mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-22 23:48:12 -05:00
rename MxTransitionManager transitions (#655)
This commit is contained in:
parent
5eb74c06fd
commit
6dfee432ea
11 changed files with 43 additions and 43 deletions
|
@ -37,8 +37,8 @@ class MxTransitionManager : public MxCore {
|
|||
e_notTransitioning = 0,
|
||||
e_noAnimation,
|
||||
e_dissolve,
|
||||
e_pixelation,
|
||||
e_screenWipe,
|
||||
e_mosaic,
|
||||
e_wipeDown,
|
||||
e_windows,
|
||||
e_broken // Unknown what this is supposed to be, it locks the game up
|
||||
};
|
||||
|
@ -53,11 +53,11 @@ class MxTransitionManager : public MxCore {
|
|||
private:
|
||||
void EndTransition(MxBool p_notifyWorld);
|
||||
void TransitionNone();
|
||||
void TransitionDissolve();
|
||||
void TransitionPixelation();
|
||||
void TransitionWipe();
|
||||
void TransitionWindows();
|
||||
void TransitionBroken();
|
||||
void DissolveTransition();
|
||||
void MosaicTransition();
|
||||
void WipeDownTransition();
|
||||
void WindowsTransition();
|
||||
void BrokenTransition();
|
||||
|
||||
void SubmitCopyRect(LPDDSURFACEDESC p_ddsc);
|
||||
void SetupCopyRect(LPDDSURFACEDESC p_ddsc);
|
||||
|
|
|
@ -116,7 +116,7 @@ MxU32 Helicopter::VTable0xcc()
|
|||
VTable0xe8(0x29, TRUE, 7);
|
||||
((Isle*) CurrentWorld())->SetUnknown13c(0x3c);
|
||||
FUN_10015820(TRUE, 0);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, TRUE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, TRUE);
|
||||
SetUnknownDC(4);
|
||||
PlayMusic(JukeboxScript::c_Jail_Music);
|
||||
break;
|
||||
|
@ -158,7 +158,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
|
|||
case 0x17:
|
||||
if (*g_act3Script == script) {
|
||||
((Act3*) CurrentWorld())->SetUnkown4270(2);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
}
|
||||
else if (m_state->GetUnkown8() != 0) {
|
||||
break;
|
||||
|
@ -230,7 +230,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
|
|||
case 0x1c:
|
||||
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
|
||||
((Isle*) CurrentWorld())->SetUnknown13c(2);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
VTable0xe4();
|
||||
}
|
||||
ret = 1;
|
||||
|
|
|
@ -37,7 +37,7 @@ MxLong JukeBoxEntity::Notify(MxParam& p_param)
|
|||
}
|
||||
|
||||
((Isle*) FindWorld(*g_isleScript, 0))->SetUnknown13c(0x35);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -64,19 +64,19 @@ MxResult MxTransitionManager::Tickle()
|
|||
TransitionNone();
|
||||
break;
|
||||
case e_dissolve:
|
||||
TransitionDissolve();
|
||||
DissolveTransition();
|
||||
break;
|
||||
case e_pixelation:
|
||||
TransitionPixelation();
|
||||
case e_mosaic:
|
||||
MosaicTransition();
|
||||
break;
|
||||
case e_screenWipe:
|
||||
TransitionWipe();
|
||||
case e_wipeDown:
|
||||
WipeDownTransition();
|
||||
break;
|
||||
case e_windows:
|
||||
TransitionWindows();
|
||||
WindowsTransition();
|
||||
break;
|
||||
case e_broken:
|
||||
TransitionBroken();
|
||||
BrokenTransition();
|
||||
break;
|
||||
}
|
||||
return SUCCESS;
|
||||
|
@ -165,7 +165,7 @@ void MxTransitionManager::TransitionNone()
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1004bd10
|
||||
void MxTransitionManager::TransitionDissolve()
|
||||
void MxTransitionManager::DissolveTransition()
|
||||
{
|
||||
// If the animation is finished
|
||||
if (m_animationTimer == 40) {
|
||||
|
@ -251,7 +251,7 @@ void MxTransitionManager::TransitionDissolve()
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1004bed0
|
||||
void MxTransitionManager::TransitionPixelation()
|
||||
void MxTransitionManager::MosaicTransition()
|
||||
{
|
||||
if (m_animationTimer == 16) {
|
||||
m_animationTimer = 0;
|
||||
|
@ -355,7 +355,7 @@ void MxTransitionManager::TransitionPixelation()
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1004c170
|
||||
void MxTransitionManager::TransitionWipe()
|
||||
void MxTransitionManager::WipeDownTransition()
|
||||
{
|
||||
// If the animation is finished
|
||||
if (m_animationTimer == 240) {
|
||||
|
@ -394,7 +394,7 @@ void MxTransitionManager::TransitionWipe()
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1004c270
|
||||
void MxTransitionManager::TransitionWindows()
|
||||
void MxTransitionManager::WindowsTransition()
|
||||
{
|
||||
if (m_animationTimer == 240) {
|
||||
m_animationTimer = 0;
|
||||
|
@ -440,7 +440,7 @@ void MxTransitionManager::TransitionWindows()
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1004c3e0
|
||||
void MxTransitionManager::TransitionBroken()
|
||||
void MxTransitionManager::BrokenTransition()
|
||||
{
|
||||
// This function has no actual animation logic.
|
||||
// It also never calls EndTransition to
|
||||
|
|
|
@ -85,12 +85,12 @@ MxLong ElevatorBottom::HandleClick(LegoControlManagerEvent& p_param)
|
|||
switch (p_param.GetClickedObjectId()) {
|
||||
case 1:
|
||||
m_unk0xf8 = LegoGameState::e_infodoor;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
result = 1;
|
||||
break;
|
||||
case 2:
|
||||
m_unk0xf8 = LegoGameState::e_infomain;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
result = 1;
|
||||
break;
|
||||
case 3:
|
||||
|
@ -103,7 +103,7 @@ MxLong ElevatorBottom::HandleClick(LegoControlManagerEvent& p_param)
|
|||
|
||||
state->SetUnknown1c(1);
|
||||
m_unk0xf8 = LegoGameState::e_elevride;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
VariableTable()->SetVariable(g_varCAMERALOCATION, "LCAMZI1,90");
|
||||
result = 1;
|
||||
break;
|
||||
|
|
|
@ -51,7 +51,7 @@ MxLong HistoryBook::Notify(MxParam& p_param)
|
|||
switch (((MxNotificationParam&) p_param).GetNotification()) {
|
||||
case c_notificationButtonUp:
|
||||
m_transitionDestination = LegoGameState::Area::e_infoscor;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 50, FALSE, FALSE);
|
||||
break;
|
||||
case c_notificationTransitioned:
|
||||
GameState()->SwitchArea(m_transitionDestination);
|
||||
|
|
|
@ -301,7 +301,7 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
|
|||
case 4:
|
||||
if (action->GetObjectId() == InfomainScript::c_GoTo_RegBook ||
|
||||
action->GetObjectId() == InfomainScript::c_GoTo_RegBook_Red) {
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
m_infocenterState->SetUnknown0x74(14);
|
||||
return 1;
|
||||
}
|
||||
|
@ -311,7 +311,7 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
|
|||
if (GameState()->GetCurrentAct() != LegoGameState::e_act3 && m_selectedCharacter != e_noCharacter) {
|
||||
GameState()->SetActor(m_selectedCharacter);
|
||||
}
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
m_infocenterState->SetUnknown0x74(14);
|
||||
return 1;
|
||||
}
|
||||
|
@ -331,7 +331,7 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
|
|||
return 1;
|
||||
case 12:
|
||||
if (action->GetObjectId() == m_currentInfomainScript) {
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -881,7 +881,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
|
|||
|
||||
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
|
||||
m_radio.Stop();
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
m_transitionDestination = LegoGameState::e_elevbott;
|
||||
}
|
||||
else {
|
||||
|
@ -896,7 +896,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
|
|||
|
||||
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
|
||||
m_radio.Stop();
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
m_transitionDestination = LegoGameState::e_infoscor;
|
||||
}
|
||||
else {
|
||||
|
|
|
@ -97,17 +97,17 @@ MxLong InfocenterDoor::HandleClick(LegoControlManagerEvent& p_param)
|
|||
switch (p_param.GetClickedObjectId()) {
|
||||
case 1:
|
||||
m_unk0xf8 = LegoGameState::e_infoscor;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
result = 1;
|
||||
break;
|
||||
case 2:
|
||||
m_unk0xf8 = LegoGameState::e_elevbott;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
result = 1;
|
||||
break;
|
||||
case 3:
|
||||
m_unk0xf8 = LegoGameState::e_infomain;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
result = 1;
|
||||
break;
|
||||
case 4:
|
||||
|
@ -134,7 +134,7 @@ MxLong InfocenterDoor::HandleClick(LegoControlManagerEvent& p_param)
|
|||
goto done;
|
||||
}
|
||||
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
|
||||
done:
|
||||
result = 1;
|
||||
|
|
|
@ -212,7 +212,7 @@ MxBool JukeBox::HandleClick(LegoControlManagerEvent& p_param)
|
|||
Act1State* act1State = (Act1State*) gameState->GetState("Act1State");
|
||||
act1State->SetUnknown18(11);
|
||||
m_transitionDestination = LegoGameState::Area::e_unk54;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, 0, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, 0, FALSE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -111,7 +111,7 @@ MxLong Police::HandleClick(LegoControlManagerEvent& p_param)
|
|||
|
||||
BackgroundAudioManager()->Stop();
|
||||
m_transitionDestination = LegoGameState::Area::e_polidoor;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
break;
|
||||
case PoliceScript::c_Info_Ctl:
|
||||
if (m_policeState->GetUnknown0x0c() == 1) {
|
||||
|
@ -120,7 +120,7 @@ MxLong Police::HandleClick(LegoControlManagerEvent& p_param)
|
|||
|
||||
BackgroundAudioManager()->Stop();
|
||||
m_transitionDestination = LegoGameState::Area::e_infomain;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
break;
|
||||
case PoliceScript::c_Door_Ctl:
|
||||
if (m_policeState->GetUnknown0x0c() == 1) {
|
||||
|
@ -129,7 +129,7 @@ MxLong Police::HandleClick(LegoControlManagerEvent& p_param)
|
|||
|
||||
BackgroundAudioManager()->Stop();
|
||||
m_transitionDestination = LegoGameState::Area::e_copter;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
break;
|
||||
case PoliceScript::c_Donut_Ctl:
|
||||
m_policeState->FUN_1005ea40();
|
||||
|
|
|
@ -122,7 +122,7 @@ MxLong Score::FUN_10001510(MxEndActionNotificationParam& p_param)
|
|||
switch (action->GetObjectId()) {
|
||||
case 10:
|
||||
m_unk0xf8 = LegoGameState::e_histbook;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 0x32, 0, 0);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 0x32, 0, 0);
|
||||
break;
|
||||
case 0x1f5:
|
||||
PlayMusic(JukeboxScript::c_InformationCenter_Music);
|
||||
|
@ -167,12 +167,12 @@ MxLong Score::FUN_100016d0(LegoControlManagerEvent& p_param)
|
|||
case 1:
|
||||
m_unk0xf8 = LegoGameState::e_infomain;
|
||||
DeleteScript();
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 0x32, 0, 0);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 0x32, 0, 0);
|
||||
break;
|
||||
case 2:
|
||||
m_unk0xf8 = LegoGameState::e_infodoor;
|
||||
DeleteScript();
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 0x32, 0, 0);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 0x32, 0, 0);
|
||||
break;
|
||||
case 3: {
|
||||
LegoInputManager* im = InputManager();
|
||||
|
|
Loading…
Reference in a new issue