mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-22 15:37:55 -05:00
Refactor LegoOmni::PathContainer into IslePathActor::SpawnLocation (#877)
* Refactor LegoOmni::PathContainer into IslePathActor::SpawnLocation * Add beta annotation * Type var
This commit is contained in:
parent
0bf39c7108
commit
72cbd1fc60
7 changed files with 444 additions and 114 deletions
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@ -1,18 +1,78 @@
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#ifndef ISLEPATHACTOR_H
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#define ISLEPATHACTOR_H
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#include "legocontrolmanager.h"
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#include "legoendanimnotificationparam.h"
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#include "legogamestate.h"
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#include "legopathactor.h"
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#include "legoworld.h"
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#include "mxtype19notificationparam.h"
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#include "mxtypes.h"
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class LegoControlManagerEvent;
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class LegoEndAnimNotificationParam;
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class LegoWorld;
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class MxType19NotificationParam;
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// VTABLE: LEGO1 0x100d4398
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// SIZE 0x160
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class IslePathActor : public LegoPathActor {
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public:
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// SIZE 0x38
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struct SpawnLocation {
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SpawnLocation() {}
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// FUNCTION: LEGO1 0x1001b1b0
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SpawnLocation(
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LegoGameState::Area p_area,
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MxAtomId* p_script,
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MxS32 p_entityId,
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const char* p_key,
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undefined2 p_unk0x20,
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float p_unk0x24,
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undefined2 p_unk0x28,
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float p_unk0x2c,
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undefined4 p_unk0x30,
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JukeboxScript::Script p_music
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)
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{
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m_area = p_area;
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m_script = p_script;
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m_entityId = p_entityId;
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strcpy(m_key, p_key);
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m_unk0x20 = p_unk0x20;
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m_unk0x24 = p_unk0x24;
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m_unk0x28 = p_unk0x28;
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m_unk0x2c = p_unk0x2c;
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m_unk0x30 = p_unk0x30;
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m_music = p_music;
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}
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// FUNCTION: LEGO1 0x1001b230
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SpawnLocation& operator=(const SpawnLocation& p_container)
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{
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m_area = p_container.m_area;
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m_script = p_container.m_script;
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m_entityId = p_container.m_entityId;
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strcpy(m_key, p_container.m_key);
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m_unk0x20 = p_container.m_unk0x20;
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m_unk0x24 = p_container.m_unk0x24;
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m_unk0x28 = p_container.m_unk0x28;
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m_unk0x2c = p_container.m_unk0x2c;
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m_unk0x30 = p_container.m_unk0x30;
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m_music = p_container.m_music;
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return *this;
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}
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private:
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LegoGameState::Area m_area; // 0x00
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MxAtomId* m_script; // 0x04
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MxS32 m_entityId; // 0x08
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char m_key[20]; // 0x0c
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undefined2 m_unk0x20; // 0x20
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float m_unk0x24; // 0x24
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undefined2 m_unk0x28; // 0x28
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float m_unk0x2c; // 0x2c
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undefined4 m_unk0x30; // 0x30
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JukeboxScript::Script m_music; // 0x34
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};
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IslePathActor();
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// FUNCTION: LEGO1 0x10002e10
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@ -64,6 +124,8 @@ class IslePathActor : public LegoPathActor {
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void FUN_1001b660();
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static void RegisterSpawnLocations();
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protected:
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LegoWorld* m_world; // 0x154
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IslePathActor* m_unk0x158; // 0x158
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@ -167,7 +167,7 @@ class LegoAnimationManager : public MxCore {
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MxLong m_unk0x40c; // 0x40c
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MxLong m_unk0x410; // 0x410
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undefined4 m_unk0x414; // 0x414
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undefined4 m_unk0x418; // 0x418
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MxU32 m_numAllowedExtras; // 0x418
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undefined4 m_unk0x41c; // 0x41c
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AnimState* m_animState; // 0x420
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LegoROIList* m_unk0x424; // 0x424
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@ -54,8 +54,9 @@ class LegoGameState {
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e_unk20,
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e_unk21,
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e_pizzeriaExterior,
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e_garageExterior = 25,
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e_unk23,
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e_unk24,
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e_garageExterior,
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e_garage,
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e_garadoor,
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e_unk28,
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@ -73,14 +74,17 @@ class LegoGameState {
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e_unk40,
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e_unk41,
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e_unk42,
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e_unk45 = 45,
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e_unk43,
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e_unk44,
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e_unk45,
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e_act2main,
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e_act3script,
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e_unk48,
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e_unk49,
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e_jukeboxw = 53,
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e_unk50,
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e_unk51,
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e_unk52,
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e_jukeboxw,
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e_unk54,
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e_unk55,
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e_histbook,
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@ -103,65 +103,6 @@ class LegoOmni : public MxOmni {
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MxAtomId* m_atomId; // 0x18
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};
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// SIZE 0x38
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struct PathContainer {
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PathContainer() {}
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// FUNCTION: LEGO1 0x1001b1b0
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PathContainer(
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undefined4 p_unk0x00,
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MxAtomId* p_script,
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undefined4 p_unk0x04,
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const char* p_key,
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undefined2 p_unk0x20,
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float p_unk0x24,
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undefined2 p_unk0x28,
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float p_unk0x2c,
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undefined4 p_unk0x30,
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MxS32 p_unk0x34
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)
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{
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m_unk0x00 = p_unk0x00;
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m_script = p_script;
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m_unk0x04 = p_unk0x04;
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strcpy(m_key, p_key);
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m_unk0x20 = p_unk0x20;
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m_unk0x24 = p_unk0x24;
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m_unk0x28 = p_unk0x28;
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m_unk0x2c = p_unk0x2c;
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m_unk0x30 = p_unk0x30;
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m_unk0x34 = p_unk0x34;
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}
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// FUNCTION: LEGO1 0x1001b230
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PathContainer& operator=(const PathContainer& p_container)
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{
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m_unk0x00 = p_container.m_unk0x00;
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m_script = p_container.m_script;
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m_unk0x04 = p_container.m_unk0x04;
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strcpy(m_key, p_container.m_key);
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m_unk0x20 = p_container.m_unk0x20;
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m_unk0x24 = p_container.m_unk0x24;
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m_unk0x28 = p_container.m_unk0x28;
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m_unk0x2c = p_container.m_unk0x2c;
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m_unk0x30 = p_container.m_unk0x30;
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m_unk0x34 = p_container.m_unk0x34;
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return *this;
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}
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private:
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undefined4 m_unk0x00; // 0x00
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MxAtomId* m_script; // 0x04
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undefined4 m_unk0x04; // 0x08
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char m_key[20]; // 0x0c
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undefined2 m_unk0x20; // 0x20
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float m_unk0x24; // 0x24
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undefined2 m_unk0x28; // 0x28
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float m_unk0x2c; // 0x2c
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undefined4 m_unk0x30; // 0x30
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MxS32 m_unk0x34; // 0x34
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};
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LegoOmni();
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~LegoOmni() override; // vtable+00
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@ -1,5 +1,6 @@
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#include "islepathactor.h"
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#include "jukebox_actions.h"
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#include "legoanimationmanager.h"
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#include "legonavcontroller.h"
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#include "legopathboundary.h"
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#include "mxnotificationparam.h"
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DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
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DECOMP_SIZE_ASSERT(IslePathActor::SpawnLocation, 0x38)
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// GLOBAL: LEGO1 0x10102b28
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IslePathActor::SpawnLocation g_spawnLocations[29];
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// FUNCTION: LEGO1 0x1001a200
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IslePathActor::IslePathActor()
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@ -90,7 +95,361 @@ void IslePathActor::VTable0xe4()
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// TODO
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}
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// FUNCTION: LEGO1 0x1001a700
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void IslePathActor::RegisterSpawnLocations()
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{
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g_spawnLocations[0] = SpawnLocation(
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LegoGameState::e_pizzeriaExterior,
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g_isleScript,
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0,
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"int35",
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2,
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0.6,
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4,
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0.4,
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0x2a,
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JukeboxScript::c_Quiet_Audio
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);
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g_spawnLocations[1] = SpawnLocation(
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LegoGameState::e_unk23,
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g_isleScript,
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0,
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"edg00_49",
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1,
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0.43,
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2,
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0.6,
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0x27,
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JukeboxScript::c_Quiet_Audio
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);
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g_spawnLocations[2] = SpawnLocation(
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LegoGameState::e_unk24,
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g_isleScript,
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0,
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"edg00_191",
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2,
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0.5,
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0,
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0.55,
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0x26,
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JukeboxScript::c_Quiet_Audio
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);
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g_spawnLocations[3] = SpawnLocation(
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LegoGameState::e_unk4,
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g_isleScript,
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0,
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"int46",
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0,
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0.5,
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2,
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0.5,
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0x10,
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JukeboxScript::c_InformationCenter_Music
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);
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g_spawnLocations[4] = SpawnLocation(
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LegoGameState::e_jetraceExterior,
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g_isleScript,
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0,
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"EDG00_46",
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0,
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0.95,
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2,
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0.19,
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0x17,
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JukeboxScript::c_Beach_Music
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);
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g_spawnLocations[5] = SpawnLocation(
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LegoGameState::e_unk17,
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g_isleScript,
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0,
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"EDG00_46",
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3,
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0.625,
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2,
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0.03,
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0x18,
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JukeboxScript::c_Beach_Music
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);
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g_spawnLocations[6] = SpawnLocation(
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LegoGameState::e_jetrace2,
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g_isleScript,
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0,
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"EDG10_63",
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0,
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0.26,
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1,
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0.01,
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0,
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JukeboxScript::c_noneJukebox
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);
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g_spawnLocations[7] = SpawnLocation(
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LegoGameState::e_carraceExterior,
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g_isleScript,
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0,
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"INT15",
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5,
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0.65,
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1,
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0.68,
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0x33,
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JukeboxScript::c_CentralNorthRoad_Music
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);
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g_spawnLocations[8] = SpawnLocation(
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LegoGameState::e_unk20,
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g_isleScript,
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0,
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"INT16",
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4,
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0.1,
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2,
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0,
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0x34,
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JukeboxScript::c_CentralNorthRoad_Music
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);
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g_spawnLocations[9] = SpawnLocation(
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LegoGameState::e_unk21,
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g_isleScript,
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0,
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"INT62",
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2,
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0.1,
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3,
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0.7,
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0x36,
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JukeboxScript::c_CentralNorthRoad_Music
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);
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g_spawnLocations[10] = SpawnLocation(
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LegoGameState::e_garageExterior,
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g_isleScript,
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0,
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"INT24",
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0,
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0.55,
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2,
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0.71,
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0x08,
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JukeboxScript::c_GarageArea_Music
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);
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g_spawnLocations[11] = SpawnLocation(
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LegoGameState::e_unk28,
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g_isleScript,
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0,
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"INT24",
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2,
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0.73,
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4,
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0.71,
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0x0a,
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JukeboxScript::c_GarageArea_Music
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);
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g_spawnLocations[12] = SpawnLocation(
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LegoGameState::e_hospitalExterior,
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g_isleScript,
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0,
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"INT19",
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0,
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0.85,
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1,
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0.28,
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0,
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JukeboxScript::c_Hospital_Music
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);
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g_spawnLocations[13] = SpawnLocation(
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LegoGameState::e_unk31,
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g_isleScript,
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0,
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"EDG02_28",
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3,
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0.37,
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1,
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0.52,
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0x0c,
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JukeboxScript::c_Hospital_Music
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);
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g_spawnLocations[14] = SpawnLocation(
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LegoGameState::e_policeExterior,
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g_isleScript,
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0,
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"INT33",
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0,
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0.88,
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2,
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0.74,
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0x22,
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JukeboxScript::c_PoliceStation_Music
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);
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g_spawnLocations[15] = SpawnLocation(
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LegoGameState::e_unk33,
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g_isleScript,
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0,
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"EDG02_64",
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2,
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0.24,
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0,
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0.84,
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0x23,
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JukeboxScript::c_PoliceStation_Music
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);
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g_spawnLocations[16] = SpawnLocation(
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LegoGameState::e_unk40,
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g_isleScript,
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0,
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"edg02_51",
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2,
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0.63,
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3,
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0.01,
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0,
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JukeboxScript::c_noneJukebox
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);
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g_spawnLocations[17] = SpawnLocation(
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LegoGameState::e_unk41,
|
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g_isleScript,
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0,
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"edg02_51",
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2,
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0.63,
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0,
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0.4,
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0,
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JukeboxScript::c_noneJukebox
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);
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g_spawnLocations[18] = SpawnLocation(
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LegoGameState::e_unk43,
|
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g_isleScript,
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0,
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"edg02_35",
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2,
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0.8,
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0,
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0.2,
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0,
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JukeboxScript::c_noneJukebox
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);
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g_spawnLocations[19] = SpawnLocation(
|
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LegoGameState::e_unk44,
|
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g_isleScript,
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0,
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"EDG03_01",
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2,
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0.25,
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0,
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0.75,
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0,
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JukeboxScript::c_noneJukebox
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);
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g_spawnLocations[20] = SpawnLocation(
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LegoGameState::e_unk45,
|
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g_isleScript,
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0,
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"edg10_70",
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3,
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0.25,
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0,
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0.7,
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0x44,
|
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JukeboxScript::c_noneJukebox
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);
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g_spawnLocations[21] = SpawnLocation(
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LegoGameState::e_unk42,
|
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g_isleScript,
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0,
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"inv_05",
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2,
|
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0.75,
|
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0,
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0.19,
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0,
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JukeboxScript::c_noneJukebox
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);
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g_spawnLocations[22] = SpawnLocation(
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LegoGameState::e_unk48,
|
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g_act3Script,
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0,
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"edg02_51",
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2,
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0.63,
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0,
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0.4,
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0,
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JukeboxScript::c_noneJukebox
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);
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g_spawnLocations[23] = SpawnLocation(
|
||||
LegoGameState::e_unk49,
|
||||
g_act3Script,
|
||||
0,
|
||||
"inv_05",
|
||||
2,
|
||||
0.75,
|
||||
0,
|
||||
0.19,
|
||||
0,
|
||||
JukeboxScript::c_noneJukebox
|
||||
);
|
||||
g_spawnLocations[24] = SpawnLocation(
|
||||
LegoGameState::e_unk50,
|
||||
g_act2mainScript,
|
||||
0,
|
||||
"EDG02_51",
|
||||
0,
|
||||
0.64,
|
||||
1,
|
||||
0.37,
|
||||
0,
|
||||
JukeboxScript::c_noneJukebox
|
||||
);
|
||||
g_spawnLocations[25] = SpawnLocation(
|
||||
LegoGameState::e_unk51,
|
||||
g_isleScript,
|
||||
0,
|
||||
"edg02_32",
|
||||
0,
|
||||
0.5,
|
||||
2,
|
||||
0.5,
|
||||
0,
|
||||
JukeboxScript::c_noneJukebox
|
||||
);
|
||||
g_spawnLocations[26] = SpawnLocation(
|
||||
LegoGameState::e_unk52,
|
||||
g_isleScript,
|
||||
0,
|
||||
"edg02_19",
|
||||
2,
|
||||
0.5,
|
||||
0,
|
||||
0.5,
|
||||
0,
|
||||
JukeboxScript::c_noneJukebox
|
||||
);
|
||||
g_spawnLocations[27] = SpawnLocation(
|
||||
LegoGameState::e_unk54,
|
||||
g_isleScript,
|
||||
0,
|
||||
"int36",
|
||||
0,
|
||||
0.2,
|
||||
4,
|
||||
0.4,
|
||||
0,
|
||||
JukeboxScript::c_noneJukebox
|
||||
);
|
||||
g_spawnLocations[28] = SpawnLocation(
|
||||
LegoGameState::e_unk55,
|
||||
g_isleScript,
|
||||
0,
|
||||
"edg02_50",
|
||||
2,
|
||||
0.8,
|
||||
1,
|
||||
0.3,
|
||||
0,
|
||||
JukeboxScript::c_noneJukebox
|
||||
);
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x1001b2a0
|
||||
// FUNCTION: BETA10 0x100369c6
|
||||
void IslePathActor::VTable0xe8(LegoGameState::Area, MxBool, MxU8)
|
||||
{
|
||||
// TODO
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include "define.h"
|
||||
#include "islepathactor.h"
|
||||
#include "legocharactermanager.h"
|
||||
#include "legoendanimnotificationparam.h"
|
||||
#include "legogamestate.h"
|
||||
#include "legoomni.h"
|
||||
#include "legoroilist.h"
|
||||
|
@ -306,7 +307,7 @@ void LegoAnimationManager::Init()
|
|||
m_unk0x3fc = 0;
|
||||
m_unk0x400 = FALSE;
|
||||
m_unk0x414 = 0;
|
||||
m_unk0x418 = 5;
|
||||
m_numAllowedExtras = 5;
|
||||
m_unk0x0e = 0;
|
||||
m_unk0x10 = 0;
|
||||
m_unk0x401 = FALSE;
|
||||
|
@ -1121,11 +1122,11 @@ MxResult LegoAnimationManager::Tickle()
|
|||
if (elapsedSeconds < 1.0 && elapsedSeconds > 0.01) {
|
||||
g_unk0x100f7500 = (g_unk0x100f7500 * 2.0 + elapsedSeconds) / 3.0;
|
||||
|
||||
if (elapsedSeconds > 0.2 && m_unk0x418 > 2) {
|
||||
m_unk0x418--;
|
||||
if (elapsedSeconds > 0.2 && m_numAllowedExtras > 2) {
|
||||
m_numAllowedExtras--;
|
||||
}
|
||||
else if (g_unk0x100f7500 < 0.16 && m_unk0x418 < m_unk0x41c) {
|
||||
m_unk0x418++;
|
||||
else if (g_unk0x100f7500 < 0.16 && m_numAllowedExtras < m_unk0x41c) {
|
||||
m_numAllowedExtras++;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "legoomni.h"
|
||||
|
||||
#include "islepathactor.h"
|
||||
#include "legoanimationmanager.h"
|
||||
#include "legobuildingmanager.h"
|
||||
#include "legocharactermanager.h"
|
||||
|
@ -28,7 +29,6 @@
|
|||
#include "viewmanager/viewmanager.h"
|
||||
|
||||
DECOMP_SIZE_ASSERT(LegoOmni::ScriptContainer, 0x1c)
|
||||
DECOMP_SIZE_ASSERT(LegoOmni::PathContainer, 0x38)
|
||||
DECOMP_SIZE_ASSERT(LegoWorldList, 0x18)
|
||||
DECOMP_SIZE_ASSERT(LegoWorldListCursor, 0x10)
|
||||
|
||||
|
@ -120,43 +120,6 @@ MxAtomId* g_nocdSourceName = NULL;
|
|||
// STRING: LEGO1 0x100f6710
|
||||
const char* g_current = "current";
|
||||
|
||||
// GLOBAL: LEGO1 0x10102b28
|
||||
LegoOmni::PathContainer g_extraPaths[29];
|
||||
|
||||
// FUNCTION: LEGO1 0x1001a700
|
||||
void RegisterExtraPaths()
|
||||
{
|
||||
g_extraPaths[0] = LegoOmni::PathContainer(0x16, g_isleScript, 0, "int35", 2, 0.6, 4, 0.4, 0x2a, 0x12);
|
||||
g_extraPaths[1] = LegoOmni::PathContainer(0x17, g_isleScript, 0, "edg00_49", 1, 0.43, 2, 0.6, 0x27, 0x12);
|
||||
g_extraPaths[2] = LegoOmni::PathContainer(0x18, g_isleScript, 0, "edg00_191", 2, 0.5, 0, 0.55, 0x26, 0x12);
|
||||
g_extraPaths[3] = LegoOmni::PathContainer(0x04, g_isleScript, 0, "int46", 0, 0.5, 2, 0.5, 0x10, 0x0b);
|
||||
g_extraPaths[4] = LegoOmni::PathContainer(0x10, g_isleScript, 0, "EDG00_46", 0, 0.95, 2, 0.19, 0x17, 0x11);
|
||||
g_extraPaths[5] = LegoOmni::PathContainer(0x11, g_isleScript, 0, "EDG00_46", 3, 0.625, 2, 0.03, 0x18, 0x11);
|
||||
g_extraPaths[6] = LegoOmni::PathContainer(0x0f, g_isleScript, 0, "EDG10_63", 0, 0.26, 1, 0.01, 0, -1);
|
||||
g_extraPaths[7] = LegoOmni::PathContainer(0x13, g_isleScript, 0, "INT15", 5, 0.65, 1, 0.68, 0x33, 0x0e);
|
||||
g_extraPaths[8] = LegoOmni::PathContainer(0x14, g_isleScript, 0, "INT16", 4, 0.1, 2, 0, 0x34, 0x0e);
|
||||
g_extraPaths[9] = LegoOmni::PathContainer(0x15, g_isleScript, 0, "INT62", 2, 0.1, 3, 0.7, 0x36, 0x0e);
|
||||
g_extraPaths[10] = LegoOmni::PathContainer(0x19, g_isleScript, 0, "INT24", 0, 0.55, 2, 0.71, 0x08, 0x0f);
|
||||
g_extraPaths[11] = LegoOmni::PathContainer(0x1c, g_isleScript, 0, "INT24", 2, 0.73, 4, 0.71, 0x0a, 0x0f);
|
||||
g_extraPaths[12] = LegoOmni::PathContainer(0x1d, g_isleScript, 0, "INT19", 0, 0.85, 1, 0.28, 0, 0x0a);
|
||||
g_extraPaths[13] = LegoOmni::PathContainer(0x1f, g_isleScript, 0, "EDG02_28", 3, 0.37, 1, 0.52, 0x0c, 0x0a);
|
||||
g_extraPaths[14] = LegoOmni::PathContainer(0x20, g_isleScript, 0, "INT33", 0, 0.88, 2, 0.74, 0x22, 0x0c);
|
||||
g_extraPaths[15] = LegoOmni::PathContainer(0x21, g_isleScript, 0, "EDG02_64", 2, 0.24, 0, 0.84, 0x23, 0x0c);
|
||||
g_extraPaths[16] = LegoOmni::PathContainer(0x28, g_isleScript, 0, "edg02_51", 2, 0.63, 3, 0.01, 0, -1);
|
||||
g_extraPaths[17] = LegoOmni::PathContainer(0x29, g_isleScript, 0, "edg02_51", 2, 0.63, 0, 0.4, 0, -1);
|
||||
g_extraPaths[18] = LegoOmni::PathContainer(0x2b, g_isleScript, 0, "edg02_35", 2, 0.8, 0, 0.2, 0, -1);
|
||||
g_extraPaths[19] = LegoOmni::PathContainer(0x2c, g_isleScript, 0, "EDG03_01", 2, 0.25, 0, 0.75, 0, -1);
|
||||
g_extraPaths[20] = LegoOmni::PathContainer(0x2d, g_isleScript, 0, "edg10_70", 3, 0.25, 0, 0.7, 0x44, -1);
|
||||
g_extraPaths[21] = LegoOmni::PathContainer(0x2a, g_isleScript, 0, "inv_05", 2, 0.75, 0, 0.19, 0, -1);
|
||||
g_extraPaths[22] = LegoOmni::PathContainer(0x30, g_act3Script, 0, "edg02_51", 2, 0.63, 0, 0.4, 0, -1);
|
||||
g_extraPaths[23] = LegoOmni::PathContainer(0x31, g_act3Script, 0, "inv_05", 2, 0.75, 0, 0.19, 0, -1);
|
||||
g_extraPaths[24] = LegoOmni::PathContainer(0x32, g_act2mainScript, 0, "EDG02_51", 0, 0.64, 1, 0.37, 0, -1);
|
||||
g_extraPaths[25] = LegoOmni::PathContainer(0x33, g_isleScript, 0, "edg02_32", 0, 0.5, 2, 0.5, 0, -1);
|
||||
g_extraPaths[26] = LegoOmni::PathContainer(0x34, g_isleScript, 0, "edg02_19", 2, 0.5, 0, 0.5, 0, -1);
|
||||
g_extraPaths[27] = LegoOmni::PathContainer(0x36, g_isleScript, 0, "int36", 0, 0.2, 4, 0.4, 0, -1);
|
||||
g_extraPaths[28] = LegoOmni::PathContainer(0x37, g_isleScript, 0, "edg02_50", 2, 0.8, 1, 0.3, 0, -1);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003dd70
|
||||
LegoROI* PickROI(MxLong p_a, MxLong p_b)
|
||||
{
|
||||
|
@ -467,7 +430,7 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p_param)
|
|||
m_variableTable->SetVariable(variable);
|
||||
|
||||
CreateScripts();
|
||||
RegisterExtraPaths();
|
||||
IslePathActor::RegisterSpawnLocations();
|
||||
result = RegisterScripts();
|
||||
|
||||
if (result != SUCCESS) {
|
||||
|
|
Loading…
Reference in a new issue