e_unk54,
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LegoGameState::e_jukeboxExterior,
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TRUE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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GameState()->m_currentArea = LegoGameState::e_unk66;
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FUN_1003ef00(TRUE);
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EnableAnimations(TRUE);
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m_jukebox->StartAction();
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break;
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}
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@ -58,7 +58,7 @@ MxResult JukeBox::Create(MxDSAction& p_dsAction)
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m_state = (JukeBoxState*) GameState()->GetState("JukeBoxState");
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if (!m_state) {
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m_state = (JukeBoxState*) GameState()->CreateState("JukeBoxState");
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m_state->SetState(0);
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m_state->m_music = JukeBoxState::e_pasquell;
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}
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GameState()->SetCurrentArea(LegoGameState::e_jukeboxw);
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@ -89,24 +89,27 @@ MxLong JukeBox::Notify(MxParam& p_param)
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}
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// FUNCTION: LEGO1 0x1005d9f0
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// FUNCTION: BETA10 0x10037e39
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void JukeBox::ReadyWorld()
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{
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MxStillPresenter* presenter = NULL;
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switch (m_state->GetState()) {
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case 1:
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switch (m_state->m_music) {
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case JukeBoxState::e_pasquell:
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break;
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case JukeBoxState::e_right:
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Right_Bitmap");
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break;
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case 2:
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case JukeBoxState::e_decal:
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Decal_Bitmap");
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break;
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case 3:
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case JukeBoxState::e_wallis:
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Wallis_Bitmap");
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break;
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case 4:
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case JukeBoxState::e_nelson:
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Nelson_Bitmap");
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break;
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case 5:
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case JukeBoxState::e_torpedos:
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presenter = (MxStillPresenter*) Find("MxStillPresenter", "Torpedos_Bitmap");
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break;
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}
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@ -119,47 +122,48 @@ void JukeBox::ReadyWorld()
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}
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// FUNCTION: LEGO1 0x1005da70
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// FUNCTION: BETA10 0x10037f6d
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MxBool JukeBox::HandleControl(LegoControlManagerEvent& p_param)
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{
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MxStillPresenter* presenter;
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if (p_param.GetUnknown0x28() == 1) {
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switch (p_param.GetClickedObjectId()) {
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if (p_param.m_unk0x28 == 1) {
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switch (p_param.m_clickedObjectId) {
|
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case JukeboxwScript::c_Dback_Ctl:
|
||||
switch (m_state->GetState()) {
|
||||
case JukeboxScript::c_MusicTheme1:
|
||||
m_state->SetState(JukeboxScript::c_ResidentalArea_Music);
|
||||
switch (m_state->m_music) {
|
||||
case JukeBoxState::e_pasquell:
|
||||
m_state->m_music = JukeBoxState::e_torpedos;
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Torpedos_Bitmap");
|
||||
presenter->Enable(TRUE);
|
||||
break;
|
||||
case JukeboxScript::c_MusicTheme3:
|
||||
m_state->SetState(JukeboxScript::c_MusicTheme1);
|
||||
case JukeBoxState::e_right:
|
||||
m_state->m_music = JukeBoxState::e_pasquell;
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Right_Bitmap");
|
||||
presenter->Enable(FALSE);
|
||||
break;
|
||||
case JukeboxScript::c_Act2Cave:
|
||||
m_state->SetState(JukeboxScript::c_MusicTheme3);
|
||||
case JukeBoxState::e_decal:
|
||||
m_state->m_music = JukeBoxState::e_right;
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Decal_Bitmap");
|
||||
presenter->Enable(FALSE);
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Right_Bitmap");
|
||||
presenter->Enable(TRUE);
|
||||
break;
|
||||
case JukeboxScript::c_BrickstrChase:
|
||||
m_state->SetState(JukeboxScript::c_Act2Cave);
|
||||
case JukeBoxState::e_wallis:
|
||||
m_state->m_music = JukeBoxState::e_decal;
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Wallis_Bitmap");
|
||||
presenter->Enable(FALSE);
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Decal_Bitmap");
|
||||
presenter->Enable(TRUE);
|
||||
break;
|
||||
case JukeboxScript::c_BrickHunt:
|
||||
m_state->SetState(JukeboxScript::c_BrickstrChase);
|
||||
case JukeBoxState::e_nelson:
|
||||
m_state->m_music = JukeBoxState::e_wallis;
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Nelson_Bitmap");
|
||||
presenter->Enable(FALSE);
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Wallis_Bitmap");
|
||||
presenter->Enable(TRUE);
|
||||
break;
|
||||
case JukeboxScript::c_ResidentalArea_Music:
|
||||
m_state->SetState(JukeboxScript::c_BrickHunt);
|
||||
case JukeBoxState::e_torpedos:
|
||||
m_state->m_music = JukeBoxState::e_nelson;
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Torpedos_Bitmap");
|
||||
presenter->Enable(FALSE);
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Nelson_Bitmap");
|
||||
|
@ -168,52 +172,51 @@ MxBool JukeBox::HandleControl(LegoControlManagerEvent& p_param)
|
|||
}
|
||||
break;
|
||||
case JukeboxwScript::c_Dfwd_Ctl:
|
||||
switch (m_state->GetState()) {
|
||||
case JukeboxScript::c_MusicTheme1:
|
||||
m_state->SetState(JukeboxScript::c_MusicTheme3);
|
||||
switch (m_state->m_music) {
|
||||
case JukeBoxState::e_pasquell:
|
||||
m_state->m_music = JukeBoxState::e_right;
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Right_Bitmap");
|
||||
presenter->Enable(TRUE);
|
||||
break;
|
||||
case JukeboxScript::c_MusicTheme3:
|
||||
m_state->SetState(JukeboxScript::c_Act2Cave);
|
||||
case JukeBoxState::e_right:
|
||||
m_state->m_music = JukeBoxState::e_decal;
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Right_Bitmap");
|
||||
presenter->Enable(FALSE);
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Decal_Bitmap");
|
||||
presenter->Enable(TRUE);
|
||||
break;
|
||||
case JukeboxScript::c_Act2Cave:
|
||||
m_state->SetState(JukeboxScript::c_BrickstrChase);
|
||||
case JukeBoxState::e_decal:
|
||||
m_state->m_music = JukeBoxState::e_wallis;
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Decal_Bitmap");
|
||||
presenter->Enable(FALSE);
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Wallis_Bitmap");
|
||||
presenter->Enable(TRUE);
|
||||
break;
|
||||
case JukeboxScript::c_BrickstrChase:
|
||||
m_state->SetState(JukeboxScript::c_BrickHunt);
|
||||
case JukeBoxState::e_wallis:
|
||||
m_state->m_music = JukeBoxState::e_nelson;
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Wallis_Bitmap");
|
||||
presenter->Enable(FALSE);
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Nelson_Bitmap");
|
||||
presenter->Enable(TRUE);
|
||||
break;
|
||||
case JukeboxScript::c_BrickHunt:
|
||||
m_state->SetState(JukeboxScript::c_ResidentalArea_Music);
|
||||
case JukeBoxState::e_nelson:
|
||||
m_state->m_music = JukeBoxState::e_torpedos;
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Nelson_Bitmap");
|
||||
presenter->Enable(FALSE);
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Torpedos_Bitmap");
|
||||
presenter->Enable(TRUE);
|
||||
break;
|
||||
case JukeboxScript::c_ResidentalArea_Music:
|
||||
m_state->SetState(JukeboxScript::c_MusicTheme1);
|
||||
case JukeBoxState::e_torpedos:
|
||||
m_state->m_music = JukeBoxState::e_pasquell;
|
||||
presenter = (MxStillPresenter*) Find("MxStillPresenter", "Torpedos_Bitmap");
|
||||
presenter->Enable(FALSE);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case JukeboxwScript::c_Note_Ctl:
|
||||
LegoGameState* gameState = GameState();
|
||||
Act1State* act1State = (Act1State*) gameState->GetState("Act1State");
|
||||
act1State->SetUnknown18(11);
|
||||
m_destLocation = LegoGameState::Area::e_unk54;
|
||||
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
|
||||
act1State->m_unk0x018 = 11;
|
||||
m_destLocation = LegoGameState::Area::e_jukeboxExterior;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, 0, FALSE);
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue