mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-25 17:07:52 -05:00
Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945)
* Implement/match LegoPathActor::VTable0xa4 * Implement/match LegoPathActor::VTable0xa8 * Name enum constants
This commit is contained in:
parent
8fee73c525
commit
6774784b37
11 changed files with 79 additions and 42 deletions
|
@ -24,10 +24,9 @@ class Act1State;
|
|||
// SIZE 0x140
|
||||
class Isle : public LegoWorld {
|
||||
public:
|
||||
// For g_unk0x100f1198
|
||||
enum {
|
||||
c_bit6 = 0x20,
|
||||
c_bit7 = 0x40
|
||||
c_playCamAnims = 0x20,
|
||||
c_playMusic = 0x40
|
||||
};
|
||||
|
||||
Isle();
|
||||
|
|
|
@ -102,7 +102,7 @@ class LegoAnimationManager : public MxCore {
|
|||
MxBool p_param8,
|
||||
MxBool p_param9
|
||||
);
|
||||
void CameraTriggerFire(LegoPathActor* p_actor, undefined4, MxU32 p_location, MxBool p_bool);
|
||||
void CameraTriggerFire(LegoPathActor* p_actor, MxBool, MxU32 p_location, MxBool p_bool);
|
||||
void FUN_10061010(MxBool p_und);
|
||||
LegoTranInfo* GetTranInfo(MxU32 p_index);
|
||||
void FUN_10062770();
|
||||
|
|
|
@ -96,7 +96,7 @@ class LegoPathActor : public LegoActor {
|
|||
// FUNCTION: LEGO1 0x10002d60
|
||||
virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
|
||||
|
||||
virtual void VTable0xa4(MxBool&, MxS32&); // vtable+0xa4
|
||||
virtual void VTable0xa4(MxBool& p_und1, MxS32& p_und2); // vtable+0xa4
|
||||
virtual void VTable0xa8(); // vtable+0xa8
|
||||
|
||||
// FUNCTION: LEGO1 0x10002d70
|
||||
|
|
|
@ -1153,7 +1153,7 @@ MxResult LegoAnimationManager::FUN_10060dc0(
|
|||
|
||||
// FUNCTION: LEGO1 0x10060eb0
|
||||
// FUNCTION: BETA10 0x1004206c
|
||||
void LegoAnimationManager::CameraTriggerFire(LegoPathActor* p_actor, undefined4, MxU32 p_location, MxBool p_bool)
|
||||
void LegoAnimationManager::CameraTriggerFire(LegoPathActor* p_actor, MxBool, MxU32 p_location, MxBool p_bool)
|
||||
{
|
||||
if (Lego()->m_unk0x13c && m_enableCamAnims && !m_animRunning) {
|
||||
LegoLocation* location = LegoNavController::GetLocation(p_location);
|
||||
|
|
|
@ -628,14 +628,49 @@ MxResult LegoPathActor::VTable0x9c()
|
|||
return SUCCESS;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x1002f650
|
||||
void LegoPathActor::VTable0xa4(MxBool&, MxS32&)
|
||||
// FUNCTION: LEGO1 0x1002f650
|
||||
// FUNCTION: BETA10 0x100afd67
|
||||
void LegoPathActor::VTable0xa4(MxBool& p_und1, MxS32& p_und2)
|
||||
{
|
||||
// TODO
|
||||
switch (GetActorId()) {
|
||||
case 1:
|
||||
p_und1 = TRUE;
|
||||
p_und2 = 2;
|
||||
break;
|
||||
case 2:
|
||||
p_und1 = FALSE;
|
||||
p_und2 = 1;
|
||||
break;
|
||||
case 3:
|
||||
p_und1 = TRUE;
|
||||
p_und2 = 1;
|
||||
break;
|
||||
case 4:
|
||||
case 6:
|
||||
p_und1 = TRUE;
|
||||
p_und2 = rand() % p_und2 + 1;
|
||||
break;
|
||||
case 5:
|
||||
p_und1 = FALSE;
|
||||
p_und2 = 2;
|
||||
break;
|
||||
default:
|
||||
p_und1 = TRUE;
|
||||
p_und2 = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x1002f700
|
||||
// FUNCTION: LEGO1 0x1002f700
|
||||
// FUNCTION: BETA10 0x100afe4c
|
||||
void LegoPathActor::VTable0xa8()
|
||||
{
|
||||
// TODO
|
||||
m_lastTime = Timer()->GetTime();
|
||||
m_roi->FUN_100a58f0(m_unk0xec);
|
||||
m_roi->VTable0x14();
|
||||
|
||||
if (m_userNavFlag) {
|
||||
m_roi->WrappedSetLocalTransform(m_unk0xec);
|
||||
FUN_10010c30();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -61,19 +61,19 @@ void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPa
|
|||
|
||||
if (dot2 > dot1) {
|
||||
for (MxS32 i = 0; i < m_unk0x48; i++) {
|
||||
LegoPathStruct* s = m_unk0x4c[i].m_pathStruct;
|
||||
LegoPathStruct* s = m_pathTrigger[i].m_pathStruct;
|
||||
|
||||
if (m_unk0x4c[i].m_unk0x08 >= dot1 && m_unk0x4c[i].m_unk0x08 < dot2) {
|
||||
s->HandleTrigger(p_actor, TRUE, m_unk0x4c[i].m_data);
|
||||
if (m_pathTrigger[i].m_unk0x08 >= dot1 && m_pathTrigger[i].m_unk0x08 < dot2) {
|
||||
s->HandleTrigger(p_actor, TRUE, m_pathTrigger[i].m_data);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (dot2 < dot1) {
|
||||
for (MxS32 i = 0; i < m_unk0x48; i++) {
|
||||
LegoPathStruct* s = m_unk0x4c[i].m_pathStruct;
|
||||
LegoPathStruct* s = m_pathTrigger[i].m_pathStruct;
|
||||
|
||||
if (m_unk0x4c[i].m_unk0x08 >= dot2 && m_unk0x4c[i].m_unk0x08 < dot1) {
|
||||
s->HandleTrigger(p_actor, FALSE, m_unk0x4c[i].m_data);
|
||||
if (m_pathTrigger[i].m_unk0x08 >= dot2 && m_pathTrigger[i].m_unk0x08 < dot1) {
|
||||
s->HandleTrigger(p_actor, FALSE, m_pathTrigger[i].m_data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -678,21 +678,24 @@ MxResult LegoPathController::ReadBoundaries(LegoStorage* p_storage)
|
|||
|
||||
if (boundary.m_unk0x48 > 0) {
|
||||
boundary.m_unk0x50 = new Mx3DPointFloat;
|
||||
boundary.m_unk0x4c = new LegoWEGEdge::PathWithTrigger[boundary.m_unk0x48];
|
||||
boundary.m_pathTrigger = new LegoWEGEdge::PathWithTrigger[boundary.m_unk0x48];
|
||||
|
||||
for (j = 0; j < boundary.m_unk0x48; j++) {
|
||||
if (p_storage->Read(&s, sizeof(s)) != SUCCESS) {
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
boundary.m_unk0x4c[j].m_pathStruct = &m_structs[s];
|
||||
boundary.m_pathTrigger[j].m_pathStruct = &m_structs[s];
|
||||
|
||||
if (p_storage->Read(&boundary.m_unk0x4c[j].m_data, sizeof(boundary.m_unk0x4c[j].m_data)) != SUCCESS) {
|
||||
if (p_storage->Read(&boundary.m_pathTrigger[j].m_data, sizeof(boundary.m_pathTrigger[j].m_data)) !=
|
||||
SUCCESS) {
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
if (p_storage->Read(&boundary.m_unk0x4c[j].m_unk0x08, sizeof(boundary.m_unk0x4c[j].m_unk0x08)) !=
|
||||
SUCCESS) {
|
||||
if (p_storage->Read(
|
||||
&boundary.m_pathTrigger[j].m_unk0x08,
|
||||
sizeof(boundary.m_pathTrigger[j].m_unk0x08)
|
||||
) != SUCCESS) {
|
||||
return FAILURE;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@ DECOMP_SIZE_ASSERT(LegoPathStructBase, 0x0c)
|
|||
DECOMP_SIZE_ASSERT(LegoPathStruct, 0x14)
|
||||
|
||||
// Flags used in isle.cpp
|
||||
extern MxU32 g_unk0x100f1198;
|
||||
extern MxU32 g_isleFlags;
|
||||
|
||||
// GLOBAL: LEGO1 0x100f119c
|
||||
MxBool g_unk0x100f119c = FALSE;
|
||||
|
@ -45,7 +45,7 @@ MxBool LegoPathStruct::HandleTrigger(LegoPathActor* p_actor, MxBool p_direction,
|
|||
|
||||
switch (m_name[2]) {
|
||||
case c_camAnim:
|
||||
if (g_unk0x100f1198 & Isle::c_bit6) {
|
||||
if (g_isleFlags & Isle::c_playCamAnims) {
|
||||
PlayCamAnim(p_actor, bool2, p_data, TRUE);
|
||||
}
|
||||
break;
|
||||
|
@ -75,7 +75,7 @@ MxBool LegoPathStruct::HandleTrigger(LegoPathActor* p_actor, MxBool p_direction,
|
|||
break;
|
||||
}
|
||||
case c_music:
|
||||
if (g_unk0x100f1198 & Isle::c_bit7) {
|
||||
if (g_isleFlags & Isle::c_playMusic) {
|
||||
PlayMusic(p_direction, p_data);
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
DECOMP_SIZE_ASSERT(Isle, 0x140)
|
||||
|
||||
// GLOBAL: LEGO1 0x100f1198
|
||||
MxU32 g_unk0x100f1198 = 0x7f;
|
||||
MxU32 g_isleFlags = 0x7f;
|
||||
|
||||
// FUNCTION: LEGO1 0x10030820
|
||||
Isle::Isle()
|
||||
|
@ -724,7 +724,7 @@ void Isle::Enable(MxBool p_enable)
|
|||
AnimationManager()->FUN_1005f6d0(FALSE);
|
||||
AnimationManager()->EnableCamAnims(FALSE);
|
||||
|
||||
g_unk0x100f1198 &= ~c_bit7;
|
||||
g_isleFlags &= ~c_playMusic;
|
||||
m_towtrack->FUN_1004dab0();
|
||||
break;
|
||||
case 9:
|
||||
|
@ -733,7 +733,7 @@ void Isle::Enable(MxBool p_enable)
|
|||
AnimationManager()->FUN_1005f6d0(FALSE);
|
||||
AnimationManager()->EnableCamAnims(FALSE);
|
||||
|
||||
g_unk0x100f1198 &= ~c_bit7;
|
||||
g_isleFlags &= ~c_playMusic;
|
||||
m_ambulance->FUN_10036e60();
|
||||
break;
|
||||
case 11:
|
||||
|
|
|
@ -12,7 +12,7 @@ LegoWEGEdge::LegoWEGEdge()
|
|||
m_edgeNormals = NULL;
|
||||
m_flags = 0;
|
||||
m_unk0x48 = 0;
|
||||
m_unk0x4c = NULL;
|
||||
m_pathTrigger = NULL;
|
||||
m_unk0x50 = NULL;
|
||||
}
|
||||
|
||||
|
@ -29,8 +29,8 @@ LegoWEGEdge::~LegoWEGEdge()
|
|||
if (m_edgeNormals) {
|
||||
delete[] m_edgeNormals;
|
||||
}
|
||||
if (m_unk0x4c) {
|
||||
delete m_unk0x4c;
|
||||
if (m_pathTrigger) {
|
||||
delete m_pathTrigger;
|
||||
}
|
||||
if (m_unk0x50) {
|
||||
delete m_unk0x50;
|
||||
|
|
|
@ -71,7 +71,7 @@ class LegoWEGEdge : public LegoWEEdge {
|
|||
Mx3DPointFloat m_unk0x30; // 0x30
|
||||
LegoU32 m_unk0x44; // 0x44
|
||||
LegoU8 m_unk0x48; // 0x48
|
||||
PathWithTrigger* m_unk0x4c; // 0x4c
|
||||
PathWithTrigger* m_pathTrigger; // 0x4c
|
||||
Mx3DPointFloat* m_unk0x50; // 0x50
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue